Editor's note: G-Darius HD and Dariusburst Another Chronicle EX + are currently available individually on the Japanese Switch eShop, but are also part of the Darius Cozmic Revelation physical package. For a guide on how to download games from the Japanese eShop, click here. For a guide on where to purchase Japanese eShop credit, click here.
You could, should you be so possessed, slap on a pair of swimming goggles, stick your head into a giant fish tank filled with koi carp, and attempt shoot wasabi peas at the inhabitants using a straw. Or, you could save yourself the mess – and a potential visit from the RSPCA – by sending your piggy bank to the Nintendo eShop and asking them to empty it in exchange for yet another round of Darius gaming. At ¥4180 (approximately £28/$40), equal in price to sister release G-Darius HD, you may be debating whether to pick up Dariusburst Another Chronicle EX+ or just wait for the physical combination in the forthcoming Darius Cozmic Revelation. Before you make a decision, let’s have a little history lesson.
Dariusburst came out of the deep blue in 2009 for the PlayStation Portable. It was re-engineered a year later as Dariusburst: Another Chronicle, a dual-screen arcade 'taikan' with flashing lights and rumbling seats. The arcade release’s Chronicle mode, a veritable galaxy of 3000 arranged stages updated via net-link, challenged arcade goers to liberate star systems from the Belsar hordes.
Then came Dariusburst: Another Chronicle EX, a revision featuring a new expert-geared twelve-stage campaign. In 2015 the PS Vita, PS4 and Steam received Dariusburst: Chronicle Saviours, which included all the arcade’s content and a new Chronicle Saviours mode optimised for TV displays. Its 186 condition-based stage variations offered unlockable music tracks and special ship types.
Now, Dariusburst: Another Chronicle EX+ bundles together everything that’s been before, but replaces Chronicle Saviours mode with Event mode: twenty-one stages that originally appeared in the arcade for a limited period of time, featuring new music from Zuntata’s Shohei Tsuchiya.
With Original, EX, Chronicle and Event mode options, this is a package with enough content to see you through to old age. The new Burst Cannon – a screen-spanning laser that can either be expended in a powerful blast or detached from the craft by double-tapping the button – reinvents series conventions. When detached, you can rotate the laser on an invisible axis approximate to your ship’s movements and then lock it into a position of your choosing. The magic of this system is that you can fix the blade at an angle and then camp behind it, using it as a shield to block enemy fire. The laser’s gauge doesn’t diminish as quickly as it does when attached to your ship, either, replenishing as it soaks incoming ordnance and asteroid showers. This affords you protection for prolonged periods during stages and boss battles alike. Should it run out, shooting down enemies quickly recharges it.
The Burst Cannon’s multifunctional utility is what makes Dariusburst so special. It takes a little time to get to grips with, but once you do its versatility breathes new life into the series. Yes, it makes things generally easier than previous titles, but figuring out how to create laser bridges to travel over giant mecha isopods, and when precisely to detach and retract it, makes it an incredibly fun tool. It can also be used in G-Darius-style beam duels, whereby you position yourself in front of a boss as they begin charging their cannon and then fire your laser to lock horns.
Even though battles usually offer several opportunities, initiating a duel in Dariusburst is more difficult than in G-Darius; but if you pull it off your diminutive ship is suddenly strapped with the laser equivalent of the grim reaper, cleaving white-hot death across the screen and obliterating your adversary’s health. To mix things up, you have a choice of nine Silver-Hawk ships with varying attributes, including the Gaiden Silver-Hawk with its Black Hole bomb and the high-powered Murakumo ship (previously exclusive to Chronicle Saviours) complete with option formations and modified Burst Cannon.
Dariusburst’s soundtrack is one of the series highlights, which is considerable praise considering the quality of its forebears. Here, Taito’s in-house Zuntata band has created an ethereal aural marvel; a haunting, dramatic composition infused with traditional Japanese instruments, sea-life samples, and hefty industrial timbre. Ranging from evocative expressions of Darius’s dark oceanic space-theatre, to war-like, adrenaline-inducing taiko drums that thunder in behind an earsplitting warning klaxon, it’s a model of game-enhancing sound design.
The broad slice of screen, mimicking the dual-display of the arcade, is a panoramic ticket to a marine-themed universe where your foe – the bio-mechanical Belsar army – plough waves of fishy fodder at you. Dimensionally, your craft is much smaller than in G-Darius, making the play area feel more expansive. This allows bosses – from teleporting barreleyes to serpentine oarfish – to commandeer the screen in battles that are heart-in-mouth epic. Although the Burst Cannon helps to provide defensive cover, it still requires quick-wittedness to see them out in a teeth-rattling incendiary explosion. Dariusburst’s 'Great Thing' face-off remains one of the most grandiose conflicts in gaming: the music grinding out beats to the rhythm of your heart-palpitations as a colossal iron-built sperm whale burns the screen alive with giant lasers, missiles and bullet spreads.
