
The debate over whether or not video games should be considered an artform will likely never reach a firm conclusion, but that doesn’t stop developers from trying to show how a game can be something more meaningful and touching than mere disposable entertainment. Enter Bastion, the debut release from Supergiant Games, which aims to infuse relatively safe and simple gameplay with a deeper story that aspires for something more. In this endeavour, Bastion succeeds, leaving us with a fun, challenging and emotionally-gripping experience that stands as a remarkable achievement.
Bastion follows the story of a nameless hero simply referred to as 'The Kid' who is living in the floating ruins of a once-great civilization known as Caelondia. After making his way to the titular bastion — the so-called ‘panic room’ that the Caelondians were supposed to run to in the event of the apocalypse — The Kid is tasked by a mysterious old man named Rucks to retrieve magical crystal cores from the surface world that will help expand the magical fortress. It may sound like a rather uninspired plot, but what’s striking about the storytelling method is how much excellent worldbuilding is done in the background through item descriptions and the environment. Though not much is revealed at first, the narrative is gradually widened as you move through different levels, learning more about the lifestyle of the fallen people while also piecing together exactly what happened to cause such a catastrophe. It’s a compelling way to tell a story, but what really elevates Bastion’s narrative above many other games is the narrator who accompanies you throughout.

From the very first moment The Kid open his eyes, the disembodied voice of Rucks talks about The Kid’s actions on-screen as if he’s wistfully telling the story to someone else at a campfire. Rucks’ heavy and sorrowful tones act as a constant companion in this otherwise lonely adventure and help to infuse the locales with a tonal sense of character and beauty that few games manage to achieve. Much of this is due to the exceptionally strong writing, which conveys a great deal of background on the areas you explore through bittersweet descriptions of what things were like before 'The Calamity' came. One memorable scene saw our silent hero aboard a floating barge being assaulted by enemies on all sides, while Rucks personified the vehicle beautifully, narrating ‘her’ last battle and death. It’s moments like these which hang in one’s mind long after the credits have rolled, and cement the game as a memorable and distinct experience.
As for the gameplay, Bastion could be best described as an isometric action RPG, and though the gameplay isn’t nearly as strong as the narrative, it certainly manages to entertain. The Kid starts the game out with a simple 'Cael Hammer' which is slow but powerful, and gradually amasses quite a diverse collection of lethal weaponry over the course of the campaign. Just about every other level has some new weapon to try out, with swords, bows, revolvers, and flamethrowers all being par for the course, but the catch is that you can only equip two weapons at a time. Though you’ll likely end up finding a combo that fits your playstyle well and stick with that for much of the game, having such customization makes multiple replays quite tempting, especially when there’s a 'new game plus' option once you’ve cleared the story once.

Enemies come in all forms, with some being mere fodder to cut through and others requiring a much more thoughtful strategy to deal with properly, and new varieties are introduced at a steady clip. Bastion loves throwing you into the center of a dozen or more enemies at once and seeing how you deal with the challenge, necessitating quick decision making and aggressive, yet careful tactics. Though the isometric view does make combat a little awkward sometimes — attacks don’t always land where it looks like they will — the generally fast-paced nature of the fights makes it easy to overlook the lack of precision.
The Bastion itself acts as a central hub that you return to after retrieving each crystal, with every new addition allowing you to build new structures that help support The Kid’s endeavours. Here, you can do things like swap or upgrade weapons, drink spirits at a bar that give passive bonuses, or worship idols that make the game harder in various ways in exchange for a boost in experience points; the player is given complete control over what services are available and when. For example, if you’re content with your current loadout, you can forgo building an armoury in order to build a bar sooner, and this autonomy over the use of the Bastion helps to make it truly feel like your fortress.

