Holding the Guinness World Record for "Most prolific developer of danmaku shooters” — a tenuous plaudit seemingly concocted entirely for their receipt — Cave’s five DonPachi entries form bullet points in the company’s evolution, from Toaplan-esque beginnings to a full-blown, bullet hell renaissance.
SaiDaiOuJou, the series’ final entry and Cave’s last arcade shooting game, makes the clean stylings of its predecessor, DaiFukkatsu, even cleaner; a shiny blue aesthetic wrought from 3D renders and a billion pixels. It also carries over adjustable difficulty options and an auto bomb on/off feature. Its core, however, is similar to DoDonPachi DaiOuJou, the greatest and most beautiful of Cave’s work.
SaiDaiOuJou, despite its saccharine anime facade, is pure, unadulterated rage. And while that’s the motif of most bullet hell games, here it can be felt as early as the stage one boss. Where DonPachi was measured, DoDonPachi fuel injected, DaiOujou a symphony of murder, and DaiFukkatsu precariously experimental, SaiDaiOuJou is plainly vicious. It’s also infamous for having the hardest hidden boss ever committed to circuit board in the form of Inbachi, unlocked if you achieve a nigh-on perfect, no-bomb run. For the record, she has only ever been beaten once in a single credit attempt by Japanese player Sairyou, 12 years post-release.
Outside of arcades, DoDonPachi SaiDaiOuJou was only ever previously available on the Xbox 360, making its Switch appearance celebratory. Infamously, the 360 port suffered from inexplicably shocking input lag that was only ever rectified by a fan patch. We used the same testing methods as applied to the 360 version, and are confident the issue has been quashed. With the TV’s Game Mode on and in handheld, it feels tight and responsive across the board. And, while lag can’t be eradicated entirely — and especially not on a flatscreen — with the right setup this is by far the superior version.
It also carries over all the Xbox 360’s bells and whistles in the form of shop-based unlockables, including wallpaper, production art, and in-game modifiers that serve to soften and create new ways to experience the game. There are also enjoyable mini-challenges to take on, like defeating certain mid-bosses with a set number of lives or bombs.
SaiDaiOuJou’s original arcade release was actually slightly broken by exploitable scoring bugs. These were ironed out for the home release in a new 1.5 version that rebalances the game into a fairer, more polished product, with the potential for increased Hyper times. In the package are four distinct modes, all upscaled in high definition: HD arcade, Ver. 1.5, Novice mode, and a “Saya Ver.” arrangement that allows you to play as an original character previously confined to the plot line.
In all modes except arrange (where only Saya can be selected) you choose from three Elemental Dolls: ladies who pilot ships, each with unique shot types. You can select auto bomb if you’re a newcomer, although this kills scoring attempts dead; and each doll has three states of configurable undress that alter the emphasis between your shot and laser. Caution need be applied here, as stripping your Doll down to her necessities will max both your shot and laser power, but in turn make the game substantially more difficult.
SaiDaiOuJou’s scoring heart is similar to DaiOuJou. You need to chain into oblivion, snag hidden bee icons throughout the stage, and use the Hyper function at key moments to drive score and bridge it all together. Hypers allow you to temporarily unleash devastatingly amped firepower, to the detriment of speeding up incoming bullets. In SaiDaiOuJou, Hypers are earned by filling a gauge in the HUD and can be stacked to extend their duration and increase score potential. In turn, this increases the game’s rank, which means increased difficulty, and the only way to bring this down is by either bombing or dying.
While its full-on nature demands a different discipline from both DaiOuJou or DaiFukkatsu, scoring is still a beautiful, bewitching thing, drawing you into an aggressive campaign of fire, shrapnel, and digit-chasing. Whether playing for score or focusing only on survival, it’s quite the spectacle, perpetually igniting in a hailstorm of bullets and score ingots, and satisfying pyrotechnic blasts.
Version 1.5 is, for our money, the best option in terms of overall polish and balancing, but Novice and the Saya arrange mode are also incredibly fun to kick back with. Saya’s Arrange, in particular (and if you turn off the incessant chatter) features a very interesting single-life run where you can near-constantly engage Hypers, reaping green score icons to keep your multiplier from falling from the 10,000 maximum. It presents an original risk and reward system that rookies will really enjoy getting into, and veterans will adore mining for score.