Sadly, the good news ends there. Dariusburst: Another Chronicle EX+ is as beautiful a game as it ever was, but compared to M2’s feature-rich collections – or even G-Darius HD – the port itself is so barebones that one can’t help but be disappointed.
It’s got online rankings, replays, and a ghost ship data function that allows you to download your own data or that of the world’s top ranker to try and better your score. Event mode’s new stages, while admittedly superb, are again just rearrangements of stages past; something that’s been done countless times across various modes since Dariusburst first appeared. It’s not that they deserve criticism for being there – they’re great for series fans to finally get to play – but one has to ask why Chronicle Saviours mode, the only one suitable for handhelds, is absent. Without it, you only have the condensed dual-screen panorama, and zero options to adjust it like you could in M2’s Darius Cozmic Collection. Trying to play any mode in portable is a bust: it’s just too damn small. It suffers as the PS Vita did, which is precisely why Chronicle Saviours was developed to work with that system.
That leaves you with docked mode for the only really viable experience. And to be fair, Dariusburst is a game that comes to life when the lights are down, the volume is set to wake the neighbours, and you have a big enough slab of TV real estate to be drawn into its world. But ideally, 50” screens are the minimum here, and you’ll need to sit incrementally closer with each drop in set size.
There are zero screen configuration options anywhere, and Taito didn’t bother to add any wallpapers in, meaning your letterbox bezels are a permanent black void. There also seems to be a minor issue with introduction menus. We used a 55” TV for review, and the various pre-game screens displaying boss data and text were slightly distorted, with panels that have horizontal lines in the background appearing banded. The game itself, however, seems fine.
Conclusion
So, then, do you buy the Switch port of Dariusburst: Another Chronicle EX+ – where playing portable is essentially redundant but you have the new Event Mode stages – or do you just buy the Steam release of Chronicle Saviours, featuring 186 original stage variations to Event Mode’s twenty-one, a host of easter eggs and some neat DLC. It’s still fair to say that Dariusburst: Another Chronicle EX+ is a fabulous title, just one that has cannibalised itself with endless re-releases and content configurations. If we were purely scoring the quality of the game and the amount of enjoyment one can reap from it – and assuming you’re a shoot-em-up aficionado with a love of the series – you can add an extra point to the scoreline. As it stands, however, it’s a bit like buying a deluxe sushi box and finding out someone has eaten the two California rolls situated behind the label.
Comments 29
Could never get into the Darius series. More of an Irem shooter fan
I have Chronicle Saviours on my Vita, and it is absolutely glorious... surely it will come to the Switch one day?
I was confused at the descision to release Another Chronicle EX+ thinking it was already in Chronicle Saviour.
But the general lack of info on the title (in English) just left me wondering, If Im missing something.
But thanks for the confirmation that it is just the bare bones arcade release (with the time limited events)
Ill just debate over whether to pick up G Darius on its own (I still have Taito Legends 2 + a BC PS3........)
I mean, I already bought it as part of the Cozmic Revelation CE (which now comes with GB Sagaia!), but I was disappointed to learn that CS mode was not included. I get they want it to be the arcade game, but still a bummer.
That being said, having it on the Switch is a huge plus, and the event mode is pretty cool.
Sounds like that 7" Switch Pro will be necessary for on-the-go gaming though lol
Mind boggling that they chose to letter-box it, that should be an option you can toggle so handheld players don’t get screwed!
@BloodNinja Every console port has been this way because the arcade version runs on a double-display cabinet.
The PC version allows for a dual monitor setup in arcade mode and it's absolutely glorious!
Still, lord knows why they chose to port the standalone arcade version when a perfectly good console port of Chronicle Savior (Which features the arcade version, roughly 190 stages of CS Mode goodness, even more stages in DLC Mode and not to mention quite a lot more ships) already exists which can run on a freakin Vita...
Heck, even the price is similar!
This is simply a massive ripoff. If you have access to a decent PC, a PS4 or a PS Vita, get Chronicle Savior on one of those.
Costs the same, infinitely more content for your money.
Wasted opportunity to have chronicle saviors + all DLC together in one package, which is what I wanted. Still tempted to buy the Vita version, I want to play with all those cool DLC ships from
Other Franchises! Guess the steam version is a good compromise, but I truly prefer to play shmups on Switch these days. Guess there’s a chance they release Chronicle saviors at a later date... Darius is not shy about having too many releases out there; and they did the separate collections for arcade and console versions in the past. So there’s a chance!
@Einherjar I’ve seen those dual monitor setups for this game, it’s pretty stunning!
NINJA APPROVED
Where’s the hamster ACA version?
The lack of CS mode really is bizarre. Tons of content, properly sized to be reasonable in portable mode, with extra bosses not present in the arcade original. Would have been one of the easiest Switch shmup recommendations of my life, yet Taito chose to omit it, so it's much more situational. Bit of a shame, but as the review discusses, the content you still get is fantastic, granted you don't have DBCS on PC or PS4.
