
There's a mind-boggling degree of variety out there on the eShop right now, with multiple genres and virtually all tastes catered for in one way or another. But there isn't much out there that's downright weird. Or nothing that even approaches Infini, in any case.
The world of games is a pretty conservative place when you really get down to it. Anything that doesn't easily slot into a neat category or evoke familiar sensations, tends to be approached with trepidation and even downright hostility. Under these conditions, it only takes a slightly left-field sense of humour or an original art style for a game to be hailed as daringly fresh.
That's not what we're talking about when we say that Infini is weird. Make no mistake, this game is wilfully different, from its bizarre art style to its psychedelic storytelling. Even its gameplay mechanics are several degrees off-kilter; it's a twisted take on the spatial puzzler that we haven't really seen before.

It's one of those simple-to-grasp, tough to master, even more difficult to explain affairs. In each 2D level, your avatar – a personification of hope, no less – finds themselves falling through space according to the laws of gravity. That, at least, is a pretty reliable constant here.
But there's evidently some unusual Portal-like jiggery-pokery going on at the periphery of your Switch/TV screen, because when Hope disappears off the bottom of the screen, they reappear at the top. The same thing goes for the left and right edges, which wrap around in a similar fashion. Think Super Mario Bros. 3's Battle mode, Bubble Bobble or TowerFall.
Contact with a level's maze-like barriers spells failure, but by using the shoulder buttons to zoom in and out – with Hope always as the focal point – you can 'edit out' sections of the level. If you can't see it on screen, those barriers effectively phase out of existence, enabling you to magically hop across to another section. Supplementing this core system are buttons to slow or speed up your descent, to halt it, and even to reverse your fall when you reach a certain point.

Those are the basics, but the implementation of them can be simultaneously ingenious and befuddling. Your brain really needs to adapt to a new way of thinking – sure, there's a wall there now, but what if there wasn't? Where would that bring me out?
The execution of these portal-hopping acrobatics isn't flawless by any means. There's a certain clunkiness to the movement; an in-built imprecision that, together with the nature of the game, tends to necessitate multiple restarts even when you know precisely how to tackle a level. It can be quite frustrating, especially as Hope doesn't seem to scale exactly in sync with the environment when you zoom out, which can often lead to you clipping into a wall you were formerly running parallel to.
Meanwhile, the sheer jumble of elements – many of which you'll have to feel out for yourself to get the true measure of them – will lead to a lot of trial and error. It's a good job, then, that levels restart instantly with a press of the A button whenever you collide with a barrier or enemy. Throw in the fact that the suitably discordant soundtrack is on one constant loop, and restarting multiple times soon becomes a natural part of life with Infini.

What will prove more divisive is the look of the game. You can tell from the screenshots what we mean, even if you can make neither head nor tail of what's going on. Infini's art style is a real mish-mash of unorthodox styles, with backgrounds that sometimes look like an extremely low resolution or Insta-filtered photograph, and sometimes like a rave record cover from the early '90s.
Meanwhile, the characters resemble hand sketches from the fevered imaginations of at least four different children. When combined into one of the game's bonkers cutscenes, they can start to resemble a collage filled with cut-outs from a number of different old magazines and newspapers. We can't say categorically you'll like the approach that Canadian developer Barnaque has taken with Infini's presentation. In fact, we're fairly confident a lot of people will hate it. All we can say with any degree of certainty is that it makes the game look and feel like no other, and that we found it to be bracingly fresh.

