
It’s been a little over three years since we last saw a new entry in the Ys (rhymes with “geese”) franchise, when Lacrimosa of Dana broke the nearly twenty-year period where new entries skipped Nitnendo consoles. We absolutely loved that release, and now that Ys IX: Monstrum Nox is out, we can confidently say that it almost lives up to that high standard its predecessor set. Ys IX: Monstrum Nox stumbles quite a bit with some performance issues, but it ultimately redeems itself through the sheer quality of its excellent combat, enchanting exploration, and high-octane music.
The narrative follows the intrepid red-haired adventurer Adol Christin and his loyal companion Dogi, whose wandering lifestyle has brought them to the gothic city of Balduq. Upon arrival, Adol is promptly arrested for the mayhem he’s caused on previous adventures, and he’s tossed into the clink by the local authorities without any further due process.

As you’d expect, it’s not long before Adol slips out of his cell, but things quickly go awry when he comes across a strange woman named Aprilis who shoots him, turning him into a human/monster hybrid called a Monstrum. Adol is soon introduced to a small group of other Monstrums who have all been turned in the same way, and they’re together pressed into service by Aprilis, who claims that she needs their help to fight off a looming threat of monsters from another dimension. Adol’s curse prevents him from leaving town, so he’s thus left with no choice but to learn more about the dark history of this prison city and the monsters within.
Though it can frequently stray into campy territory, Ys IX: Monstrum Nox manages to mostly stick the landing with its plot. The opening hour runs a little too heavy on the exposition and setup, but pacing quickly smooths out as the ensuing chapters develop each of the other Monstrums through brief subplots where Adol pairs off with them for some quest or mission. Not only do these chapters help to give some much-needed dimension to your initially shallow companions, but they gradually reveal more about the mysteries surrounding the enormous prison city of Balduq and its not-quite-right authoritarian leadership. You likely won’t walk away from Ys IX: Monstrum Nox feeling particularly amazed at the storytelling, but there’s still plenty here to keep you invested for the thirty-or-so hours it takes to see this one through to the credits.

Gameplay takes the shape of a typical action RPG, with a healthy dosage of open-world exploration to keep things interesting. The main new feature here is the inclusion of ‘Gifts’, which greatly expand on the opportunities for exploration. Each Monstrum has a unique ability to make traversal easier, and the city is designed in an almost Metroidvania-esque fashion to encourage you to keep exploring as new Monstrums join your party. Whether it be short-range teleportation or a simple glide ability, each of these Gifts feels like a welcome addition to your toolset and help to make the city of Balduq feel more like a playground you cavort about at will.
The city itself is packed full of side quests and collectibles to help strengthen you on your journey, and there are a variety of dungeons that you slowly unlock as the story progresses. These are usually focused more around a particular gift, and while there aren’t many puzzles to speak of, the dungeons are where the majority of combat takes place. As you’d expect of an Ys game, combat flow is extremely fast-paced and twitchy, rewarding skillful, dexterous play. Mashing the ‘Y’ button will see your character unleash a flurry of attacks, while you can set up to four shortcuts bound to the face buttons that allow you to use heavier-hitting skills at a moment’s notice.

If you see an enemy winding up for an attack, you’re given two equally alluring options for how to defend yourself. One of those is to dodge roll out of the way, and if you do so at the last minute, you’ll slow down time for the enemies for a few seconds while you gain a brief window of invincibility. Similarly, you can choose to block at the last second, which negates any damage and massively boosts your attack damage for a few seconds.
Taken altogether, these varying combat elements harmonize well into a system that keeps you dialed in and on the edge of your seat. Even lower difficulties have brief moments of hair-raising challenge, and it’s a real thrill once you figure out the timing for various skills and dodges and start seeing how to chain them together into stylish combos. Combat is easily the highlight of the experience here, and it remains consistently engaging as the dozens of hours roll by.
We would love to stop there and simply allow the praise of the exploration and combat to stand, but both these elements are unfortunately hampered by the shoddy performance. Whether docked or handheld, frame drops are a constant problem that noticeably drag everything down. When you’re powering through dungeons and isolated combat encounters, things usually hold to a stable-ish 20-25 FPS, but roaming the open city of Balduq is where the real problems show up. In these instances, you’re looking at a near-consistent sub-20 FPS experience, which makes it harder to navigate trickier platforming sections and makes the overall experience feel quite sub-par. While we have been promised that some patches are on the way to smooth things over, the experience here at launch is little more than disappointing.