Once you’re done tuning The Kid up, you can then pick which location to drop to next from a map that gives players a smattering of levels which can be tackled in any order, with some optional locations being sprinkled in that offer special challenge courses for each weapon. Though level designs are rather homogenous in terms of the mechanics being explored, each one looks completely different from the next, and there’s a cool effect where the ground rises up to meet The Kid as he explores various pathways. Levels are pretty straightforward and linear for the most part, ultimately funnelling the kid toward the next crystal through waves of enemies, but stepping off the beaten path can net you extra goodies like upgrade materials and extra currency to spend on weapons and abilities. This core feedback loop of jumping to a location, using everything you get there to upgrade The Kid and the bastion, and then jumping to a new place makes for a smooth and satisfying experience, and one which is greatly boosted by the gripping narration and visuals.
Bastion excels in its presentation, painting a beautiful and broken world that inspires a deep sense of wonder the more you explore it. There’s an incredible amount of colour and detail placed in the various foliage and debris that covers each level, making each locale truly feel like a place that was once lived in. Supergiant has done a great job of selling the ‘calamity’ angle as well, with all the ruined buildings and uneven flooring making each locale look run-down and dilapidated. Matching these visuals is a similarly atmospheric soundtrack, mixing in emotional string pieces that act as a great backdrop to the narrator and the action on-screen. There’s even a voiced song at one key point in the narrative, with a haunting melody that perfectly encapsulates the vibe that Bastion strives for.
Conclusion
Bastion is an unforgettable and enjoyable piece of software that stands as a strong example of how games can also be perceived as art. A charismatic narrator, beautiful visuals, intense action gameplay and heavy character customization make this a fairytale that you’ll want to dive into again and again, and while the isometric view sometimes gets in the way of the gameplay, the other aspects of Bastion more than make up for this slight misstep. We’d highly recommend you give Bastion a try if you haven’t played it elsewhere already; though this Switch port brings nothing new to the table, Bastion is a memorable modern classic that is an absolute must-play.
Comments 67
Never played it. May do now. Sounds right up my street.
Cool. Great game.
Played it on PC. Great game. Will definitely have to pick it up on Switch at some point, now.
Phenomenal game, played it on ps4 but seems like it's perfect for a handheld. Great review as well!
The "new" Switch releases are the reason I bought A ViTA years ago
Good game. Hopefully something "new" soon
Nice one, I've already got it preloaded.
The only thing I don't like is how odd the main character looks. Something about his body is just off.
Aside from that, this game is amazing. I've 100% it on Steam, which was very easy, but also a lot of fun. Most games feel like a chore to complete, this one didn't feel like one of those.
And I just bought this on my PS4 for $6...
Guess I'll be making the Switch.
Looks great,physical would be nice ?
Great game but really old and has been 69p many times.
Can we have Braid and Fez next, Nintendo?
Played it on the iPad of all things and really enjoyed it. I'll pick it up when it goes on sale so I'll get to play it with proper controls.
Bastion is one of my all time favorite games. From the gameplay all the way down to the story. Willing to buy this for a third time and maybe even get the Dota 2 announcer pack for it
This is already on my wishlist -sounds fun. To those who’ve played it already, about how much gameplay can I expect?
Got this game on a super good price on iOS years ago. I feel like I should buy it regular price on Switch.
In response to the first paragraph of this review: Yes, videogames are art. Just as much as music, theater, tv, poems, books, comics, and motion pictures. One can argue whether or not they enjoy a particular form of art or entire sections or mediums, but anyone who argues that any videogame from pong to Zelda BoTW are not creative art pieces, they are just plain wrong.
I’m gonna make a bold declaration and say that I don’t think there’s any debate. Video games are and should be considered an art form. I feel at this point , snobs who look down on video games in general will disagree and nothing might ever change their minds. To me, the debate then becomes whether a game does the thing it sets out to accomplish well.
As for Bastion, it’s one of the games I missed out on on the 360. So I’ll definitely check it out at some point on the Switch
Tried it briefly on Steam. Wasn't immediately bowled over, but haven't really given it a chance, so I'll keep a watch over the situation.
