The stealth genre has always been a bit of a love-hate affair. Some people relish the thought of sneaking past oblivious guards and knocking on walls, whereas others find the very concept of keeping schtum completely repellant. There’s rarely an in-between, but Sombr Studio has crafted an experience with Invisigun Reloaded that actively encourages stealth and patience, but manages to feel thrilling and chaotic at the same time. It really is the best of both worlds.
A multiplayer game at heart, Invisigun Reloaded pits up to four combatants against each other within a confined arena. The twist? Every player is completely invisible for the majority of the match. You’ll only ever reveal yourself by shooting your weapon or activating your character’s unique ability. What this means is that for long stretches of time, you and your opponents will be carefully navigating the arena, moving in short bursts whilst actively avoiding walls and puddles that may give your position away.
It’s a tense experience, and you’ll always need to consider not only where your opponents may be, but where your own character is as well. With time and practice, you’ll even start counting steps to ensure you’re always approaching the situation in the best possible way. Eventually, someone has to fire their gun, and this almost always causes a brief moment of utter chaos as all players either frantically try and take one another down, or scramble behind cover and the safety of invisibility. It’s like a futuristic Western duel – your thumb is constantly hovering over the fire button, but it’s a simple matter of waiting for the opportune moment.
There’s also a fairly comprehensive single-player campaign to tackle, too. Here, you can choose between the game’s various heroes and take on their own unique puzzle rooms, all of which take advantage of your chosen character’s unique ability. This ranges from a simple jump to the ability to conjure boxes and deflect laser beams. Again, the focus here is on the fact that you're invisible, so you’ll need to consider how many steps you're taking in relation to where the hazards lie within the environment. It can be difficult at times, and it’s nowhere near as engaging as the arena battles, but it’s a fantastic way to hone your skills before you take on the world in the online multiplayer.
It genuinely feels like there's something for everyone here, whether you prefer to go it alone with the puzzle rooms in single-player or take on your friends in the superb multiplayer. Heck, even if you're a bit averse to playing online, you can create your own matches with bots to get a little flavour of what the main mode would be like.
Comments 23
Getting a real strong Zelda vibe here. Nice, brief review.
Is the multiplayer online only? This seems tailor made for chaotic couch multiplayer, complete with unnecessary frantic shouting and “OOHHH”s whenever someone does something cool.
@MH4 Hey (dev here)! It's local multiplayer as well, and you can mix and match any number of local players with online players (or completely offline). There's also lengthy & challenging single player journeys that are hero-specific. I agree with you though - local MP is the best!
@shadiradio Wow, thanks a ton! I’ll be sure to pick up the game whenever I can! Thanks again for responding! 😄 Really cool that you can mix online and local players
I like the look.
@MH4 Not a problem, I appreciate your support - and have fun!
Nice short review. Thanks! I was curious about this game, now more so. I'm wondering if it runs at 60fps? I would guess it does, but I've been stung before with 2D games that can't keep the refresh rate at maximum...
Well this game doesn't seem to be for me, I never play these kind of games in multiplayer.
This is making me wish I had friends! -_-
I'm having trouble imagining how this could work at all... Perhaps youtube or twitch can help me. As an elevator pitch this sounds impossible to play!
It's a fantastic game! It's really clever that you have to keep track of where you are and that are obstacles that can give you away if you forget because you obviously can't see yourself until you fire or use special and then you can panic because everyone can see you for a brief while. Only played a little of the single player so far but looking forward to playing multiplayer with my nieces soon
@N64-ROX
It's a game where you have to use the d-pad buttons really instead of the stick because you can then count your presses/steps from where you started. There are things like water and snow that can give you away though by visible footprints or walls that show where you are if you walk into them. To see yourself you need to take a risk and fire so it makes for a fantastically tense game of hide-and-seek
@60frames-please It does! This is important to me as well, so I made sure to optimize as much as I could to keep it at 60. With some UI transitions and moments where an insane amount happens at once, it can dip slightly, but I would say it's at 60fps 95% of the time.
Played a while ago with some friends, it's pretty cool, maybe I'll pick it up for the Switch
...I could swear it had another name
Still inconclusive if the Reloaded is the original version or it is like a definitive edition or something
Edit: oh it is a new version and probably the older pc ones simply got replaced
I don't hate stealth games, I just don't generally have the patience to sneak around in a game. Especially when I could just fight my way through. It doesn't help when stealth in games is often forced on the play by stripping away their ability to fight. Also stealth sections tend to be one-hit affairs. Which I also don't like.
But I consider myself open to a stealth game that doesn't feel like a slow paced helpless affair with one-hit deaths.
This sounds like tons of fun! I will probably pick up it to play with family around the holidays!
@shadiradio Awesome, I bought it when I read that! Yep, it looks great. I really appreciate the music and sound design of the game. I couldn't get my friend to play it this evening, and no one was online, but I enjoyed a bit of single player puzzle levels. I'm looking forward to trying Invisigun out in a proper multiplayer bout. Great work!
@60frames-please Much appreciated, hope you enjoy it. Feel free to drop in the discord (discord.gg/invisigun) - tons of players in there discussing journey puzzles, the heroes, and organizing online matches.
I was waiting for this to come out on Switch.
It saddens me a bit that TB didn't live to see it. He loved this game.
@shadiradio
Any chance of changing the game icon? No offense, but it's so ugly! It really sullys the look of my game library. The game itself is great though! Love it
@Tangerine No offense taken - I'm not that happy with it either. I like the key art, but not that composition for a homescreen icon. It could be updated in a future patch. Glad you're enjoying the game though!
It's in sale for 99 cents now. Can't lose here.
@rockodoodle Just tried the demo, actually very deep. As you say, for that price you can't really go wrong!
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