It wasn’t until 2003 that western players first got a taste of the Fire Emblem series with the simply named Fire Emblem that launched on the Game Boy Advance. The title seemed to imply that it was the first release in the franchise, but it was in fact the seventh game in the series, while the previous six remained niche Japan-only exclusives. The true first Fire Emblem release was Fire Emblem: Shadow Dragon & the Blade of Light way back on the Famicom in 1990, and though a well-done DS remake launched globally about twenty years later, that initial NES release didn’t receive any localization until now.

Indeed, Fire Emblem: Shadow Dragon & the Blade of Light is a bit of an odd duck in Nintendo’s lineup. It’s a fun reminder of the humble origins of this now-popular franchise and it’s a cool piece of Nintendo history, but the game itself has aged like milk. Fire Emblem: Shadow Dragon & the Blade of Light is a good indicator of how much the series’ famously tough tactics gameplay has evolved and been refined over the years, but it’s hard to play this release and not be discouraged by the rough edges and clunky gameplay.
Fire Emblem: Shadow Dragon & the Blade of Light tells the story of Prince Marth, a deposed royal who’s been driven into exile after the neighboring country of Dolhr invaded his home of Altea. Marth’s only hope of reclaiming the throne and freeing his people lies in the mystical sword Falchion and the titular Fire Emblem which grants him the right to wield the sword. Guided by friends and allies he meets along his journey, Marth thus begins his slow march back to his homeland to win back his birthright.
As one would expect of a game released in 1990 on now-primitive hardware, the storyline of Fire Emblem: Shadow Dragon & the Blade of Light falls short of the expected series standard. The boarding school drama or dating sim aspects of later releases that really helped to characterize all the team members are all but absent here, which leaves us with a rather rote storyline. This is a story that’s literally about a hero retrieving a magical sword and using it to defeat an evil dragon, and the characters that play a role in this are all about as cookie cutter as it gets. Those of you who were really drawn in by the deep character narratives of the more recent titles may be disappointed, then, as none of that can really be found here. The effort put into the localization text is certainly admirable, but there’s only so much that the team could do given the simplistic source material.

Believe it or not, Fire Emblem: Shadow Dragon & the Blade of Light was one of the first tactical role-playing games ever made for consoles, and it more or less created the template that the genre would follow in the decades to come. Each chapter contains a battle on a grid-based map with unique layout and enemy placements, and your goal is to rout the enemy as efficiently as possible. Each round sees you taking control of your team members one at a time and giving them one order each to carry out immediately, and once you’ve done all that you want with them, you pass the turn to the enemy to do the same.
Combat plays out by simply selecting an enemy within reach of a character and initiating a battle, though the results of the fight are somewhat random. Each participant in a fight has a chance of either landing critical hits or missing completely, while the base stats of each participant then decide how much damage is done and whether multiple attacks can be executed. It’s a simple enough system that’s easy to understand, though there’s always an element of anxiety to initiating any conflict. If you miscalculate the risk and your team member goes down in a fight, they are permanently killed off and you must continue for the remainder of the game without them unless you reset.

Having such potentially high stakes to each battle forces you to really think specifically about match ups and unit placement for every turn. It may very well be that your wounded cavalier can finish off that pirate, but are you willing to risk him then potentially getting jumped by the three archers planted just a little further up in that valley? Every decision you make feels meaningful because of this pressure, and that goes a long way towards making the gameplay feel engaging. Even a seemingly small choice you make early on, such as how you’re going to divide your units up into ‘squads’ early on, can have make or break consequences later on if you don’t think things through. And even if you do think everything through, that X-factor of randomness can easily destroy your plans when an unexpected unit gets bowled over.
Luckily, those of you who don’t want to stomach sacrificing a couple units on each map don’t have to anymore; Nintendo has bolted on some modern convenience to help turn down the difficulty a bit. The chief new feature is a time rewind that allows you to revert to the beginning of a turn if you don’t like the outcome, granting you a lot more leeway to experiment with your strategy. Though it’s certainly useful, the main drawback here is that it always sends you back to the beginning of a whole turn, which can be a bit much if all you want to rollback is the outcome of one botched battle with one of your units.

