You wake up on an isolated, deserted island. It's quiet. There are only a few rocks and trees to keep you company. But you have a pickaxe. Let's break up this rock, see what you get. Oh, a few bits of coal. Okay, let's smash up some more stuff. Now you can build a furnace. Good, let's get crafting. You've levelled up too – brilliant. And look, a sentient blob of jelly – best get rid of it before it attacks you. But oh no, there are suddenly too many trees sprouting from the ground, and you've caught a whole bunch of fish, but you've filled out your inventory, and you've built up a thriving community with banks and farms and museums but monsters are intent on destroying them and you're simply far too busy kitting out your character with a mask of Cthulhu to even care. Somehow, it's gone 3am, and you're still playing.
Breathe. This is Forager, a new game from developer HopFrog (real name Mariano Cavallero). It's an experience that feels familiar and yet completely different from anything else you've played. It's also one of the most relentlessly addictive games in recent memory, and is one that has all the potential to rival juggernauts such as Stardew Valley and Harvest Moon (provided, of course, that it has sufficient post-launch support, which judging by the game’s substantial roadmap, it will do).
Forager is, at its core, a scavenging game. You’ll spend a great of time chipping away at the land for new materials and items, all the while building up your own skills to effectively expand your land and increase your profits. Whilst perhaps not as in-depth as some of its contemporaries, Forager’s main strength lies in consistently giving you multiple reasons to keep playing. This may be scavenging minerals to craft items like shovels or backpacks, cultivating the land for crops, fighting your way through dungeons, or donating your overflowing inventory to the local museum. There’s always a reason to keep coming back for more.
You’ll only have one island to start off with. But after building up your wealth, you’ll be able to purchase land adjacent to your current islands. This not only opens up the game to give you more space for building machines and structures, but it also unlocks new materials to mine, new wildlife to hunt, and new monsters to slay. Not only that, but new areas of land might surprise you with new gameplay mechanics such as dungeons to explore and characters to interact with (some of which deliver a few Zelda references that fans of the series will love). At first, you’re completely alone, but after just a few short hours, the game really comes to life and bursts with character and charm, giving you quite literally dozens of potential avenues to explore as you figure out your next move.
Mining and crafting in the game is pretty simplistic, and some might go so far as to say it gets a bit repetitive. Not this writer, though. You’ll start off with a basic pickaxe, which is perfect for cutting down trees or chipping away at rocks, but it may take a good 10 or so whacks to fully harvest the material. Before long though, you’ll be crafting new tools, like the Fiery Pickaxe or the Water Shovel, which will gradually increase your ability to harvest materials in a quick and efficient way. Eventually, after a good few hours of manual labour, savvy salesmanship and daring bravery, you'll see an endless stream of minerals and materials flowing into your inventory. It’s incredibly satisfying stuff.
Alongside building up your land, you’ll also need to build up your own character. Carrying out most tasks within the game will gain you XP points. Building this up enough will level up your character, granting you a skill point in the process. You can then use this to unlock a new perk or ability from a grid of 84 possible choices. This includes Smelting, which increases your forging efficiency, Treasury, which improves the output of gold from your available banks, and many more. There’s no right or wrong path when you choose your perks, and the game gives you ample opportunity to experiment with your progression.
In addition to perks, you can also unlock feats. These are specific tasks such as defeating a set number of enemies or playing the game for a certain amount of hours. Whilst there are no benefits in-game for unlocking these, it does allow you to view extras in the main menu. This includes comics featured the adorable main character from Forager, but more importantly contains a beautifully realised story of how Mariano Cavellero overcame heartbreak, financial strain, social anxiety and faltering technology to create his passion project. It’s a genuinely tear-jerking little read, and one we’d encourage anyone looking into making games to check out for a bit of inspiration.
Is it perfect? No. There can be occasional visual hiccups, including rocks blocked by buildings, or bridges obscured by a group of trees, and we wish the day and night cycle lasted a little longer. Our biggest gripe, however, is that if you happen to die, you’ll quite simply restart right back where you left off, but the game insists on kicking you back to the main menu beforehand. It’s a completely unnecessary obstacle that we hope will easily be patched out at a later date. And regardless of our own opinions, we’ve no doubt that there are some people out there who find the idea of mining for minerals and crafting items utterly abhorrent. If that’s you, then this game isn’t for you. For everyone else, grab your pickaxe and get foraging,
Conclusion
Every now and then, a game comes along that captures our hearts and reminds us why we love the medium in the first place. Forager is the latest in a line of stellar independent games to grace the Switch, featuring wonderfully designed crafting mechanics, addictive progression systems and more charm than you can possibly handle. It has very minor drawbacks, and its longevity will ultimately depend on how comprehensive its upcoming DLC will prove to be. Nonetheless, there's enough good stuff present here for us to confidently declare that Forager is a game all Switch owners should look into adding to their collection.
