While SNK's premier fighting game series is King of Fighters, the company tested the waters of the one-on-one combat genre with 1991's Fatal Fury, a title designed by none other than Takashi Nishiyama, the man behind Capcom's original 1987 Street Fighter. Street Fighter II was the game which kickstarted interest in this style of brawler and Fatal Fury was very much SNK's attempt to capitalize on this trend; it's not a bad first effort but it pales in comparison not only with Capcom's classic, but also SNK's later takes on the genre.
Fatal Fury feels very much like a "lite" version of your typical one-on-one fighter; there's only one punch and one kick button, so the game lacks the tactical depth of Street Fighter II, which had three strengths for both punch and kick. The third button is reserved for throws, while the fourth button does nothing at all. That means that the focus of the game is more on executing special moves correctly rather than chaining together combos. As you might expect from a game released before the "Turbo" craze kicked in, Fatal Fury feels sluggish by modern standards, like you're fighting underwater.
Fatal Fury's biggest innovation is the ability to switch between the foreground and the background. While this might sound like it gives the game added depth, it actually feels tacked-on and proves to be an annoyance more than anything else; this is partly down to the fact that when fighting a CPU opponent, the player can't switch between the two rows independently - you have to wait for your rival to do so, or wait for them to kick you from the foreground to the background (the 1992 SNES port would remove this element of the game entirely).
Another disappointment is that there are only three characters to choose from, despite the game having a roster of 11 fighters. This drastically limits the longevity of the game, as you'll master the talents of Terry Bogard, Andy Bogard and Joe Higashi in no time at all, leaving you little opportunity to experiment with other characters (the console ports fixed this by allowing players to use the full selection of characters in the versus mode). On the upside, the game boasts a unique team-up mode; if a second player joins in the middle of a single-player fight, they will be able to assist the other player in defeating their current opponent before challenging them to a bout.
Many of the characters in Fatal Fury would go on to become fan-favourites in later games, and the main bad guy Geese Howard is a famous face in SNK's history. Another highlight is Tung Fu Rue, who initially appears to be a frail martial arts master before transforming mid-fight into a massive, muscle-covered monster. The uniqueness of the cast makes the fact that you can't play as them even more annoying.
Visually, Fatal Fury still looks somewhat impressive with its large sprites which scale smoothly as they leap between the background and foreground, and the locations in which you fight feature plenty of detail. However, the animation is very choppy, a consequence of this being quite an early release with a relatively low memory count. The music on the other hand is great, with some cool guitar-based tracks and even some sampled singing.
Conclusion
Given its advanced age and the fact that SNK released so many sequels and other fighters, it should come as no great surprise to learn that Fatal Fury hasn't aged all that gracefully. The big, bold sprites still look great but the animation is poor, and the fact that you can only play as three characters drastically curtails the game's long-term appeal. SNK would refine the series as the years went on, culminating in Garou: Mark of the Wolves, perhaps one of the finest one-on-one fighting games in existence. Fatal Fury is therefore interesting as a historical piece or purely for nostalgia, but newcomers should probably avoid it and pick a more worthy example of the genre.
Comments (25)
At the time it was a great game
I remember playing it with my brother (a ROM copy) when he was in his Terry Bogard period, the cooperation was a lot of fun. Beyond that, there is no real reason to play it, except if you want to travel through the evolution of the genre.
The two planes switch was a lot better in the Real series (though my memory isn't very clear). The combinations too.
Is Mark of the Wolves really considered as the peak of the series? I thought SvC Chaos, the spin-off crossover was at this place.
After playing other Fatal Fury games the 1st game is just meh.
While fatal fury maybe one of my all time favorite franchises. I'd have to mostly agree with this review. I am, however, absolutely loving how many fighting games the switch has been getting. We just need a fighstick or a converter for another console's fightstick to truly fall into it.
This game was poor when released. You begrudgingly put 50p in the coin op when the SF2 cabinets were taken.
These flaws are exactly why I questioned this release in the first place. The game has aged terribly. It should have been included as a bonus with one of the KOF games or combine it with Fatal Fury 2.
Three fighters and only three functioning move buttons = 5/10 average. I hope this isn't what we regard as being average today. 20 years ago sure.
@Rei SNK vs Capcom isn't part of the Fatal Fury series.
I first played this on the Super Nes, it wasn't until i bought Fatal Fury 2 on the Genesis that i became a fan of the SNK games.
I just bought the Fatal Fury collection Vol 2 on Ps4 with the three Real Bout games for $15. This game would be better as part of a collection with 2 and Special than a stand alone release.
Such a great time I had playing this one at the arcades (and later at home thanks to Takara). The reason is simples: Most local arcades only had a single "Street Fighter II" cabinet so they were always crowded or even had lines, thus I always ended up playing more "Fatal Fury" and "Samurai Shodown" as a result. Hope Hamster secures the whole lot for switch re-release (and as rthe conclusion mentions "Garou: Mark of the Wolves" is coming!).
Smell like I sound I'm lost in a crowd
I love my NEOGEO games, but it's hard coming back to this. Played a lot more than $8 worth of Fatal Fury at the bowling alley back in the day. I think that's enough. My wallet needs a break anyway. If it goes on sale later, maybe.
