
Remember World of Goo? What a fine, fine game! Melding accessible mechanics with wry social commentary, it introduced Kyle Garbler’s distinctive art style, now a hallmark of Tomorrow Corporation’s small stable of games. Following on from Little Inferno and Human Resource Machine, the developer’s latest is a first for the team: a direct sequel. Make no mistake, 7 Billion Humans is very much a continuation of Human Resource Machine’s puzzle-programming, and if you bounced right off that, you’ll likely hit a similar wall here.
The set-up is almost identical, with a robotic twist: after lobbying for gainful employment, you’re put to work with small green datacubes, each assigned a random value (0-99). It’s basic admin for the most part – copying and shredding or arranging cubes in specific patterns and orders. The right side of the screen is devoted to assembling rudimentary code from a bank of functions, and it’s those that govern the movements and actions of the vacant employees. You assemble the code, run the program, debug when things go sideways and repeat.

A benevolent mechanical floor manager is always on hand for hints when things get tricky, which they quickly do. Each floor represents a year and new skills are introduced in phases. Employees gain the ability to read/write to memory slots, perform simple calculations, do some basic pathfinding and even speak/listen for instructions. All these possibilities introduce greater flexibility – sure, you can use laborious individual commands to sort datacubes and avoid bottomless pits, but you’ll soon be knocking together elegant solutions with looping IF/ELSE statements. Both approaches are valid, though optional size and speed challenges encourage efficiency and optimisation. You can ignore these completely, but it’s just too tempting to hit the ‘back’ button, roll up your sleeves and scour your code for redundant commands.
Of course, that’s assuming the program even works in the first place; working out the kinks is what the game’s all about. Watching employees fling themselves into industrial shedders is hilarious, but it’s even sweeter when the thing actually works as intended. Including cutscenes, there are 69 floors (a significant increase over Human Resource Machine) and several branches offer tougher optional tasks. You get five ‘passes’ to skip particularly sticky problems which are returned once you go back and beat the floor.
Tomorrow Corporation’s clear, readable fonts and bold art design work beautifully whatever screen you play on. The Joy-Con pointer controls are identical to the previous Switch games – perfectly workable, although you’ll be centring the cursor a lot (sometimes we really miss Wii’s IR bar). The touchscreen is the smoothest interface; we had no problems with input, although the Undo button will be a great friend to the sausage-fingered.

Anybody with an ounce of programming know-how will find many of the coding tasks a doddle, but it’s a great introduction for novices – young and old. Getting to grips with the basics is a profound experience if you’re new to this stuff, and you’ll feel your grey matter stretching as you integrate new functions into your skill set. Complex problems are introduced swiftly and you’re nudged along by the excellent writing, not to mention an overwhelming sense of accomplishment when devilish tasks from previous years suddenly make sense or seem elementary.
You’ve got to want it, though; success relies less on aptitude and more on patience and interest. It’s an incredible buzz when you finally get your program running like a well-oiled Rube Goldberg machine and 7 Billion Humans does a great job of making you feel like The One. That said, there’ll be a significant portion of players that it simply won’t click with; if Human Resource Machine turned you off, this is not for you. It got us thinking how wonderfully World of Goo balanced challenge with accessibility, and we wonder how the developer would fare in a less polarising genre – imagine, say, a Tomorrow Corporation point-and-click adventure! The writing is as great as ever; hopeful, even, nodding to human ingenuity in the face of ‘impossible’ challenges. It’s just a shame that a wider audience will probably never see it.
Conclusion
We thoroughly enjoyed our illustrious career in data manipulation – if you’ve got the head for it (or if you’ve ever enjoyed an episode of Silicon Valley), 7 Billion Humans is as perfect an introduction to programming as you could hope for. It gives the layman an appreciation of clean, efficient code, and the writing will keep more savvy players entertained for the duration. It offers more puzzling variety than its predecessor, but if your brain simply isn’t wired that way, you won’t like it any better. If that’s the case, we’d recommend sitting this one out and crossing your fingers that Tomorrow Corporation have something less esoteric in the pipeline.
