As we've established previously, Danganronpa is pretty skeevy in its narrative. Thankfully, though, it has managed to avoid bringing said skeev outside of its world, outside of the fictional space that makes it somewhat more palatable. Danganronpa S: Ultimate Summer Camp, unfortunately, rather breaks that promise.
The "bonus game" element of the Danganronpa Decadence package (though also available separately), Ultimate Summer Camp is an expansion of a post-game feature from Danganronpa V3: Killing Harmony, the strangely-titled 'Ultimate Talent Development Plan'. Here, you're presented with a similar board game structure; pick a character from the casts of all four games (yes, even the insipid and un-ported Ultra Despair Girls) and take them out onto the tiles — literally — rolling dice, playing cards and watching your stats shoot up.
Problem is, though, you can't play as a character unless you have one of their trading cards, which you collect from a series of gacha machines using various currencies. And yes, there's a vending machine that you pay for with real-world money. And, with that, Danganronpa finally crossed over from a gross game into a gross game, incentivising these microtransactions with a minuscule drop rate in the main game. If this were a free-to-play title, we'd still disapprove but at least it would make some semblance of sense. But it isn't. This is £17.99 / $19.99, which is difficult even to consider "budget".
Now, it's worth noting that the vending machine/real money feature was not active during the reviewing period — the game would hang when selected — so all of this is subject to a last-minute mind-change. But let's face it, that won't happen.
Disappointment in its financial structure aside, though, is Ultimate Summer Camp any good? Honestly, no, not really. Will series fans enjoy it? Almost certainly. That may seem a little disparate, but the bulk of the interesting content here is an absolute surplus of interactions between characters from the entire series; beloved fan-favourites who weren't able to hang out before due to being in different titles or, well, being horribly murdered to death. This is the stuff fan dreams are made of, and the blurb boasts over a thousand new interactions. We're not 100% convinced that's on the level, though — while the vast majority of what we witnessed in our dozens of playthroughs was unique, there were a good number of interactions repeated with only the host character changed; turns out Chiaki's relationship with Hinata wasn't quite as special as we thought!
The meat of the game throws you into a recreation of Danganronpa 2's Jabberwock Island, seeing you roll dice to progress around the expansive board with each tile offering a different outcome. There are spaces that increase your stats, spaces where you'll encounter an "event", spaces where you'll meet another character, or — most commonly — spaces where you'll get into a battle with one of many Monokuma-based nasties. These consist of JRPG-style turn-based battles but presented in the simplest way possible, with simple stats and limited choices. You can increase the variety here by levelling up your character with various different collectable Fragments, but in our experience might makes right consistently; pumping points into our overall strength was always more effective than defensive spells or elemental attacks.
You'll also acquire cards that allow various effects such as double or tripled dice rolls, the ability to warp to a random tile, or to a shop, or — most usefully --to automatically succeed in chance-based events. This is most useful as there are random encounters with V3's Monokubs that can dramatically hinder your progress if you aren't lucky enough with the draw, and the Success Card negates that issue.
There are assigned missions to defeat various Monobeasts and collect items from around the board, which in turn unlock new areas to explore, but it's all rather open and optional. You can make a beeline for good equipment in order to progress further into the board and achieve higher stats from tougher enemies, or try to focus on a certain attribute if that's what you want to take into the next section when your time is up.
After 50 turns, your game is over and you can take your developed character into Battle Mode as part of a squad of four, overcoming turn-based fights in a linear order as you ascend "Despair Tower". What this amounts to is a less interesting version of the dungeon-crawl bonus mode from V3, where many battles simply become a matter of attrition. Success gives currency and tickets to spend with Danganronpa 2's Monomi in order to unlock cards in the gacha machine. Various in-game achievements also unlock these coins, but as mentioned, the drip rate is so slow and the conditions so grindy that dropping real money will start to seem really tempting.
Conclusion
While it's a fun time for fans, Danganronpa S: Ultimate Summer Camp is a total grindfest and plays almost the exact same way every time. With gameplay that's both luck-based and uninspiring, it's an incredibly tough recommendation to anyone but devoted series obsessives. This writer found it compelling — games don't take that long — but it is repetitive to a fault, and by design. Bizarrely, there are some ways in which it's less interesting and compelling than the equivalent unlockable feature in V3 and that was a free post-game bonus. Ask yourself if you really need to spend money to see the characters in swimsuits and make your decision from there.
Comments 29
Wait for a sale it is then
Thankfully the title had me at "total grindfest" and cemented me in the market for the game by itself (that's one of the main reasons I play freemiums as well), sparing me the MTX-allergic read that unironically lists the same grindfest among the cons.
