
Though it may not initially seem so, video game production is an extremely demanding task, requiring equal amounts of ambition, creativity, and attention to detail to produce something memorable - and that’s not even accounting for the long shadow cast by countless other games that have garnered mass acclaim and popularity. The act of making a game is an intimidating mountain to climb even when you’ve got a team of talented individuals backed by sufficient resources, yet somehow, Joakim Sandberg has managed to do the impossible with Iconoclasts: he's made a fantastic, memorable, and fun game, and he did it alone.
Iconoclasts is the result of one man’s dream project for an action platformer, borne out over a lengthy eight-year period of development. Fortunately, the final product reflects the time invested into it, as it expertly mixes an engaging and surprisingly heavy story with Metroidvania elements and a peerlessly gorgeous 16-bit visual style that favors immaculate detail and eye-popping color palettes. It’s a treat on several fronts, and isn’t a game you’ll want to pass on without giving it some consideration.

The story follows our silent heroine, Robin, an engineer and mechanic who lives in a society where her services are highly discouraged. A religious regime called the One Concern rules over people with an iron fist, tightly controlling the usage of a mysterious and powerful material called Ivory which has made the society’s technology possible. It’s a gripping and unusual tale, and one which will frequently take you by surprise with the themes that it covers.
Topics like the dangers of religious zealotry and the nature of free will are explored at length, and though the dialogue and cutscenes can sometimes feel like they’re dragging on a little long for this sort of game, they’re often an interesting change of pace and tone for what otherwise looks like a typical bright and friendly action platformer. Though these deeper themes take the center stage, they’re balanced out by a healthy dose of wry humor, which helps to keep the experience from feeling too preachy or dull. For every uncomfortable scene of watching a mother and daughter’s tense relationship erupt into a hurtful argument, there’ll be another where you listen in on a bar full of raucous men telling groan-inducing, pun-riddled jokes.
Gameplay is rather difficult to describe, as it borrows many elements from the Metroidvania genre, but it does so loosely. This is very much a narrative-driven experience, which means that exploration is not the number one focus, even if it is strongly featured in the familiar map design. Robin begins her adventure with a powerful stun gun and a giant, golden wrench, both of which are used to clobber the occasional enemies you’ll come across and in most of the puzzle solving as you explore. Though Iconoclasts is, on the whole, a more linear experience, there are several pockets where the map opens up considerably to allow for some good, old-fashioned trial and error exploration, and many of these sections must later be revisited with new power-ups if you wish to grab all the loot.
Instead of rote health or weapon upgrades, the various nooks and crannies of the map are rife with small treasure chests that contain crafting materials - like the cutely named ‘Improvium’ - which can then be used on benches to make special ‘Tweaks’. Tweaks act as a sort of skill or perk system, giving you a wide range of little boosts and buffs to make the game easier in some ways. You’re only given a few slots for equipping Tweaks, which can do everything from giving you more air for underwater sections to upping your max run speed. Taking any sort of damage will deactivate the Tweak in the rightmost slot, and each one after that will also deactivate as you take more damage, only to be restored if you find enough ivory from felled enemies and solved puzzles.

It’s a nice way of introducing a little more incentive to play defensively, though admittedly, Tweaks don’t do a lot to modify the overall experience. Yes, you may notice if one gets knocked out and Robin runs a little slower, but there’s seldom a situation where it feels like a notable loss. Nonetheless, the Tweak system is a welcome way of giving the player control over skewing the game towards particular playstyles, and there’s just something that feels so right about scouring the map and finding materials to craft more of them.
Much of this is down to the traversal and moment-to-moment gameplay, which feels positively sublime. Robin has just the right amount of weight to her jumps and the diverse skillset that she develops over the course of the game makes for a varied and interesting experience. Puzzles are often straightforward and simple to figure out, but there are many that will demand a little more thought and planning; some puzzles can span multiple screens and a few different tools just to get to a little blue chest. Some may see this as going a bit overboard, but it’s nice to see some puzzle design in a Metroidvania that goes for a little more than just using a single tool on an obvious obstacle.

