Since getting into the video game business Nintendo has produced many fondly regarded games, which have often lead to sequels. Even when a series is dormant, older entries have re-appeared either in updated form or via the various Virtual Console services. Then there’s Sky Skipper. Briefly hitting arcades in 1981, this hi-score chaser sees you take control of a pilot named Mr You! (yes, there’s an exclamation mark) who must use his plane to rescue the King of Wonder-Kingdom along with his family and animal friends from a bunch of Gorillas. It received a port to the Atari 2600 and then was largely forgotten about - until now, because HAMSTER, that purveyor of retro goodness, is bringing the original arcade experience to Switch with Arcade Archives Sky Skipper.
The controls in the game are straightforward. Your plane takes off automatically and then it’s a case of pushing directions to turn where you’d like to go. You also make use of face buttons to increase your speed and drop bombs (your method of combating the gorillas). These two buttons are also mapped to the Z buttons, a system which works well enough. Buttons can be remapped in the settings menu, where you can also turn on rapid fire – although this isn’t really a game that benefits from that. The controls are responsive, with any mishaps feeling like a misjudgement on your own part rather than the fault of the game itself.
The visuals are a mixed bag. Everything runs smoothly and there are fun looking characters everywhere, but these are accompanied by some garish colours in places and the stages themselves are extremely blocky. The simple design and plain backgrounds (black or blue, alternating between levels) ensure everything is easy to follow, but Sky Skipper certainly shows its age. This release includes an option (off by default) for “Original Game’s Character Designs” which sounds exciting, but actually just toggles whether you want parts of sprites to blank out when they overlap with your plane. As always, HAMSTER has included options to add scanlines (five settings available) and a scrolling video line, should you wish to do so.
The audio is likewise simple, but there are some fun tunes at the start and end of levels, the latter sounding very Donkey Kong-esque. Sound effects, though basic in nature, add to the experience as you drop bombs, rescue people or get hit, with the most effective audio being the gentle ringing of your propeller spinning.
There are four stages in the game, with the layouts getting tougher as you progress (characters become more spaced out, and there are narrower passageways to navigate) and then, after the fourth, you loop back to the beginning; the challenge continues until your stock of lives is gone. To rescue characters, you must first free them by bombing their gorilla captors. Drop a bomb on their noggin and they’ll fall down momentarily stunned, which also causes nearby prisoners to be freed from their compartment. You have to be careful when you attack though, because if they fall above a prisoner’s enclosure you won't be able to rescue them.
The gorillas are not completely defenceless either, as they can throw exploding balls at you; a crosshair appears onscreen so you won’t be caught totally unaware. These won’t necessarily result in a loss of life as - like the clouds that also drift through each stage - the explosion sends you spinning downwards, but with quick reflexes and sufficient room in which to manoeuvre you can wrestle back control and survive.
Something else you’ll need to keep an eye on is your fuel, which burns off as you fly. It doesn’t disappear quickly, but you can’t take your time, either. Mess up too many rescues and you’ll be in trouble, but returning to the start point and flying into the flag will top you up with reserve fuel, giving you a bit longer to rescue everyone.
With all levels featuring gorillas to bomb, characters to rescue and a fuel gauge to keep an eye on, gameplay is not exactly varied, but there’s replay value in improving your score. This can be achieved by surviving for longer, but there are also bonus points for your remaining fuel, so getting through the level faster is sometimes a good idea. In addition to this, the order you rescue the animals in has an effect on your score. Each type belongs to a card suit; collect four consecutive ones of the same colour for extra points and four of the same suit for even more. It’s not always practical to go for these combinations, but again, there’s reward for taking a risk should the opportunity arise.
Dive into the options menu and you can make things easier by giving yourself a fourth extra life, or tougher by reducing the number. You can also make things harder by increasing the score at which you are awarded an extra life. The difficulty is set a 1 by default but can be increased to 8. The game offers alternating two-player should you wish to compare your point-scoring ability to that of a friend, and as usual, HAMSTER has thrown in an online leaderboard, too.
Further online leaderboards are available in the one-credit Hi Score and five-minute Caravan modes, which use the default settings. Hi Score is essentially a less customisable version of the main arcade mode (even though that lets you add extra credits, there are no continues), but the Caravan mode offers a different experience, making you take more risks in the hope of racking those points up before the time runs out.