While it’s important to recognise that vanilla SaiDaiOuJou isn’t an easy game, and has a steeper learning curve than even DaiOuJou, it’s also a masterpiece in its own right. It adapts and reassembles things seen in previous entries to feel even more bombastic and furious, but makes Hyper usage less dangerous and more frequently available. There are times when you’re threading the eye of the storm, pink and blue bullet waves combing the screen, where you achieve a near-clairvoyant sense of clarity: that moment where you see the path.
It takes a good while and a good understanding of bullet hell games to achieve this sight beyond sight, yet the accompanying adrenaline rush of pinging Hypers at crucial junctures, momentarily cancelling on-screen bullets, or successfully networking a boss’s varied attack patterns, offers a high like few others. And, while Cave went all out, with conditions for true-last-boss Hibachi and then Inbachi geared towards shoot-'em-up maniacs, SaiDaiOuJou is the first of the DonPachi series to only require a single loop run of the game.
Slight unevenness keeps SaiDaiOuJou from being the series' absolute best, but it certainly comes close. Hit-box parameters are particularly unforgiving, especially when compared to the likes of DaiFukkatsu, making lucky escapes less common; and aesthetically it's so overwhelmingly blue that all the stages seem to blend into one. Some of the achievements aren’t doable by mere mortals, but everyone else will be content to take the game on their own terms, to reshape it around newfound tactics and deeper understandings.
The package itself is incredibly comprehensive, bursting with options to configure, allowing you to define everything from screen rotation and sizing to replay recordings and online leaderboard achievements. With so many variations to experiment with and so many avenues of approach, one could potentially lose several glorious years to it.
Conclusion
While a fine-looking affair, DoDonPachi SaiDaiOuJou’s anime stylings are frankly unremarkable, and the incessant chatter will be turned off by many. But these are minor, skin-deep critiques of what is an incredible piece of work by the masters of the Danmaku: a series finale that showboats and regularly boils over in endless hails of gunfire, tugging you to and fro amid the heart of the storm as you forge a path to victory. There’s a beauty here that only Cave could achieve; a harmony of scoring and surviving; coasting on sheer adrenaline as you thread hit-boxes through pixels, hammering out routes amidst dizzyingly spectacular orchestrated chaos. It may not be easy, but oh is it worth it.
Comments 45
I hope we'll see it on the European eshop soon as well. I've been shmup bitten this year and played through over 70 shmups, among them many Cave classics. Good fun!
Thanks for the review, love to hear that this is so good for bullet hell fans - the genre is definitely not my cup of tea, but I still might eventually give some of the best ones on Switch (so absolutely including this one) at least a try!
@JohnnyMind Here are some shmup recommendations on Switch from me:
RayForce
Radiant Silvergun
Mushihimesama
Crimzon Clover
Akai Katana Shin
Darius Gaiden
Deathsmiles
Ikaruga
GG Aleste 3
ESP Ra.De.
DoDonPachi DaiOuJou
Drainus
Angel at Dusk
Cotton Reboot
Batsugun
@JohnnyMind I'm not really good with bullet hells, and most of them I just give up on after a while, but for some reason I love them, despite how frustratingly hard they can be. That said...Crimzon Clover, is probably my favorite one, it's also the only one I managed to beat without continues at all. Which is saying a lot. So many modes, so much chaos that I don't even know how the hell I survived through it all. lol
So yeah, give that one a go. xp
@Joeynator3000 I agree 100%. Crimzon Clover is brilliant!
@Quarth @Joeynator3000 Thank you both for your recommendations!
@Quarth @JohnnyMind
That's a fanatic list of the Switch's best shmups; big props for including the far too often overlooked GG Aleste 3!
The only ones I'd add to the list are:
-Cotton Fantasy
-G Darius HD
-Pocky & Rocky Reshrined
@RushDawg Nice additions, those are all games I was already considering playing when I can!
@JohnnyMind You're welcome! Sadly, some of the Cave shmups have been removed from the US and EU eshops, but they're available physically, at least here in Europe.
