Back when Animal Crossing: Happy Home Designer was released on 3DS it was considered by some to be a slightly strange beast. It was enjoyable and charming enough, but its main issue was that it was a tough sell as a standalone retail game. Once you took the plunge it was a lovely time, but the designer/decorating concept didn't sit easily with Nintendo's release strategy.
We're now in a different time of more powerful hardware and a far more successful and substantial eShop, and as a result Nintendo has decided to take the plunge with its first paid DLC in a mainline Animal Crossing game — aside from the monetisation in the free-to-play mobile title Animal Crossing: Pocket Camp, of course. Available as part of the Nintendo Switch Online Expansion Pack or as a standalone purchase, Animal Crossing: New Horizons - Happy Home Paradise offers a lot of content but, most importantly, integrates naturally with the main experience to give it even more depth.
Once you have the DLC, it appears in-game in much the same way as free content additions — seamlessly. You're told to go to the airport where you're introduced to Lottie and essentially given a job, and then it's just a case of choosing to go to 'work' at the airport whenever it fits into your Animal Crossing schedule. It's as simple as that, and as you start you're treated to an utterly lovely introduction sequence that gave this player a distinctly cozy vibe.
Like much of Animal Crossing you're encouraged to play in small chunks, dipping in daily or at least in short sessions throughout the day. You're nudged to take a rest, not overwork and so on, and we think it is best enjoyed at a steady pace, perhaps doing one design a day. Some will get immersed and want to design houses for hours on end — and that is of course fine — but there's a lot to be said for blending this DLC into your daily pattern with the broader game.
Just like the 3DS 'original' that provided the foundations for this expansion, the focus is on working for clients to give them dream homes. You have a brief, pick a desired plot — with varied islands offering different landscapes and seasons — and then head over to get to work. You can work on the outside area of each plot, though our rather basic instincts for design saw us ducking indoors relatively early to get on with the task at hand.
A key point is that this falls into the 'wholesome' category, in the sense that it's the taking part that counts. Each challenge gives you a few key furniture items that you should consider mandatory, and then you get a wider selection of 'suggested' items that fit with the theme. You're certainly not trying to use everything, nor are you stopped from exploring the wider categories and going a bit wild with your design. Ultimately, even with our iffy sense of style, we had thoroughly delighted clients that adored their vacation home.
So this isn't a game where you win or lose, as such, you just have a nice time; that's Animal Crossing for you. Much like the core game, though, it's the atmosphere and sunny optimism of the experience that provides motivation to make the best darn spaces possible. Even as we fiddled with room layouts and compared rugs, the score chasing gamer in us was saying "why bother", only to be told to pipe down and chill out. The lack of criticism and challenge is welcome, you simply do the best you can and everyone's very nice. That's no bad thing.
As you progress, too, there's genuine depth on offer. New abilities are provided gradually, so it's a while before you'll be putting up partitions and doing the fanciest things. It's a steady approach that works well, and it'll take a decent amount of time to work through all of the 'story' content of Happy Home Paradise. If you desire it can take you multiple weeks to work through your clients, depending on how much you put in each day.
And pleasingly, there is an overarching purpose to your many designs. You eventually design 'facilities' as part of the steady progression, and as your client base grows you may find yourself liking them and forming attachments like you do on your home island; you get more out of the light-touch progression beats if you get to know the villager's characters. In addition you can also use souvenir chocolates to attract your island's residents to the new location, or eventually use amiibo cards to summon favourite characters, so there's lovely crossover if you want it.
Happy Home Paradise, through its clever additions to the Designer formula, also sets up cute new scenes and contexts for characters you may not have seen in the core game. If the pure charm and joy of Animal Crossing is one reason you still love the series, you'll adore some of the settings and scenarios here. As mentioned before, you get out what you put in, and if you do your best with designs you're rewarded with moments that are pure delights.
You also, very gradually, get the chance to acquire a broad range of stylish new items and goodies, too. Your job has its own currency — Poki — that you spend in the office shop as and when the daily items catch your eye. You start earning plenty of this money as you progress, too, so it's unlikely you'll run out of cash. In addition, after you buy something once and head home, it joins your standard catalogue and you can buy duplicates with Bells. Courtesy of the DLC being a one off 'premium' purchase, aspects like this are designed to be enjoyable without the perils of microtransaction approaches.
Your new design and optimisation abilities follow you off your work island, too — it perhaps doesn't explain this well enough. For example, early-ish you learn how to polish items to a sheen. When you go home you press 'L' and, sure enough, you have that same ability (and cute outfit) back on your home island. As a result, when you learn neat new techniques you can immediately set to work on making your own island that bit fancier; it's all part of that natural integration that ensures the expansion doesn't feel out of place or 'gated'.
So, assuming the price stays relatively static and it remains on the Switch Online Expansion Pass, is it worth picking it up with either of these purchase options? Absolutely. Whatever your purchase method, there's excellent value here — the light-touch story is relatively long, and you'll have a relaxed and charming time. It's not a game 'campaign' to be rushed, but fits the template of the broader Animal Crossing experience to suit regular, relaxed sessions. There's no rush, and it integrates so naturally with the main game that you may soon forget its DLC status entirely.
Conclusion
Happy Home Paradise makes Animal Crossing: New Horizons feel like a 'definitive' edition, especially when considered alongside the substantial free additions of version 2.0. It's beautifully polished — and that's not a reference to the ability you earn here — and provides even more variety and depth to your daily AC island life. You may discover new villagers to call friends, and perhaps even learn a little about how to better decorate rooms and homes. Most importantly, it simply makes us smile — that alone is the best recommendation we can give.