Oddly enough, some of the best puzzles are actually dressed up as boss battles. One memorable fight involved two characters separated on different sides of a room-sized robot, with the two having to tag each other in and out as they dismantle different parts of the machine so the other can get to weak points on their side. It was dynamic, interesting, and rather off the wall, which was a refreshing change of pace from the usual loop of simply recognizing attack patterns and retaliating where possible. Each boss in Iconoclasts feels distinct from the last, with many of them employing unique tactics and requiring unconventional reactions to triumph. Though the difficulty does occasionally tend to be a little on the easy side, these boss fights more than make up for it in their overall fun factor and memorable design.
On the presentation side of things, Iconoclasts manages to astound with its hyper-detailed 16-bit graphics. This is pixel art at its absolute best; it’s immediately clear that Sandberg devoted a significant amount of development time to getting the looks of the game just right. Each environment you enter has a vibrant and bright veneer to it, and the atmosphere is perfectly captured in the little details, all adding up to make for quite a visual treat. Animation quality is similarly stellar, with a surprising amount of emotion and expression being coaxed out of each character as they pantomime during cutscenes. All of this is capped off by a retro soundtrack that’s just about as diverse, offering up the perfect backing tunes for whatever the situation requires. This element is perhaps not as striking as the gorgeous visuals, but it satisfies nonetheless.
Conclusion
On the whole, Iconoclasts is a memorable, thought-provoking, and enjoyable take on the Metroidvania genre which manages to stick out from the crowd with its chipper presentation and deeper storytelling style. Couple those elements with some of the best 16-bit spritework we’ve seen and a killer lineup of awesome boss encounters, and you’ve got another must-have for the Switch library. It may have been eight years in the making, but this one has certainly been worth the wait; don’t miss out on this one.
Comments 69
Sounds really good. Don't know if I'll have time for it though since I'm planning on playing Dead Cells and Hollow Knight soon.
Im getting a Celeste vibe from this. Its making me wanna download it 😂😂
I highly recommand Iconoclasts too. I'll pass on Switch because I already finished the game but if you never played it, go ahead ! It's a rich detailed piece of work in every way possible.
Sandberg did an awesome job. I'm not gonna go as high as NL but it's a 8/10 for me. But whatever, if you like that type of game, BUY IT !
Yeah, definitely picking this up
I've been looking forward to giving this one a try.
Will definitely pick up at the first sale. Too many things to play at the moment to throw another one into the pile.
I was already familiar with Joakim Sandberg's work when he made Legend of Princess, a neat little Zelda parody platformer with replay value through different loadouts when starting a run.
It's awesome to see how far he's come, and this is one game I really want to get physical for the Switch. It's already happening for other platforms via Limited Run games, I hope they can make it happen for Switch too.
Playing this one at the moment. Quite enjoying myself so far.
I really need to quit reading these reviews, the backlog is only getting deeper . I"ll put this on my wishlist.
@fox_mattcloud Celeste vibe in what way? They're super different.
@BenAV Sorry, i should have been more specific. I meant in the visuals
@fox_mattcloud Ah okay, fair enough. It reminds me more of some of WayForward's games more than Celeste, myself. Both games do look great though. Celeste is my favourite 2D platformer ever.
Hoping to finally get to play this!
@BenAV I can definitely see the similarities between this and some of the WayForward games. Especially games like Mighty Switch Force. And yeah, Celeste was so, so good. Is definitely one of my favourites of recent memory 😉👌
@BenAV It's a little too soon for me to give Celeste that title (I need to be absolutely sure before taking that title from SMB3) but it is definitely my favorite 2D platformer of the past 20 years or so. I do tend to think of 2D platformers like SMB3/SMW as in a different category compared to platformers like Celeste/Meat Boy/Slime-San/End is Nigh. I tend to prefer the latter, but stupid nostalgia is keeping SMB3/SMW at the top of my favorites list for now...