@RushDawg Yeah, GG Aleste 3 is my favorite in the Aleste Collection. It is so good and it's extra cool that M2 made it with Game Gear tech!
The other three you mention are also awesome!
Oh, @JohnnyMind, if you want to try RayForce, get the Ray'z Arcade Chronology (which also includes RayStorm and RayCrisis).
There's also a collection that only includes RayStorm and RayCrisis, avoid that one as RayForce is the best game out of them.
Also avoid the RayForce release called Layer Section & Galactic Attack: S-Tribute as it has bad input lag.
Ray'z Arcade Chronology is the collection you'd want. RayForce is a 10/10 game IMO, RayStorm is a 9/10 and RayCrisis a 7/10.
@Quarth Yeah, I remember when Mushihimesama got delisted, got at least that one digitally before that happened - good thing they're still available physically here in Europe!
Thanks, added the Ray’z Arcade Chronology to my Deku Deals wishlist in case I want to try RayForce first and foremost along with the other games included!
Be warned: all LiveWire games got delisted out of nowhere in certain storefronts, except Radiant Silvergun. You'll have about a year or two to purchase this one.
@Joeynator3000 I got to the last boss in crimson and lost which coulda been my first 1cc in a bullet hell. its prob my fav along w ketsui. I really gotta do that one day.
@JohnnyMind You can't go wrong with either Mushihimesama or RayForce.
@BASEDSAKRI I would love to play Ketsui one day. Right now I'm playing Ketsui: Death Label on the Nintendo DS. It's only a boss rush, but very fun! Hard as hell though...
@Quarth I own that one. one of the best ds games!
@Quarth I’d add Dragon Blaze and Strikers 1945 II as well, they did such a great job with Radiant Silvergun. It’s an all time great.
@BASEDSAKRI I agree! Sadly a hidden gem as it never got released outside of Japan.
@WiltonRoots Some bangers there!
Radiant Silvergun is hard as hell at first, but the longer you play, the easier it gets. It's such a good game! I prefer it over Treasure's other shmup classic, Ikaruga.
Great review
@Quarth
Great list, just can't leave off Eschatos! Which also includes Judgement Silversword. Essential shmups.
And Espgaluda II but it was delisted.
@Quarth still would love to buy the rom from M2 To play it on pocket…
Thanx for the review. It seems like every holiday we get something from cave. My switch collextion nears completion )and have ketsui on ps4 and the ds boss rush). Futari next year (btw futari is just japanese for 2 as in the for of ‘the second’.
On the game. Played it it a bit but first inpressions is that it is more fukatsu than daioiou. And the chatter make it feel like raiden 5. Still got the week off of maybe tomorrow time for a proper Tate play.
Holding out for a UK eshop release (surely it will happen since all the other LiveWire ports did?). I've been a purely digital shmup collector on switch, but Cave ports are my exception and I own all of the available switch ones physically. Maybe Clear River games will publish a physical version here at some point... Hopefully Futari will come along next, I'd love to try that one! I've given up hope on Ketsui ever making it to switch :'(
@The_Trooper49 are you me? I’m also 100% digital for STGs on Switch but Cave games are the exception! However, I’ve double dipped on all of them (bar Blissful Death) because digital is just too convenient for me to give up, haha. Having a score-based/arcade/shmup game there at all times makes it so I’ll play it much more than if I had it (only) on cart. Also most of them were dirt cheap on sale! Well, not SDOJ tho, 35 bucks is a bit too steep to double dip later for anything that doesn’t get the ShotTriggers treatment…
btw Futari is probably my favorite Cave game of all time, I still fork out my X360 to play it, I’m sure it will come in the future! But I’m glad they’ve prioritized Mushi HD because I had never played that one since on X360 it was region-locked to JPN. I’m thankful for Livewire but it’s bittersweet when I think how they’ve cut all of the tutorials from their Akai Katana release, and that in the end they never did enable online leaderboards on Mushi, etc. etc.
@Quarth Yep I never took to Ikaruga, Radiant Silvergun was another game I played on ST-V in an arcade in Tokyo before it came out on the Saturn, the mode where you pick up as "tooled up" as you were last time you played makes it easier to a degree, but it's still tough as nails...
Not really a fan of this art style, so much in the way of light and effects that you can hardly see the background or what you're even shooting at.