Comments (43)
Glad to see you guys like it! May pick this one up later down the road.
I like games that keep you coming back for more. Makes me feel like it got my money's worth.
Mmmm....nice surprise. I should be into these types of games but I tired of Stardew quickly. May give this a whirl though!
Hope there is going to be a physical copy of this game. gonna buy it either way tho.
Damn those screens look like a pixel mess.
I have this one on my list, but plan to wait for a sale or something.
Interesting. I think i’ll just wait for a sale. I mean, the game may be good. But it doesn’t scream buy me now in my opinion.
Joys and Cons!!
I dig this Joys/Cons thing at the end, very nice if you want a summary but more than just a rating.
An easy recommendation for fans of the genre but if you aren’t, this is not going to be the one to hook you. I can see it being a really divisive experience. It’s got the depth of a Stardew Valley, but the aimlessness of a Minecraft clone without the flexible creation aspects. The end product is very niche IMHO. Be warned.
Having fun with this one. Would say it’s like AC/Stardew on 5x speed. Lol. Def chaotic at first. I’m now level 24, and things have slowed down greatly. Need to figure out where bones drop so I can get my pickaxe and backpack upgraded.
Also, love the Joys/Cons addition to reviews!
@commentlife your comment seems to fit with the fact that some other reviewers had totally different opinions than NintendoLife. I thought this was trash until just now Still, not a huge fan of this genre...but it looks more action-RPG-ish than others...so I'll wait for a sale and maybe give it a shot.
@NintendoLife Love the new "Joys/Cons" section in the conclusion!
Sorry but graphics like this are just hard on the eyes. It's like I am no elitist when it comes to graphics but they need to do better than this.
@jipiboily yeah the ARPG thing is a good observation, it’s kind of a really well-executed celebration of all things “grind”. From resource gatherers, growers, ARPGs, etc. But it ends up being a one-trick pony as a result. But if that’s your jam, it’s a pretty fun time. Like @Dm9982 mentioned above, the pace is kind of accelerated to keep up the excitement, because it really lacks any sort of narrative pull.
@commentlife the lack of story is definitely in the cons for me.
Yeah there’s some ARPG to it, some Zelda dungeons, a lot of crafting (you’re gonna need a TON of wood), skill trees to sink your skill points into every level up.
Before NL posted their review, I looked up the Steam/Pc reviews. A lot mentioned the “idle” aspect, and honestly so far to lvl 24, there isn’t much to idle grind thus far. Sure I could let the banks grind coins, but it’s MUCH faster to make bombs, blow up a section with a ton of resources, and then sell em to the market. Plus more fun.
Yeah there isn’t much story, but there are quests. And you unlock em by buying islands and talking to the npcs on each island.
Actually, thinking about it, it’s like a super fast paced Moonlighter in a lot of ways. Much easier, no rogue-lite (that I’ve seen) than Moonlighter though. But all the other aspects are there - harvest, sell, craft, progress.
Also to note, there’s 4 paths on the skill tree - Magic, Economy, Harvest and Crafting.
They each tie to stuff you can craft, how you can combat, and directly effects stuff you can harvest.
I like the Joy/Cons section; clever way to summarize the main points of the review.
Also, does anyone know how long the game lasts?
@KIRO I’m very curious, how far into stardew did you get? Because I got stardew at launch and after trying it many times and not being able to dive into it, it took a while and when I finally sat and took the time(granted I was playing co-op with my gf so it was much better) I started to love it as I got deeper into it finding aspects of the game I had no clue was hidden within. If you didn’t play for too long I highly recommend sticking it out to check out what it has to offer under the surface.
@commentlife @jipiboily Thanks for your discussion, I'm not really into this kind of game without a good story/characters, so though it looks cute I think I'll skip.
