![Ittle Dew Review - Screenshot 1 of 4](https://images.nintendolife.com/screenshots/98357/900x.jpg)
When Ittle Dew launched on the Wii U back in 2014, we really enjoyed it, praising the game’s art style, soundtrack and puzzle design. It’s a clear homage to earlier Legend of Zelda titles - most specifically A Link to the Past - borrowing heavily from the classic SNES game, but at the same time retaining its own unique character. But how does the game fare on Nintendo Switch? Does it stand out in a far more crowded eShop?
The answer is, unfortunately, a bit ambiguous. Yes, it’s a good game that Zelda fans in particular will absolutely adore thanks to the puzzles and overall style, but its short length and poor combat hold it back from being a must-buy title for the masses.
Starring the titular character Ittle alongside her faithful fox companion Tippsie (who, if you hadn't guessed by the name, seems to be constantly intoxicated), the two find themselves on the shore of a mysterious island. Not convinced that the island will provide the kind of adventure Ittle seeks, she finds a shopkeeper by the name of Itan, and requests use of a raft to find a 'better' island.
![Ittle Dew Review - Screenshot 2 of 4](https://images.nintendolife.com/screenshots/98359/900x.jpg)
Itan believes the island Ittle currently finds herself on has plenty of opportunity for adventure, and tasks her with finding an artifact from the island's castle, after which he will craft her a raft for free. So starts Ittle and Tippsie's adventure.
Ittle Dew has a fairly rudimentary structure for the most part. You'll start off the game with virtually nothing but a stick, before heading to the castle to collect money with which to purchase new, better items from Itan's shop. Much like Zelda games, Ittle Dew throws the odd spanner in the works and sends you off to new, menacing parts of the island to make use of any new gadgets you happen to pick up, before making your way back to the castle (which effectively serves as the game's 'hub').
The castle is undoubtedly the best area in the game. It's where you'll find the most puzzles, the most enemies, and most bosses. You'll head back to the castle multiple times during the game's relatively short 5-6 hour length, so there's certainly a risk there of it becoming slightly repetitive, but thankfully every subsequent return unlocks new areas within the castle to explore, and new puzzles to master with whatever new item you happen to possess.
![Ittle Dew Review - Screenshot 3 of 4](https://images.nintendolife.com/screenshots/98356/900x.jpg)
Speaking of items, there are only a few key pick-ups in the game, but each one is put to use in some truly ingenious ways. The fire sword is primarily used as a means of attacking enemies, but it can also be put to use in puzzles. You can ignite bombs with it, melt ice blocks with it, and more. Similarly, you acquire a little portal gizmo later in the game that lets you conjure up you very own block. Shooting another item in the vicinity, such as a bomb, will then transform the block into that particular item, effectively acting as a portal. The puzzles as a whole are really clever, and there are certainly a few that will leave you scratching your head for a while. Thankfully, Tippsie’s knowledge is just a button press away, and he will give you hints and tips depending on the situation you’re in.
On the flip side, the combat itself is quite lacking for the most part. Ittle will swing her sword/stick in much the same way that Link does in earlier Zelda games. Unfortunately, it’s a lot more difficult to actually make contact with enemies than it should be. This is in part due to Ittle’s sluggish movement speed, but the hit boxes for the enemies seem to be incredibly small, leaving very little room for error. On top of this, the enemies themselves are incredibly accurate - particularly with projectiles - and also meander around the environment in completely random directions, making some of the game’s encounters feel slightly unbalanced.
![Ittle Dew Review - Screenshot 4 of 4](https://images.nintendolife.com/screenshots/98358/900x.jpg)
Whilst the Wii U version of the game presented the game’s map and items on the gamepad in addition to the main action on the TV, the Switch obviously doesn’t have this luxury. We found this wasn’t really an issue, as you can bring up the map on-screen with a simple press of R, whilst any items or pick ups pop up on the screen in a minor, unobtrusive way. Technically, the game holds up much better than the Wii U version did. Load times are pretty minor for the most part, and we didn’t encounter any hard freezes during our time with it. There were a few moments when the framerate stuttered for a few seconds, but this by no means harms the overall experience.
The overall style and charm of Ittle Dew is practically impeccable. The graphics, which look to be hand drawn, invoke The Legend of Zelda: The Wind Waker whilst also reminding us of classic Saturday morning cartoons. Colours really pop from the screen, and the characters all look wonderfully unique and hilarious in their own way. Additionally, the game is very self aware, and likes to poke fun at itself with funny jokes and dialogue sequences. It’s a lot more cheeky than Zelda titles tend to be, but we really enjoyed this shift in tone.
Conclusion
Ittle Dew is a lovely, endearing title that will undoubtedly appeal to Zelda fans thanks to its birds-eye view and heavy focus on item-based puzzles. The bothersome combat remains unchanged from the Wii U version, which is a shame, but the game is technically much more impressive on Switch. If you're after something to keep you busy for a while while you wait for the next big Zelda title, this is the one to go for.