3/10 - a review I'm glad I don't have to read, but at least still ironically informative to me for once with what it says on the tin.😏
I can’t believe this isn’t a mobile game.
...I get that microtransactions and grindy stuff should be in free-to-play games (well, the transactions anyways, I hate grindfests), but...this isn't free-to-play. :/
Gachas are sometimes fine if done right, but if it takes an eternity to save up for just one and end up getting the same crap all the time, it's not fun.
@UltimateOtaku91 I am not gonna buy it
TBH I have no problem with the this game having MC but only if they released this game as a standalone game also and not be only included with the other 3 games.
I have play the 3 games (plus UDG) and they are fantastic games (UDG was meh) on the vita and I would still recommend the game if you love visual novels games
lol At that header image.
"Breezy fun with attractive"... "graphics"
They had us in the first half, not gonna lie
Ok. I can defend microtransactions in mobile games. It makes sense because their (usually) free. (Gotta make money somehow) But I CAN’T defend microtransactions in games that you HAVE to pay to even play. I might try it out. (Because hey I love RPGS) but I won’t be surprised if people hate this game.😒
All I know is that Miu still seems to swear a lot, and that's ok with me
Oof. I was hoping it would still be fun to play whilst ignoring the microtransactions. Shame that it's grindy and repetitive instead.
Still strikes me as bizarre that they didn't port Ultra Despair Girls.
I'm fine with this being a grind. V3's post-game was grindy as well. And, unlike that, I won't be binging this over a week or two to get trophies.
Microtransactions, really?
How did the best VN series ever made become this? This is pathetic and so sad to see. I stand by my stance this series should have ended after the Danganronpa 3 anime.
I was considering this but when I read about the micro transactions that is a deal breaker. There are so many great games on Switch and I have a backlog of games already so there’s no chance an average game with micro transactions will be considered
Fair review. At least half of it wasn't complaining about fanservice like the Senran Kagura one.
Good review on the one hand, on the other hand... UDG is "insipid"??
@Ralizah because Ultra Despair Girls was considered the red head step child of the series since the original Vita release.
It was a spin-off/canon game that didn’t play like the main games, the actual gameplay was clunky with a lot of bugs/bad camera, people had “issues” with certain scenes, etc. People would not have gave the game the time of day at all if it didn’t have the DR coat of paint.
You know it was bad when they rather repackage/enhance the board game then include Despair Girls.
@Arawn93 I wouldn't be surprised if 'that' minigame is why they're not bothering with porting it.
Never really understood the complaints about the gameplay. It's mildly janky, but it's not meant to be Gears of War, and I really enjoyed the focus on puzzle-solving and exploration.
Hopefully they decide to port it if this collection sells well.
@conditionals Entirely. It's boring, it's sluggish, it's overlong and its swings at heavier themes are the most tone-deaf and inept in the series. The interactions between Toko and Komaru are brilliant in places, but not enough that I'd recommend playing it by any means.
As usual the "I don't mind the microtransactions" crowd is out here making gaming as a whole worse off. Just keep playing Genshin Impact or something, Danganronpa did NOT need this kind of cash grab.
@ATaco just to let you know I don’t mind microtransactions when their in free games. If microtransactions are in paid games then that’s when i draw the line.
@Greatluigi microtransactions tend to be a scam regardless where they're implemented. They're predatory in nature, to the point that all these free to play games make more money than the big AAA huge budget releases. You'd actually be better off paying for the game once than you do spending it on a F2P.
And if you aren't paying with money, you're paying with time. A lot of time.
The fact they made this gets even funnier after having played danganronpa v3
I was bummed out I didn't wait and bought the trilogy on steam (Just my luck, they revealed the switch trailer a month later.)
But it seems like I'm not missing out on a lot with this one.... Although there are a few characters I love so much I'm almost tempted to find out what's their deal here! 😁
@Royalblues I highly recommend Steins Gate if you haven’t played it already. (The anime is also incredible)
@Royalblues the game came first 👍
Ouch, I was looking forward to this one a lot out of all the games coming out around this time, even as a very casual DR fan.
Correction***
I watched the official Spike Chunsoft live stream where they played Danganronpa S. Yes, the game has microtransactions whereby you can pay for CHARACTERS and EXP if you so choose. On the other hand, the game is $20 and you have to pay NO MORE than that because you get the gacha currency purely through playing on your own. Please don't let this misinformation lead you away from this experience.
@mordredsp There is no misinformation.
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