It’s been eight months since the first expansion DLC for Doom Eternal launched on other systems and now it’s finally here on Switch. If that feels like a long time, consider that the main game took nine months to come to Switch: if anything, things are getting better! Sort of.
The Ancient Gods Part One is a standalone campaign that follows on from the events of Doom Eternal. Without spoiling anything that happened in that game, basically your mission didn’t end with your actions there, and now Hell’s demons are lining up an attempt to take over every dimension so they can invade Earth again.
The ensuing plot is typical Doom stuff, in that it’s hokier than half a Hokey Cokey marathon, but if you got a kick out of all the nonsense that went on in Doom Eternal you’ll enjoy where the game takes it here, especially its cliffhanger ending (this is the first of a two-part DLC story, you see).
Although The Ancient Gods Part One can be chosen from the main menu of Doom Eternal and doesn’t require you to have even started the main game, let alone beaten it, we strongly suggest you play through the main Doom Eternal campaign first: not only for plot purposes, but because this is pretty difficult stuff. There are no tutorials, no easy-going opening areas with a couple of weak enemies, nothing like that.
Instead, from the second the first of its three lengthy chapters kicks off, you’re immediately thrown into a huge battle with loads of enemies, some of whom are upper tier gits. It may be a standalone expansion but it very much feels like a campaign that assumes you’ve already beaten the main one and that you're perfectly comfortable taking on hordes of its more difficult enemies right off the bat. So if you haven’t played the main Doom Eternal campaign yet (or you’re a bit rusty… it’s been eight months, after all), do that first.
Not that it’s the same old bad guys you’ll be taking on, of course. The Ancient Gods adds a couple of new enemies to the mix, but truth be told they’re probably the weakest part of the experience because they can be extremely annoying to take out.
Turrets, for example, have a small purple eye that emerges from the top every now and then to fire at you. When you start firing back the eye goes away, and there’s really only one weapon that does decent damage to it so if that’s out of ammo, expect an annoyingly long standoff (which doesn’t really fit the Doom Eternal tone, where you’re supposed to be constantly moving around).
Spirits are similarly annoying, though at least they’re more inventive. These big swines can possess other demons, making them far more powerful than normal. Once you defeat the demon, you’ve got a limited window of time to attack the Spirit – again, with a very specific weapon – otherwise they’ll possess another demon and it’s back to square one. At least here if you don’t have the weapon you need you can just kill every demon in the room, because without anyone to possess the Spirit just goes away.
These new enemies aside, it’s more or less business as usual in The Ancient Gods. While the pace can be a little slower this time thanks to the way the newcomers have to be defeated, for the most part fans of the main campaign will be perfectly happy with another roughly 5-8 hours of gameplay to rip and tear their way through. Just don’t play it without taking on the main game first.
Comments 27
5-8 hours for part 1 of a DLC package seems a pretty decent amount of gameplay.
I still have to play the DLC on PC but I do commend Bethesda for not giving up on this version of the game even after all the delays and the Microsoft buyout
I'm still hoping for a limited physical release 🤞
Otherwise, I big discount would make me get it on the eShop.
I got it day one on the Switch, and it's been the first game in a while that make me curse at it. I even punched my Joy-Con hahaha. Amazing expansion, and it's only for people that have beat the main campaign a couple of times. The challenge in this one is off the hooks! And, I don't know why the reviewer says "if you don't have the weapon you need" to defeat the Spirit, you DO have the weapon you need. You have all the weapons and upgrades unlocked from the start. So, prepare to get your ass kicked like never before!
I turned down the difficulty on the final fight on pc. Didn’t have it in me
@Edu23XWiiU yeah that makes no sense whatsoever, considering you also have a portable ammo generator in the shape of a chainsaw.
Also the turret has been tweaked so that you can one-phase it on Nightmare, if you're good enough (it takes two Precision Bolts on Nightmare, and only one on UV and lower, if I'm not mistaken).
It reminds like a year and a half ago when everyone was complaining about the limited ammo and crying about the Marauder, then everyone learned to play lol
5 to 8 hours is pretty solid stuff for DLC! Especially for a game that is lengthy in the first place!
Will add a point back as I love DOOM difficulty, might still wait for both packs to drop before picking it up.
I really wanted this game, but no physical was a deal breaker for me. Never got it in the end. I figured they would bring a physical but i guess the digital didn't sell enough to warrant the extra money it would cost to make it physical.
Oh well.
pass till they release a complete collection on a physical cartridge their not getting a single dime after they screwed us before by cancelling the physical copy.
@clvr Yeah, I love how the game forces you to use all of your arsenal, and you have to use the chainsaw more oftent than you did on DOOM 2016. People like to think all FPS campaigns should be easy like on CoD. Well, DOOM ain't for them weaklings.
Need to fire mine up and kills some Dead Demons....
I love this DLC. It pulls no punches and pushes you to the absolute limit of your abilities. It's a shame that the 2nd DLC tones it down.
