Those of us who played Super Mario Bros. as kids had our minds blown the first time someone pointed out that World 1-1 taught you how to play the game. The Goomba comes along and makes you jump; you’re likely to bump your head and discover a mushroom; the pipe helps you jump onto the blocks and so on. Who’d have thought there was method to game design? A few generations of designers down the line and every modern platform game knows the playbook.
So you would expect Hoa to stick to convention. You would expect a cliff in your path for a brief lesson in jumping. You would expect a gentle first section to grant a new ability – probably a double jump or a ground pound. You would expect whatever the MacGuffin is to be “in another castle”. That’s what you would expect Hoa to do.
And that is 100% what Hoa does do – exactly, to the letter and without deviation – for almost the entire game. The jump feels right and the tagged on abilities are enjoyable enough that you will use them just for fun. Lives and restarts are absent for stress-free exploration. No complaints, here, but no surprises either. Only the final level – quite suddenly – mixes things up and makes you think. However, if Skrollcat Studio have dropped points for inventiveness, they’ve picked them up for style. To call Hoa “good looking” is an understatement. Book a dentist’s appointment for your peepers because this eye-candy is blindingly sweet.
At times, Hoa barely looks like a game. It stretches expectations of how sumptuously a hand-painted look can be realised. Some segments are zoomed in for claustrophobic tension; others are wide, leaving your character tiny, engulfed in the grandeur of the scenery. Its score of soft, sing-song piano and welling orchestra rise to the same standard of craft and technical fidelity.
Both graphics and music take strong influence from Studio Ghibli films – sometimes very strong influence. It’s particularly brazen that the game opens with a motif lifted directly from Spirited Away. It’s a dearly-felt homage, if blunt, and Ghibli fans will spot inspiration from Totoro, Laputa and more. Nevertheless, the ideas built on those borrowings are emotive and lusciously realised. The game’s central narrative theme is classic Miyazaki, too – nature in opposition to technology. Your fairy protagonist traverses organic environments, befriending insects and slowly revealing a story of how they came to be where they are – but the ideas are more nodded at than explored.
Young players still green to the simple story ideas and to platforming fundamentals will find absolute magic in Hoa. The orchestral score and hand-painted backdrops have the power to whisk imaginations away like nothing else. The tried-and-true design of a modern platform game, while unsurprising to seasoned players, will delight budding gamers getting to know the genre. Apart from its closing stage, Hoa is a paint-by-numbers platformer – and the painting is exceptional, even if everything stays carefully inside the lines.
Comments (30)
That is really awesome art work…,
man, so much work goes into these games, and this looks great - but there is such a saturation that it feels they kinda get lost in the hoard. It is a kind of overkill through sheer availability and supply, and i personally find myself just skimming past these indie platformers.
The lack of challenge puts me away, but the art style is awesome!
Talking about Ghibli, I can't wait for Baldo! Just a couple days.
I really shouldn’t still be adding more games to the backlog but this is too pretty to resist.
Hard to resist just because it's so pretty so I may get this...but I do wish it were more challenging.
Hoping for someone to pick it up and make a physical as it looks gorgeous.
This looks really beautiful. My only question is, how long does it take to finish it?
Finally! A game about Home Owners Associations!
@Pak-Man TOOK THE WORDS RIGHT OUTTA MY MOUTH
I was literally scrolling down to type that.
HOA NINJA APPROVED
@BloodNinja lmao luv ya Ninja
@kducky11 I live only to serve!
@Pak-Man "Finally! A game about Home Owners Associations!"
You have to navigate around grumpy neighbors saying your shed isn't an approved color and that your lawn is a quarter inch higher than code.
We joke, but I'm the type that would totally play a game about trying to balance neighborhood policies with the happiness of the residents, while still ensuring there's enough funding for lawn maintenance.
This sounds wonderful. I'll definitely have to play it. Kinda makes me think of Gris, at least in terms of the painterly graphics.
@P3nguinpris0N I’d say it’s about 3 hours for a focused playthrough
Yikes, I hate to be a debbie downer, but this game doesn't look smooth! I mentioned Gris in my comment above, but that game moves beautifully at 60fps while this one appears to be a 30fps side scroller — a big no no! I can't tell for sure based on the 60fps youtube videos, but it also looks like it might have uneven frame pacing. I totally understand many people might very much enjoy a game like this, but many also would want to know about this kind of thing before buying. I might try this on another machine, but am not interested in the Switch version at this low level of motion resolution.
@60frames-please haha! Yeah this might not be one for you! I’d say in Its defence that it’s a low-action platformer so your reflexes aren’t going to be thrown by the frame rate, and the hand-drawn animation style is obviously entirely suited to fewer frames per second. It’s feels great to play, too.
