Nintendo Switch is not short of one-on-one fighting games, but here’s another ACA Neo Geo release anyway. Fatal Fury 3: Road To The Final Victory again provides the typical best of three rounds fighting action as you beat up a variety of people en route to an ending. Compared to previous instalment Fatal Fury Special there’s been a reduction in playable characters with just 10 fighters available. Series constants Terry, Andy and Joe return along with Mai and the always up-to-no-good Geese Howard. Newcomers include the popular Blue Mary, kickboxer Franco Bash and nunchaku-swinging detective Hon Fu.
After choosing your character you can pick your starting opponent (from a selection of four), with fights afterward proceeding in a set order, ending with a showdown against Geese. There’s then potentially three additional fights against new boss characters Yamazaki (who you also fight in a single round earlier in the game) and siblings Chonsu and Chonrei – the latter requiring you to have played well during your playthrough. As an indication of how well you’re playing each successful round now grades your performance based on time taken and points scored.
Fights feature the usual variety of regular moves and special attacks, either for an odd hit when possible or strung together in a combo. As with all ACA Neo Geo releases an electronic manual can be brought up to check the input commands for the special moves, but you’ll have to look elsewhere for information on how to pull off desperation (and hidden desperation) moves. Desperation moves (available when your health bar is nearing full depletion) are tough to perform, but can quickly turn things around in a fight.
Unsurprisingly, the various Fatal Fury games have similarities to one another, but across the series there are differences in their use of buttons and the multi-plane fighting system. Like Fatal Fury 2/Special four buttons (two strengths of punch/kick) are used for your attacks, but this time around there are three planes. As before you can move into the background, but as in Real Bout Fatal Fury (which followed this game), you can move into the foreground as well.
For this game, button combinations (helpfully mapped to Switch’s Z buttons) are used to move between planes. Where previously you could stay there until you chose to move (or were knocked) back, here you will automatically return to the middle lane after a moment. Basic punches and kicks can be thrown from the other planes, but moving there is now primarily for avoiding attacks. The short time spent there speeds up fights as you avoid getting into situations where fighters move back and forth trying to get on the same plane to continue brawling.
The game is well presented with some catchy music, sometimes quite rocking or jazzy, other times quite mysterious. Visually, there’s a similar style to before, but with redrawn sprites and more detailed stages. The highlight is Hon Fu’s stage where the action takes place on a platform that’s carried through the air, with a city visible in the background. A new fun feature to stages is the way the end of match blow can send someone flying into the foreground or background to hit against something or maybe to unceremoniously land in a body of water. Characters chat pre and post battle and these tend to be amusing such as, “Call me Jin Chon Shu. Why? Cause that’s my name, fool!” or a defeated Geese (surrounded by flames) asking Joe the important question: “Just where did you buy those shorts?”
Later games would introduce a power gauge and up the character count, but Fatal Fury 3 still entertains as you find ways to utilise your various skills in pursuit of victory and your chosen character’s ending. The usual eight difficulty settings are available to adjust the challenge to your liking, although while it is no pushover the fights against the CPU are not as tough as before. HAMSTER’s usual Hi Score mode is available if you’d like to try and beat the game (default settings) on one credit, or you could try and score as many points as possible in the five-minute Caravan mode. As always these (and the arcade mode) include online leaderboards for you to try and move up, but being a fighting game more replay value is naturally found from two-player versus matches; a second player can buy into the regular arcade mode at any time to challenge you to a fight.
Conclusion
Fatal Fury 3: Road to the Final Victory is an entertaining game with a good presentation and the new lane system gives a slightly different feel to fights (mainly used for short-term evasion) that works well. There's been a reduction in characters, but there's a good range leading to plenty of enjoyable fights. The Real Bout games that followed would build on this however, so although Fatal Fury 3 is a competent enough fighter, it's not a must download title.
Comments 20
These old fighting games just don't seem to do it for me anymore. This isn't a bad one, it just isn't a great one either. These days it seems like only the great ones are still worth playing.
I'm a noob with these games and I'm interested in acquiring some of them, but I don't seem to understand the timeline here.
I know that Fatal Fury Special is the enhanced version of Fatal Fury 2, but where does Fatal Fury 3 stand? Real Bout Fatal Fury is its sequel? Its enhanced version? Can anybody please clarify this?