The lack of CS mode is disappointing, but it's a great game anyway.
On a sidenote, it's possible to zoom in with one of the shoulder buttons, but it's not very practical.
For me personally G Darius, Darius twin, Super Nova, are the best in the series.
love dariusburst in the arcade, bummed this didn't pan out better.
also, sidebar, this is one of the most chronologically confusing series out there, i read your history lesson 3 times and still don't quite get it all lol.
Been playing it for quite some time already since I bought it from Japan eShop. Love it very much. I have the Steam and PSV version CS edition as well.
@Ooyah This is the same game, isn't it? Chronicle saviors was released to the pS4 as Burst with a few upgrades.
@YANDMAN the CS mode is pretty awesome and the action has been altered to fit the screen you are playing on.
@YANDMAN
The first the modes in this release and Chronicle Saviours are the same: AC (a typical Darius arcade campaign), EX (a more difficult arcade campaign) and Chronicle (a massive campaign with a ton of stages).
However, this new Dariusburst Another Chronicle EX+ and the older Dariusburst Chronicle Saviours each feature a different fourth mode.
DBACEX+ has "Event Mode" which is a collection of campaigns which were previously only available as temporary events in the arcade and some new sets of stages done in the same style.
DBCS has "CS Mode" which had a lot of unique stages, but most importantly is the only mode that does not have the arcade's ultra-wide aspect ratio and thus is the only mode without massive black bars on the top and the bottom of the screen.
Also, for DBCS there is a lot of paid DLC available which uses licenses from other companies, like a Capcom DLC with planes/ships from Capcom shmups, a Cave DLC with the helicopter from Ketsui, a Sega DLC with Opa Opa from Fantasy Zone and so on.
I already have the steam version and it's it possibly my favorite shmup ever. Having both the arcade tightly designed 2 screen arcade mode and the expansive content of the chronicle saviours mode is amazing. 1 dlc purchase unlocks a dlc section with a bunch of CS mode stages.
I was curious if the additions would make this worth a double dip but the event mode stages seem to be the only new content and seem to be nothing special compared to the huge amount of stages already in the game. Still a great game if haven't had it before.
Also I have to say that while the 3000 stages of Chronicle arcade mode sound like a ton of content and better than the under 200 of chronicle savior mode the CS mode is definitely superior. You can still have fun with chronicle but there's no progression of difficulty just a random assortment of stages, most of which you can just credit feed your way through and still get credit. While there are no continues in CS mode so you have learn how to beat the levels properly, there is a progression in difficulty as you go on and you can purchase the ability to choose a ship for every level. It really helps you work on your shmup skills, and feels like a full fledged well developed console mode even though it's a lot of remixed content like the chronicle mode. It's done in a smart way.
@kepsux yeah I've had to look up things a bunch of times to get things straight. Because there's also an android and ios version of the game which I believe is the original psp version with some enhancements.
This version is still great but it's just that there was already a perfect version that came out. It seemed expensive at the time but it had both the arcade experience and a home experience fully fleshed out. You still get the perfect arcade experience here but you're missing out on that home content. And the content exclusive to this version doesn't seem to even nearly make up for what's lost.
@EmirParkreiner So yeah, basically just the same then.
Still would get this in a sale as it sounds quality overall. Shame it wasn't better "customised" with handheld in mind. Considering so, so many play Switch handheld.
Got Cozmic Revelation. Was able to get the 1cc for arcade mode ADH route and ADI route using handheld mode. Very happy with my purchase even if I have Chronicle saviors on steam already. Working on gitting gud in G Darius too.
So wait: this Switch version is like the "downgrade" version in terms of content??
The Vita version (that i have) has like 3000 stages (a new Chronicle Saviours mode optimised for TV displays. Its 186 condition-based stage variations offered unlockable music tracks and special ship types.), a campaign with branches, and DLC ships,
This Switch version has the event mode: TWELVE stages and NO Chronicles mode?
so the Steam-Vita is far better than Switch version in terms of content....this is so sad.
@Iktaro Its the latest version of Arcade mode with new which HAS Chronicle Mode (3000 stages).
CS MODE (Chronicle Saviours) is not the same as Chronicle mode. CS Mode is just hundreds of stages (the one for just single screen mode).
This DBAC EX+ also has Replay feature and also has the Murakumo ship.
Its the latest version of the Arcade Cabinet and more due to the new events. So no its not sad for those who prefer the main arcade game , which AGAIN HAS CHRONICLE MODE.
@Ishmokin So it has branches, unlockbles music tracks and special ship types?
and the DLC ships too?
@Iktaro The review describes what Chronicle Saviours mode includes: "Chronicle Saviours mode optimised for TV displays. Its 186 condition-based stage variations offered unlockable music tracks and special ship types."
@baconcow so the answer is not
@Nermannn Just to let you know the CS mode has now been released with all the DLC. I've bought it and it's amazing.
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