Comments 32
Regardless of the kerfuffle surrounding it's announcement, I think it's a great update. Pairing it with the main game gives you more incentive to meet villagers on the island and decorate houses. Win-win.
It's a very addicting add-on. First time I played, I thought "well, I'll check it out for a bit." I then went on to play for three hours!
The gameplay loop is very satisfying and rewarding, and everything feels like so much care has gone into it. It's very much worth the price of admission.
I think this was a great idea for some DLC. I remember playing the Happy Home game on 3DS and really enjoying it. I'm glad to see its inclusion here.
I'm glad that this came out. I would have already been content with all of the new content, but there's so much added with the DLC that it's insane. Also, my family's probably going to stage an intervention at some point because of just how much I've played this.
I'm still of the opinion that this DLC is much more expensive than it should have been, but I can agree that it's pretty good and I have been enjoying it somewhat.
In future Animal Crossing games though, this should really be a standard feature. Imagine buying a racing game and the track editor is paid DLC. That's what it feels like here, but with just a bit more extra fluff.
Give it the 10/10 that it deserves!
The content of this DLC may be good but this is also one of the reasons Nintendo is artificially increasing the NSO expansion price.
This DLC is honestly the most worth it compared to the other DLC that Nintendo has offered aside from Smash
I am glad to hear that the dlc is a worthy addition to the game.
@Ramen756 Mario Kart 8 on WiiU was obscenely cheap. It was something like $12 for both sets of tracks
Ah 2015. The point where 3DS/Wii U-era Nintendo finally gave up and just started trolling it’s fan base. Seems about right that this is DLC now while he equivalent was spun into a full priced retail game back then.
Still not getting the NSO Expansion Pack though.
@electrolite77 why would I ever pay that much money for crappy emulation when I could buy the DLC I want and keep it? I don’t see why anybody is buying the expansion pack
This DLC was worth every penny because I got the froggy chair in my shop today and had enough poki to buy it
@Ramen756 4 words, splatoon 2 octo expansion
I think this was the best route for the animal crossing DLC, it doesn’t feel like it should be in the main game, but also doesn’t feel like it’s a total departure from animal crossing
@Yosher Actually, having a track editor be DLC makes a lot of sense IMO
@OnlyItsMeReid disagree there, but in that case I didn’t get much enjoyment from splatoon in the first place so I am biased against it
@OnlyItsMeReid
Totally agree buying the DOC separately is a better idea. You can own it for the price of one years rental. The addition of DLC for one game that not everyone plays is the weirdest idea of adding value.
My only disappointment is that after being granted the ability to resize rooms, you're not allowed to resize the rooms in your own house!
I have friends online who are blowing thru the game ie just opening the clients required items and being done.
It takes me 30-40 minutes to do a house. I've done 22 now. It just doesn't feel right to the wee anthropomorphic critters.
I know...I know...
Kind of surprised I like this as much as Tom does. This is not normally my style of game but it's oddly fun.
The only sad this is, what it is now it will always be. No updates, nothing added. Just done and done.
The lack of any rating system somewhat ruins this DLC for me. Your own island and home in the main game are constantly rated and this might motivate you to do things in a certain way, even if you don't necessarily want to...
Happy Home Paradise is now a game all about satisfying your clients. It would be ideal for this type of rating system, where they may give a number of five stars. And the more stars you get, the better the payment. But this is not the case. As long as you have placed the mandatory items, they will be happy. You can even go completely against their vision and still get the job done. It's completely pointless and everything you do is just to satisfy your own sense of style. It still can be a lot of fun, don't get me wrong, but I just wish that there were actual goals here than just going through a number of clients.
You could argue that this is fine and it's just a tool to have a good time, where games don't need to have scores all the time. But then why does the main game rate YOUR own personal home once per week, where it really shouldn't matter what you do with? And now that you're designing the home of others based on their wishes, it suddenly doesn't matter what you do? Eh... I don't get Nintendo sometimes.
@OnlyItsMeReid Or 3 words and one number....
Dunno if it’s actually the AC DLC adding to the price of the NSO expansion, or if it’s just an incentive to get it considering the cost. I imagine a lot of the increase in price is actually going towards licensing fees for the Genesis games… ‘course, I could also be completely wrong about that.
Either way, I’m having a lot of fun. My only complaints are that the extra wall partitions don’t really connect and you can’t put stuff on them… And I wish there was touchscreen control when in drag/drop mode because it felt smoother in HHD where I could use a stylus, but all the new features and furniture that have been added make it so much fun. I just bought a corpse flower from the office. I’m not sure where they got it or how they were keeping it indoors, and I’m not sure I even want to know, LOL.
This made me play the game more again.
WOOHOO! Loving this dlc!
I'll say this: Nintendo has nailed dlc during the switch era. Smash, Splatoon, BOTW, ANCH, , etc
@rockodoodle damn you right, I forgot about that
@k8sMum I do the same thing, it's very satisfying to have a pretty house and although I wanted to unlock the DLC features, I needed to make the houses good. I haven't actually really played since I got the last feature (Room Sketch) though
Amazing game, but I desperately wish we could have placed things on the wall partitions. : (
I find it kind of boring to furnish but the stye is as cute as ACNH and the treats when you have done some homes makes ACNH funnier )
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