And what about Garô: Mark of the Wolves? Is it a Fatal Fury 4 with another name?
I'm interested in the games that sort of "tell a story", so I don't want two versions (original and enhanced) of the same entry.
Best FF!
@Moroboshi876 Yeah the Real Bout games came later. The series goes: Fatal Fury, Fatal Fury 2, Fatal Fury Special (aka improved version of Fatal Fury 2), Fatal Fury 3, Real Bout Fatal Fury, Real Bout Fatal Fury Special (which is a sequel), Real Bout Fatal Fury 2, and then finally Garou: Mark of the Wolves.
@JayJ Thanks! But, according to these titles, it seems that Real Bout ones (there is even a RBFF 2 and a RBFF Special) are new versions of the other ones.
I mean, if Special was born to enhance 2, it was an anomaly. Why doing it again in Real Bout saga?
@Moroboshi876 The Real Bout series is a continuation not remakes. RB Special is a sequel to RB and has improved graphics for many of the characters and a different boss. RB 2 doesn't really have a story though. I love the Real Bout games.
@youkoaoshi So RB FF Special is an enhancement of RB FF 1, just like FF Special was the improved FF 2, right?
What a mess!
Anyway, what I said is I know they aren't remakes, but their names suggest they are.
@Moroboshi876
Real Bout games are sequels, not enhanced versions of previous games.
This one (3) got me into FF but Real Bout is still my favourite.
Thanks for your answers, guys, it is clear to me now.
Fun game, but Real Bout Special and RB2 are where it is really at for me. That said, the first Real Bout Fatal Fury was the first game in the series that I played, when I got in on PS1, so I have a soft spot for that one.
@JayJ I know what you mean. I'm not as into one-on-one fighters as I used to be, but there were so many. It makes sense to be picky about them. I prefer SNK games and I stick with a couple of KOFs, Samurai Shodown 4, and Last Blade. I need to sit down with Garou: Mark of the Wolves as that one looks quite nice.
@Moroboshi876 Fatal Fury 3 it's already the new breed, it's a very good game, comparable to the Real Bout ones.
I do recommend Fatal Fury 3, Real Bout and Real Bout 2 in the serie. Every one of these games has something missing from the other.
Seriously, another one? How many identical looking retro fighting games does the Switch need? Nostalgia obviously sells. Lots.
This game is what started the Real Bout series, it's also the game that introduced us to characters Franco Bash (Mike Haggar look-a-like), Bob Wilson, Yamazaki, Blue Mary (an Android 18 look-a-like), Hon-Fu (a character inspired by Bruce Lee and Jackie Chan), and Sokaku. It's a good game with rich colorful stages and kickass soundtrack but I was a bit disappointed that they remove most of my favorites from the previous games like Raiden/Big Bear, Tung Fu Rue, Kim Kaphwan, Billy Kane, and Laurence Blood. Not that big of a deal but no Kim in this means I didn't spent too much time with the game.
@Moroboshi876 In terms of the series story chronology, it goes like this:
Art of Fighting (takes place many years before FF1)
Art of Fighting 2 (the second game that introduced us to Geese Howard. Though it is his second game appearance, this version of him is actually a younger version which predate his senior version in the first Fatal Fury).
Art of Fighting 3
Buriki One
Fatal Fury (the first chapter of the lone wolves)
Fatal Fury 2 (sequel to the first game)
Fatal Fury Special (Update version of FF2 but has no storyline as SNK create this as a Dream Match title therefore Tung Fu Rue, Geese Howard, Duck King, and Ryo Sakazaki never really participate in Wolfgang Krauser's tournament but this game was the sole reason why the KOF series exist).
Fatal Fury 3
Real Bout Fatal Fury (It's like Fatal Fury 4 but SNK would makes you think not, to them they make it as a side-story to FF3)
Real Bout Fatal Fury Special (this is more like a side story than a true sequel but it is good nonetheless, took place after Real Bout FF1)
Real Bout Fatal Fury 2: The Newcomers (Like FF Special this game had no storyline and is just another Dream Match title. This also means that new characters: Rick Strowd and Li Xiangfei were never canonically part of the Fatal Fury story and were merely here as filler characters for future KOF games).
