
If you ask us, Hamster should be getting more praise for successfully releasing a steady stream of Nintendo games in its Arcade Archives series. No fewer than 18 of Nintendo’s vintage coin-op titles have now been released on the Switch to date, with practically all of them available to buy for the first time in their history (unless you owned an arcade).
The original Punch-Out!! was one of the first of these releases back in early 2018. Now it’s finally time for its arcade sequel to get the same treatment, and while Super Punch-Out!! is far from the best game in the series, its addition to the eShop is still a significant one because it now means that – for the very first time – fans can finally legally own every Punch-Out!! game.
As with its predecessor, Super Punch-Out!! puts you in the boxing shoes of Little Mac as he tries to fight his way to the top of the World Video Boxing Association. Whereas the later console versions had rosters that went well into double figures, Super Punch-Out!! only has five opponents to fight. It’s actually the smallest opponent count in the whole series, because even the original arcade Punch-Out!! had you fighting through six boxers.

That’s not to say your five opponents aren’t still entertaining characters, of course. Starting off against Canadian lumberjack Bear Hugger. If you can get past his enormous double-handed punch attacks, you’ll then face Hong Kong champion Dragon Chan, a Bruce Lee knock-off who jump off the ropes and smack you in the jaw with a flying kick, knocking you out with a single hit.
Up third is the controversially named Vodka Drunkenski, a Russian boxer whose name was changed to Soda Popinski for the console games because the stereotype was a little too on the nose (though to Hamster and Nintendo’s credit, it’s been left unedited here for the sake of historical accuracy). Then there’s Great Tiger, an Indian fighter who fights very similarly to the first game’s Piston Hurricane, followed by the final championship bout against the powerful Super Macho Man.
Anyone familiar with the series will more or less know what to expect here. Players have four basic punches: they can jab opponents high or low, using either their left or right hand. If they continue to land hits without taking damage they’ll eventually build up a power meter which lets them execute a fifth, powerful uppercut, and that’s really it in terms of your offensive repertoire.

Punch-Out!! fans will know that it’s your defensive moves that are even more important, though. This isn’t a standard boxing game where you can flail randomly at opponents and hope for the best: it’s more a series of boss fights where you have to learn each boxer’s moves, how to tell when they’re coming, and how to avoid them when they do. You’re armed with a high block, a low block and left and right weaves, as well as a new duck button.
Super Punch-Out!! was the first game in the series to include this duck move, and it makes the most of it: all five opponents have at least one move that can be ducked. It can take a while to get used to as ducking is assigned to the B button, rather than Down on the D-Pad (because Down is for switching to low blocks and punches). There’ll be a few situations where you’ll instinctively press Down to duck an attack but block low instead and take a lethal hit to the face.
Considering it hit arcades a year before the NES even arrived in the west, Super Punch-Out!! looks decent for its age. The Little Mac wireframe model is as effective as it was in the first game, and the enemy sprites are nice and large, with a cool scaling effect as they occasionally move towards you. It hasn’t aged so well when it comes to sound, though. A lot of the audio samples are horrendously (but understandably) garbled and end up being the gaming equivalent of Quasimodo: charming but not very attractive.

