If you ever read a list of the top 10 platform games on the SNES you will more likely than not see favourites such as Super Mario World and Yoshi’s Island hogging the top spots with DK Country following closely behind. Sadly, DoReMi Fantasy would rarely feature in such a list despite a modest loyal following in the gaming community.
Perhaps the only reason why Hudson’s mysterious platformer isn’t more appreciated is simply because it never got released outside Japan, which is a crying shame as it easily rivals Nintendo’s first party efforts for the platforming genre crown on the SNES.
The storyline is your typical damsel in distress routine. Milon must battle his way through various levels and encounter fiendish bosses in order to save his friend Aris the fairy and restore peace to the land. There are cutscenes in-between levels that unveil more of the plot, which is a nice touch adding depth to the proceedings.
For a 16-bit game the graphics in DoReMi stand out from the crowd. The characters, enemies and bosses have a great level of detail and the animations are faultless and smooth. The icing on the cake however is the backgrounds, which really impress with their soft pastel colours bringing the foreground to life in contrast. There are numerous little touches along the way that reinforce the love and care to detail that the developers put into creating DoReMi.
The in-game music is used in an interesting way for a cutesy platformer such as this. You might expect the musical score to be repeated on a loop until you eventually hear it in your sleep. Not so with DoReMi; instead Hudson tried out the innovative approach of fading out the music in favour of mood-altering sound effects such as the noise of the wind in certain stages on the game. This adds an extra layer of depth when combined with all the other neat touches and it works really well in building the in-game atmosphere.
None of the above would matter if the game’s controls were unresponsive and the level design was a mess, but thankfully Hudson do not disappoint on this score either. Controlling Milon is intuitive and as responsive as you could hope for.
There are lots of times when, true to platforming protocol, you will be made to make pixel perfect jumps – never once does it feel like a fault in the controls if you misjudge your target. If that wasn’t enough you can collect bubblegum to give you some grace if you miss a jump, Milon will simply float back up from the off-screen death by blowing a life-saving bubble.
Your main weapon in the game is a bubble blower which lets you encase an enemy and boot them off-screen in Bubble Bobble fashion. In addition to this you can also stun adversaries by bouncing off their heads. There are lots of secret areas to be found as you can break through certain blocks with your bubble blower. Before long you’ll come across a whole range of interesting power-ups to assist you in your quest.
Conclusion
DoReMi is one of the best examples of a platform game on the SNES and holds its own with favourites such as Super Mario World. There is not much to fault the game on, if indeed anything at all. Nintendo and Hudson should be congratulated in pushing this forward for an “import” release on the Virtual Console. It will finally give platform gaming fans a chance to give this wonderful game a chance and hopefully assist in adding DoReMi to the canon of the top 10 SNES platformers lists.
Note: As this game was never released outside of Japan there is quite a bit of Japanese text in the in-game menus and level cut-scenes. None of this distracts from what is an excellent platform romp in any way. The electronic manual on the Wii explains what you need to know.
Comments 8
DoReMi Fantasy sure has stiff competition on the VC. Yet it still has more than enough to stand out. Go for it.
Though DoReMi doesn't do anything that Bubble Bobble and Super Mario hadn't already by 1996, it has been crafted with such professionalism and verve that you can't help but think 'holy smokes, this is a great game'. 9/10 indeed.
Why couldn't they translate this before sending it to the US? If they didn't do anything why do they charge us 100 more points.
Edit - Eh, never mind, I downloaded this and the Japanese text doesn't really affect the gameplay. (Except for the cut scenes.)
Even though the Japanese text doesn't really interfere with the game itself, some subtitles (ugly as they might've looked) might not have gone amiss in the cutscenes, apart from that, this game is quite brilliant.
I love DoReMi Fantasy: Milon's DokiDoki Adventure so much! It's my favorite platformer of all time. I'm so glad I downloaded this game last summer (in '08). Best pastel-toned graphics I've yet seen, a very atmospheric (yet ambient) soundtrack that is surreal (surreal means good, right?), and the most responsive play control I've yet experienced in a platformer. Milon is very versatile and responsive. I finished this game five or six times, and I barely minded the Japanese text during the cutscenes. The Japanese language gave me the feeling of being in a dimension out of this world, with an out of this world language. Very cute, and I love the amount of eye candy this game has (i.e. the wine glass pyramid slowly filling up with wine from top to bottom in the second world).
Shame this didn't hit Western shores way back in 1996. This game makes me want to give the prequel Milon's Secret Castle for the NES (I own the cartridge) another chance.
It's that awesome, this game! It's a very fun game that's enjoyable from beginning to end.
This game looks so cute, I really want it ;_;
did you get it? ))@fairybats
So you give Milon's Secret Castle a scathing review and then give it's sequel a glowing review, all while obfuscating the fact that this is its sequel?
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