I'll probably not remember the name "SaiDaiOuJou," and the character art from "How to Draw Magna" isn't helping.
...I spelled it wrong on purpose, weab.
@DashKappei Haha nice! I've got the digital versions too, much more convenient like you say. I'd love to re-buy esp ra de and DOJ on the jp eshop but really can't justify spending so much again when I have already imported the physical versions.
Funny that you mentioned about tutorials being taken out of akai katana - I find myself loading up the game, starting to play, and then having to pause and go to a YouTube tutorial every time. Just can't get the information to stick in my head!
@jake1421 I've preordered Eschatos from Strictly Limited.
Espgaluda II and DoDonPachi Resurrection are two awesome titles, sadly not on the eshop anymore.
@WiltonRoots Yeah, I put like 11 hours into Radiant Silvergun before I beat it. It was frustrating at times and really hard, but well worth it in the end. I love it!
@romanista That would've been cool!
@The_Trooper49 yeah X360 version had a full on Tutorial mode that was super helpful and it’s a shame they got rid of if. However, eggs on my face because that was City Connection and not Livewire 😅
"The chattering anime additions aren't on par with the artistry previously achieved in DaiOuJou"
never played a dodonpachi game but it piqued my interest because of the characters. If the writing is good or funny, I'm jumping into the shmup rabbit hole once again
Btw, don’t know if anybody cares but I’ve noticed that DDP Resurrection (physical, digital has been delisted) is on sale for 23€ on Amazon.it, worth it if you’re in EU!
Thanks for the detailed review Tom! Unfortunately the game doesn't seem to be available (yet) where I am in Europe, but I guess it's a matter of time before it'll appear in the shop.
Whatever happens I'll be hoping for a physical release in the near future - I love my Cave games that way.
My favourite schmups are Mushi, DoDonpachi DaiOuJou and (non-Cave but totally awesome) Danmaku Unlimited 3. DU3 got me into these games on Switch and now I'm hooked.
Just letting people know it is essentially an xbox360 rom and is laggier then that version, not sure why this reviewer said it fixed things. Most wont notice but at high difficulty it is a big deal.
@Rentaro You are very welcome. Thanks for reading.
@Tron81
Do you have sources for this? The 360 port had lag so chronic as part of the programming (exacerbated by poor quality flatscreens) whereby if you strafed horizontally and paused the game, released the d-pad and unpaused, the ship would continue to move for the frames it was behind.
We ran these tests and others on the Switch port, and while (as the review states) lag can’t be eradicated entirely, it was certainly no carbon copy of the 360 version in that respect. As I’ve specified so many times in the past, for STGs the right setup is essential. If it’s not CRT, at least have a flat screen with a game mode that works to reduce lag to get the most from
It.
@Quarth Great list, I'd add Gunvein and Raiden IV x Mikado Remix, have had a lot of fun with those two.
This was another typically excellent Shmup review from Tom Massey so thanks for the review Tom.
Hope that LRG, Clear River Games or someone similar will bring physical versions of SaiDaiOuJou and DaiOuJou to the west next year.
@Edd-O You are most welcome, thanks so much for reading!
this is a very very lazy port of xbox 360 version with an extra frame of an input lag
good news that right now the game is not buried on a venerable system, but port quality is very far from M2 standards
@Tom-Massey compared here vs the 360 port on same display and same controller - switch version has more frames of lag than the 360 version https://youtu.be/mPSUM9UTxp8?t=1848 this youtuber is no doubt very much an authority on this subject
Thank you @Glasso for that source. Yes, he’s legit and trustworthy, I’ve seen his STG coverage before. 1 frame isn’t enough to be perceptible tbh, but the fact it’s in addition at all surprises me. I ran the 360 version side by side to test this and could have sworn its response time was poorer. The Switch seems genuinely cursed with this particular affliction.
I’ll have to make an amendment to the coverage here and try to work that out with the editors. Appreciate the help, happy 2025 to you!
@Tom-Massey same to you!
This game appeared on the UK eshop on 13th Jan. I was thinking of getting it but it has disappeared as of 22nd Jan. Does anyone know what’s going on ? I’m wondering if it’s related to a lack of localisation ?
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