Flip Wars began as a little project by the name of Project Mekuru, a game developed with the Unity Engine in which players could duke out a war for tile-based dominance while using their own Mii character. Since then its brand has naturally evolved in localisation, but the Miis have been replaced with characters that vaguely look as if they've been pulled out of Metroid Prime: Federation Force.
The action takes place with up to 4 players on a battlefield of white tiles, and they change the white tiles on the field to match their own colour in red, blue, yellow and green. Players do this by jumping up and ground pounding on a tile; doing this will not just flip the tile directly underneath the brightly coloured cybernetic gladiator, but it will also flip over a few tiles vertically and horizontally from the position. Think of it as similar to how a bomb explodes in Bomberman.
Those tiles, however, can be flipped over by other players ground pounding and seeking dominance of the field, just like how others in ChuChu Rocket! can re-route the mice from going to your rocket. Player movement is also affected by what coloured tile is beneath their feet; if it's of another player's colour then you slow down a lot, but if it's the same colour movement is far quicker, so you really want to change those tiles quickly so that you traverse around the battlefield with ease.
If a player is standing on a tile that's being flipped by an opponent, meanwhile, they get knocked out for a short period of time, giving others time to change the tiles before that player returns. Gimmicks on the battlefield - such as a laser turret and a big red switch - can also be exploited. The turret will turn slowly in a clockwise fashion; by flipping the tile underneath the turret it will fire a laser to transform the tiles it hits, and it will knock out opponents that are foolishly in the turret's aim! Turning the tile under the Switch causes all the tiles around it to flip over, even if you activate it at a distance, making it a great trap for opponents that haven't been collecting power ups. If used heavily, gimmicks will start to overheat and cause a cool down period to take place, preventing players from using them again until the cool down ends.
Environmental hazards can also appear randomly in a match; there are lightning storms that send a barrage of bolts onto random tiles to knock out unfortunate players, and there are tidal waves that causes tiles to jolt upwards and throw you off the battle field. The strategy is to run away from lightning, and with the right timing jump to avoid tidal waves.
Things can be spiced up on the battlefield with a few power-ups: when tiles are flipped they can reveal one of four pick-ups that can change your odds in battle. There's the Panel power-up that can increase the number of tiles you can flip by one, reminiscent of the Fire items in Bomberman. A Speed Up that increases your movement speed. There's the X-Item gives you the ability to flip tiles in a diagonal "X" formation, though you will lose the ability to flip tiles vertically and horizontally, meaning that you'll have to change your strategy. Finally there's an invincibility power-up that prevents you from being knocked out, slowed down or harmed by environmental hazards.
After two minutes the match ends and the tiles are counted; whoever turned over the most tiles with their colour wins the game, and that's just the "Panel Battle" mode. There's more than just flipping tiles on a grid due to two other game modes; there's "Knock Out" that uses a Smash Bros-like scoring system where knocking an opponent will earn you a point, getting knocked out yourself will lose you a point, and whoever has the most points when the time is up wins. There's "Life Battle" too, where each player has a fixed number of lives and the last character remaining wins.
These game modes can be picked before starting the game in local multiplayer rounds. Online games can either be set up where a game mode is picked out randomly (this is Flip War's equivalent of a Quick Match) or the player can make a lobby with a selected game mode. There is a single player mode of sorts in the game, but it's not actually clearly mentioned in the user interface. Starting a local multiplayer game without two or more players, you can populate the other spots with bots if you're the only player. You can select the bot's difficulty level, 1 for easy, 3 for hard, and there's even a "None" setting to use if you're playing in a group of three but don't want a bot on the battlefield.
The game can be played locally with friends on a single system - it's the Nintendo Switch after all, time to use that right Joy-Con as a controller for player 2! It's in online play, however, where the first set of problems come in. To begin, there are modes in the game that have “Coming Soon” signs over them; this appears on the Achievements, Local Wireless Battle and Rankings menu icons, but the real kicker is the unstable online play. Since the game's launch the chances of having an online battle that lasts a full 2 minutes are fairly slim, and expecting a full 4-player battle is destined for disappointment. The servers don't seem quite up to snuff in the early days, with random cut-outs and crippling lag from time-to-time.
That's a real shame seeing as the game itself is rather fun, especially when you huddle a group of friends around a TV. You'd think that this would make for a great online experience, but the server issues and netcode are letting it down. This will likely put some early adopters off, especially those that don't have direct access to their friends. Because of this, Flip Wars has a bit of a Steam Early Access feel to it. The game is there and offers some quality, but with modes "Coming Soon" and flaky online connections, it feels a little undercooked and needs to be put into the oven for a bit of time.