Comments 33
If you're going to try to Emulate a Zelda game your going to have to do better than a 7.
Considering how I liked how rapid Ittle swung whatever I was holding, maybe I should pass. But I want a nice Zelda itch until Link's Awakening.
I’ll just wait for links awakening......
Perhaps the review should have mentioned somewhere that the (improved) sequel was already released on Switch two years ago:
https://www.nintendolife.com/reviews/nintendo-switch/ittle_dew_2plus
I think short games are just fine, as long as they aren't too expensive. The second one felt a little expensive (although the game is excellent), but I'd say this one's actually cheap for what you get. I hope they plan on making more Ittle Dew games.
"Beautiful Hand Drawn Graphics" translates to "Looks like a circa 2001 Newgrounds game" anymore.
Now I can’t remember if I played one or two. I seem to remember the bosses being pretty difficult to beat.
@nintendoknife I was wondering why the sequel wasn't mentioned. I picked up a physical copy of that recently but haven't given it a go.
It seems like the need to purchase the original is obviated by the sequel — which got consistently glowing reviews and I am very excited to take a whack (or hack and slash, I suppose) at. But would be happy to hear countervailing opinions from those who have actually tried one or both games!
Glad to see more Zelda-likes on Switch. Minit was great, and I've heard that Blossom Tales and Oceanhorn were pretty good too.
@nintendoknife I really liked Ittle Dew back on the Wii U. So I'm assuming you're saying the sequel is better and worth a buy on the Switch?
@KoopaTheGamer Blossom Tales is really good, and thankfully much longer than Ittle Dew.
Though it's a short Zelda style game, at least it feature some very hilarious cutscenes.
Can we stop calling everything a _____like?
They HAD to put it on Switch, because only like 100,000 Wii U's were ever sold, so the game bombed in sales. If Wii U had sold like 10 or 15 million systems, that's a different story, but it didn't, so now all Wii U games have to be ported to Switch if they want to make any money on them.
Think I gave the Steam version a 6/10 (maybe 7) many years ago for an indie site I wrote for. Though, to be fair, it had a number of game-breaking bugs at the time.
It wasn't bad, just pretty derivative.
I can imagine the sequel will be a vast improvement generally.
ew the main character looks ugly
sorry.. but it is imo
I was very disappointed with Ittle Dew 2 so I have no desire to play the original.
Best game you can accidentally beat in under 15 mins.
@BacklogBlues your=possessive. you're=you are
New drinking game: Take a shot every time this reviewer uses the word “whilst.”
I really liked this game, and the short length was a good thing for me; especially because it encourages a second play through, where you discover alternate solutions and shortcuts.
@gamefreak77 It sold exactly 1 million more than your ''10 or 15 million systems''.
I personally don't like the art-style
@Chunkboi79 My best recommendation is Blossom Tales to scratch a Zelda itch. It's not too long but very good.
@Rhaoulos if your Zelda itch is a little more... 3 dimensional... I always heartily recommend Okami.
@KimBread That is correct.
@N64-ROX I have Okami on my wishlist. I'll get it on sales or if I run out of games. Usually when I have a Zelda itch, I go back to playing Zelda
The original Ittle dew, I liked it on Wii u (even if it crashed a few times). It also crashed during one of my endboss attempts (he's very hard). After that I gave up. Might try it again someday though.
If wasn’t for the whole Nicalis x Ludosity turmoil in the past week, I wouldn’t have touched this game. Absolutely lovely.
Played it on steam, it's one of my favorite puzzle games.
Beating it with all the items is not that hard but on steam there are achievements that adds challenges : solve the whole adventure with only two of the three items (yes it's doable with all the combinations !). And that really makes you scratch your head sometime
I think it's really wrong to compare it to Zelda. It's more a puzzle game in a universe that parody Zelda.
If you like puzzles. It's amazing.
And I find Ittle Dew 2 less good than this one.
@Cyz Do you know if there are achievements on the Switch version? It's not that important but it's nice to check the challenges you complete
@SPM Strangly, those achievements where not built into the game on steam, although that doesn't mean you can't do them, there is just not a 'checkbox' to validate them. I find it strange because a lot of achievements in steam are just stupid or just some checkpoints into a game, so I understand that there is not a buildin checklist inside the game. But here, those achievements are really a part of the experience, they add a real replay value, and if there is no achievements to tell you that you can actually beat the game with just any two items, it's hard to guess it.
I don't know if they changed something for the switch version, but if you take it, i encourage you to try
@Cyz Thanks for the reply. Yeah, I find the 2-items challenges and the 15 minutes run interesting and probably lots of fun.
Does the Switch at least keep track of your best times in "extra" for each category? (for all items and each combination of 2 items) That would do! ittle dew?
@SPM Yes it keeps track of your time. You can also see the items and your current time in your save slots (there are 3).
There is also a challenge of not harming any Frog Fox Berry or Deer Jennys, which is a challenge because some puzzles require you to.
Have Fun !
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