This can be sidestepped, however, with smart usage of the new bookmark feature. With this, you can set up a bookmark at any point in time which basically acts as a save state that you can revert to with a couple button presses. You can only have one of these active at a time and their efficacy depends on how much you actively use them, but they can be a godsend in the right situations. For example, if you know a unit will level up after initiating a battle, you can save beforehand and continue to refresh that bookmark until the randomly decided stats from that level up are in line with what you want.
Nintendo didn’t stop there with the convenience factor, as it had the foresight to include a speed up option which can double the overall speed that battles and turns play out. You can tweak this to be specific to either yours or the enemy’s turns, but it’s always nice to have a way of getting around the glacial speed at which battles unfold. Sure, it can be nice to see the basic battle animations play out a handful of times, but the amount of dead air and waiting you have to do across a given map quickly becomes tiresome when there are a dozen of those and you just want to get on with the playing the game.

From a presentation perspective, Fire Emblem: Shadow Dragon & the Blade of Light unfortunately doesn’t hold up well. It’s charming in the same way an ugly dog is cute. On the map screen, you’ll see the same extremely basic ‘forest’ or ‘water’ tilesets repeated infinitely throughout the whole experience. On the battle screen, you watch as two simplistic, monochromatic sprites duke it out in front of a solid black backdrop with basic animations. The music doesn’t fair much better either and matters are only made worse by how the speed up feature also speeds up the music into a panicked kind of frenzy. Again, there’s only so much you can expect from an NES game, but it’s abundantly clear that the developers' ambitions far exceeded the hardware it was developed on.
This is all well and good (and, perhaps, predictable), but it’s especially important that you manage expectations coming into Fire Emblem: Shadow Dragon & the Blade of Light, as there are plenty of aspects here that are outdated or frustrating and can combine to make the overall experience a bit of a headache. For example, every character can only carry four items total. That includes weapons and consumables, so it doesn’t take too long for space to run out. The solution is to go to the convoy to deposit or withdraw items, but the convoy itself is only accessible via a single hut that’s in a different location on every map. And if you want to deposit anything there, you have to select them one at a time from the inventory and pay 10 gold each to store them.

Then there are issues with both the flow of information and the gameplay itself. If you want to level up your healers, for example, the only way they can get EXP is literally just by being attacked. So, you have to either leave these extra weak units at the mercy of chance and hope those few enemies don’t kill them off, or you have to plan your whole strategy around ensuring they get hit in the most controlled scenarios possible. If you don’t do this, the healers will most certainly be under-leveled and easily killed on later maps, which can be quite a blow to your limited restoration options.
Another example: you cannot see how far any units on the map can move. The cursor for your units will stop when it reaches the max for that character, but it’s never made clear to you where exactly this will be or how differing terrain may affect it. It would also be helpful to know how far the enemies can move for their turn, but this is something that you simply have to manually count out for yourself if you really want to know.
All of this is to say that most of the issues with Fire Emblem: Shadow Dragon & the Blade of Light are simply nitpicks and relics of the time this game was released. In isolation they might be manageable, but there are a lot of them and they all add up to make for a distinctively subpar experience all around. The bones of that famed Fire Emblem gameplay are clearly present in this first attempt, but it’s no exaggeration to say that subsequent entries improved upon this release in every conceivable way. It’s important to keep the context in mind—there’s only so much one can expect out of one of the first tactics games ever made—but this is nonetheless a title which you can play in an age in which the SRPG genre has positively flourished and many of its best examples can be bought on the Switch, too. Time is the currency you need to be considering here. And while Fire Emblem: Shadow Dragon & the Blade of Light is a neat curiosity and a very welcome localization after thirty long years, we’d contend that your limited time is much better spent on another strategy game than this one.
Conclusion
It’s difficult to land on a fitting score for Fire Emblem: Shadow Dragon & the Blade of Light. On one hand, historical context is vital and you can’t expect too much out of a thirty-year-old game. On the other hand, granting a generous score to a title as fundamentally flawed as this would be dishonest; by modern standards, it’s really not a good game anymore. Considering the low cost of entry and the inclusion of new features, we’d say it’s probably worth a look for long time Fire Emblem fans who are curious how it all began. If you don’t fall into that category, we’d encourage you to look into more modern games for your strategy gaming fix.
Comments 100
Can confirm this games sucks. I guess if you are a huge FE fan it’s worth it
Thought it would be at least a 6. I still going to try it out though.