On-topic, this title was completely off my radar. It looks like something I should love. If it gets a physical release, I'm on board for sure.
Instant buy. Feels good.
I almost did an impulse buy of this game this morning. And just before I pushed Purchase, I stopped in my tracks and said “I’ll wait for NL to do a review first.” Having recently been burned by Code of Princess. ( that 7 you guys gave it was FAR too generous, more like a 4 or 5 tbh ) I went to NL and a review was up... a 9!!!! I went right back to the store and bought it. I hope it’s that good. I’ll get on it after work.
Something is drawing me to this. The visuals look stunning. I may have to get this over the weekend.
@roadrunner343 Yeah that's fair. I played a fair bit of all the old 2D Mario games when I was a kid but I don't have as much nostalgia for SMB3 and SMW as most seem to for whatever reason. So it's a pretty easy choice for me. I couldn't criticise Celeste if I tried and it's not often that I complete a game and then have the urge to do it all again from the start like I did with it.
Yes, we really need more metroidvanias with pixel art. Oh, could you make it narrative driven too? Maybe even hamfist some identity politics? That'd be swell /s. Hard pass
@Gen0neD If you got burned by the last NL review you read why wait for this one?
@Indielink He meant he was burned by Code of Princess, not the review...I've definitely been there...
@Indielink it wasn’t really their fault or specifically mine, in relation to the review. I bought it on 3DS when it first came out. I liked it, but never finished it. So I was sold on it, before it even came out for the Switch. I took the 7 like it was a fair score, because that’s what it was to me on 3DS, a 7. Somehow, it’s worse on Switch and a 7 was in fact, too generous. If the score was lower, I would’ve paused and read several other reviews before buying it. NL is usually pretty good at calling out crappy games and they’ve rarely steered me wrong. CoP is one of them and I feel like the reviewer felt bad for the game and gave it a higher score than it deserved. Truth be told CoP is a better 3DS game than a Switch game. If that makes sense...
I love how the story sounds. Will buy
Seems like a fantastic side-scroller, may check this out once I got money to spare.
Looks like I will have a busy weekend between this game and Crossing Souls.
Another awesome metroidvania! Switch is getting full of brilliant indie titles. That can only be a good thing
My backlog is ridiculous, already know this is an insanely good game yet really not sure which year i will get round to playing it.
Still yet to buy Owlboy and Celeste, this goes on the list
I really liked Joakim Sandberg's Noitu Love Devolution on Wii U. Rated it 8/10 a couple of years ago.
This looks even better.
I'm not double dipping, so i'll hang back and wait for a physical version for a while.
@Giygas_95 All of these Indie games are incredible (the good ones at least. And there are a lot of good ones).
There's also a challenge mode where you die in a single hit if you're interested. You will need to beat the game normally first, though.
I'll play this.... But I am still finishing Hollow Knight and want to try Dead Cells... So many good games! Haha what a great dilemma to have!
the amount of good games is embarassing, frankly
I'm involved with Aces and Octopath at the moment, let alone other games waiting. I'm forced to pass on this, Salt&Sanctuary and Dead Cells, unfortunately. There's simply not enough time to play all the good Switch games, and this is going to get even worse with the insane amount of games releasing weekly. Oh...
Isn't this game 32-bit though?
This looks great and I’m happy to support an individual creator who has poured so much passion into something. I’ll get Owl Boy out of the way first though!
@JMR_Alden Depends on what you mean. Switch is a 64bit system. I would say (Like the author) this is stylistically 16-bit visuals. However, just like the good'ole days, "bits" don't really mean anything and was twisted for marketing purposes (Sega's 128 bit Dreamcast, anyone?).
