
As one of the earliest titles for the Neo Geo, Alpha Mission II doesn't exactly dazzle in terms of presentation. Smooth scrolling and some catchy tunes aside, it looks like a relic of the 1980s rather than an example of how SNK's Neo Geo hardware revolutionised the arcade and home console arena in the '90s. However, beyond the often uninspiring graphics lies a surprisingly deep experience which takes some time to fully master.
The biggest innovation in Alpha Mission II involves its armour system. There are 11 different armours - basically bolt-on power-ups which drastically increase the destructive capability of your "Armored Scrum Object" spaceship - and each one has a unique effect. Homing, as you might expect, unleashes projectiles which track enemy units while Bubble covers hostiles in, well, bubbles. Black Hole, on the other hand, opens up a massive rift in space and time which sucks in enemies - an incredibly cool effect. Armours have to be manually triggered by pressing the X button, and it's often best to hold onto them until you reach a really tricky part of the game.

The catch with these weapons is that they drain your Energy gauge quite rapidly once deployed; taking a hit also knocks down your Energy quite dramatically. Once it drops to zero the Armour vanishes, but you can pick up another set by collecting three of the same Armour pick-up during play (which is harder than it sounds). You're also given Gold depending on your performance in each level, and in-between stages this can be used to purchase Armour.
Armour isn't your only option when it comes to dishing out death and destruction - via pick-ups you can enhance the power of your craft's main guns and missiles, too, the latter of which are used to destroy objects on the ground, Xevious-style. In fact, there are so many pick-ups in this game that it initially becomes rather confusing; "S" speeds up your ship while "G" gives you Gold and "E" replenishes some of your Armour's Energy. To add even more confusion, these pick-ups come in reverse options, which power-down your craft's abilities. It doesn't end there; "R" sends your ship backwards a short distance through the level, while "W" fast-forwards the action and "C" strips away your current Armour. Making sense of all these items can take some time, which is perhaps why Alpha Mission II makes such a poor first impression; there's too much going on to fully comprehend, at last when you're a beginner.

Put a few hours and however, and it all starts to make sense. Learning to conserve your Armour until the right moment becomes part of a wider strategy, and the hunt for the relevant power-ups adds even more tension. While the levels become a little samey after prolonged play the bosses offer plenty of excitement. Level two's massive mothership has to be picked apart a section at a time, and just when you think you've got it beat the action switches to the interior of the craft and the epic fight continues.
It's a shame then that these moments of brilliance are separated by what amounts to some pretty lukewarm blasting action. When you don't have Armour equipped your ship feels a bit underpowered, and while it's possible to boost your standard lasers and missiles up to four times over, it's too easy to take a hit and lose everything (unless you've picked up the all-important "K" power-up, which allows you to retain them - told you this was confusing). The ground-seeking missiles have quite a weak rate of fire too, which means you're often unable to deal with those threats before they open fire and take you down.

Despite these shortcomings, Alpha Mission II remains an interesting shooter which at least attempts to break away from the typical genre template. The usual ACA Neo Geo updates apply, and unlike some of the other entries in Hamster Corp's series, the Hi-Score and Caravan Modes make perfect sense here, giving you all the more reason to polish your skills and work your way up those online leaderboards. The game's two-player mode is also perfectly suited to the Switch; simply find a friend, hand them a Joy-Con and you're in co-op blasting heaven.
Conclusion
Alpha Mission II may not be the most visually stunning shooter on the block - in fact, fellow Neo Geo blasters Pulstar and Blazing Star are much better looking - but it has enough new ideas to make it a worthwhile download for fans of the genre. The Armour weapon system is interesting and takes some time to fully appreciate, while the somewhat dazzling array of pick-ups constantly keeps you on your toes. The end-of-level bosses are excellent too, and it's only the rather repetitive levels which prevent this from gaining a more hearty recommendation.
Comments 21
I love me some shmup action and hopefully Hamster is just getting started. Bring on "Last Resort", "Pulstar", "Blazing Star" next!
@Shiryu - Oh yeah, Pulstar, Blazing Star, Last Resort, Prehistoric Isle, and Aero Fighters!
@Action51 Ah yes, gimme any "Aerofighters" and I will be one happy camper!
@Action51 I hadn't heard of Prehistoric Isle until I read your comment. Just watched a video of it though and it looks fantastic . Fingers crossed they bring that to Switch too.
Really good review. I'm tempted, but the power-up system does sound confusing.
It was a cool game back in time, though review taste fair.
Worthy.
So… I remember hearing that these Hamster games have options to rotate the screen. How well does that work for this game?
@ChessboardMan It's born horizontal, 4/3 for what I know.
Fair score. I keep getting my a$$ handed to me on a platter with this one. Clearly, my reactions have slowed since back in the day.
Still, for the price, I think this will eventually provide value. It's nice to just pick up and have a quick blast. Hopefully my skill will improve and I can enjoy longer play sessions with it.
Oh, and you can also change the orientation of the game. I thought ace! Handheld mode in vertical will be a blast. Prop up machine and use the pro controller....but although it does go into vertical mode it doesn't stretch to fill the screen, so a bit daft.
It does allow for Pro controller use which is cool.
@KIRO no official Neo Geo games run in a vertical orientation. Hopefully some vertically oriented shooters do come to Switch to make such a feature worthwhile.
Blazing Star is awesome but Alpha Mission is still fun.
My 8YO is playing this right now and having a blast. Warms the cockles of my heart to see my kid rocking out with a REALLY old-school shooter. This is already worth what I paid for it!
EDIT: after a few hours play I really recommend this. It is a ton of fun. We have been playing two-player and it's amazing. The elements all repeat, but the intensity builds up in every round until it's a real bullet hell. Reminds me of a Treasure game. The graphics are old-old-school but very well done, and the music is fantastic!
NeoGeo everywhere, think might buy this
I love this slow drip of Neo Geo games. For the price of 2 Corona beers I get to own nice little gems
Definitely picking this up and playing it whenever I feel I need a break from Zelda. Thanks. Blazing Star is amazing. Had it on Android for years, but may double-dip if it ever comes to Switch just to support these guys.
Need AERO FIGHTERS!!!!!!!
More games for the NeoSwitch
@OorWullie - Yeah, Shmups have become sort of a lost genre, like the beat 'em up.
I'm not a huge fan of modern "bullet hell" shmups because for one...I'm just not that good, but also because they seem to sacrifice aesthetics and any sense of atmosphere. They seem to just strip everything down to the purest twitch gameplay and score multiplier mechanics.
Been a while since a played a good shmup. Never played this, but after watching a couple of videos, and reminiscing momentarily over how awesome Raiden Trad is, I was thinking of giving this a go. The multiplayer has clinched it I reckon.
Sorry to double post....but the reviewer is dead right in saying it takes a while to get the gist of the thing. It's took me a good while but now it's one of my fave pick up and pay games. It has that nice, just one more go, aspect too.
If you like shmups it's a fine addition to your Switch library !
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