Given that Team17 has already enjoyed huge success with Overcooked and Overcooked 2 – both of which are available on the Switch – you’d be forgiven for initially thinking that Automachef was more of the same; an attempt to tweak the format a little and keep dining out (ahem) on what it knows is already working. This couldn’t be further from the truth, as Automachef is the yin to Overcooked’s yang: this is a very different game and one that will probably appeal to an entirely separate audience.
The aim is to create your own automated kitchen so that you can run a restaurant quickly and efficiently – and presumably make the entire human workforce redundant in the process (you don’t see that bit, thankfully). In theory, when it all works as it should, customers’ orders should be recognised by machines, cooked by machines, assembled by machines and delivered by machines. Imagine if the Terminator worked in Nando’s and you’d have a rough idea. Well, not really.
Whereas Overcooked is a frantic, fast-paced action game where success is measured by how quickly you can react to orders and follow a chain of events on the fly, Automachef is the complete opposite. The pace isn’t just slow, it’s literally static; things don’t actually start moving until the final part of a stage, at which point you no longer have control of anything. Instead, you have to spend time planning out which equipment goes where and how it’s all going to work, so that when your restaurant opens the doors customers should get their food cooked and served without you lifting a finger.
This is all explained in a pair of tutorials that are perhaps a bit too brief for a game this complex. They take you through the process of making a hamburger, then making a cheeseburger, before going “right, you’re on your own” and punting you out into the world of robo-cuisine before you’ve even properly grasped the oddly confusing control system (whoever came up with the idea of pressing the right stick in to view your recipes should be brought up in front of a judge).
For an idea of how complex Automachef is, here's how the tutorial teaches you to make something as relatively simple as a cheeseburger. You're going to need three separate dispenser machines, each of which dishes out a different ingredient: the bun, the cheese and the uncooked meat. You then also have to lay down some conveyor belts so they all go where they’re supposed to. The bun speaks for itself and the cheese just needs to pass through a simple Food Processor tool so it can be sliced, but the meat is a different story.
You’ll need a grill for that, but you’re also going to need a pair of robotic hands: one to take the meat off the conveyor belt and put it on the grill, then a ‘smart’ hand that waits until the meat’s been cooked and then picks it up and moves it to the next part of its journey. Then all you need is a big Assembler tool (which takes in all the ingredients and makes the recipe) and a few more robot hands to carry ingredients into and dishes out of it, and that’s your cheeseburger. But that’s only one of 35 different recipes, each with their own sets of ingredients and requiring different combinations of machinery (though thankfully you can save any setups you’re particularly happy with as blueprints to use in future stages).
That may sound complicated, but it’s nothing compared to the Order Reader. This is a small machine that detects specific customer orders and then sends out the appropriate commands to each machine – so you’ll want to set it up so that if it detects that a cheeseburger’s been ordered, it’ll tell each of the dispensers to send out a single ingredient and tell the grill to turn itself on. These commands are all set by you via a reasonably detailed system of linking to each machine and choosing from an array of options, and at this point, one thing starts to become clear: this is more of a programming puzzle game than anything else.
As you reach each new stage, the recipes continue to get more complex and the requirements get tighter; you need to meet objectives regarding wattage used, money spent, food waste and the like to make sure your setup is efficient (and to prevent you making any old monstrosity that gets the job done in an ugly manner). Each new level requires a fresh approach as you consider what's needed, where everything will go and how you're going to program it all so it works as intended. Simply put, the whole thing can be mentally exhausting if this sort of complicated problem-solving isn’t your cup of machine-brewed tea.
It isn’t long before you end up with enormous rooms full of similar-looking machines, all connected to different Order Readers and other controllers with red lines (which indicate what they’re controlling) crisscrossing all over the stage. It’s an intimidating scene and while the fact that you basically get unlimited retries makes things much less stressful – you can ‘run’ your setup, look for errors then stop the process and make tweaks accordingly – you’re still going to eventually be reaching a point where you have to make enormous infrastructures that sometimes take an hour or two to build. And that’s before you take into account the likes of blackouts, breakdowns, fires, insect infestations and salmonella outbreaks.
If it isn’t clear yet, Automachef is an acquired taste (pun always intended). If you’re expecting another Overcooked you’re going to be hugely disappointed, and if you were hoping for some sort of restaurant version of Theme Park or Three Point Hospital you may be let down there too; this isn’t your traditional sim in that sense. This is very much a puzzle game at its core – and a complex one at that – so it’s only really going to entertain those who take pleasure in taking a restricted set of tools and planning how to set them up in a way that not only works, but does so efficiently.