I enjoyed the DS remake but I have no interest in going back and playing the original game. RPGs from that era haven't really aged that well in general. It's a shame that they made it a limited time release but I'm not going to let that tempt me to pick it up even at the low price point as I simply won't play it.
Been playing this game and loving it. For me it's a 6 or 7 out of 10. Shame that they used the Wii U emulator so everything is dark tho
It’s undoubtedly pretty rubbish but interesting from a historical standpoint. Some NES games hold up brilliantly and some are well, this.
Should have dubbed it with the OVA voice acting.
I personally found the game had aged remarkably well for a NES game, let alone a RPG. There's some jank in there for sure but I feel like the base gameplay and map design still holds up and unlike many of the later entries the game is actually designed with the permadeath feature in mind, which in my eyes is a huge plus.
Shadow Dragon on the DS is the definitive way to play this game for its far better rensponsiveness and pace and extra difficulty options, but for what it is I think this game still holds up.
You are better off getting a copy of the DS remake to play on your 3DS than wasting your time and money on this version
Using a crappy official NES emulator doesn't help Nintendo either.
@Expa0
That's what I was thinking. It's good for a NES game. If you haven't played it on DS (I never did) then this is a good buy at $6.
I think this holds up just fine for an NES game. You said yourself it was literally the very first strategy game like this on a console. I think they did remarkably well with it for the time. It's completely worth the price of admission. A few quick responses to your review:
"The boarding school drama or dating sim aspects of later releases . . . are all but absent here". GOOD. My son bought 3 houses and I couldn't get through the prologue.
"monochromatic sprites" - That's just wrong, as demonstrated BY YOUR OWN PICTURE. Sheesh.
Wow I'm absolutely loving it. Its my first foray into the series though so im sure once I play others ill see the difference.
@Big_Fudge Agreed. I really can't stand the modern formula. Awakening started to annoy me a bit. Fates I gave up 2/3 of the way through. I hesitantly started 3H (my son bought it) and quit in the prologue. I know it's popular and I'm not going to be mad at them for making games that sell more, but I do want to do what I can to make it clear there's still a market for more strategy-focused iterations. Echoes was great.
This game is definitely not great, but it's fine, and I'll enjoy the mental challenge it presents.
I got it and I'm loving it. If the plan was to convert some new people into Fire Emblem fans, it worked for me. Now I want to play other games in the series. It reminds me of playing chess.
Not bad for the low fee, but for you Wii U owners, maybe consider Shadow Dragon from the eshop for that extra polish.
Shadow Dragon is on the Wii U for just $4 more... sounds like that might be a better route for me.
I play this on FCEX emulator back when before the DS had the remake so it was a fantastic time for me and this re-release is a good revisit but to those who never play it just skipped this and get the DS remake instead otherwise this won't wow you as much as it's just too outdated.
I have about 10 hours in the game and I love it!!! Hidden NES gem I would say. A so clever game for his era, it is one of the few NES games you could play today. It is true though that Nintendo could add some more interesting features, as 2x speed which works fine or more save states.
I actually kind of hate how the DS remake looks and would probably prefer to play this one because it at least has an excuse for how it looks.
I saw this coming but honestly, reviewing an NES game in 2020 is just a very difficult thing to do. So, I'll undermine this review a little and say that if you are still actively enjoying the NES/Famicom library, this is one of the best and most ambitious titles it had to offer.
i played a nes cart version with the english hack. but it hasnt aged well. its good to play yo see the early begginings but few will stick to the end.
Just play the DS remake if you can.
People are saying this is the Wii U's NES emulator because it's dark and it shares a string with the Wii U emu?
Geez, the NES Remix titles used the same emulator as VC and didn't have the dark filter.
I think the music is really good though you have a point about everything else
from todays perspective yes
A recommendation from someone who has played them all, try the third game in the series and the first on SFC (SNES). That is if you're interested in the series beginning but want a more refined experience. It's partially a remake of this game and more.
Most people weren't too happy with the DS remake. Not necessarily because it's bad or worse than the original, it probably had a lot to do with it coming out right after several of the series best and including dull pre-rendered sprites instead of the pixel marvel which gave birth to entire Fire Emblem dedicated pixel art communities etc. That said I still prefer the SFC take on the game.
At the same time I wish a lot of people would buy this to show them that we want to see more.
