In the days of the Old West, cowboys and outlaws often had their stories told in dime novels. Radio was still decades away and word of mouth spread slowly, so from the 1860s to the early 1900s, these cheap books printed on pulp paper were the main reason the likes of Buffalo Bill, Jesse James and Billy the Kid gained wide notoriety.
The problem was, the vast majority of the stories in these dime novels were fictionalised. Tall tales were ten a penny in those days – not like today, when all the news we get is absolutely accurate (ahem) – so often these written accounts of that era’s household names were full of exaggeration and sensationalism. This is the general theme of Call of Juarez: Gunslinger, a brilliant first-person shooter and the fourth game in the Call of Juarez series.
Before we go on, we’re going to go with the assumption that you didn’t play Call Of Juarez: Gunslinger when it was originally released in 2013 for the Xbox 360, PS3 and PC. If you did, here’s all you need to know: it’s pretty much the same game and performs perfectly fine, so if you’re happy to play through it again then fill your (cowboy) boots. For the rest of you, read on.
Call Of Juarez: Gunslinger casts you as Silas Greaves, an old bounty hunter whose life is the stuff of legend, partly thanks to those dime novels. When Silas enters a saloon in Kansas in 1910, a trio of drinkers asks him to regale them with tales of his rootin’ and shootin’ days. He happily obliges, but as his story – and the game’s plot – starts getting too far-fetched, Silas’ small audience begins to make their concerns known. Did he really do everything he claims, or is this yet another example of the story being bigger than the man?
Rather than limiting this idea to the game’s cutscenes, it’s played out in a brilliantly clever way during actual gameplay. Silas narrates the action throughout and is able to change the story on the fly any time his account is questioned. A good early example is when Silas finds himself trapped in an open area with a bunch of Apaches firing arrows from the cliffs above him. When one of his listeners argues that this doesn't seem realistic, he clarifies: it wasn't Apaches, it was bandits attacking him apache-style. With that, the game rewinds and the Native American enemies are replaced with gun-wielding outlaws.
Narrative gimmickry can only get you so far, of course, but thankfully the gunplay is just as entertaining. Much like its story, Call Of Juarez: Gunslinger's action is somewhat exaggerated and feels almost arcade-like at times. This is no tactical shooter where you're expected to meticulously analyse the battlefield before coming up with a plan of attack; wading in all guns blazing is just as effective, especially since when you take damage the healing is fairly quick.
That's not to say you don't have some sway in how you approach the combat, mind you. An experience system lets you unlock abilities from three different skill trees, allowing you to focus more on close-range combat (usually with your shotgun), mid-range (with dual-wielded pistols) or long-range (with a rifle), depending on your personal playing tastes. Experience is gained not just by killing enemies, but doing so in particularly stylish ways: headshots, shooting them while they’re running away, hitting them as they fall, killing them as you’re close to death yourself and the like.
The only iffy aspects of the game are the duels, which take place at various points throughout the story when you encounter notable names from history. These odd mini-games have you moving both sticks at the same time as you try to both keep your focus on your enemy and hover your hand over your gun. Your accuracy with both of these determines how quickly you’ll pull your gun out when it comes to the moment of truth, but while it’s an interesting enough idea the execution (no pun intended) is a bit weak.
Once the story mode is beaten there’s also an ‘arcade’ mode, which is where the game gets most of its longevity. This consists of 10 separate stages – based on some of the areas from the Story mode – which are stacked full of enemies. The aim is to get the highest score possible by juggling three different elements: staying alive, beating the stage within a certain time and trying to build large combos by continually killing enemies without stopping. It’s somewhat reminiscent of the Mercenaries mode in some of the recent Resident Evil games, although far less tactical.
All of this is supported by some solid presentation. Call Of Juarez: Gunslinger has an interesting semi-cel-shaded art style, and runs at a fairly solid 30 frames per second with no noticeable dips in performance in either docked or handheld mode. It’s one of the better-looking first-person shooters we’ve seen on the Switch, and certainly one of the most stable, and while the Joy-Con’s twin sticks once again show themselves to be slightly unsuited to this genre, there are enough sensitivity controls included to compensate (as well as an auto-aim option, should you wish it to be more forgiving with your accuracy).
Don’t go into this expecting a wealth of Switch-only features, however. The only additions to this version compared to the Xbox 360 and PS3 ones is the inclusion of HD rumble – which in this instance we’d swear was just normal rumble, it’s so unremarkable – and the option to use motion controls for aiming, which really isn’t necessary in this game (not to mention unplayable if you’re the type who inverts their Y-axis, because it inverts the motion controls too). These issues aside, though, this is a solid port of an underrated shooter that delivers a cleverer narrative than most of its peers.
Conclusion
Somewhat overlooked and underrated when it was first released, Call Of Juarez: Gunslinger's second rodeo on Switch doesn't really bring anything new to the table that it didn't already bring before. It's still an entertaining adventure, though, which does clever things with its story structure.
Comments 52
Portable Call Of Juarez is nice but I've got too many games to play right now
Picked this up and it is great, I just wish they would have not gone the digital code in a box route.
