Imagine you dragged yourself into a boring marine biology lecture and it turned out to be an awesome rock concert about dolphins. That’s the edutainment promise and it’s more or less what E-Line Media seem to be aiming for with Beyond Blue – but with a cool video game instead of the rock concert. There’s some serious cred borrowed from the BBC, with an “inspired by” name-check for superstar documentary series Blue Planet II. However, Beyond Blue is nowhere near the calibre of that programme. The great power of a game to show and teach has been mostly overlooked in this collection of good but disjointed multimedia assets.
E-Line Media's latest is a peaceful, third-person ocean exploration game about conducting scientific research into marine life. More than just a game, the package also includes 16 short educational films of around two minutes each, briefly describing related scientific topics. In line with this academic stance, there is no threat or jeopardy in the gameplay, encouraging ruminative observation of the environment and the creatures in it.
Set in the near future, you control a researcher called Mirai as she tracks and documents ocean creatures, particularly a family of sperm whales. She undertakes this research with an offscreen team of scientists who livestream it, commentate and relay questions from viewers. This is not so chatty as to spoil the tranquility of the deep, but does give context to the onscreen action, which might otherwise get tired quickly. Between research missions, Mirai hangs out in a submarine where you can listen to a very odd collection of music and watch science videos, while episodes of her personal and professional life play out over the phone in visual-novel-style voiced dialogue interludes.
Controls are mostly intuitive, with standard two-stick movement, plus additional buttons to ascend or descend without pointing the camera up or down. Doing research means activating a scanner with 'L', pointing a reticule at a creature, then holding 'R' to scan. The requirement to get within range of the creatures and to track them with the camera as they move makes this feel different each time, avoiding the sense of a bland clickathon. Each dive involves interacting with a buoy to scan for targets, then swimming to the targets as marked on your HUD to scan the subjects of your research.
There is total freedom to explore the small dive sites in which you are placed – the “near future” being the excuse for technology that allows Mirai to swim indefinitely with extremely minimal gear in water of any depth. Getting Mirai to interact with items on the sub is a horrible chore, but a brief and infrequent one. Thankfully, she’s almost always in the water.
Beyond Blue clearly intends to be educational. Apart from the factual documentary videos collected in the menu as you progress, the missions include spoken explanations of undersea life and primarily involve observing and simply taking in what’s presented. The concept provides multiple channels to show, tell and teach: the exploration, the dialogue sections and the videos. The out-of-ocean story is designed to draw parallels between the lives of humans and other creatures and to show the commonality of family bonds and social structures. Conversations with your sister about your loved ones are layered with the tracking and documentation of a family of sperm whales. Meanwhile, the gradually unlocked videos lend gravity to the environments of the game by grounding them in reality.
There is a lot of content coming together here to try and achieve a purpose. However, it doesn’t really gel. The videos sit in a tab of the menu and are revealed with minimal fanfare. Given how short they are, they could be played at the start and end of missions without being bothersome. That would make fuller use of them, but it would probably also highlight the fact that they don’t relate very neatly to the content of the missions. Likewise, the dialogue sections don’t really get very far in terms of dramatic momentum, and the ties to the sea life are trite and cloying. It doesn’t help that between the voice acting and the editing, the interactions feel flat, like hearing sound files cued in sequence rather than a human interaction.
The ultimate encapsulation of this overall disjointedness is the music player on the submarine. Having emerged from the wonderfully recreated sounds of the ocean, the massive iPod in the cabin seems to be cranked up way too loud, and has a small but wackily diverse playlist that cannot maintain any kind of coherent mood – and certainly not a suitable one. There seems to be an attitude of just collecting these songs together — and these videos and these voice clips and these levels of a game — just because E-Line Media could. It’s multimedia for multimedia’s sake, like a CD-ROM on a beige PC in a regional science museum in the '90s. It feels oddly like a game set in Microsoft Encarta.
Amid all of that, there is a third-person exploration game. Sadly, it is not a great one. While it controls smoothly and is generally pleasant to play, it misses some basic opportunities to do more. The level design has its moments – swimming towards the first whale encounter and over a sudden drop in the ocean floor is almost like leaving the Great Plateau in Breath of the Wild. However, other potentially majestic moments in awe of the vastness of the ocean are scuppered by pop-in, revealing that the stomach-churning emptiness of the blue void is in fact full of big rocks that haven’t been rendered yet.