Conclusion
There are already a number of Hi-Score chasers on Switch, but Arcade Archives Sky Skipper has gained attention because it's such a rare title. It's an early game too, and it shows in the visuals which feature some good (albeit small) character sprites, but stages that at times look not so much stylishly retro as hideously basic. Gameplay is simple but not massively varied. It doesn't get dull, however, and there's certainly fun to be found in striking a balance between completing the levels quickly and plotting a route to maximise your point-scoring; online leaderboards add to the replayability. It's not quite the lost classic some would have you believe, but Arcade Archives Sky Skipper can still entertain with its animal-rescuing, gorilla-bombing shenanigans.
Comments 17
To be fair it was never going to be a classic. It was always going to be average at best. Well worth picking up as most wont have played it. Rarity being its biggest selling point.
Back then it was even more average to be honest... one of the reasons it’s so rare. The best games got made and remade in the arcade from demand
If you don't care about retro history, you might as well consider this game... Sky Skipped.
Really cool to see a never emerged game release in modern times. Along with Star Fox 2, it simply pleases me.
It never came out in my country, so I picked it up to try an old 80s Nintendo arcade game (and it goes well on my Switch with punch out and donkey Kong).
Very glad I did, am enjoying it a lot more than I expected.
I quite enjoyed it, surprisingly. It's certainly more enjoyable than a lot of Nintendo's NES library that they keep milking to death.
I was interested in this game not as soon as it was announced, because it was the same day Donkey Kong was announced and that caught all my attention, but afterwards I decided to wait for reviews and pick it up, and I will.
I don't care it's not varied, after all it's a high-score chaser, just like Donkey Kong in fact, and many other arcade games with loops and no real ending.
The visuals and sound are very MSX-ish, which I love because I love that machine, still now, and the premise and design are so wacky I need to give it a go.
Of course its rarity gives it some points, but I think it still has to be funny. The only thing I was worried about was it was playable and had good controls, and wasn't broken or anything. If that was the reason it got poor reception back in 1981, would've been a deal-breaker, but I'm glad it's not. It just was an average game in Donkey Kong's year and then it was too late.
While this still plays pretty good, my heard will always belong to Sky Kid instead.
Let me add that, again, it's a shame Hamster doesn't include wallpapers, borders or whatever you want to call it as an option, as other companies do when it comes to retro releases.
Especially in this case, because the cabinet art was drawn by Shigeru Miyamoto and would have been great to have wallpapers that used it.
For the rareness I will get this. Miyamoto sure loved his gorillas and "wonderlands". This game is like a conceptual cross of Donkey Kong and Super Mario Bros.
Seems like I could save $8 and just watch someone on YouTube.
@Shiryu Are those sheep or cows that you're talking about there?
It looks to me like the gamma is wrong that's why the visuals look garish
Got it because the Nintendo fan in me couldn't go without it. 6 sounds about right. It's easy enough to pick up and surprisingly fun but its age certainly shows. The price of Hamster's releases also doesn't help. Same price for early arcade games like this and later Neo Geo games can make it a harder sell. If you're curious, maybe just wait till you have some gold coins you don't mind using.
Worried broken, hoped for playable. As part of Nintendo histort, gotta get.
This is a very cool piece of Nintendo Arcade history every Nintendo fan should pick up. It’s not the greatest game, but it’s part of history and not available anywhere else, and that alone makes it a worthy addition to your Switch library.
Meh any games pre-NES seems too outdated for me to get into so I think I'll skip this as well. It's a nice little history but one I best leave it at that.
Such an interesting story behind this, only 12 cabinets were ever made, early testing by Nintendo saw it as a flop, 11 cabinets were destroyed, remaining cabinet at Nintendo of America. The rest of the hardware cabinets were changed to Popeye games.
This game was mysteriously dumped by the Mame team and the cabinet at Nintendo of America is no longer working. If not for the Mame team this game would have been forever lost.
@Bloodmetal
"This game was mysteriously dumped by the Mame team and the cabinet at Nintendo of America is no longer working."
(requests proof of the details in the part of the message quoted here)
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