As for the story, it's as unhinged as the rest of the game. Besides Hope, you'll encounter representations of Memory, Poetry, Peace and other metaphysical concepts on your journey to escape Infinity. One of those manifestations is a dog, by the way. Because why wouldn't it be?
Infini, to put it in the UK vernacular, is a 'Marmite' game. It's a game most people will have an instant visceral reaction to, whether that be love or hate. But even if your first response is a negative one, we'd urge you to give it a try. Let it soak in for a while. Whether you ever fully embrace its weird world, Infini is at its core a very clever spatial puzzler that will demand plenty of creative thinking from you. And we could all do with a little more of that in our games.
Conclusion
Infini is a deeply unusual spatial puzzler with an ingenious portal mechanic. Its rough, abstract art style and psychedelic storytelling won't be for everyone - or even for most people - but it deserves to be played and savoured as a genuine attempt to do something new.
Comments 26
The game is free on the shop? Some kind of glitch?
@DeclanS98
Thanks!!!
@DeclanS98 free if you own any Nakana io games (EQQO, Soul Searching, Lydia) which, in turn, were free a few weeks ago if you owned Blazing Beaks or Mana Spark - Mana Spark being a free game in the lead up to Christmas 2019.
@DeclanS98 Its free if you own one of these games -
Lydia
EQQO
Soul Searching
Art style reminds me of "and yet it moves"
@Coach_A I didn't expect to still be getting free games from that Christmas giveaway half a year later, but here we are!
The banner photo..... is me looking at my daunting backlog.
@Dijita Yes! Relatable
If they keep this build up of games that are free a while after -or ON release date now- because you already downloaded another game that was free some time ago, soon you'll be able to download Metroid Prime 4 for free, before it's finished, because one day in the past you downloaded a game that was free that day.
I have Lydia and Blazing Beaks. I'll cop this later then I suppose. Worth a go. I was intrigued anyway.
@Dijita That's how I was pre-Covid 19 lockdowns and furloughed. I've been able to make a good cleanup during all this.
@Mr_Horizon Jesus, I thought my eyes were finally going bad, but then I realized it's your icon. LOL
No thanks, looks shi*te
The art is incredibly off-putting it's very odd that it’s listed as a plus. There are ways to do this mish-mash, naive style well and this really isn’t doing it.
The concept sounds interesting, a little like Echochrome with the rules of “if you can’t see it, it’s not there”. That was an excellent puzzle game! Sounds like I can get this free too so might give it a go, though I’ve not been that impressed by any of the other free games I’ve gotten from this publisher so far. But I still have a few to play.
@nimnio It's listed in both though. I don't think it should be listed as a plus at all, only in the minus. I know it sounds harsh but with proper art direction you can keep the weird, simplistic, naive art style and make it look appealing at the same time.
I am with @nimnio
For me that style is a plus. Thankfully the unique gameplay holds up as well. Definately the best of the Nakana.io games so far.
This looks like one of those games that is trying to be weird just for the sake of being weird.
@nimnio art is my profession, this is my professional opinion. Don’t get me wrong I don’t think they need to make it appeal to everyone, and I’m glad some can enjoy it and I commend them for trying to make something less usual. To me though, regardless of whether I like it or not, regardless of personal taste, the art does not work and displays a lack of understanding on how to make it work. It’s a surprisingly difficult style to pull off.
@DeclanS98 If you own either Lydia, EQQO or Soul Searching, you get it for free
@nimnio I do think there are elements of the game that are objectively ugly though - I genuinely don't think you'd find many people buying this game off the screenshots alone
Reminds me I still have to finish Baba is You, another quirky-looking puzzler — though I think the art style in Baba is You is far more charming. That said, I think Infini is, at some level, actively trying to be off-putting. Which is valid, artistically. On a different note, I really dig the puzzle mechanics on display, though I had to watch a video to wrap my head around them. The reviewer's comparison to Portal is apt.
They just keep giving away games. Some of these are actually pretty decent. I'm definitely giving this a try at least.
@DeclanS98
No such thing as objective when it comes to art.
Saying such a thing implies you value your opinion as highly as fact as nimnio alluded to earlier
Got it because it was free. Absolutely love it. It's totally bonkers!
@SigourneyBeaver
You got an good eye on games,
Whould you mind to add me on the switch?
Fc is in signature, you and I have the same taste in games and whould love to see what you play 😊
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