Will pick up if it ever sees an actual physical release.
I’ll pick this up but not on switch, rather I’ll go the physical route on ps3. They should’ve released a actual physical version on switch.
This is just my opinion (and I have to say I´m not much into this genre, although I´ve enjoyed several games a lot), but I didn´t like this game at all, so I´m really surprised with this score. There´s nothing special here, just bum bum, bang bang...
For me its hardly a 5/10. Only for real FPS fans.
I would have got this had it run at 60FPS
@Kalmaro
Same.
It's time we play our games instead of just hoarding them.
@Kalmaro same here lol! So many excellent games for Nintendo Switch!!!!
Reminds me a bit of Gun from Xbox original
No physical no buy.
Great game, I played it when it first released on X-Box 360.
@Pablo17 I was hoping for a physical release, but I will have to pass unless it gets really cheap. If that happens I may pick it up. I really don't like the whole code in a box thing either. Take care.
Slightly confused by the comments on this one: Gunslinger was never a physical game, it was digital-only on Xbox 360 and PS3 too. The Switch isn't getting a bum steer here: this was never a full-price, on-disc release. It's certainly odd if they've done a physical box with a code inside it, but it's not like that's less than you got on other systems.
@IPrino To be honest, it really confuses me. This game is 2GBs on Switch (at least, that's what's said on the E-Shop), but yet they didn't even bother to put the game on a card? Just a code in the case?
@SteelSunglass and it cost them at least one sale right here.
@scully1888 So what? I didn't buy it digital on those platforms either.
If you want my money, do a real release. Obviously it won't be a $60 game, but neither is Mario v Rabbids.
@scully1888 If that's the case, then that makes more sense.
But the thing is, so many of us are getting sick of the practice. We buy the game physically in order to have the game... well, physically. We can just download the game from the E-Shop if we want it digitally, there's just no point going to the store in order to buy a code for a digital-only game. That's what I think, anyway.
Anyway, I might check this game out in the future. 2GBs isn't a big download at all, and it looks like a solid western shooter.
"REVIEW Call Of Juarez: Gunslinger - A Classy Wild West Shooter Which Deserves A Second Shot At Fame"
Is there some sort of mandate on this site that all review titles have this format? Always awkward, often cringey, and redundant when there's a (much snappier) tagline right below?
I actually picked this up last night, it's the kind of arcadey single player FPS we could really use.
@scully1888 You forgot to mention the collectible "nuggets of truth", which tie in perfectly to the tall tales and on the fly changing of the stories that Silas tells and recount the actual historical truths behind them, which is actually a nice and/or interesting addition to the game as a whole.
@SteelSunglass Yeah I agree the code-in-a-box thing is really lame and it makes the case just some throwaway, but it does have a purpose and that is if you can get them on sale.
Buyed it! Fantastic on my switch lite! 😁
I would get this but I'm too busy hiding and cacking my pants in Sevastapol.
I was really interested but would prefer physical and no multiplayer means I can do without it would have been great 12 player Deathmatch
@StevenG But it's only a £17.99 game, and cartridges aren't cheap to make. If it had been given a physical cartridge release, you'd be looking at it costing at least twice as much, and then the digital version would have likely had its price raised to match it. It's happened plenty of times already.
@KitsuneNight Ain't that the truth.
@scully1888 Yeah I really don't mind it when relatively small downloads like this are digital only. It is games like Alien Isolation with it's massive 17+GB download that I really want a physical edition for.
@scully1888
Exactly put the usual suspects on this site Don t understand this, because of the overpriced carts they would probably have too double the price, it they should be moaning at anyone it's there beloved Nintendo for the overpriced carts!
Also don't seem.to understand memory cards are cheap unless you want a 1tb , if you get a reasonable sized cart if will probably still be cheaper than a physical copy would be. Even a 1tb pays for itself in the end.
I usual by physical but if something is reasonable prices and is only get a digital release i will buy it. A lot of smaller company's just can't afford the extra cost of carts
Also the vast majority of games are still physical i can understand people getting upset if Nintendo announced a digital only console. Gamers come off as some of the most entitled people at times.
I quite agree with the score. It's not the deepest fps, but it is fun, written with loads of humor and it doesn't cost an arm and a leg. It runs great, sure 30 fps but solid and no input lag, they added HD Rumble and motion controls and the resolution is the native in both handheld and docked. Plus, its arcadey nature fits perfectly on the system. If someone does not like fps games I get it, but I find much of the complaints non valid.
@scully1888 The cartridges don't cost $20! The digital versions should always be cheaper. Anyone paying physical prices for a digital version is a sucker.
@StevenG
Might not but add the cost of cases and getting them in-store etc , it all adds up. Don't how true it is they also have to pay money too Nintendo to use carts. If they carts aren't overpriced why aren't they the same price as ps4/Xbox versions of the game?
@StevenG I don't disagree with the theory that digital should be cheaper than physical, but that simply isn't the reality. If this game got a cartridge release, both it and the digital version would be more than £17.99.