I never played this game, looking forward to giving it a go, along with Transistor (which I have played but haven't beaten) when that one comes along. Bastion sounds like a good time to be had.
And yes, video games are art. From what goes into the assets to the game coming together as a cohesive whole, be it for entertainment or to tell an immersive story or all that and more, I'm not sure how it can be denied that video games are an art form. Most games, anyway.
It's funny how all the best indies that have ever been created are being reunited on Switch. This console is like a dream for indie lovers.
I'll be honest. I played a demo of this game back on Xbox 360 a very long time ago and didn't like the narration at all. I was very close minded at the time and didn't give this game a chance. Now that it has come to Nintendo Switch, perhaps I should give it another chance.
Nice. Will get eventually.
Fez next, please.
I have it on xbox 360, but somehow i didn't like it. And that while i love RPG... something was missing for me i guess
It’s only there being too many great indies that stops me picking this up straight away
Sounds like a (timeless) winner, when the price drops.
Really unimpressed with this on iOS. I urge the curious to wait for a price drop, as the Switch is drowning in much better Indies.
There is no argument that video games are a form of art. If someone can put a coconut on a table and put some words behind it and call it art (true story of when I was last in Lisbon, Portugal at an exhibit), then I am sure as hell then that games like Bastion can be described as incredible artistic achievements. The level designs in a Mario game is an artform in itself.
Played this back in the day. Good concept with the dynamic voiceover but the gameplay in this is a total snoozefest.
@Agramonte did you finish octopath traveler yet?
This looks ace!
One of my all time faves. The ending never fails to bring tears to my eyes.
I watched the trailer, but will likely have to check some gameplay footage. I wasn't all that moved by it strangely. A demo could change that of course.
its a tad bit overrated. IMO of course
How does this compare to Transistor? Transistor looks to be a more polished version of this game... Anybody that played both care to weigh in?
I've never played either, and with my growing backlog, if I had to choose one, which would be?
The trailer didn't grab me, so I don't know if I'll eventually get this one, or not.
@Pineapple_Mohawk They're both superb honestly, among the best indie games you can play.
If you can only play one I'd wait for Transistor.
I own it already but I'll buy it again, Supergiant are great devs who deserve support.
I've played Transistor, which is fantastic. I've had Bastion on PC for years, but I've just never gotten around to playing it.
@Pineapple_Mohawk Transistor is more of a hybrid action/turn-based RPG; you can pause the action at any time to plot out your moves instead of doing them live. Along with the cyberpunk aesthetic, Transistor differentiates itself by being primarily a love story, and the narrator is an actual character with you at all times. I really enjoyed both games, but Transistor is my personal favorite.
@SwitchVogel @Kai_ thanks to both of you! In the end, whenever we ask for advice is only to corroborate a pre-made decision, and you guys just got me that much more certain. Who knows, maybe when humble bundles start rolling out I might try this one too!
Might grab it, despite having it on Steam and Vita.
Great game. Looking forward to seeing Transistor, never picked it up previously.
@Pineapple_Mohawk Bastoon is definitely an experience that's worth your time, tho this being an older game does generally mean it's cheaper if you buy it elsewhere.
I remember playing the demo via the Xbox Live Arcade ages ago, I always liked the feel of the game, perhaps the Switch is my place to finally play it though this game originally came out when truly amazing indies were harder to find, nowadays we have tons to choose from on Switch alone so I can't say when I will get around to it.
@Pineapple_Mohawk I love them both but enjoyed Bastion more. I couldn’t put it down. The soundtrack is one of the greatest video game soundtracks ever and the voice over is fantastic. If I didn’t already own both on my iPad Pro, I’d buy them in a heart beat.
If it’s similar to Transistor, then that’s a very powerful reason not to get this game. I bought Transistor for my Apple TV and haven’t played more than 30 minutes... I just can’t get into the game...