@Zoda_Fett @KIRO Yeah Stardew starts slow, and doesn’t really pick up until year 2. Big big driving forces of that game include stuff that you just can’t access until around then. Like some of the character stories, which are VERY well written and emotional, and having access to various craftables like Iridium Sprinklers, or Kegs.
@Dm9982 "[...] super fast paced Moonlighter [...]" - Oh, I loved Moonlighter. Looking forward to the DLC but your comment just made me want to look into Forager a bit more! 🤔
@jipiboily I have yet to make it to the dungeons in this, and the market is a simplified version of Moonlighter. You aren’t listing items and watching people buy em. But the cycle is the same, loot sell and expand the world.
Just like all the games mentioned in similarity, this is highly addictive as well. Lol
@MonadoBoy https://howlongtobeat.com/game.php?id=62412
@Kyogre101
Thanks, neat site.
The thing that saw me walk away from Stardew Valley was the speed of the in-game clock.
The art style looks an awful lot like Fairune's
@gcunit Too fast or too slow?
@Zoda_Fett not far I have to admit. I’ll take another crack at it one day....
Lovely review. Seems like a winner.
@MonadoBoy I use it often to help determine how committed I wanna get with games;)
@Dm9982 Too fast. Just felt like I was constantly clock watching to make sure I didn't overfill my day and not get back to bed in time.
@gcunit Ah yeah! There’s a LOT of stuff to do in Stardew, and one feels compelled to get it all done in a day. What I usually do is minorly plan out the day. If it’s Sunny - water plants, visit store, talk to residents, gather resources, and fish. Rainy days I reserve for mining (since you don’t have to water plants) until I get a good sprinkler system going. Always head home from wherever you’re at by 10pm, you can make it back from anywhere by then. Once you get the teleport totems unlocked this becomes moot.
Truly the only things you should worry about in Stardew, making sure you have the materials for the community center by the end of each season just so you can knock that out faster and unlock access to everything. But don’t fret if you miss the first spring or summer’s stuff. Can finish it the next year.
@gcunit also apologies if I sound like I’m telling you how to play the game, lol. Just obviously you own the game, and it’s a really good game, just don’t want ya to have wasted your money so trying to offer some helpful tips.
Once you get into year 2 and leveled up skills to unlock various things, the “filled days” where you’re too busy to handle things wanes.
Crashlands is the only crafting/collecting game that has ever hooked me. I think the art style and humour helps a lot.
@neogyo I also use it as a tool to calculate whether I can justify the asking price.
@RailX that makes sense! Tho lately for me it’s kinda been - the shorter the sweeter. (Although I did just start Fire Emblem, so I guess I’m committed now!)
@neogyo Don't worry, I'm hearing you. I have started so many long games, and nearly none of them have enough to keep me interested. My backlog is impossibly huge. I guess I want to be able to play the 100 hour rpgs I enjoyed when I was young but only have the time to put into a 10 hour title.
@Dm9982 No worries, I appreciate you taking the time to offer some advice.
That was my issue with the game really - it leaves you to work things out for yourself, but doesn't afford you the luxury of taking your time to do it. Well, that's how it felt anyway. I bought it Day 1 and was seeing loads of other users here update with all these things they'd unlocked etc. and I was still just running around with my watering can the whole time. I realise there are no deadlines as such, but that short day/night cycle just took the fun out of exploring the game for me.
I knew at the time I should read a guide or something, but I always prefer to play games by self-discovery, so was avoiding guides. I never even knew you could unlock teleporting until you said.
When I get round to during the game back up I'll be sure to refer to your post again. Thanks.
I think the big problem with this game is that you have to wait a lot time before doing some dungeons as long as I wondered if there was any !
Hate to be that guy, but the look of the game is a turn off for me.
@RailX indeed. I’m with ya. Been enjoying some 5hr or less games lately - like Katana Zero, Gato Roboto, Ape Out etc. tho none of those give you the satisfaction of an epic rpg huh
This game hooked me almost immediately. My only complaint is that it wasn't long enough. After about 10-12 hours I had completely upgraded all of my items to their max level. This game speaks to my obsessive compulsive behavior in a major way. There is never a moment when you can't be doing something; from harvesting material to building structures that automize your every task to solving a puzzle. In my attempt to quickly and frantically upgrade my gear, I quickly lost interest in the handful of dungeons and other activities that, while nice distractions to the grind, didn't serve a purpose once I had purchased my last upgrade. I had no reason to venture into the next dungeon or unlock the next skill perk.
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