Garou: Mark of the Wolves (the final chapter of the Fatal Fury series, this game is the true Fatal Fury 4 and the only one with no other returning characters aside from Terry Bogard. Old characters are either retired or inactive ex: Andy and Mai got married, Joe retired from Muay Thai, Kim got married but his two sons are in the game, and Terry adopted Geese's son who he abandon after FF3).
@sdelfin Yeah Mark of the Wolves is probably the best overall Fatal Fury game, and definitely the one that has aged the best. That said I always enjoyed the Real Bout titles as well. Outside of that games like Samurai Shodown 2 and Last Blade also stand out to me, along with the highlight KOF titles like KOF 98, and there is the occasional oddity like Waku Waku 7. So these games occasionally age well, but there is a lot of them where I struggle to enjoy them like I used to, the further I go back the more likely that seems to happen.
@Bondi_Surfer "Seriously, another one? How many identical looking retro fighting games does the Switch need?
Well, how else are they supposed to release the majority of the NEOGEO library? (BTW, they do plan on releasing every NEOGEO game that's not locked down by licensing, in addition to games from other companies)
https://www.nintendolife.com/news/2018/02/sengoku_2_arrives_next_week_marking_a_years_worth_of_neo_geo_ports_on_switch
"Nostalgia obviously sells. Lots."
Indeed.
https://www.nintendolife.com/news/2018/01/retro_rules_as_nintendo_switchs_aca_neo_geo_library_hits_1_million_sales
The King of Fighters '98 is in the top 30 of both regions, amongst other retro titles.
https://www.nintendolife.com/news/2018/01/nintendo_reveals_the_top_30_best_selling_digital_games_on_switch_in_2017
@masterLEON How else are they supposed to release all the fighting games?
Good question. As a collection seems the obvious way. Or have them all on a separate tab in the eShop so I don’t have to scroll through seventeen identical looking games when I’m wanting to buy something new.
You’re either a fan or you’re not - I assume they can nail the look and feel of all NEO-GEO titles, so we don’t really need a review, unless the conversion has been has been stuffed up. To me, it’s starting to look a lot like shovelware.
And I’m a retro fan - been gaming since the 70s - but I guess I’ve reached my limit. I see something new like Labo coming and hear nothing but negativity in the comments, and then nothing but praise for a simple conversion of an aged game. I prefer new; I’ve already played the old. I’m probably an aging minority; get off my lawn!
@Bondi_Surfer Oh, true. People have been asking for ACA collections, like Namco Museum. Though, since HAMSTER's been doing this a la carte business for a few years already (starting with the PS4), I don't see that happening quite yet.
If you're just looking for new games on the eShop, you won't see that many NEOGEO fighters. But if you're looking up the fighting genre specifically, yeah, there's no escaping them. Though, that situation is just a by-product of the times, the mid-90's, when fighting games were everywhere. However, I think it's cool that NL gives the iterations of a series gets a fair shake and offers some perspective on a title, and that they don't resort to saying "just another NEOGEO fighting game" and slapping a 4/10 or 5/10 on it. They're still new games to those who haven't played it, even if it is old.
Oddly enough, your stance on retro sounds like another user here, though he's younger than both of us. I've been gaming since 1980, but my cutoff goes back the NES (so the 2600 and Intellivision is out), pinball (mainly post electro-mechanical), and arcade video games starting around 1979 (so no to Pong and Night Driver, but yes to Space Invaders, Pac-Man, and Star Wars).
I'm not at that point of being burning out, thankfully. But I am getting a bit annoyed of the current "me too" trend of games. And sometimes there's just not enough in a game to establish a unique identity. Games like Battleborn, Paragon, Lawbreakers, Destiny (Halo, but an RPG and different story), Anthem (I know it's not out, but it's already looking like Titanfall without the titans), Elex, Paladins, Farcry, Heroes of the Storm (the rare case where Bizzard tried to play catch-up), PUBG (looks like an asset flip game who's only saving grace is popularizing the battle royale format), and Fortnite post battle royale (because it subverted it's own original base-building concept) for examples. The way I see it, open-world, arena, hero-based, FPS's this generation are doing same exact thing as fighting games did back in the mid-90's, going with what's popular. Though, "shovel ware" sounds a bit too harsh and misleading. Rather "dime-a-dozen" sounds more accurate.
@masterLEON Great post. I agree, shovelware was a tad harsh - I may have had a few drinks before posting...
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