There’s something to be said about the simple things in life. Every now and then, the uncomplicated and downright straightforward is greeted with open arms - especially when it comes to video games. As gamers, a lot of us have grown accustomed to memorising finicky controls that, when a title has gathered a healthy amount of dust, are easily forgotten and have us sheepishly fumbling to the options screen for that all-important diagram of the controller. Bouncy Bob, however, does away with such worry; the only button to press is 'A'.
Holding down 'A' grants Bob with a metronome-esque launch arrow that fires him in the desired direction (similar to launching one of those Angry Birds) when 'A' is released. Mash said button while Bob is airborne and he’ll flutter his puny arms giving that little extra distance to reach platforms and other hard-to-reach areas. It’s a heavily simplistic approach for navigation and proves to be fun with a chain of successfully executed jumps and well-timed launches. Spiked walls and chasms are deployed in all but the first arena to put a stop to mindless Bob-launching, but no layout of hazards become an integral challenge to overcome when fending off waves of zombies.
In the 15-or-so arenas, you'll encounter a lacklustre selection of continually-spawning enemies that hone in toward Bob and want to take a nibble from his health bar. From zombie rabbits to spear-throwing skeletons (and exploding bats), it’s Bob’s job to wobble his way over and trample on the head’s of the enemy to rid them. Reaching the quota of kills will unlock the next arena.
Unfortunately, that lack of variety starts to chip away at Bouncy Bob's replay value. The game’s premise is as simple as the control method, which is troublesome as we manage to clear all the stages in just over an hour. The repetitive soundtrack doesn’t help the situation either with only a handful of short, looping tunes cropping up that will see you grabbing the TV remote and turning down the volume in favour of your own music. Still, it may be to some tastes, but the game could do with a bigger playlist.
There are some power-ups to obtain in each area that, when used with a screen full of bad guys, can enable a sure fire way to wipe out a ton of the undead. Laser beams, bombs, arrows and a few others are locked in timed boxes that offer a small degree of strategy in the later arenas, but none are satisfying to use and mistakenly bounding into one isn’t enough of a punishment to warrant a level restart.
Bouncy Bob does have a multiplayer mode, which gives us a brief moment of hope that the title might redeem itself by being one of those games to break out with a few friends over, but it’s a weak affair and one that’s very easily forgotten. There are no enemies in sight when playing with more than one Bob; it's just a case of scrambling to bounce on your buddy's head. With only five arenas to bounce around, playtime is short-lived and not helped by software crashes when loading up the next round.
Conclusion
Bouncy Bob attempts to demonstrate how a simple idea of a one-button control mechanic can be fun and accessible. But it's met with shortfalls aplenty. Rather than being an attractive and accessible gimmick, it’s a painfully restraining annoyance and, although quashing a row of enemies can be satisfying, being given the one method to play quickly becomes a chore. Granted, the eShop isn’t awash with one-button titles - and Bouncy Bob stands out for this reason – but this title may be an example as to why this is the case.
Comments 18
Bouncy Boo...
"Weebles wobble but..."
When the best part of the game is the review subtitle.
They probably wanted to name this:
"When Mexican Jumping Beans Attack"
but the PC impulse got the better of them.
I think this wins my award for worst game I've played on Switch so far. It used to be Woodletree. It's just not very fun at all... that's all I really have to say about it. It would have at least helped a lot more if you could choose what direction you were flung at.
All these tiny games make me long for pikmin 4.
Bounce Bobby out the door!
Lots of shovelware out there
I mean, I guess considering it is a 5 dollar shovelware game that isn't so bad? But if this is the kind of indie game keeping us from having a proper virtual console, you can call me annoyed.
For the good(?) of everyone, they should re-release The Letter on Switch so everything will look comparatively better by default.
That one button runner on Wii U with the guy in the business suit, that was fun. This.... why even make this?
@rjejr Hey, I spent a good few minutes trying to figure out a tagline for this review
@SetupDisk And Runner3 is coming soon, too!
@Heavyarms55 Agreed but just because it's cheap doesn't mean it should be bad IMO.
@Richard_Atkinson I agree there too. It is just that, "bad" is kind of relative. I can buy a 4 dollar pack of Pokemon cards that end up being as useful as kindling in a fire place. Or get an awesome pack with several cards I want/need for my collection or deck. Sometimes games are the same way. If I spend 5 bucks on a game that ends up bad, well, that doesn't feel nearly as bad as other things could.
@SetupDisk Tomena Sanner.
The Wii had quite a few good runners...
I liked the original BIT.TRIP RUNNER, 2 Fast 4 Gnömz, Muscle March and of course Tomena Sanner.
@Richard_Atkinson Sorry if that came across wrong, I said the best part of the game was the subtitle,. Not the best part of the review, the game.
@rjejr Haha it's cool Reviewing another title as we speak, but this time it's a lot more fun
this game is one cent right now and since you get one gold point it is technically free
I got this for free and I can’t get past the second level, no matter how hard I mash...sigh that’s a My Nintendo point down the drain...
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