Most of today's 8-bit or 16-bit style games wouldn't run on actual 8-bit or 16-bit hardware, so I suppose you could make an argument it's a 32 bit pixel art style... but then it's just another label that's as meaningless as the already inappropriate 8-bit/16-bit styles =D
I'll probably pick this one up later when it's on sale since i just have too many games to play right now so it can wait.
I am amazed that one person could develop this beast. It looks beautiful and I might pick it up.
@jn2002dk Well, it's your loss. Iconoclasts is awesome, definitely one of my favourite Metroidvanias. The world, story and characters are really well made, and I like the puzzles and boss battles a lot.
I knew the critics would love this before they even reviewed it. It is like a checklist. Pixel art? Check. 2D platformer? Check. Indie game? Check. Metroidvania? Check.
I am sure the game is good, but the way critics seem to prefer these games has made me really dismissive of their opinions regarding them.
@the_beaver At some point I would imagine a lot of Switch users would get tired of buying the same type of game all the time. I know I have.
@KoopaTheGamer I think i'll manage fine. There is an abundance of these games on the Switch already. I sure don't need one that's focused on narrative with some identity politics thrown in
In fact, the above is why i know not to trust reviews. Just like there are oscar bait movies, there are review bait games and this one has that written all over it
@jn2002dk The way I look at it is sorta like super hero movies. When it comes to super hero movies, I am so tired of the concept and I have seen so many of them these days that I no longer care about how they are rated. Critics can give the latest super hero flick the highest praise ever and I still won't care the slightest to go see it. It is what happens when a genre gets over-saturated and critics keep praising the same thing over and over again.
Metroidvania games are basically the equivalent of a super hero flick when it comes to the indie gaming scene. They keep pumping them out and it seems like I can't go more than a few weeks without hearing about some new 2D pixel art metroidvania game that the critics are awarding the highest scores to with the usual hardcore fanbase trying to hype them up as always.
It's like I am just over it. I have more of these games than I have time to play them and I honestly never really thought of it as being the greatest genre in the first place. I realized how I kept buying these due to the community and critic praise but I never really enjoy them as much as they apparently do. There is always other genres I enjoy more, other types of games I want to spend far more time with. I'm over buying these things. If I want to play one I got a ton of them in my backlog.
I JUST started Celeste and there's another grest indie game to get.Seriously I don't get when people say there's nothing to play on the Switch,I guess they just aren't into indies then.
I've played this on PS4, it's a fantastic game. The boss fights are really fun! I will say, there was some dialogue that made me say "What!?!" in shock. But overall I really enjoyed this game.
@JayJ Well, as long as they are as good as this or Hollow Knight and Steamworld Dig 2, I don't see it happening.
Whenever I read the term thought provoking in games I think of forced morals with all the subtlety of a jackhammer.
I get a strong Shantae x Owlboy kinda vibe with this one. Either way, I've backlogged it, either awaiting a physical copy to rent, or a good sale.
Well there are a lot of metroidvania titles out there but sadly no “Metroid” and no “Castlevania”.
Having never played a Metroid or Castlevania title, when I see a game has some components of a Metroidvania, I’ve no idea what they’re going on about...
Sounds great to me! I will be picking this up!
@Bondi_Surfer Think exploration and platforming with puzzle solving built around needing specific tools or abilities. Generally these games have you explore an area, fight a baddie, get a cut-scene and repeat.
With so many companies making physical versions of eShop games I tend to wait. I’m almost sure that this will get a physical release.
I’ve already double dipped on so many titles.
@BenAV is this closer to shantae, or hollow knight? I have pirates curse on 3ds & never finished it because i got lost & didn't know what to do at 1 point & was tired of going back through every level i had been through so many times already. I have wanted this game for a while & will get it anyway eventually, but could have gotten it for half price on PSN already, where i have credit. Here, I'd have to buy more eshop cred & obviously have much more limited storage space.