I like that it runs at 60fps, and the basic gameplay is fun to me. I've been enjoying it. Pretty good review though. It is kinda hard to see how most people would want to play such a basic game.
I'm ready for Famicom Wars, Gameboy Wars, and Super Famicom Wars! Nintendo, please bring them out on Switch!
It should have been released for free on the NES virtual console. But Nintendo couldn't hold itself back from being greedy.
I figured it would turn out like this. After all of the recent FE games it hard to go back to the very beginning.
I imagine a story equivalent to every single rpg around the first FF: "we are good guys known as heroes, must defeat evil threatening the world"
I have to say that I really like it. The graphics and music are something that actually really appeal to me.
I just wish they patch the brightness.
I just started playing for free on Switch Online Famicom using the 7 day free trial. Finished the first map and really enjoying so far.
Corporations overrate consumers sense of nostalgia. I'm not getting any kicks with pre SNES games, even though I grew up with a NES and Game Boy.
Even most PS1 and N64 games don't interest me anymore.
I did consider the physical edition for the artbook and collectors value though.
I've been having a blast with this game. I am from the NES era though, so maybe it's just more to my liking. It's hard, it's fun, and it's great. I very much disagree with the review, but I accept that it's just another man's opinion. I would have stuck this easily in the 7/10 column. It's not going to blow you away, but if you love strategy games and NES then this is a no-brainer pick up.
Ya even as a die hard FE fan it's hard to playthrough the NES titles. They haven't aged well at all. It's cool that Nintendo localized the game though. Hopefully one day we'll get official translations of the Snes games or remakes.
I've been playing the game for a couple hours and I think it's pretty neat. Kinda werid to review a NES game like you would review a brand new AAA title, but whatever.
If this were a Mario title or LoZ it would have an 8/10 regardless of how it's aged.
@Heavyarms55 Personally, I think both the NES Zelda games are pretty crap. I wouldn't be too kind to either of those in a review; they've aged terribly, too.
The SMB games are different tho, I'd say those hold up decently well. Especially SMB 3, I'd still rank that as one of the best in the series.
I'm gonna get a kick in for this but I love it. You cant put todays scores on this game. Its an 8 for me. If we were to rate this game on age then I would have to also give Super Metroid a 6 as that hasn't aged well either. And I know that loads of people rate that game as a classic.
I disagree. "It hasn't aged well" is low hanging fruit. There are flaws but it holds up better than most NES games today. I'm really enjoying it. Easy 7 out of 10. Check it out!
Famicom Wars next please.
Huh, I didn't really think people would hate it that much. I've been playing it and have really been enjoying it.
So, like most NES games, it's aged badly, it won't hold any interest but we still have to buy it or we wont get Mother 3.
Unpopular opinion, but Three Houses story isn’t all great. Second half in particular is rushed.
This one is interesting from a historical perspective, but I won't be getting it as I'm sure I'd never play it. Shadow Dragon on the DS is a modern remake of this title and tacks on some major QoL improvements while maintaining the same characters and plot. Pick up this version if you wish, but outside of collecting or curiousity, you'll likely have a better time with Shadow Dragon. The DS cartridges are still floating around, and IIRC it's also on the Wii U Virtual Console.
I want Nintendo to translate and release FE6 and then give the whole GBA trilogy on Switch. I actually enjoy playing GBA Emblem, as opposed to NES Emblem, which is kinda a slog.
I actually kinda like GBA Emblem more than 3DS Emblem ngl.
I think it's at least a 7/10. Just finished the third map, having a lot of fun!
Okay, but now do a retro review of the Famicom version!
@SwitchVogel Well, at least I feel you're being honest. I don't agree with you but I apologize for thinking you were a typical biased worshipper of NES Mario and Zelda.
@Heavyarms55 Ha, fair enough! I know opinions can really vary on retro games, but I generally feel most NES games don't hold up to time. I'm probably biased, though, as I was born long after the NES went out of fashion.
