Awesome Pea 2 is a simple game. In an effort to pay homage to retro titles, it’s a 2D platformer from developer Pigeon Dev Games that completely lacks any semblance of plot, but more than makes up for this with immediately engaging, addictive gameplay and fun visual effects. You play as, well… a pea, and must navigate a series of increasingly tough stages riddled with obstacles that can kill you in a heartbeat. The game doesn’t demand too much from the player, but its brutal difficulty will undoubtedly be a sticking point for some.
Set across 24 levels, your main goal is pretty straight forward: make your way through the environments without dying. It’s simple in theory, at least. In practice, death will come thick and fast as you leap over spiked floors, avoid deadly creatures, and dodge incoming projectiles. But with each death comes a learning experience, and soon enough you’ll be soaring through the levels at breakneck speed. There’s definitely a distinct feeling of satisfaction with a game like Awesome Pea 2 that’s missing from other titles.
The only ability at your disposal is the humble double jump, but we honestly believe that adding anything extra would needlessly complicate the experience. You have to be careful as to how you implement this too; often the ceilings are adorned with spikes, so you’ll need to time your jumps carefully in order to avoid leaping too high.
In addition to simply surviving, each stage within the game contains a number of coins for you to collect. These can be found everywhere, whether it's directly in your path, or hidden away behind a particularly trickle obstacle. There’s no apparent incentive to collect these coins, but each level records how many you’ve managed to pick up, along with your completion time. This, in itself, is reason enough to replay levels if you’re somewhat of a completionist. That said, an online leaderboard is conspicuously absent, and would’ve served well in a title like this.
In terms of its visuals, Awesome Pea 2 again pays homage to classic titles with a distinct green colour filter, made to look specifically like original Game Boy games. Like many other ‘modern’ retro titles, there’s also a CRT filter applied by default, but if you find this a bit distracting, you can quite easily turn this off in the menu. Overall, the visuals work pretty well, and the game as a whole is certainly one of the more successful homages to classic games from the early ‘90s.
With only two dozen levels to complete, a more experienced gamer might breeze through Awesome Pea 2 with relative ease. Those after a meatier experience – or perhaps one that contains a storyline – may want to look elsewhere, but otherwise, this is a decent way to spend an evening during the quieter summer months.
Comments 16
I have to say, that is one of the best CRT filters I've seen. Looks quite nice.
"Those after a supporting storyline might be disappointed"
I think that's a rather strange con, since you could put the same con on pretty much every Mario review, yet I've never seen it being put there.
Oh cool, didn't know there was a sequel!
@Monkeido So true
It’s a story about a stinkin’ pea of course I’m getting it lol
@KoopaTheGamer Blazing Chromes is excellent.
To be honest I really dislike this whole monochrome coloring that indie developers got going on these days. Like it was okay with the original Gameboy back then because that's what they had to work with, not because it was aesthetically pleasing.
Me thinks they're just being lazy with the coloring.
Is this anything like Beans Dream, on iPhone?
@Jakiboy It's always better to understand the author's intent before assuming laziness. This developer has also released other games that are in color, so it's a little unfair to just assume they are lazy.
It would also help to understand that in popular media, when you are referencing a past style or a time period, you had better be spot on. Wouldn't it be weird if they were trying to represent a monochrome style in 32-bit color?
With how much information is just a small google search away, I would say that it's lazy to just slam a developer for not understanding their reference material.
@TG16_IS_BAE
But what I'm asking is why are they "referencing" that particular style that is just not really that pleasing to look at? It's either one of two;
1. To cut corners
2. "Nostalgia"
@Jakiboy You don't like something's aesthetics, so you think that's why they are cutting corners?
@TG16_IS_BAE
Well why do you think they go with this aesthetic? Or do you just like arguing?
@Jakiboy I explained it in my first post, feel free to re-read it if you like.
@Monkeido
And it got taken down a peg for not being easy enough for young players. Really?
If one is looking for a Gameboy-inspired platformer on Switch which is more inspired by Kirby's Dream Land and less by Nintendo Hard platformers, I recently enjoyed Squidlit. It attempts to look and play just like a Gameboy platformer, including being playable in one sitting. But the price also matches the length of the game. Charming dialogue, decent levels. For a couple bucks, was well worth it.
I like more difficult platformers too, so this looks fun. Maybe I'll look at it after I beat Celeste.
On the topic of the Pros/Cons, I think those are supposed to be a summary of the review more than the reason why the game got that score? It's pretty common to have a summary at the bottom on gaming sites for people who didn't read the whole review. I don't think the reviewer actually took points away for not having a story? I've seen a lot of reaction comments along the lines of "Why is that in the cons section? That's not worth taking points off for!" Maybe it would be clearer to call the section "summary" or "notes" or something like that so people don't see something in the pros or cons section and think that the reviewer added or took away points. Especially since IGN has the same problem with people making fun of nitpicky things in the cons section like "too much water."
Squidlit is really, really fantastic. I really enjoyed that one. Has NL reviewed it?
Dogurai is excellent too, tough but doable.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...