I loved Bastion on iPad, especially when played with a bluetooth controller. I liked it enough that I'd consider getting it for Switch.
As for the question of video games being art, I'd say they're just as much art as movies. Just as with movies, I'd say some games are more deserving of the "art" label than others. IMO Bastion definitely is a piece of art.
The demo on Xbox 360 was Nice. Hollow knight, Hyper light drifter and Binding of Isaac occupe me for now. I'll buy it at some point.
Lol, NintendoLife is at it again.
Bastion is a 7 year old indie title that you could buy together with 9 other titles(including Fez and Limbo) in a Humble Bundle multiple times for less than $5(that's for all the games together).
It was also available as a browser game in the Chrome web store. And it's pretty boring.
But now it's a $15 Nindie title and gets a 9/10 here as usual. Because why not?
They don't even seem to care anymore:
'As for the gameplay, Bastion could be best described as an isometric action RPG, and though the gameplay isn’t nearly as strong as the narrative, it certainly manages to entertain.'
9/10 near perfect
Almost picked this game up back in the xbox 360 days, but never did. My friend matt loved this game. Eventually i will take the plunge on this masterpiece!
The soundtrack is also brilliant. Only OST I have purchased for a game (except for the free CD that came with Killer Instinct on SNES).
@faint I am playing DQXI and next up is Torna. I also played Ninokuni2. But I do not really like old school jRPGs anymore. And not a fan of Pixel-art in general. So Octopath is not for me. I tried the both Demos... never got into it.
Also, I mean something from them. Bastion is ancient.
This is a game I wanted to play since it came out on Xbox. After I get around to finishing OctoPath, I give this a go.
@Alikan not every video game is art, just like not all movies, books and paintings are art.
Only few games could be considered art if you ask me or anyone else who is actually interested in art. I would consider games like Rez, Killer 7, Sound Voyager, Seaman, Intelligent Qube, LSD and even Tetris works of art.
Bastion? Not so much.
I dig my hole, you build a wall...
@chiefeagle02
So build that wall and build it strong
'Cause we'll be there before too long
I played it on Xbox 360 years ago. Good game but I’ll pass. I want something new to play
my most anticipated game! (I was raised on landstalker) but I only buy physical. lrg will make my dreams come true since they already materialized bastion for ps4 (I hope)
@SwitchVogel I believe there's a typo in the pricing information box. It has Us/Canada listed twice with different prices
This is the narrative style I hate most. Just tell me a story that's going on as I play, rather than forcing me to piece together a mysterious past that ultimately doesn't matter to what I'm actually doing in the game.
Have this on my XBox 360 but haven't got around to playing it yet, maybe I should give it a go.
I enjoyed the narrator and the music, also the game is gorgeous obviously. I never managed to even get to close finishing it. At some point I just lost interest in the mechanics, I guess. I absolutely adored Transistor though and will definitely pick that game up again, just for the sake of showing my continued support.
It did basically everything Bastion did right, but added esp. combat mechanics to it, that really struck a chord with me.
If Bastion ever goes on deep-sale on the Switch, I'd probably give it another shoot. I always wanted to know how it all ends.
Tempted to get it again on Switch just to experience it anew all over again. Transistor didn't grip me nearly as much as Bastion did.
“Bastion follows the story of a nameless hero simply referred to as 'The Kid' “
Would people call him ‘The Dude’ when grow up?
A really cool game. Might get it on sale b/c I have it on Vita.
I tried to play this a couple times but I did not get very far. Did not like the controls - it feels like a game that needs a full dual-analog setup. It was also too grind-y, forcing you to fight the same enemies over and over.
However, the soundtrack is absolutely incredible. I have listened to it many, many times, and it is among my favorite albums, not just of video game music, but of any music.
3 bucks on eshop (8/23/2019) Buy it Now!
I think I am going to to pull the trigger on on this even tho I have it on Vita. $2.99 till October 13.
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