Just to comment on the remark about the healers leveling up: While it is very much true that they only gain exp through getting attacked, it is definitely not true at all that that's something you should necessarily go for. Healer unit growth rates are abysmally low in this game with pitiful (or non existent) gains for HP and Defense and there's not magic stat in the game either so it's not as if their healing is going to get any better either and as far as I'm aware they can all use almost every staff in the game on their base level. Instead of wasting time trying to level them up you should just treat them as unit that cannot get hit (unless you know how the battle stats work fully and it's to your benefit in the given situation I suppose). Fairly early on you also receive two pre-promoted Bishops who can heal, fight and take a hit. You should have those units become your main healers instead. Very late in the game you can also promote your healer units, but it's more of a cute gimmick, and your two potential mages Merric and Linde probably want that more.
@SwitchVogel I hope Nintendo Life reaches out to Nintendo for a comment about the dark filter. I’m still hopefull they’ll fix that, but don’t see it happening unless someone brings it to their attention.
Bit harsh reviewing a NES game as if came out today. 99% of NES games would get 5 or lower once you remove the nostalgia factor.
I am baffled that this gets such a low score while other games from the era (that have arguably aged a lot worse) still get glowing reviews from this very site.
I thought I would find a classic Fire Emblem game to be virtually unplayable in this day and age, but this has held up surprisingly well. It does take a bit of time getting used to the lack of QoL improvements that have become mainstays in the series over the last three decades, but once you familiarise yourself with the game's limitations, it's quite a lot of fun, though as has been pointed out to me, I think a walkthrough is essential so that you don't miss out on potential recruits and items that could be crucial to your success later in the game.
The lack of manual or included walkthrough should definitely have been listed as a con. Considering how more recent games inundate the player with tutorials, it's amazing that Nintendo think nothing of releasing games such as this without providing any sort of guidance for players. It's almost inexcusable that manuals are not a default/required feature for Switch games as they have been for 3DS games upon the abandonment of physical manuals (and manuals should be included WITH the software, and NOT via web link so many other games).
While I haven't played much of Three Houses yet, I was put off by the excess of non-battle content at the school. Awakening/Fates got the balance just right as there's just enough to do in between battles without completely overwhelming the core experience. Mind you, I have only spent a few short hours playing the game, so perhaps I may feel differently once I delve into it some more (I only completed Fates a little while ago, and haven't started playing Echoes yet). But most of the time, I just want to jump into battle, and Three Houses seems to make you jump through an awful lot of hoops to actually get to that point.
And I wish Nintendo had localised the first six games (and/or remakes) and sold it at full price as a single retail package instead of doing whatever this is (a AU$90 collector's edition with no cartridge? No thank you). And seeing as Nintendo sold emulated games via Super Mario 3D All Stars, I would love to see the Radiance games (among other GC/Wii games) get the same treatment.
Reviewing NES games in 2020 isn't difficult, provided you let go of the idea that 2020 standards are the best standards.
Still probably better than 3 houses for me. 3 houses was bogged down with so much filler crap. I just wanted to get back to the core gameplay.
SNES english patches online, those look pretty quality. Being the first in the series is always a tough job for games this complex (especially when you add it how early into gaming it was). I mean anyone up for some FF1 play throughs? Cause I'm not.
30 year old game gets a better, more thorough and in depth review than a modern high profile game does.
It seems absurd to judge the audio and visual elements outside of their context as a NES game, since this is an inexpensive clearly retro game. For the NES, it's top shelf stuff.
I've only ever played Three Houses previously, but this was pretty easy to get into. Good game, I can see why it launched a franchise.
I never was going to buy this in'tell the review came out, And I was right, they should have just added this on NSO instead of having us pay 7$ for this I could buy a better game for that price, Like downwell, goto robo, minit it may sound like I'm a Fire emblem hater but I have never played a game in the series ever, if you count that demo on the 3d witch I liked, But I'm gonna use my money on a game thats worth it TO ME I will say it one more time so people wont get mad TO ME.
@SwitchVogel I've seen toddlers still having a blast with NES Zelda: the games hold up just fine, and are better than most modern games (no offense to any game that happens to not be as good as the Legend of Zelda, but thems the breaks).
I hope Nintendo localise the Super Famicom Fire Emblem. I downloaded a fan translation once, but it didn’t work properly and I haven’t tried again since. I REALLY want to play it.
I still bought this game.
Some of the negatives are a bit harsh and you do need to look at this in perspective for an NES title, which is honestly pretty decent for its time. The story itself again is fine, I personally enjoyed what it was when I played the DS remake. Like others have said though that one is probably the definitive version and the one to pick up if you do want to play this as it has more refined gameplay elements coming from the series' development over the SNES and GBA titles. Still a neat bit of gaming history, just a shame it's both digital-only and a limited time release.
