The Legend Of Zelda-inspired adventure that is Blossom Tales: The Sleeping King follows the adventures of Lily, a noble Knight Of The Rose tasked with saving the Kingdom of Blossom from eternal darkness. You'll need to traverse five challenging dungeons while solving puzzles, using special weapons, items and abilities and slaying every monster in sight. The unique twist here is that the story is actually being narrated by her grandfather, while Lily and her sibling listen intently by the fire. And, just like every grandchild out there, the two kids can't stop breaking the immersion by interrupting their elder.
A story within a story may not sound like the most imaginative concept, but what it does is provide the game with a certain level of flexibility. This method of narration makes the game’s storytelling and gameplay more dynamic – with choices as to how the adventure plays out occasionally left up to the player. Do you want to fight a mob of archers or take on a group of bandits? That's for you to decide. This requirement to make decisions acts as an inventive way of keeping aspects of the game fresh and the player invested. It’s also used as a way of linking every element within the game together.
With this approach to storytelling in mind, what remains is a game heavily inspired by a well-known series. Yet it rarely comes across as a cheap knock-off. It’s the lovingly-crafted universe that gives this title its own sense of identity. It draws on key components of the Zelda series – including the dungeons, special items, weapons, heart containers, elements of adventure, boss battles and puzzles – and uses this template to create a similar yet fresh experience. Other familiar aspects are interaction with townspeople, breaking pots and buying items from vendors around the game world.
Inventory management is nothing out of the ordinary – swapping between the necessary items with a few simple button presses. There’s also a world map doubling as a dungeon map when necessary and noting points of interest, and then there’s the log book keeping you informed about Lily’s adventure. Save points are presented in the form of portal stones (which can also be used to teleport) and ensure the overall challenge provided by the game remains balanced. There are a number of recognisable weapons such as a sword (enabling Lily to perform Link’s trademark spin attack) and shield, and then special items to unlock (including bombs and a bow). The boss battles typically encourage you to utilise specific weapons. The usual methods to take down these enemies range from throwing bombs to repeatedly slashing a target.
As well constructed as the entire package is it does lack a certain level of refinement that makes the Zelda series so fantastic. Intentional as the imitation may be, there’s not quite the same level of charm or intrigue. This can be pinned on the storyline – which simply isn’t as engaging as it potentially could be. Ultimately, the story behind a story along with the abrupt and stilted nature of the narration from time to time detracts from the immersion – even if it does promote dynamic game design.
Setting Blossom Tales further apart from the title it idolises is the design of puzzles and the layout of the dungeons. While it does an impressive job recreating and merging various ideas seen in older games of this type and reworking them, it doesn’t have quite the same level of polish as you may have previously experienced. Some areas drag on, and a number of puzzles become predictable over time. There are definitely a lot of switches to activate and doors to unlock as well and environments aren’t always laid out as efficiently as they could be. Enemies can occasionally seem overwhelming, too. Apart from these minor problems, in terms of the gameplay, it’s one of the better Zelda alternatives on the market.
The artwork in Blossom Tales is what you might imagine a remake of particular retro games to look like. There’s the familiar top-down perspective with bright and colourful pixel backdrops filling every inch of the screen. Each environment in the game has stunning light effects and is filled with intricate detail. The downside in this department is the character art. Lily’s design is rather bland yet everything else from rats to monsters look fine. Apart from this, the animation is lively and this is all further enhanced by a compelling soundtrack channeling themes of heroism and adventure. It admittedly does become a tad repetitive from time to time, but you can't fault its ability to capture a certain level of nostalgia.
Conclusion
Judging a game on its own merits is very important. However, when a title happens to borrow just about every aspect of its design from an iconic game series, it’s hard not to acknowledge. Claims could be made that a game like this is nothing more than a shameless clone, but thankfully in the case of Blossom Tales: The Sleeping King, the developer has intentionally crafted it with a sense of love and admiration of classic Zelda games. While it’s not as flawlessly executed as the series it draws inspiration from and it doesn’t add anything particularly groundbreaking, it's still a heartfelt tribute to the earlier entries in Nintendo’s long-running series.
Comments 46
Picking this one up as soon as it goes on sale. Backlog is too big to grab it now
I prefer this art-style to the one seen in Ittle Dew 2+. Anyway, it's an adorable look ALttP clone, and I'm looking forward to getting it eventually.
It’s at the very top of my list of titles to buy. Would just like to wait for a sale.
PS: This review took way too long after the game’s release. Once again, I’ll gladly volunteer to write reviews of the site needs assistance.
Did Jim Sterling provide the rating? I think it's much more than a 7/10 but that's just me.
Friend of mine suggested this for me. Off to the wishlist it goes.
Wishing it had a physical release, as I often do with eShop titles, haha. But DEFINITELY will be picking this up!
One of the best Indies Ive ever played!
A 7 is absolutely underrated.
It's an okay game. I find it very frustrating that there's no indication that an attack has damaged a boss. The second boss ended the game for me.
Surprised to see it only score a 7.Nearly every other review I've read has rated it higher. I'll be picking it up in the next few days, looking forward to it.
I'm tempted to give it a go but at the same time, I often get a bit bored of a lot of the top down Zelda games rather quickly, including A Link to the Past. So I guess there's a good chance the same thing would happen for me here.
I think the site should go with a 100 point scale. All the 7s and 8s make seem like a number is getting lazily slapped on, even though that's probably not the case. Since it seems like most things reviewed are in that range, so it needs a little more precision.
Also I get that the point of this is that she's just an ordinary girl, her sprite is so dull to look at that it's a turnoff from buying the game. Wish...maybe her colors were better or anything.
Finished the game last week after putting 20+ hours into it. This deserves clearly 8/10 in my opinion.