A couple of stutters early on set alarm bells ringing, but they either stopped happening or I stopped noticing. I don’t think you’ll like it, but I can’t see it being a significant issue for most people.
@Arcade_Tokyo Thank you!
The 3D models are really hurting the consistency here. It would've been perfect if they used actual 2D hand-drawn animation, like Forgotton Anne and Gris.
Didn't find it mentioned in this review, but another enthusiastic Nintendo website said that it clocks in at around 2.5 hours. Given that, will probably wait for a sale.
@60frames-please I was just about to post the same thing haha! Was looking forward to it but I checked some Switch footage and saw that it's only 30fps. So I'll be buying it on another platform if I do pick it up. Was looking forward to having this on a portable, but oh well
It's weird, I could've sworn that they demo'd the game running at 60 fps on the Switch before. Guess they couldn't get it locked down.
Wow the art is gorgeous
@Wavey84 Yeah, I don't think about that abomination anymore, but I'm boycotting Kirby Star Allies. I think there's been one other (or two, one on N64 (like every game but F-zero 64) and one on GBA) Kirby game that aimed for a low frame rate of 30fps. I love Kirby games, but not if they're 30fps side scrollers. Anyways, long live high frame rates. I've been enjoying 120fps games on my new PS5. Would be absolutely incredible to have a high frame rate Nintendo machine!
@Wavey84 I'd love to see PS5 on a C1. I've just hooked up my 5 year old 144 hz monitor and it looks better than ever. I don't know what is wrong with my computers, or what, but my monitor hasn't really looked good until I've connected it to my PS5. I really like 120fps, and yes, to me it does look like reduced motion blur, which is very nice. I switched Tony Hawk back and forth between 60 and 120 and while I could play it at 60, it just is so awesome at 120. I've got WRC 9 coming in the mail, and Dirt 5 is high on my purchase list. Can't wait to see those 2 at 120. Oh, I also really like the PS5 controller. The haptics are great, but it's just really comfortable. I think the Switch Pro controller is still my fav, but PS5 controller is a close second.
I also have this thing with my Samsung TV. It has judder reduction and blur reduction setting (like 1-10). Judder boosts 30fps games to the smoothness of 60fps, but blur reduction also makes a big difference. It almost feels like blur reduction makes games appear to be 120fps. I know nothing like that is happening, but it looks good. Like, I don't want to play 60fps games on my monitor because they'll always look worse without the blur reduction. John Linneman talks about the black fame insertion of his C1 (or CX, can't remember what he says he has) and my Samsung's blur reduction seems like a low rent version of that. My Samsung was about $450 4 or so years ago.
One random thing I found interesting is that Cloud Punk runs like poo on PS5. I was hoping it would fix it, but not at all! I think it's in the 20s, whew...
@Wavey84 Oh, and I don't care about resolution. I'm happy that my monitor is 1080p. It's like my vote for high frame rates and resolution be damned! Hopefully the data analytics that Sony collects registers a lot of people playing 120fps on screens that can't go higher than 1080p. Not really that big a deal, but I do always prefer motion resolution over high pixel resolution (could be called stationary resolution).
Oh, and I really want to play Monster Boy on PS5, but don't have it yet.
Beautiful and not challenging, you say? Count me in!
Lovely Ghibli, that's genius. Made me chuckle. There's no mistaking that this site is based in the UK.
Sometimes I need an easy game to relax to. Not everything needs Dark Souls level difficulty 😜
Well, if it ain't broke, don't fix it. Add to future Wishlist...
@Wavey84 I wanted to mention that I bought Monster Boy on sale on the PSN store and can't get it to run at 120fps. This is still early days, so hopefully I'll get to see it and enjoy it soon. I don't know if it's not out yet, like an official PS5 digital version will be released, or if somehow it only pops into 120fps mode when you are actually connected to a 4k 120fps screen (mine is an old 1080p 144fps monitor).
I'm also impatiently waiting for 120fps to be implemented for Rocket League on PS5. That's the game I often play 5 or more hours in a day, so would be sweetest to have at high motion resolution. It will also be really useful in that game because lightning quick reactions are often needed.
I'm also slogging through the opening sections of Destiny 2. I just want to see it at 120, but there are these mission one must complete in order to open up the crucible (the only mode that runs at 120). It's been frustrating because if you choose the wrong class of warrior you can't even damage the first enemies you meet. What kind of game design is that!? I'm probably missing something, but it seems like unfriendly game design.
Also, I still think the OLED Switch will look awesome. My Vita looks incredible when running a 60fps game on it's old OLED screen. I know high end phones have this, but can you imagine a 120fps OLED Switch? I would be in eternal Mario, Metroid, Zelda, Wario, Pokemon, and Animal Crossing heaven with a device like that!
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