@RunninBlue Genealogy of the Holy War or Thracia 776? I've played a bit of both (more Genealogy than Thracia). There aren't many chapters, but the maps are huge and can take a while to finish. I don't think the series has had maps as big as that since. It was really fun though.
@doctorhino I’ve heard a lot of good stuff about FE4, I’d love to take that for a spin. I’ve heard talk that IS might be planning on remaking that one and making it an ‘Echoes’ game too.
Idk, seems kind of foolish to judge it based on today's standards. That's like listening to Black Sabbath and saying "I've heard that before, it's trash because new bands are doing that better" all because you listened to something else first and didn't appreciate that when this was new, it was considered different. I mean, even the original SMB is boring to most of us but that doesn't mean it's a 5/10 (for its time or now).
But, I guess I don't get paid to write reviews so I'm not complaining.
I must say I only got this as a curio because I liked Shadow Dragon DS and really like the 3DS and Switch Fire Emblem games.
Should've been part of the NES Online line-up instead of a scummy limited release.
I’ve been playing it before bed at night. Having only played Three Houses before, I’m somehow enjoying this original title tons! I don’t necessarily disagree with NL’s review and score, but I’m having more fun with it than I expected. Without the new QoL features, such as the save state, I highly doubt my sentiments would be the same, however. It’s a nice price for anyone interested in the history of strategy games and/or Fire Emblem!
I got it for free basically with gold points so I thought I'd give it a go. Curious to see how it plays since I'm more of a casual Fire Emblem fan myself.
if it weren’t for Melee, this game never gets released here in the West
@IronMan30 I think it's key to consider that some things age better than others. I'm not saying this game is bad because it's old, I'm saying it's bad because it's design doesn't hold up to current gameplay standards.
There are other old games like, say, A Link to the Past, which still hold up incredibly well today because they always aligned with good game design. This game unfortunately is not among them.
I understand where people are coming from when they say to consider the game is 'of its time', but we're not living in the 90's anymore. I think general game design has improved by leaps and bounds since then, and we can see that by comparing games like this to their modern counterparts.
I may disagree with something things like dated design and graphics as I judge games based on when they were originally released.
It is the first game in the series so there are some learning curves but I am someone who can easily overlook these things as I understand it was a product of it's time. I still enjoy older games even if they have aged poorly.
The dark screen has put me off unfortunately. That drove me daft on the WiiU already.
I love the game tho! It’d be amazing to get all the NES titles on a Game & Watch release.
Is it possible that Nintendo will release this game on the Nintendo Switch Online in the near future?
@SilentHunter382 Sometimes I even enjoy games because they aged poorly. I kind of have a weird soft spot for games that make you work for it.
Eh, I'll still get it just to have it.
If I can't get the anniversary edition, I'll buy the game by itself on March 30th or something, lol.
I did end up grabbing it. What I’ve played so far is definitely clunky enough I doubt I will play it all the way through. I would have preferred to see this offered as part of the Switch Online NES app. Having said that at $6 I’m not out much for trying it....
@FantasiaWHT
Three Houses was so bad I cancelled my pre-order
I do think the artwork is nice. It's got that 1990 style I like so much.
@FantasiaWHT Sure, they did a pretty good job with it back in the day, but from what the review says it still sucks by modern standards. It was only tolerable back then due to not having any better options.
Meanwhile, there are some NES games (although admittedly not a lot) like the original "Super Mario Bros." trilogy (with the Western version of "SMB2," not "Lost Levels"), the original "Legend of Zelda," "Kirby's Adventure," "Duck Hunt," "Punch-Out!!," the original "Castlevania," the NES "Mega Man" games, the 2nd and 3rd "TMNT" games, etc. that have aged pretty well and are still quite enjoyable today, so the system itself is not an excuse. I get that they were pioneering a genre and so couldn't be expected to come up with everything at the time it was made; but things like letting the healers gain EXP from healing, reworking the inventory system, adding some other quality of life features, and putting some kind of background behind the battle animations could've still been implemented had they thought to do so and allowed the game to age better.
