
Originally developed for iOS and Android devices, Dark Witch Music Episode: Rudymical is a spin-off from The Legend of Dark Witch series that was playable on Nintendo 3DS. In a complete detour from the two previous titles – The Legend of Dark Witch and The Legend of Dark Witch - Episode 2: The Price of Desire – this new entry to the series ditches its former 2D-side-scrolling-platforming-shooter ways and instead adopts a rhythm action approach.
Despite being a different genre, Rudymical still has many similarities to the previous games. This becomes immediately apparent when its intro talks about the power of Syega Crystals, how in the wrong hands they can cause suffering and war, and that a hero must step forward and right all of the wrongs and save everyone and *insert cliché video game plot here*… (If you’ve played the originals, you’ll be well aware of the unnecessary opening drama that is never really mentioned ever again). Familiar names also return, with Zizou and Sola available as playable characters straight away.

The gameplay takes the basic ideas of rhythm action and tries to do something a little different to the norm. Each stage contains a boss that sends bullets, or ‘Boing-Boings’, hurtling towards you. Your job is to press the button which corresponds to the colour of the Boing-Boing (red, blue or green) as it arrives. If you hit it you’ll do damage to your opponent – the game indicates a “perfect, great, or good” when you make contact indicating your precision and timing – whereas missing it entirely will cause you damage instead. Both you and your opponent have health bars across the top of the screen, not too dissimilar from traditional fighting games such as Street Fighter, and to win you simply have to lower their health to zero before the same happens to you.
At first eight stages are available to play, each with their own unique song and boss to defeat. Upon completion of a stage you will be awarded a ranking based on your performance – if you achieve an ‘A’ or higher you will be given a Syega Crystal, which apart from fuelling the story can be used to unlock more playable characters. After completing these initial eight stages four more are unlocked, with a final boss stage available after those. These 13 stages can be played across four different difficulty tiers – Easy, Normal, Hard or Lunatic, resulting in 52 different song-maps overall.

In theory this should be a game with great promise, but in reality it feels a little lacklustre. Each stage will take approximately two, possibly three minutes on Easy difficulty, which means that you will see the credits screen in just over half an hour. The harder difficulty options, as well as collecting every last Syega Crystal, should be enough to make you want to go back and keep playing but that just isn’t the case.
The music doesn’t stick in your head or stand out whilst playing, the notes that you hit don’t always feel like they are in the best place to compliment the rhythm of the song – and at times don’t seem to fit at all - and the harder difficulties increase the complexity in the wrong way. Rhythm action games tend to be strongest on their hardest settings – mostly because every little flourish of the music is represented by an action for you to perform – but in this case notes are added all over the place, creating a complete mess on screen that is incredibly hard to keep a track of; the song you’re playing along to gets lost. At times, Lunatic mode feels more like Whack-A-Mole on steroids than a rhythm action game.
There are two different modes available for two players should you wish to play with a friend – VS and Co-op. Both of these modes are splitscreen affairs where both players play one of the 13 available stages at the same time. In VS mode you are competing to achieve the highest score, with each individual playable character having a unique attack of their own to be unleashed on your friend when you see fit. Zizou for example can black-out a section of the opponent’s screen, whereas Sola can send a swarm of bees, temporarily paralysing the opposing player. These attacks do add a nice change to things, especially as you unlock new characters and their abilities, but ultimately it feels exactly the same as the solo player adventure. Co-op is even more similar, with both players playing one of the 13 stages at the same time and a combined score being given at the end.
Conclusion
Dark Witch Music Episode: Rudymical is a great idea on paper; the combat-based rhythm action is a nice change to the norm of the genre but is never pulled off to its full potential. There are fleeting, promising moments – the game’s art is as attractive as the series has always been and some sections of music flow along with your button presses in a very tight, satisfying way, but ultimately when judged against other rhythm action games it falls short.
We’re not saying this is a bad game, it’s just rather underwhelming, and with other stronger rhythm action games already available on Nintendo Switch - such as VOEZ - this feels like a game that might appeal more to the fans of the series rather than the genre.
Comments 23
Is the price ewual to what you get out of it? My little sister loves these games
Exactly what I expected from this game
@Vix Rabi-Ribi?
One of the best Metroidvania! I love this game!
I think that the "cute esthetic" hurts it more than it helps it.
I tought it was one of this games that sells on the anime style, but have nothing in substance...
I was gladly proved false by the game (and the reviews).
And if I understand, contrary to Rabi-Ribi, the Dark Witch plays more on the esthetic than on the gameplay...
Yeah, picked this up yesterday, finished it on easy, played a bit on medium and... don't really want to play any more. The complete inability to predict how fast any given note will come at you makes this pure memorisation-based, not skill-based.
Skip it, pick up VOEZ instead and/or wait for the excellent Thumper next week.
Oh that sucks but Voez doesn't look appealing to me. I will stick to my Miku games.