It's a pity, especially the online issues; you can lose an online Flip Wars battle connection between three and four out of five times, which is a massive shame seeing as this has so much potential as a great little quick-fire online game.
Conclusion
Flip Wars has a great premise for multiplayer fun, especially for local battles. Joining your mates huddled around a Switch the concept works nicely, but in an age where online gaming is bigger than ever you'd think a game like this would nail online play at release. Instead there are missing game modes and spotty online connections will put some people off this very enjoyable title. Due to its early access-like feel it might be worth saving your pennies for a few weeks before splashing out on Flip Wars, to see if the promised future updates will actually deliver the modes that aren't available right now and iron out the kinks in servers. The game has some real potential as a fun multiplayer game, offline and online, but right now Flip Wars isn't quite as good as it could be.
Comments 52
Darn. I was looking forward to this too . . .
@adam9431 If you have friends around you and own 4 controllers, it's a blast! But it's online game potential is a shoddy right now, which is a real shame...
First saw it I thought it was gonna be fun be looks like it's just okay now. Still buying it for that local multiplayer though
Good fun, now let's just wait they iron out the kinks...
I was looking forward to it too. The fact it's published by Nintendo, you'd think they would have ensured the game was ready for launch or they could have delayed it until it was, no one would noticed.
@OorWullie Yeah, it feel a little bit rushed. The local multiplayer stuff is there, prime and ready. But the online half of the game and missing modes is quite the let down.
early-access feel? yeah, the game has been out in japan for some time and it had EVEN LESS content when it launched there.
@SepticLemon it's already been months since the japan release. all of these features should be included by now!
@manu0 Oh really? I didn't know that. What was missing in the Japanese release?
People say Nintendo had no new IP this gen, well the new IP is here. It's no Ever Oasis but at least it's a good time killer.
@SepticLemon some stages (it had two stages at launch) and they reworked the online from "not working 100 % of the time" to "not working 80 % of the time" LOL
@manu0 Oh wow. the online was even worse in Japan on their release. That sucks! At least now and again I can get a match running with a little bit of lag. I did have three matches in a row that worked perfectly, but with only one person. At least the Switch has easy means to add friends into your friend list now huh?
@retro_player_22 Not too sure if I'd call this a "New IP" TBH. A New Nintendo IP typically has some character and identity to it. Problem with Flip Wars is that apart from being colourful as all hell, the player models are bland and don't really bring anything exciting to this. The Flip Wars Warriors are no Splatoon Inklings... Personally, I wish that they kept the Miis in this game just to give it more character than it has now.
I don't understand that policy. By the time they fix issues and add things other games (maybe, you know, fully complete games) will be out in the wild and this one will be well forgotten.
@SuperCharlie78 Yeah, that might happen. Which is a shame seeing as the core game itself works very well.
As games continue to be released with more features promised in future updates, review scores will become even less relevant. Will a score still reflect a game's quality six months after release? We saw this problem in a big way with Splatoon, and it's happening again as sites insist on reviewing the Zelda DLC without having even played half of it. Similarly, any score given to Flip Wars at this point is all but meaningless. The review itself (with its mention of upcoming updates) is far more valuable.
@Dr_Corndog Well, I'm hoping that I get the chance to re-review this in the future. But right now, it more disapointing than Splatoon on day one.
I was looking forward to this hoping that I would be able to play online with no issues and it would scratch that Bomberman itch that I am kot willing to pay £30 for. A real shame that they couldn't deliver at launch.
Ah well, Implosion will keep me busy until Spla2oon arrives.
Edit: The release model employed by Spin the Bottle on the Wii U was fantastic and should be employed by more indies. If you are releasing half a game then price it accordingly and raise the price when it gets updated. Just my 2 cents
I'm not sure that's the kind of game I'd play online, though. Seems destined for couch oriented elbow nagging sessions.
Not flipping great.
@Dr_Corndog It makes me wonder if that's the point. An attempt to break the lock Metacritic has had around the neck of the industry for so long. If reviews are all "tentative score until the rest of the game releases" for months on end with the promise that the 2 could become a 10, all bets are off, and we're back to an industry where "quality" isn't a single distilled number.
The meaning of life isn't necessarily 42.
@retro_player_22 It drove me crazy Ever Oasis didn't seem to get a lot of people talking because the game is amazing.