I hope that after a year or so they release a physical collection of these Neo Geo games. I'd happily pay £50 if they did a really good collection of 15 games.
Love this series but won't buy this by itself.
@Rei @Damo And Garou: MotW is better than SvC anyway!
I'm loving this game. Don't get the hate. I mean maybe since I I'm 30 I can appreciate it more. I dunno. I'm having fun and that's all that matters.
@BionicDodo True dat
I played the Genesis version quite a bit. It was fun then, but I agree that it hasn't aged in the best way. That's what happens when a genre is refined with releases like Garou or Last Blade. It can change how we think about earlier things. With that said, it's got historic appeal and it's good that it's available for those who want it.
It has not aged well, though 5 seems an insult. Admittedly Street Fighter II is better than the first iteration of Fatal Fury, but if this is a 5 than Street Fighter II (1991) can't be more than a 6.
This one still has the better story and a good bunch of cool fighters.
Fatal Fury II was then definitely better than Street Fighter II (1992) but more difficult, without touching difficulty level was more stressing.
Fatal Fury II was better than Special as a whole package, Special added characters and changed a bit the gameplay (faster) but it's wrong to assume it's an updated version, it's different. It got famous because it added characters but lost something through (the story first and foremost).
In fact it's not called Fatal Fury 2 Special but Fatal Fury Special, a sort of King of Fighters '98 edition (not better than '96, just different).
So, worst neogeo on the eshop?
@BezBot The classic Fatal Fury serie stop at Special.
So if you want to dig on classic: FF2 > Special > FF.
That's it. Wait for Fatal Fury 2. It's very good, really.
The new generation starts at Fatal Fury 3, it changes everything, from the graphics (more cartoonish) to the gameplay (faster and easier). Fatal Fury 3 is excellent.
Real Bout follow nearby Fatal Fury 3 (same family) and change furthemore its gameplay. Not for good, just different. 3 attack buttons instead of 4 and the fourth it's dedicated to plane switching.
You would like Fatal Fury 2, Fatal Fury 3, Real Bout Fatal Fury. Those are unmissable.
Garou: Mark of the Wolves is the the first and only episode in a completely new dress. Was it better than previous episodes? Not at all. It already showed the new path taken by SNK. I would say 'decadence'. Was it good? Sure, not like previous titles anyway.
It just got famous because got released in 1999. It's the game that said "SNK is dead". 1998 has been the last year of the good SNK and it has been a very good year: Blazing Star, Metal Slug 2, The Last Blade 2, King of Fighters '98, Real Bout Fatal Fury 2 got released. Latest two good but not unmissable.
@Tetsuro If you compare the first Fatal Fury to the first Street Fighter. The first Fatal Fury blows the first Street Fighter out of the water. Sure Fatal Fury give you only three playable characters but all three of those characters are not clone of each other (same for all the rest of the other characters as well) and can be chosen by either player whereas Street Fighter give you only either Ryu or Ken and you had to be a specific player to play as one or the other not to mention both are just clone of each other so it makes no difference if you are player 1 or 2 not to mention special moves works just fine in Fatal Fury unlike Street Fighter.
The only similarity that both had is that you can only play as the main characters and not the story mode characters and both games lack female characters. Street Fighter II and Fatal Fury 2 is when both series starts to shine. If Fatal Fury is a 5/10, the first Street Fighter is a 2/10. Also Fatal Fury Special is something SNK like to call a "Dream Match" title, a fighting game that plays like the previous ones but had characters from past and other games in the mix. Dream Match titles dropped the story mode in favor of past and present characters being added to the previous roster. They had done this not only with Fatal Fury Special but also the King of Fighters 94, the King of Fighters 98, the King of Fighters 2002, Samurai Shodown V Special, Samurai Shodown VI, Real Bout Fatal Fury 2: The Newcomers, and The King of Fighters XII.
@retro_player_22 Street Fighter vs. Fatal Fury is an unfair comparison because the first got released in 1987. So I instead compared Street Fighter II with Fatal Fury since they got released the same year.
Street Fighter II CE vs. Fatal Fury II is a fairer comparison. And Fatal Fury 2 wins that match in my opinion. Still Fatal Fury 2 was harder to play and less easier to make special moves.
It's what I was saying about the Special one, it had no story so it's wrong to call it Fatal Fury 2 Special. It was a remix like King of Fighters '98 and Real Bout 2 (both good to play though, still I would not choose them over '96 and the first Real Bout).
I do prefer beat'em up games with a story, they are more rounded.
The King of Fighters '94 wasn't a Dream Match edition, it got a proper story. It was a good game, still classic with high level difficulty and characteristic graphics. It changed for good though with the '96 edition that was the pinnacle of the serie in my opinion (better backgrounds, better music, more characters, still proper story, easier to play and easier to make special moves, cool bosses, characters redesigned but still cool, unlike Mark of the Wolves where they lost coolness).
I'd love to see more classic arcade titles released for Switch. At one time, the Wii VC offered Ninja Gaiden, Golden Axe, several super fun oldies.
@sleepinglion YES PLEASE! I think Hamster are releasing their arcade classics later. They have classics like Bomb Jack, Contra and not so much classics like Galvan and Mag Max.
@GrailUK It is odd that they have the original Contra and Konami won't release the NES version ANYWHERE. Never seen it on the VC. Not in the US, anyway.
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