Hollow knight was a PERFECT fit for switch (especially w/o pixel art like all the me too copycats), & im hoping this will be also. That's why it's such a hard choice. HK is only game that has made me care abt handheld mode on switch. I have despised pixel art & games that try to look like games i remember not being able to wait to get past (that look) when it was the pinnacle of the 16bit gen. This would be the exception, as it doesn't turn me off like all the rest of pixel art games (though, i could do without the bright, happy look). I hate that hardly any sites review these games when released anymore, especially when on switch. This is the sole review for switch version on metacritic.
I am also a little interested in the other metroidvania that comes out on Aug 7th, Dead Cells (another I'm surprised doesn't completely turn me off w the graphical style choice), & can get that on sale for 19.99, same price as iconoclasts, but only by prepurchasing $24.99 after 8/7/18), but it barely has any reviews on PC, much less switch, unlike this game. i think i may go with this one, but can only get 1 for the foreseeable future.
@twztid13 It feels closer to something like Shantae. I'm only about three hours in but more of a puzzle platformer with a pretty strong story focus rather than a true Metroidvania. Much more linear than something like Hollow Knight.
@Bondi_Surfer what's worse is that so many companies, including this game, release videos on the Japanese eshop that they don't on the English language eshops. Even some, like guns gore & cannoli 2, are even already in English w Japanese subtitles. It would help let gamers know what games are like, obviously. I don't know if the US process takes 10 times longer & they have already submitted them, or what the excuse is, but it sucks. They have Nintendo news channels for iconoclasts that has a video in Japan, but not in US for some odd reason. All around weird & it needs to change.
@BenAV k. Thanks. I like the puzzles & fighting but not a fan of platforming outside of Nintendo games that i can recall. I have all of wayforward's games on 3ds & i just dont find them fun for some reason, or at least i never have the urge to go back & play them over any of the other games in my backlog. I may hold off on this one for now, then. I saw the boss gameplay of iconoclasts, even tho i try to go into games blindly nowadays, so i was hoping there was more of a combat focus, with the other things sprinkled in. Thanks for the quick reply.
@twztid13 Yeah that's fair. The boss fights so far have been pretty cool but they're not exactly super frequent. It's a really good game but sounds like it's probably not what you're looking for. Perhaps give it a go for yourself if it goes on sale or something at some point. It is a little on the pricy side as far as eShop games go.
On my to-do list now. Still have to go through Hollow Knight first, but this will surely follow.
I just bought this just because my monthly budget allowed for this and I had seen luminous reviews for it; to the backlog with you! XD
Amazing game. Highly recommended.
I played this game back when it was a free PC game before they decided to expand it, very well done.
@roadrunner343 Oh, I just thought it looked closer to something like Minish Cap which was on the GBA (32bit) than anything on the snes, but thanks for the info anyway
@JMR_Alden that's a fair point. To be honest, I had forgotten the GBA was actually 32 bit. Especially given that most would call GBA games a 16 bit style... Which would be factually incorrect =) part of the problem is likely due to how many 8/16bit games were ported to the GBA. Though, I guess it really does just highlight how subjective it is to describe an art style in an arbitrary number of bits now days =)
So you like Iconoclasts? I haven't bothered yet because I've been swamped with other games. Dead Cells, Hollow Knight, God of War New Game+, Curse of the Moon, The Messenger this week, and I'm trying to get into Castlevania.
Playing this right now, don't know why I didn't download it earlier.
Something about watching playruns didn't like me, but once I put my hands in it, I couldn't stop.
Amazing story, and amazing gameplay. Nothing to complain about.
I finally played this game (thanks to your review) and I love it! Looks gorgeous, gameplay and level design are great! Story is interesting, jokes are here. Everything's good! And it was developed by one man only! Congrats on him!
Looks like I never posted here.
Gave the game a go about a year ago, and it's truly amazing ... In unexpected ways. The story is amazing and the game is heaps of fun, challenging and has amazing bosses.
Absolute must play, and don't stop until the end It's either a 9 or 10 from me.
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