Personally, I think retro games should be reviewed on the basis of what was possible on the system on which it was originally released. Therefore, allowances should be made for things like graphics, music, and CPU limitations compared to what could actually be achieved on the system; but otherwise if some modern features could've been included but weren't for whatever reason, then a modern review should react negatively towards those points.
@Heavyarms55 Hmm, you kind of have a point, since "Lost Levels" and "Zelda 2" both got an 8 out of 10. Still, those are the only games in the main Mario and Zelda series (save for the CDi titles that haven't been reviewed) that have actually aged badly. (SMB1 is kind of bare bones, while the first Zelda has a frustrating lack of direction, but they've still aged decently, especially compared to the majority of NES games; and the same is true for any other somewhat questionable main series releases like "Super Mario Sunshine.")
I might have loved this game as a kid, but as an adult with 60 hour work weeks and 5 kids, I just can't be bothered
@GTHOLLAND Seriously?! The original NES "Metroid" certainly hasn't aged well (especially compared to its remake), but "Super Metroid" still holds up as one of the best games in the entire series even by modern standards.
I would have happily played it on the NES Online service but I am not going to buy it. To many games in the backlog at the moment.
I honestly reached the end of this review with no better idea of this game's quality than before I began reading.
@FantasiaWHT Same! I haven't gotten past the Three Houses prologue, I can't stand the waifu crap and the school simulation nonsense. I just want a new Advance Wars game, and a waifu dating sim with SRPG elements will not fill the void.
Guess I'll just stick with AW: Dual Strike and Days of Ruin, the series peaks. :{
@LaytonPuzzle27 maybe not the near future, but it wouldn't surprise me if it came to NSO sometime after they delist the game. I wouldn't even be mad, I understand how complex localization of older games is (it requires a lot of programming, not just a plug and play text), and I'd be happy having paid for a localization that wouldn't exist otherwise to get early access.
@BulbasaurusRex what's weird to me about the review, is that playing it myself, the old Fire Emblem actually does hold up well. I went expecting it to be pretty rough, but itn plays well, nice and simple gameplay and good music and visuals for 8-bit. I've had fun with it, and the only other game in the series I've played is Three Houses. I was actually surprised at how unchanged the core wargame loop was over thirty years, and it was nice playing it without any cruft.
As a long term Fire Emblem fan, I’ve really been liking this game. The flaws and features missing from the game compared to the more modern FE games are obvious: little characterization (no supports), no battle summary before attacking, no visible weapon stats or movement tiles, and generally slow gameplay (having Codename STEAM flashbacks). Yet, the simplicity of the game is oddly refreshing; there are no Paralogues, Xenologues, supports or grinding to get between you and the game. The game gives you more units than you could ever put on the screen. Unlike subsequent FE games, there is no expectation to level up all of your units; the game expects you to lose a few units along the way and replace the old units with new stronger upgraded units. Strangely, I’ve found FE:SDBL to be easier than some of the more modern FE games. This is the fastest I’ve gone through a FE game, as I’m already halfway through the game in 3-4 days.
I was surprised of how much stuff that defined the franchise was in from the very beginning. The music is excellent in my opinion, considering its a Famicom game you can't do much better.
It's the unforgiving gameplay that made me put it away without getting that far.
@Parmandur If you say so, but I personally wouldn't be able to stand the issues with the inventory, the healers, and the lack of movement info.
@BulbasaurusRex you might be surprised: based on my playthrough so far, I'm amazed at how clean and elegant it is.
@Giygas_95 I think it was Genealogy. I’d like to play both, though. They look great.
@RunninBlue I've heard Thracia is the hardest FE game by a good margin. Oh and healing staves have a chance to miss.
@Giygas_95 Wow. Not sure I have the stomach for that, lol.
@RunninBlue There's also a capture mechanic where you can capture enemy soldiers. I'm not sure what you can do beyond that (maybe convince them to join you?) Don't believe that mechanic has ever returned.
Not sure if enemies can capture your units too or not.
I will say, Shadow Dragon on the DS addressed a lot of the concerns expressed here. The issues with the healers was addressed. This version gives you the ability to erase turns, though, if that it was what you would prefer. It's graphics are objectively better, though some may prefer the 8-bit style this offers. Shadow Dragon went for a more painterly/realistic style that just seemed out of place.
@Shadowthrone yup, still waiting for that Wartile review...
Reviewing a 30 year old game like a 2020 release, that's cute.
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