Comments 21
While this game doesn’t particularly appeal to me in terms of gameplay, a piece of me wants to buy it anyway, because I love the developer so much. And I’m sure the soundtrack is phenomenal.
Shenzen i/o, anyone ?
I'm still playing Human Resource Machine (and loving it), so this will definitely go on my wish list.
This game isn’t for me, but I really respect them as a game maker and look forward to their next game. Maybe I’ll give it a try anyways??
@NintendoFan4Lyf Possibly not, since I'd imagine the challenging parts would lean more towards the regular video game puzzle logic side than the genuine coding error side, as most of their target audience wouldn't have the background you have. As in, finding the solution and what you want to physically happen being more complex than actually making it happen via instructions. But I may be wrong.
I'd really like to get this but being a web developer Human Resource Machine felt too much like work at times haha. Hopefully it'll be on sale soon.
@NintendoFan4Lyf It depends on what you've coded in, I found the previous game's 'code' fairly old school so my coding experience didn't really matter. However it wasn't great for me as a game for switching off after work as per my comment above.
@NintendoFan4Lyf matbe check som let’s play videos and see if it looks too easy? I don’t know much about coding. But I think coding is really cool, so this sounds pretty intriguing to me.
@thesilverbrick Yeah, pretty much my sentiments. I can do really well at logic tests and such, but haven't enjoyed Human Resource Machine nearly as much as their other games. Little Inferno is one of my favorite games. It's so much fun, with wonderfully developed atmosphere and personality. I feel colder when I'm playing it, yet warmed up by it's gameplay, music, and writing. I want little Inferno 2, or big inferno! Or world of goo 2 : )
I really enjoyed World of Goo, and I've recently started learning programming, so this game is probably right up my alley.
@NintendoFan4Lyf I would say much of the game is actually devising an algorithm to solve the puzzle, rather than simply coding a solution. The actual coding is quite simple, so knowledge of basic stuff like loops and ifs will give you a small head-start, but not all that much. I haven't played most of the game yet though, so I don't know how complex it gets.
Ooh, I didn't know this game existed. Human Resource Machine was a lot of fun. Even as someone who knows assembly language programming there was still a lot of challenge to be had.
@NintendoFan4Lyf Talking about the first one, I've been a developer for the last 20 years and really enjoyed it. There are so few operations and memory locations available that it really makes you think.
As @chardir says you'll have a head start because you'll know some abstract concepts like looping and subroutines but the game does not dwell on these.
As I say, I can't give an opinion on this one but I will say it'll be on my wish list.
The devs used to work for EA. They quit their job to work on World of Goo at a coffeeshop. Their games has a tendency to make sarcastic remark on the monotonous nature of big corporation. Working for EA must have scarred them for life.
I loved Human Resource Machine, so I might pick this up! I found the interface a bit clunky on Switch, though, so I might get it for PC this time around.
Here, rewrote your subtitle in ternary
(game-1)? <3, : :/
I hate that the review number is about general appeal than the game's own merits. Human Resource Machine is a one of a kind experience on consoles and this looks like it improves on it in every way.
@NintendoFan4Lyf I have 10 years+ coding experience (most as web dev), and the first levels are quite easy, but after that it becomes really challenging, even more if you want to get speed and size goals. This game is really different that HRM, while HRM looks more like ASM this one is more like Logo.
*sees pseudocode programming interface
*instantly buys
I got this game on my wish list, i dont know why but I think i will like this game
Did anyone play that Double Fine coding game, Hack 'n' Slash? I got about 3/4 into it then all of a sudden it was like they were asking me to calculate pi using their dinky interface. Ever since then I've vowed to keep my game time free of that kind of drama.
Hmm, while I did understand (and appreciated) the idea behind Human resource machine, it never really clicked on me either. Might try it again someday though. And I might try this game. I like the idea.
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