@scully1888
We can blame N for that.
Cartridges may be an ok idea for a portable but N should've been giving them out free instead of charging (more than they should I'll bet).
@Bunkerneath
I’d love a remaster of Gun, I had a blast with it.
@scully1888 I would be fine with that, and anyone who buys digital versions obviously would be too. Otherwise they wouldn't buy it.
@suikoden Let's say they are overpriced, but the Switch tax isn't $20.
@StevenG So you want a company to take a game that was already largely forgotten the first time around, release it on an expensive cartridge, charge a high price and say "ah well, if people think it's too expensive they won't buy it"? At £17.99 it's worth a play. At £29.99 – considering it's £10.99 on Steam – it would sell nothing.
@sword_9mm Nintendo isn't a charity. If a company wants to release a Switch game on cartridge it should be paying its share of production costs, instead of asking Nintendo to take the financial risk on its behalf.
I respectfully disagree with that score, and that comes from a FPS fan. The game does a decent job at telling a story, but the gameplay is below average at best. I played this game on normal difficulty and yet those bandits feel more like bullet sponges, usually taking seven to eight bullets each to take down (I'm talking PISTOLS, not shotgun or machine gun. This is a wild west themed game, not Mafia, mind you). Add that to the fact that you can't run-and-reload because... go figure. Not to mention the crack animation the game draws every time I get hit, makes it even more annoying than it has to be. This game, along with Street Fighter 30th anniversary made me realize Nintendo doesn't do refunds, but if it did, I would refund in a heartbeat.
As a side note, the only reason I'd refund SF is because AFTER I played a few minutes of that game, I came to realize it does my sticks no favor. It actually made me feel even more concerned about my sticks than I was before buying my Switch Lite.
Finally, my score for this game is a 5/10: It's a beautiful yet unbalanced mess that gets old quickly, no matter how innovative the game tries to be. I guess it's probably because I played Borderlands in the past and thought this would be something different, but that's just me.
Man I love this game. I recall the exact point I knew I had to buy it.
I was playing the XBLA demo and it just stops and the narrator goes "throats getting a bit sore, I need some lubrication" or some such and it threw up they buy now option.
It was too smooth it not reward
@scully1888 unfortunately because of various types of licensing agreements and the different types of contracts various developers and publishers have, also due to the volatile nature of such a legal maze, the consumer has a lot less ownership rights over purchased digital media. Especially those contracts that have been nullified since said purchase of digital media took place.
In short you only own that game for as long as the legal contracts around that game stay in tact.
In the long annuals of time, such a thing is extremely rare. In 20 years time I'll still have my physical copy of Witcher 3 but will you have your digital one? (Just an example but im sure you get my point)
For this reason i always prefer physical. Even if i pay more.
@scully1888 If they don't want me to buy it, that's fine.
It's the same reason I didn't get it the first time around.
Thanks to this review I just bought the game. Good stuff NL team!
I've never played Red Dead seeing how I'm a Nintendo loyalist but I did play GUN on Gamecube and remember loving that game. This reminds me of that.
It's DL'ing now, looking forward to spending my afternoon in the west.
I'm sad that this game looks interesting yet there's no multiplayer. Switch has plenty of fps but not much death match which I loved in cod.
I started to look a little different at code-in-a-box games. It starts with simply accepting that there is only a digital release. If I decide I want to play it, I do not depend on the Monopoly of the eShop. At webshops they often sink way below the eShop price (Youngblood anyone?) relatively quickly, so saves me more money for physical games. On top you have the added benefit of a spare game case and in case you like boxart you got yourself one of those as well
Really enjoying this one. It’s fairly shallow I’m terms of story, but it feels like playing through a grindhouse western, just plain fun.
This has been sitting in my Steam account for years.
If not played it again at home for FREE not really paying $20 to play it on the bus.
They should make a new one. I would buy that.
Who thinks its a good idea to tie stick inversion to the motion controls, this is the same problem I have with all the resident evil ports! Well I'm not buying this one.
No Switch-exclusive features of any real note
Uh... gyro. Hellooooo. The biggest Switch exclusive feature of them all. Do you even own a Nintendo Switch?
Like so many other good games, would probably have no interest on another console, but the fact it has gyro and the fact handheld FPS in full 720p with gyro are amazing fun, A game that would have otherwise been a pass suddenly becomes a must own. My Best Buy order got delayed so I ordered from Amazon. I’ll just give the second order as a Christmas gift when it finally comes.
It’s amazing how much more fun a game becomes when you add a control scheme worthy of the year 2020 and not a hamstrung input method from before the turn of the millennium.
@JHDK Enjoy man! It's an amazing game that's part of an amazing series. One of my favourites ever.
Now fingers crossed that they'll port the other games too
@SteelSunglass Yeah it is really weird. I am sure had they taken the time to do that, the game would sell more, especially at the initial asking price. Oh well, maybe they will take note and correct this oversight with a physical release. Take care.
I'd go for it if they would fix the motion aiming. I always invert the Y access and that should never affect motion.
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