As with the original game, the Super Punch-Out!! arcade cabinet contained two separate displays: one showing the action itself, and another showing stats and other game information. Both screens are shown here, and you can choose to display them in three different ways: either side-by-side (which works fine in this widescreen era), stacked on top of each other DS-style (which leaves large black borders on either side of the screen) or – our personal favourite – TATE mode, which lets you turn the Switch on its side and play with a vertically display.
This is all well and good but ultimately the reality is that Super Punch-Out!! is arguably the weakest game in the main series. There are fewer opponents than in any other Punch-Out!! (although you do get to fight them multiple times), their fighting styles are fairly basic and, most importantly, the controls here are noticeably more sluggish than they are in the NES, SNES and Wii entries.
We’re still so glad that it even exists on the eShop at all, because anyone into preservation and gaming history will clearly see the importance in keeping games like this alive. If you aren’t deeply devoted to the Punch-Out!! series, though, there are already two better instalments in Switch Online’s NES and SNES libraries.
Conclusion
Another key title in Nintendo's arcade history making its way to the home for the first time, Super Punch-Out!! is more eminent than it is entertaining. It's still a fun enough game for a while, but it's probably the weakest in the series: play the SNES Super Punch-Out!! on Switch Online first, and only get this if you're itching for more.
Comments 35
Surprised this review didn't mention how Little Mac's portrait looks so...different.
I'm glad the Super NES version isn't just a lazy port of this one despite having similar title.
I buy the original one.
It’s great to have access to this piece of Nintendo history.
They should launch another legacy titles like: RadarScope and Sheriff.
@Anti-Matter Punch-Out was meant to simulate the action of boxing, not being a flat fighting game. It's like comparing Star Fox to Gradius, you're not going to be able to do much in a simulation type game compare to a flat side-scrolling version.
Picked up the first Hamster Punch-Out and didn't care for the controls a bit. Sounds like they didn't get better
@Anti-Matter there’s a reasoning to the simplicity of your movement. Punch-Out has always been less of a “realistic fighting game” and more of a puzzle game. Each character has predictable main moves that through trial and error you can find the weaknesses too and defeat each opponent quickly and easily.
@Blooper987 Agreed. I didn't grow up with Punch-Out/Super Punch-Out and initially didn’t really get it. But when I began approaching each fight as a sequential puzzle it really clicked with me; in this sense it could almost be considered more of a rhythm game than anything else. I still suck at it though.
Really hoping Popeye gets a Nintendo/Arcade Archives release
@Anti-Matter yes old boy! Big Mark Hunt there in the second vid, king of the the walk off KO. That pleases me immensely.
I can always play the Punch Out games on Consoles, but the arcade games just don’t click with me.
I also hope Hamster can get Popeye cleared for release one of these days.
@Anti-Matter People didn't have the option to play ps2 in 1984 when this game came out. Not to rag but looking at things in context of history is key to understanding why games are the way they are.
I'm glad they couldn't do wire frames on nes and had to change the style. it has a lot more charm when it's supposed to be an actual character and not just "you" in the ring.
@Anti-Matter i like Punch Out just because it feels so satisfying to punch my opponents lights out.
@sleepinglion
Agreed. I've always been a fan of the console versions, so I picked up the first Arcade version. The controls felt like Mac moved a full second after I hit the button. In a game where timing and reflexes are everything, this is unforgivable. Nice bit of history, but in terms of playability, what's the point?
Hey, I Like them all. There is a reason why the arcades are different than consoles. The arcades have people putting their quarters in. the consoles are played at home with all the time you had. The arcades are also harder compared to the consoles which was easier.
I loved this game as a kid in the arcades, as with all Punch Outs. That big red button always stood out as did the big screen. My grandfather managed an arcade in his retirement age, so I got to play a lot of games for free in the early to mid 80s. Punch out was one of my favorite series so its a dream come true to finally have all the releases on one system, and especially the rarely seen arcade versions. Nostalgia leaning heavy, this is a 9/10 for me.
I played the heck out of the Punch Out arcade as a kid when it was an arcade machine at the gas station near my house. It was fun, but I enjoy the console versions on NES and SNES much more. However, it's still fun for historic purposes to have these games on the arcade archives.
@Ron22 Agreed. I loved the NES and SNES entries so much, even the later Wii title, that I grabbed the first arcade port out of curiosity. After the tight console controls it was pretty disappointing, though likely an accurate representation of what the game really played like back then
Punch-Out games are rhythm games with a puzzle element.
They are not "fighting games".
This is definitely an interesting version of the game, much more like the arcade version of the original game. The SNES version definitely stands out as better looking but this is pretty cool to have, never experienced it like this before.
I love those big, beautiful, blocky, pixels.
@Gerald When King Features Syndicate says so
Good to see these Arcade Archives releases reviewed!
@Anti-Matter Almost two decades between the release of the two games. A weird comparison to make.
@holygeez03 @Blooper987 @JetSetRennie I don't really buy the explanation that Punch-Out is a puzzle or rhythm game. Tons of action games require you to read the AI of an opponent like Punch-Out, and hitting them at the right time. Using your logic, you can call Zelda bosses puzzles, yet no one describes them as such.
BTW, Chris, that green-haired protagonist isn't Mac!
I never liked Punch out because I always thought it wasnt really boxing. Its more like an on rails fighting game. Or Dragons Lair. I want to free flow and move how I want in a boxing game. Not a preprogrammed right or wrong timed response thing. This game is very bizzare. It's from a time when Fight Night wasnt possible. But Fight Night was what I actually wanted a boxing game to be . As a fighting game, PO is extremely gimped. But forget Fight Night, when Ring King and World Champ came out for the NES, they instantly made Punch Out an obsolete boxing game.
Side note; how come PowerPunch2 is never mentioned anymore? Even that was more fun than PO.
@SPL64 YES! I'm starting to get tired of the VS. games, and want to see the more obscure stuff. The more obscure, the better!
Bout time. Been waiting a long time.😁
I love the NES entry and have the SNES one on the SNES Mini, aside from Punch-Out for Wii.
Bought the original in the Arcade Archives series but haven't had the time to try it, and theoretically I should buy this one too, but what worries me is that I don't know if this entry is different enough from its predecessor. Things like... Are the rivals the same? If affirmative, all of them? I just want to know to what extent is this entry worth the purchase in terms of differences.
@retro_player_77 @Blooper987 @JetSetRennie Personally, it was "Rage of the Gladiator" on WiiWare that introduced me to Punch-Out's style of action/puzzle gameplay. When I found I enjoyed that one, I later bought the Punch-Out games on the Virtual Console as well as the Wii game.
Way better than the NES version for me.
@stvnorman I hear you. Maybe they do Nintendo arcades only, I don't know. I miss the times when there were releases of all Neo Geo and Arcade releases by Hamster instead of so many pieces about rumors and Amazon sightings.
Did Super Punch Out on the SNES classic just get no love? Or is that non canon?
The console NES, SNES and Wii versions that I have are enough for me but it's good that we have all the versions now available for download.
The Wii version is downloadable on the Wii U's wii mode.
I would have loved to have played these in the arcades back in the day tbf
The boxer you play as isn't actually Little Mac, and I'd like to see a source on that if you claim it is.
Also, Vodka Drunkenski's name wasn't changed because of some "on the nose" stereotype about Russians, it was changed because of the alcohol reference. Nintendo's values were very anti-tobacco, anti-alcohol back in the 80s and 90s. Wow, who wrote this article and did they even do any research?
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...