Conclusion
Automachef is absolutely not for everyone; it’s a puzzle game that overwhelms you from the start and only piles on more complexity as you progress through its 45 stages. There’s a degree of satisfaction to be found in spending hours putting together large, elaborate automated set-ups, troubleshooting their flaws then finally seeing them work as intended, but you need to put in a hell of a lot of work for that payoff and for many the toll it takes on the old noggin won’t be worth it.
Comments 23
** googling "noggin" **
Huh??? No comment.
😶➡😔➡😴➡💀
From what I gather, this review mainly detracts points because the game is difficult and complex. However, i think that is unfair to the game. It is supposed to be complex - it's the whole draw. I certainly am not asking for a 9, but a 7.5 seems more than justified, going off the lack of other strong detractors described in the review. I will be checking this game out!
For some reason this makes me think of the board game Robo Rally. That would be a neat game for Switch.
I am a little confused by this review. As far as negative points go, it says that the use of the right stick button is annoying, that is isn't frantic like Overcooked, isn't a sim game like Three Point Hospital, and is a hard puzzle game. Only one of those things is actually bad though. It doesn't sound like the reviewer liked the game, which is fine, but I don't think the reviewer makes clear enough whether it is a good hard puzzle game or not. Even the conclusion suggests that the reason the reviewer doesn't like the game is because he doesn't think the time and mental energy required to solve the puzzles is rewarding, but some idea of how well it comes together as an experience for its intended audience would be helpful.
Well, after that review I really want it.
....I'm strangely tempted by this somehow. 🤓
This review is completely unfair. The game is very open about its complexity and difficulty. It is a fair level (i.e no cheap deaths etc)of difficulty with a good learning curve. It is a fantastic puzzle game, just because you find it too difficult/suck at it does not make it a bad game. This is a solid 8/9 out of 10. Veering towards a 9 at the moment.
How about that music, though?
Ned Flanders: hey Homer, what's with the lead pipe? Planning to give my noggin a floggin'?
Homer: well... yeah...
This review is off. Automachef is simply a management sim, and for people that like their management games with a bit of a challenge as well, it's easily recommendable, and I'd give it a solid 7.5, maybe even an 8 for fans of the genre.
reminds me of the iconic programming class problem of "how would one make a robot make a sandwich"
The review seems to be labelling everything that Automachef isn't, instead of what it is ... which is a complex, management/process simulation. I'm intrigued by the game - I think a demo is probably necessary.
As for clicking the right joy-con, I'm with the reviewer on this one. In fact, any control that requires a push of either joy-con stick is rubbish - it's far too easy to do accidentally (hence my repeated crawling in Zelda when I'm trying to run away from a monster!)
Yeah this sounds really interesting. I love unconventional long form puzzles like this.
I'm curious about this game now. I wonder if it runs at 60fps? I wonder if the puzzles would be so difficult I'd just feel frustrated rather than challenged? Is it like that programming game made by the people who made Little Inferno and (the blob bridge building game...)? That game left me stumped rather quickly!
This sounds like my jam. Programming games like Carnage Heart and Human Resource Machine have me thinking about them all the time when I buy in. This might the next purchase after Fire Emblem to fill the strategy slot.
Sounds like a Zach-like (named after Zachtronics, their main purveyor). Guess it'd be good to get a review from someone who knows about that genre and can compare it to games like Opus Magnum or Infinifactory.
Some people here call it a management game, that's not accurate. Zach-likes are puzzle games. You get a design goal for your machine, build that machine and once it runs and hits all the goals it's off to the next level and doing that again. You don't build a business, you don't adjust the machine to changing situations, you don't have an economy to worry about, you just design the machine and turn it on.
That was honestly my main question about this game, whether it's a Zach-like or a game like Factorio or Big Pharma where the game keeps running and you keep expanding your machines.
Wow and these days this is considered as a "game", sounds kinda stressful after a hard day at the grindstone...
@somebread Is the answer with "some bread" ?
Chris scullion sounds familiar did he used to write for nintendo uk official magazine.
@Sim1 Like a sad song when you're down, sometimes a demanding game can be cathartic at the end of the day. Games where you have to think procedurally can help the brain warm down
Regarding this review. Team 17 are the publisher, not the developer. They've released The Room, My Time at Portia, Escapists, Yooka-Laylee etc. so going in expecting Overcooked just doesn't do this game justice.
If you like games such as Opus Magnum and Shenzhen I/O then you may well like this one as well
I am 15 hours into the game and I love it, it is quite therapeutical imo, it is great when you run your kitchen and everything works great from the start, the most complex levels are the ones with space limitations. I recommend this game to everyone that likes automation, this is not a party game, it is an amazing puzzle game. Pure joy
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...