Bought it a couple of days ago and so far I enjoy it. Just don't know if I missed something because I'm at the second "real" dungeon and it's hard as hell...
I have several indie games to play but this game is a must have. I'll pick it up sometime in February.
So from reading the comments, it sounds like we have another Liam Doolan masterpiece? May as well ask Peewee Herman for a more accurate review of this game.
@nilcam Hi! The screen flashes a certain color (when damaged) to indicate the health of every boss. It goes from Green to Yellow to Red when near death ; )
Hope you give Btales another try! : )
-Miguel from Castle Pixel
@nilcam There are indicators. The screen flashes green/yellow/red to show you the boss health.
Think I'll just stick with classic Zelda games.
@OorWullie They could be looking more critically at games in the new year after the recent outcry that NLife has been too generous in their scoring. (I disagree but people are entitled to their opinion.)
Sounds like a good and fair review to me. The game's good, but not as good as it could be--hence the rating assigned--which is pretty much how it looks to me in the videos I've seen too. For what it's worth, well done Mr Doolan !
So it's just your typical, average Zelda clone. At least it looks decent so I'll try it, but first I've to play BotW. And Skyward Sword. And get rid of some of my backlog... Wish I had more free time for gaming...
7/10 is just too harsh, sure it's another Zelda-inspired game but it's a fun light hearted adventure. I would rate it at least an 8.5/10.
I'm considering launching a website where I review reviews. So long as sites like NL exist I'd never lack for content.
Legend of Zelda knock-off, no thanks.
The fact that the sword is on the A button would drive me insane. If there's button mapping that's one thing but, if I can't use Y to attack with I basically can't abide by that.
I agree that the visuals are a little meh - mainly thanks to the main sprite - but seven is a solid score and Blossom Tales looks to have charm aplenty. It's going near the top of my wish list for now, just behind The Sexy Brutale (also a seven). Both those games appeal to me way more than some efforts that have been much more highly rated.
This is not a game that deserves 7. Reading the internet, twitter and Facebook comments from people who've played the game I get the impression that this is just a very personal opinion of the reviewer. Reviews should not be just personal opinions. Because if they are just personal opinions then don't grade it.
@Prof_Yoshtonics how did you survive the other Zelda top-down adventures?
Give different control schemes a chance...sure now and then I throw a grenade when trying to jump or reload in some games, that's on me for not remembering the button map....and a little fun to explain to your friend why you pistol whipped them while trying to remember how to change weapons.
As long as it's better than Oceanhorn, I'm interested! God, that game was a mistake purchase.
Granted all views will be subjective and multiple writers do these reviews BUUT!
I always find it funny when a site reviews a game lauding it for something like "Cloning a Classic Game style" (Tiny Metal) then reviews another game and uses the same argument to suggest the game ain't doing enough to move the genre forward (this game now!)
Ya'll silly but I like ya all the same
Not fussed on the actual opinion/score of a review. My main concern would be if the game was actually properly reviewed from start to finished. Didn't get that sense with the reviewer's review on the last Pinball game, so makes the rest questionable.
If 5 min review counts, may as well make my own website.
@Cosats
You are so wrong about that! Your comment doesn't make any sense!
Why should a reviewer look at other reviews or opinions on Facebook and Twitter? Why should they influence his evaluation of a game?!? That would be wrong.
Reviews should always be a subjective opinion. That's the whole purpose of a review. Nothing else.
A reviewer on Nintendolife or IGN is just someone who have played and tested more games than the average gamer, and therefore are "experts" with a better foundation and understanding to compare games.
But any honest user review can be just as good. Nobody has the "truth". It's all just subjective and biased opinions anyway. You as a reader can then agree or disagree on that evaluation.
An "objective" review doesn't make any sense at all, and is just pure bullshit :
"I do not like this game very much, and think it's a six or seven. But I can see others would probably like it more, and on Twitter some people seems to like it very much, so I give this a nine"!!!!
Completed this game last week! It is very good (not great/innovative), but I really enjoyed it! I could not put it down. It reminded me a lot of the Minish Cap and ALTTP which I personally very appreciated. The story is well told, the game is easy in general and the puzzles are well designed (but easy for the most past).
I stopped playing Oceanhorn after an hour....too slow, too dull.....like you said...mistake purchase lol but I completed this gem last week and I could not put it down. It is fairly easy in general, but still quite addictive! @Adamco
@Alikan lol good point.
@Gr8saiyaman88 Just bought it there. Couldn't wait a few more days like I planned to. Looking forward to getting stuck into it tonight.
@OorWullie
Awesome! Hope you have fun playing Lily's adventure
Very Zelda-like
I've played through the game, and this is a really strange review. It never even discusses the things that the game does differently compared to a traditional Zelda game. Like that you don't need to farm arrows or bombs. It also feels like the reviewer never completed the game.
@Syntaxkita There was a joke in my comment, bud.
I'm glad I bought this game before I read the review. Usually anything on NintendoLife that's a 7 and below I avoid, because the scores here usually tend to skew high. But this game absolutely deserves a higher score.
Wish I read this review before buying, with all the praise this game got I was really disappointed in my purchase. It’s definitely not as polished as a Zelda title. The puzzles are pretty easy, but then they make the enemies overwhelm you at times, which feels like a sloppy way to bring up the difficulty level.
@daveh30 It's on sale now! Pondering to get it in conjunction with my gold coins! ^^
Been playing this one for a bit. It's lot of fun. Yes, it has some obvious inspiration from Zelda, but it's a cute story with a fun twist with the narrator.
It would be nice to have a quick switch between items assigned to the B or X button.
Just got it on sale October 2021 and it seems cool but it's nearly impossible to see myself on the map. I'm red/green colorblind and it literally takes me at least 60 seconds of scouring the little map in detail to find my little red dot
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