Nah. 7.5/10 for me.
Sure, the mechanics and such aren't perfect and the game is nowhere near as good as the likes of Hatsune Miku 3DS and Theatrhythm Final Fantasy, but it's rather decently good and better than the smartphone game. Then again, I personally prefer this and those 3DS games I mentioned over any of the Rhythm Heaven games, and I say this as a massive Nintendo fan.
...but then again, 6/10 is kinda fair, but it truly is only a 6.5/10 at the lowest for me.
By the way, I don't know if I want VOEZ and not because of the price, but how the game plays.
Edit: ...thinking about it now, after playing it again this morning, I can honestly say that 6/10 is alright for me. I did start to feel a little pressured in bad ways upon trying Hard difficulty and in that regard, you'd have to be psychic to fully beat this game, especially on Lunatic. Ugh.
Welp, 6/10 for me, I guess. But even then, there isn't one game in this series I hated...so, yeah.
@Mopati No, The Legend of Dark Witch series is definitely more gameplay than the aesthetics, and the first two games are prime examples in that regard.
@StephenYap3 If you say so...
I said that because of the reviews I red.
What I really wanted to say is that these esthetic sell well.
But at one point, the game is so good that you wish that the esthetic would be different because you feel like the gameplay in itself is superior in any way than what is seems with these grapics.
Do you still agree with that? Because you'll make me want to buy a game to try the serie if you say yes. ^^
It is a nice little game.
I don't play those games to achieve the ending or something.
I don't know why you say it's not interesting to come back and master the stages. For me it IS about enjoying the rhythm and trying to score S in all difficulties (tough, it is being hard to reach A in many of them).
It is true that the song selection is really small, but it is a little cheap game, and for the price it is quite good.
I am still waiting for some Project Mirai version for the Nintendo Switch, DX for the 3DS was great, but I want to play on the big screen. And regarding controls, I am really not a fan of touch screen.
For me this game is a strong 8/10.
@Drac_Mazoku Thanks a ton. I guess VOEZ will be going on my eShopping list. Sadly, I cannot buy it now since I used the good chunk I had of my wallet for Minecraft: Nintendo Switch Edition. Gots to fill up my funds this month
@Mopati If you want to get start on this series, then I'd say start on the first two games. They're the ones that started it all and they're still the best of the series (of course, I enjoyed the others as well).
And aesthetics in a game, for me, can only go a long way before you realize something wrong. I learned that the hard way with the Neptunia series, which I am no longer a fan of (though mk2 is pretty much the only game I actually enjoyed in the series).
@StephenYap3 What's wrong with Neptunia? I've enjoyed both the gameplay and the looks. The humor and pop culture references are to die for.
Perfect for the cost. Other than than this and VOEZ, there are no rhythm games for the Switch... are there?
Hm. Shame. Sounds like a pass for me, maybe an impulse if it goes on sale. It was a cute idea, but a half hour run time for a portable rhythm game just isn't enough for twelve canadian dollars.
Just chiming in to say that I too think VOEZ is great
Wish this had been released on the handheld instead but if I ever get a switch this'll be a guaranteed buy.
@WillTheLion
The series strayed too far away from what made Neptunia mk2 amazing, in my opinion. No AP system, no damage-regenerative SP feature, lesser non-CPU characters, less-appealing stories, and more gimmicks that just don't work for me (Scout system, Neplunker, etc). Nowadays, as opposed to strategies comprising of utilizing the right attacks and abilities for situations at hand, the strategies I found myself using in the post mk2 games were finding and spamming the strongest SP-consuming attacks throughout the entirety of battles (especially since Megadimension VII threw out the Guard Break system) and because of this (among other few annoying things such as Neppy getting too much screen time and the Scout System still being flawed), I just can't support the series anymore. Sure, there's Nepgear (particularly in mk2) and Uzume, but they're not enough to prevent me from walking away for good.
@Drac_Mazoku
Thanks to you and the other people who recommended Voez here. I took the plunge today and I am really enjoying it. This could really use a demo on Switch as the price tag seems high and the game looks confusing at first.
I still prefer the Miku games but this is a great alternative, specially since it is portable.
Wow loving the feedback in the comments, so much better than IGN or Gamespot. Looks cute for a chill game.
At first I was playing this in docked mode with the pro controller. lol! I couldn't beat the last boss on normal for the life of me. I think switched to hand held and beat the last boss my first try. I don't recommend the pro controller for this unless you want more of a challenge. This is a fun little game and I like the music
I enjoyed playing this with my brother. I'll get it later on.
@StephenYap3 Yeah the lesser Non-CPU characters were interesting in the early games, but there were less characters then. Now anyone that can't transform does feel less worth the play time. I have to agree with you there. Thanks for sharing your thoughts with me.
Anyone got recommendations for some other music games on Switch? I got VOEZ and I still didn't finish it, but I want more. Anyone got ideas?
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