Still bummed about them pulling the plug on the physical release... hopefully I can play this on a cart one day
@Edu23XWiiU I meant more if you were out of ammo for that particular weapon
Can I also just point out the amazing work Panic Button have done on this: it's not just TAG1, but they've updated the main game and improved it quite a bit. Performance is better. Graphics are sharper. Just brilliant.
@RiasGremory If they had to cancel the physical version in the first place it's probably because the game just became way too taxing for the hardware to be put on a cartridge, especially considering they already delayed the game indefinitely beforehand on Switch while the other platforms only got like a 4 month delay from their original release date
Eternal's like one of the best looking games of the entire last generation. It probably isn't as easy as putting it on a cartridge and calling it a day considering Wolfenstein II and the first DOOM already had a limit on how much they could fit and it probably wasn't going to be worth it long term for how much money the port would realistically make coming out so late after the other platforms
The Expansion is not challanging, it is annoying.
Good:
Bad:
There are some horrible Decisions, as the Part were you can't see anything and they throw in Enemies and Respawning "Bombs" .
It doesn't feel challanging, it feels as if you are working in a Shop and five Minutes before Closer comes a Customer in with a Million Questions.
Not challanging. Annoying.
Hugo Martin himself read such Critics and mentioned it that Players when they reach the Part on the Bridge just give up.
Not because it is to challanging, but because they are exhausted.
The Maingame is some of the best you can get, but avoid the DLCs.
@TheFrenchiestFry
Doom Eternal is a technical Miracle, it loads brutaly faster than 2016 and takes more or less the same space.
You can delete the Languages on the PC and save up to 10 GB.
They could get it on a 32 GB cart on the Switch.
@scully1888 the chainsaw does exactly that, replenish ammo.
If you find yourself with an empty gun, in this game it's always 100% on the player.
@Edu23XWiiU exactly, it's the pinnacle of FPS for that reason: it's not just a bunch of random enemies and weapons, it's a delicate balance of everything having its own role to play in each encounter.
No other FPS I've ever played does this, at least to this extent (and I play and love A LOT of FPS games).
@Azuris It runs a lot better than any other id Tech port but that also came at the expense of sacrificing a lot of the visual quirks that were present in both DOOM and Wolf 2 on Switch like getting rid of the depth-of-field effects or per object motion blur as well as selectively choosing which assets should be presented at higher quality than others to make sure the hardware didn't buckle under the weight of having to render so much detail compared to the other platforms. They had to sacrifice way more here compared to either of their previous ports and any further compression just to get it on a physical cartridge would probably run the risk of losing the game's visual identity, which is what put me off picking up Wolfenstein 2 on Switch previously
@scully1888 thanks for the clarification!
@clvr Yeah, DOOM 2016 and DOOM Eternal are the best FPS games of this generation. They make the confrontations with the enemies sooo goooood. The level design is amazing, music pumps your hearth into rage limits, and both look great on the Switch, specially Eternal. The Wolfenstein games are great too, but the DOOM games are waaay better.
I believe you can buy the DLC without buying the main version with the campaign as the expansion purchase includes the DOOM Eternal software itself (but not the campaign), and explains why the DLC “size” is so big. It’s bizarre that this hadn’t been communicated more clearly, and I can’t imagine why anybody would want the expansions but not the main campaign, but there you go.
Also, I am not in the least bit bummed about the cancelled physical release, because we are likely to wind up with the best case scenario in the end (provided that no software updates are issued after the fact, as the size will be several gigs due to the fact that software updates include ALL updates from Version 1.0 to present, and not merely the difference between the current version and what is on the cartridge).
Had Bethesda issued a physical release from the get-go, we would likely have had a cartridge with a mandatory download. Either way, the expansion packs would not have been included either. A complete release with EVERYTHING on it is just what a physical release should be and I am more than happy to wait as long as it takes for that to happen, and cough up whatever price they ask.
Otherwise, I’ll wait patiently for a GOG release on PC as I am virtually done buying games with DRM from Steam.
I picked this game up during the eShop E3/summer sale. So glad they stayed committed to the Switch version. I'll probably wait till they release part 2, hopefully they bundle the DLCs.
@TheFrenchiestFry thats a lame excuse they fit doom 2016 all on the cartridge only the multiplayer had to be downloaded so they could of done the same dam thing with eternal.
@RiasGremory Yeah and remember how piss poor Doom's performance at launch was
Eternal only runs as well as it does because there are so many sacrifices to visuals and asset quality whereas Doom 2016 basically tried to prioritize resolution at the expense of the performance ranging from semi-consistent to PowerPoint 2007, especially at higher difficulties where the amount of enemies populating an area of each map significantly increases
If Eternal and Wolfenstein 2 didn't downgrade the visuals and resolution to the extent they did in comparison to Doom they'd be looked at way less favorably in the performance department, never mind the fact that Eternal literally runs on a new engine and both it and Wolf 2 are significantly more reliant on geometric detail and effects like depth of field compared to Doom 2016
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...