Feels like a demo and in my experience online is unplayable. Worst game I've bought in a while.
"Bomberman meets Chu Chu Rocket"
Was expecting at least a 9/10
@ALinkttPresent The core is worth it, but what fails this game is its Early Access-like feel with missing modes that are "Coming Soon", and an online mode that seems to work 1 or 2 out of 5 times.
@SepticLemon well if online doesn't work the game deserves a bad score, aside from the annoyng "coming soon" lacking modes. It's up to them to publish an early access and then face the bad reviews, nobody needed this one in this incomplete form. Is this your first review on NL? Gold job! The text is clear and you go directly to the point, maybe a little too much if you can accept the critic. Anyway, another good way to do it would be, like a user said before, to release the game at a cheaper price and then raise it up when it's all done. This way, like I said, I'll forget its existance when other newer games will be available on the eshop, and there's plenty of them coming...
@SuperCharlie78 Yes, this is my first review on NL, and thank you! In honesty though, this was a rushed job. We found about it's localised and finalised name practically days before it went gold. If anything, this game should have been released next month so that everything is truly gold and ready for release with a decent amount of play testing online. If title might end up getting forgotten, which is a big shame as it's great as a local multiplayer party game that has a ChuChu Rocket flare to it. But it's online play is rough; I've yet to play a full four player game online yet, and random disconnects in lobbies and mid-game are annoying. Granted, it's better today, Monday the 10th, than it was Thursday the 6th, but it need much more polish!
Now the most important question of ALL TIME (or not); When will it come to the US? Seems like a fun enough game to me.
@Dr_Corndog if they chose to release it without being early access etc. Then they deserve the score it gets.
Still better than Bomberman?
@Moon Hmm... I'd say the local multiplayer is as fun as Bomberman, whilst keeping it fresh at the same time. But Flip Wars suffers from Early Access syndrome, whilst Super Bomber Man R is a complete working game. Not saying that Flip Wars is terrible, but it needs some work done on it's online side of the game, and unlock those "Coming Soon" features.
@Anguspuss That's not really the point. Sure, you could argue that a game should never be released if it still has content on the way, but there are advantages to doing it that way (consider Splatoon). Besides, it's a bit of a naive statement to make.
@SepticLemon Yeah, I'm not trying to say anything about the quality of this particular game. Maybe it really is a 6/10 right now. What will it be in a month, though?
@Dr_Corndog Yeah, maybe if there's a new game update, I could throw a news article about it providing the NL team will allow me to do it. I can test the game and see if things improve. Then see if the game deserves a "re-review."
The difference between Splatoon and Flip Wars is simply that Splatoon worked out of the box with maybe the odd connection issues on a blue moon. Flip Wars on the other hand feels like a game that centred itself a bit too much towards local multiplayer, and then got an online mode slapped on it at the last minute without really testing it. There was certainly A LOT more care put into Splatoon than Flip Wars, which is a shame as the premise for Flip Wars makes for a perfect ChuChu Rocket-like pick up and play quick fire online game. But it kinda doesn't right now... It was released in a rush.
Sounds like it could be fun but I'll stick with bomberman, I think.
Looked intriguing and sounds like good fun. Might wait for an update or sale though.
Online sucks ass anyway lol so i take it it's great game for local then, ... Bomberman R was god awful, can't believe I wasted £50 on that trash... This is only £9 so way bettah!!!
Not everyone cares about online, it read more like a 7/10 with current features.
That said, I'm more interested in the game now, though I mainly plan on playing it locally. Based on price point, may get it soon or wait a bit for the other modes
My fiancee has a Switch as well so this is a buy!!
I still feel like getting this, any word on the USA release date? I might have to buy it off the EU eShop....
I like the "Othello meets Splatoon" look to it...
@Jessica286 Just be aware that Wireless local battles is a feature to be later unlocked. For the time being, Local Multiplayer games are only on a single Switch console.
Anyone know when flip wars will release on na?
Features "coming soon" ? Laggy online? No Miis?
Isn't this game out in Japan for a while?
Weren't they able to complete it in time, at least for the other regions, or why is it they just throw it in quite randomly and sneaky on a day that already has 6 eShop releases?
I don't get why Over Fence thinks that's good and why Nintendo approved.
But what do I know? Maybe the 4 player local is so fun that it's still worth the 9,99. I haven't bought a second set of Joy-Cons yet, so at the moment I'm not inclined to find out.
