Many modern FPS titles contain the obligatory ‘breach’ scene. You know the one; you blow a door off its hinges and suddenly everything goes into slow motion. You scan the room, and as luck would have it, all of your enemies are right in front of you, ready for the picking. It’s flashy, it’s cinematic, but it’s not necessarily an accurate representation of real-life scenarios. Door Kickers seeks to take the concept a few steps further. Its entire premise is centred around breaching various environments, whether it be a small house or a fortified compound, and taking out every enemy combatant in the area. Visually, it doesn’t look flashy or cinematic, but it’s arguably far more realistic than many top-end FPS titles.
Presented from a bird's-eye viewpoint, Door Kickers is a tactical game at heart. Each scenario is broken up into ‘planning’ and ‘live’ segments: the ‘planning’ phase essentially gives you the time and opportunity to lay out the groundwork for your operation. You deploy your squad at various entry points, then proceed to map out their route throughout the environment by either directly drawing on the Switch’s touch screen, or using the analogue stick. In addition to this, you can access items such as flashbang grenades via an inventory wheel, and you can plot out the direction at which these are thrown in the same way you control your squad.
The environments themselves are essentially displayed to you like blueprints. It doesn’t show you where the enemies are located, and this is precisely the point; much like in real life, you have absolutely no idea what’s hiding behind each door. It forces you to really think about how you’re going to go about breaching each building, but there’s also a lot of opportunity to experiment. You could stack your entire squad at one entry point, have your point man throw a flashbang into the corridor, and bring the rest of the squad through to pick off any enemies that appear, or put two squad members at different entry points, each facing in different directions and meticulously scan each room as you make your way through.
It’s a tough game, particularly in the later stages, and if you’ve not got the patience for it, then it’s not going to be the game for you. To start off, you can select individual stages, starting with relatively easy scenarios and building significantly in difficulty from there. Once you’ve reached a certain level, you can start tackling ‘campaigns’, which are just several levels grouped together. There’s no overarching plot to bind the levels together, which is a shame, but not a deal-breaker. Finally, you can also generate random levels by selecting various parameters, such as size, number of enemies, and so on. There’s a lot to be getting on with, and if you’re a fan of tactical games, this is definitely one to watch out for.
Comments 11
This sounds a bit like Rogue Spear on GBA, which is one of my favorite games ever. Very underrated!
I'll have to watch some gameplay footage of Door Kickers to see just how similar it is.
For a second I thought this game was about my alcoholic father
Got it on steam for 2 dollars instead of switch love is probably not going to get it on switch also these a sequel out so you could see a second on switch
@sketchturner It's been on my wishlist for a while, because it reminded me of Rainbow Six Rogue Spear on GBA as well, a game I've played over and over (and over and over) again. Completed most missions on Lone Wolf with any class (except for the stealth missions with demolition class... "Remember, this is a recon mission. If they see you, that's it...", takes one step and the first guards are already investigating the noise), and whenever I think of GBA I think of that music, and the whole game actually. Even the animations were amazing. I couldn't say what the insanely complicated controls are, but put a GBA with Rogue Spear in my hands, and I'll play it on muscle memory alone, and remember every mission.
@Shambo Wow it's great to know someone else appreciated that game! It's honestly my favorite GBA game, and the GBA had an incredible library.
Ah, the days of yore when Rainbow Six was PRIMARILY a strategy game focused on planning door breaches and room sweeping and sitting back and watching your virtual dudes play the plan out rather than the hero shooter it became nowadays...
Got this game on my Switch and I love it, as a fan of classic Tom Clancy and SWAT games this something that could finally scratch my itch for a tactical shooter. It's kinda more like a RTS than anything but it's similar to SWAT 2 in that fashion. The controls also feel great on the Switch Lite, feels like this game was designed around that combination of physical controls and touch screen.
@Noelemahc you too are missing civilisation rainbow six versus call of duty rainbow six...
@sketchturner I even had it twice at some point. Incredible game. And indeed, many superb games on the GBA, and many of them are underrated. But also some really great well known titles (Minish Cap still counts as one of my favourite Zelda games, or at least the most charming ones, right there with Link's Awakening DX and Wind Waker). Of all systems, I think I have the most nostalgia for GBA and Gamecube in second place, and of all games on GBA Rogue Spear was in my opinion as well one of the greatest. Definitely top ten, and with that library, that says a LOT. The only other mission based action game I played that much that I knew half of the campaign by muscle memory in a perfect run (NOT a speedrun), was Hitman 2 Silent Assassin, you know, the first Hitman 2...
Got this straight away but found it fiddly, will definitely give it some time. However it really just made me wish we had a proper Rainbow Six game, planning phase and oh my gosh, doors.
Playing on my phone and loving it. I would not like to use the switches touchscreen to do the route drawing tbh and I don't see how analogue sticks would help so recommend buying it there instead.
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