Perhaps the greatest missed opportunity is in moving to the deepest depths of the ocean. This experience is barely appreciably different from any other dive – it’s just darker. If Mirai had to wear a slightly chunkier suit and controlled a little more sluggishly, we could be prompted to feel the oppressiveness of the extreme conditions. This is the kind of thing video games do uniquely well. That feeling combined with a well-timed video about the nature of the super-deep ocean would have been powerful. Instead, Mirai flippers about as merrily as ever and another video pops up on a buried menu tab in case you feel like watching it later.
Conclusion
Beyond Blue has noble intentions, with an urgent and vital message about our impact on the Earth. However, it doesn’t do itself justice. Although there is some decent content in here – videos, music, sound design, gameplay, narrative – those parts do little to support or enhance one another. Gameplay is soothing but one-note, the video documentaries don’t frame the missions and neither are well connected to the narrative. While there are moments of majesty in exploring the ocean, the limited draw distance and pop-in frequently interrupt the awe. Edutainment’s a hard one to pull off, and Beyond Blue feels less like an awesome rock concert about dolphins and more like your science teacher trying to do a rap.
Comments 23
We need a new endless ocean/forever blue.
a shame, always lovw diving sims since the endless ocean series on the Wii... but they seem hardly improved 10 years later... don't really like the other 2 i have on switch (azud? )
Ahh, that's a shame. I saw this on the eshop the other day and immediately got Endless Ocean vibes from it. (that was such a chilled out game and thought it was amazing at the time that it could read music from your SD card in the Wii and play in game)
So this has nothing to do with Endless Ocean? I quite liked those games on Wii.
@Perryg92 Funny, I remember Excite truck having that feature, and Endless Ocean I specifically remember for having some amazing music of itself.
6 seems a bit low in my opinion. I'd still give it a go if anyone was interested, I quite enjoyed it on PC.
That's a shame. Six isn't bad and I have enjoyed a fair few "6/10 games" the site has reviewed but I can see me getting bored with this very quickly, judging by the review content.
I enjoyed the Endless Ocean series on the Wii as well like many have said before on here.
Thanks for the review.
I think at this point with Subnautica, ABZU, even Other Waters, you really need to up your game if you want to make a memorable water exploration game, as well as have a meaningful gimmick that sets you apart.
The fact that this is an educational game at it's core COULD have done that, but it just doesn't land. After a full playthrough and partial revisit of this on other systems, I easily know more about the complex ecosystems of 4546B then I know about marine life on earth.
Reviews have to take into account the "baseline" for games in the same genre with the same setting, and because of that the 6 here seems fair, but shouldn't be taken as meaning this game has no redeeming value. There is still is a lot of great content here if you've played what's out there already and still want more time under the sea.
ABZU and Sub Nautica are still the premier underwater experiences on Switch.
However, if you want some more (not as great but decent) underwater games try Deep Diving Adventures and Go Vacation (there is a decent underwater based minigame)
I liked ABZU, but it didn't measure up to Endless Ocean for me. I'd rebuy Endless Ocean on Switch in a minute if they would uprez it. So many great games on Wii that have been forgotten or lost to pre HD times.
I need Endless Ocean 2 HD
I always enjoy these underwater diving game. May definitely check this out once I had more cash to spare or once it gets the sales treatment.
@HeadPirate I WAS THINKING OF SUBNAUTICA
What's Arika doing these days? Endless Ocean 3, please.
@Shambo Thanks, I had forgotten about his. It literally gave me goosebumps.
The two Endless Ocean games on the Wii were among my favorites, especially the second with its wide variety of underwater environments. I would love a third game made for the Switch.
I really want Endless Ocean remade or a sequel.
I played it in HD on an emulator and while fun I just wanted that precious remake or sequel.
ABZU and Subnautica aren't endless oceany enough for me. Not being based in the actual ocean on Earth makes them not for me. Nothing recaptures Endless Ocean for me.
@Mountain_Man You guys should give tribute/sacrifice to the Nintengods and perhaps they will hear your prayers and give you another Endless Ocean 😅
But yeah, I hope they bring the franchise back too...
@Bizzyb Misread your post. Thought you were saying we would need to sacrifice some Nintendogs to make an Endless Ocean sequel happen.
@riggah I agree. I played Endless Ocean Blue World last summer and really got into it, played it for weeks. An absolute gem.
@RootsGenoa legend has it that if enough people gather to really appreciate the soundtrack of endless ocean, they'll shed enough salty water from their eyes to create an endless ocean.
Yeah, played through the PSN version a couple of weeks ago. Ultimately a nice little distraction that was completely done in 4 hours.
"More wet than deep?" Who came up with that and how did it get past "quality control"?
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