@SKTTR If you like BomberMan, and have access to your mates. It's worth it. But with all the stuff that missing and not working, it could have been a little cheaper. Thinking about it, it reminds me a lot of the Ouya release day when there was an absolute butt-ton of local multiplayer only games, including the popular Tower Fall.
@SepticLemon what u mean with unlock later? Like I have to do something in the game or that it will be add later?
@Jessica286 Yeah, Local Wireless play isn't available yet. So if you want to play with this with your fiancee, you'll have to play it together on a TV, or in table top mode on a single Switch console.
@SepticLemon ok got it thanks for the info.
Not sure if I will get this game. It looked good in the beginning but the review has convinced me that it's not.
Are the new updates baked into the USA version that just came out. Shouldn't this game get re-reviewed?
Played it. Wow. Just as I expected. No doubt one of the worst Switch games I ever played.
A bland multiplayer game with dull gameplay and tasteless presentation. There was no strategy to the ground-pounding in the game as pretty much most of the time, my opponents were in the air for each time I tried to kill them, even at Level 1 difficulty. Aside from the usual Panel Battle mode, other modes Knock Out and Life Battle work only in the Shock Panel and Beam Cannon stages, making the Normal and Expert stages very inappropriate as neither of them have any gimmick of sort to balance out the gameplay. Heck, not even the Blue and Yellow Arenas didn't shake up the gameplay as much. The character models and soundtrack are some of the most blandest I've ever seen in a Nintendo game as neither of them had any unique identity or charm to them, not to mention that the backgrounds and the like were nothing special. Granted, I haven't tried online play (then again, I'm not an online player), but with dull gameplay I refuse to.
Overall, Flip Wars is great if you want a quick-cheap-little multiplayer game to add to your library, but on a system with the far superior Super Bomberman R, I cannot recommend it. And no, not even the recent update is a quarter enough to turn things around.
@NintyNate The price tag is literally the only thing Flip Wars has over Super Bomberman R.
@StephenYap3 ... Haha if you not keen that's fine, it's your opinion ... SBR was way overpriced, riddled with bugs, awful controls, story was boring and cringe worthy cutscences with god awful voice acting lol the main story was like 2 hours long! Lol multiplayer was missing so many elements from past games, and I found the game extremely hard even on easy it was a challenge which was annoying when your trying to rack up cash to buy other characters and keep dying too many times. And the online was terrible nothing but bugs and crashing. I love bomberman, own all the SNES games, N64 and GameCube ones... But R was really bad lol... Flip was is fine, yeah it's not as fast paced, but it a small game, with nothing annoying, works great, no bugs and like 75% cheaper it way better value... Just my look on it
@NintyNate To each their own.
Outside of the story and cutscenes, Super Bomberman R fixed all of those problems via updates. I mean, I still enjoyed the game in its launch version state, but the updates were definitely a treat to have, especially since the updates gave us more maps, more characters, and even more modes (in fact, there's another update coming soon this year). Heck, you can even earn cash from Local Battles now. Yes, I'm a huge Bomberman fan who played the games from the NES to the Wii and although R isn't one of my favorite games in the series (that goes to Super Bomberman 2, Bomberman Generation, and probably The Second Attack), it's not even in the slightest bad. That honor goes to Act Zero, forever and more.
Despite not being a great game, Super Bomberman R still has that simple but deep gameplay we all know about the series. You lay down bombs in a strategic fashion to get the upper-hand over your opponents, you grab power ups to further extend your strategy options, and you go up against up to 8 players. Flip Wars had neither of that for me as it basically tasks you in ground-pounding the ground to flip panels and its power ups and gimmicks truly didn't shake things up much, not to mention that the layouts of each stage lack any sort of unique identity to them, alongside its characters and music. Bomberman had eight Bombermen each with their own unique characteristics and personalities, as well as music that sets the tone for just about anything (despite not being great, but eh...) while Flip Wars' "Federation Force" characters and music had neither of that. Quite literally, I couldn't find at least one music track in FW that stood out for me.
Overall, I'd let anybody have their own opinions at the end of any day and if you like Flip Wars more than Super Bomberman R, then don't let me stop you. For me, a good multiplayer game (well actually, ANY game) all amounts to having good gameplay, good presentation, and good unique identity to them and unfortunately for me, that's where Flip Wars dropped the ball. Yes, it's $40 cheaper than Bomberman R, but I'd be willing to put the extra cash towards an "overpriced" game if it means getting better gameplay and better value at the end.
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