It’s a real shame, too, as in addition to the excellent gameplay loop, the presentation is rather enticing. Balduq isn’t nearly as visually interesting as the more fantastic locales Adol has explored in the past, but there’s a distinct Castlevania-esque motif to the endless stone structures that strikes a weirdly alluring mixture between cozy and oppressive. Plus, the soundtrack (especially in dungeons) mixes in some wonderfully high energy rock music that perfectly matches both the gothic aesthetic and the fast-paced combat. Balduq may not be the best setting for an Ys game yet, but it consistently manages to make itself memorable.
Conclusion
Ys IX: Monstrum Nox isn’t a massive step up over its tropical predecessor, but it hits all the right beats it needs to make for an addictive and engaging action-RPG. Fast-paced combat, a memorable setting, and a surprisingly content-rich open world make for an experience that action-RPG fans won’t want to miss out on. Were it not for the performance issues, we might even be inclined to say this is the best example of the genre on the Switch yet. Given those problems, however, a totally unreserved recommendation of Ys IX: Monstrum Nox on Switch is tough to make. Performance is reported to be a little bit better on PS4 and PS5, so if you have access to one of those consoles, we’d recommend getting it there. Otherwise, you’re still in for a good time on Switch — just brace yourself for those frame drops.
Comments 107
Those graphics don't look nice enough for performance issues. YsVIII runs pretty poorly too and is a bit overrated. Is this really a step forward or sideways?
I like VIII a lot. I will see if they can patch up the performance a bit before I consider getting it.
Weren't there were any framerate issues with the PS4 version as well ?
Performance issues are becoming more common with new game releases: Disgaea, Monster Hunter Stories, YS IX...
I could assume that developers have become rather thrifty with Switch optimizations, but perhaps they were counting on a Super/Pro/Extreme/Cool/4kandmore Nintendo Switch as well...
The game struggled a bit even on PS4, so this doesn't surprise me. There's only so much that can be done with underpowered hardware.
Very choppy performance.. well what can we expect with this weak and ancient processor hmm
And 60$ you must be kidding me...
Isn't there a day-one patch that solves those performance issues?? At least most of them. I thought so!
I loved Ys, especially 8, which I played out on switch....but I might actually get this one on steam. From reading the updates, it's optimized for that platform, plus achievements are nice. I am glad that they brought it to switch though.
Excited to see how this runs on the Switch OLED
@Tom-Smo There are, even on the Pro and PS5, so this is really an issue of poor optimization on Falcom's part. Even so, I'd only recommend getting it for Switch if you have no other option or really want to play it in portable mode.
@the_beaver One was announced, but it still hasn't gone live for some reason.
Got it on PS5, Switch ports really need to stop getting half-arsed by devs
@Waluigi999 Exactly the same, I’d wager.
Is it just me or since the announcement of the OLED switch everyone is now obsessed with performance , been games before the announcement that had performance issues that are worse than this or monster Hunter stories 2 but they were never really mentioned .
Both this and monster stories 2 seem more like 7s than 8s from the reviews
I'll hold for a while for any patches and a bit of word of mouth.
Pricing discrepancy between PC and Switch in my region is immense. Switch version is almost 4 times the price of PC version...
Guess I'll be playing this one on PC after all.
@mikegamer
It also has issues on the ps5 so it's more to do with Falcom than the switc
I loved YS VIII on switch, I have a PS5 but I was also thinking on getting yS IX on switch because the graphics don’t warrant a high end machine. Should I back paddle cancel the preorder and get it on PS instead ? :S
@fR0z3nS0u1
What it's £49.99 on steam and £53.99 on eshop hardly four times the price!
@moodycat
Just seems to of went into overdrive now!
@suikoden I'm not based in UK so...
The demo didn't convince me much, so I bought YS VIII instead...I'll get this when It will be on sale, probably.
@suikoden It might just be me, but it feels like a lot more of the games I've been playing and reviewing over the last year or so have had more noticeable issues. Switch games have always had middling performance, but I think it's becoming more commonplace than it used to be.
Considering the Ys games also had performance issues on PSP and PS Vita, this being on Switch feels natural to me as I had play these games from those continuing onto Switch so I'll get this day one.
@SwitchVogel It’s not just Switch. Almost every single PS5 game I’ve played has had noticeable performance issues or crashes. Perhaps the pandemic just means games are shipping with that bit less polish.
@suikoden Yeah, I wished I had known that before I got it. I think the PC/Steam port is probably the most stable version of it from what I've seen. Damn. Sony has a pretty asinine return policy esp. if you downloaded a game already shrug oh well, at least it's not Monster Hunter Stories 2 lol, now THAT runs like garbage on Switch. Capcom dropped the ball on lazy ports.
Edit: Yeaaaah, I might get it on Steam later today.
@fR0z3nS0u1
Really seem to be screwed over by Nintendo with pricing in eshop, had a look and those prices nintendo want are well out of line with earnings etc for Russia
@SwitchVogel
So without performance issues this would be a 9/10, which would give it same score as the last game which is superior?
Luckily we' ve got the switch pro coming soon which will solve these issues. O, wait...
Ys VIII on Switch was my first game in the series, and I loved it. Can't wait to start the new one
@suikoden I'd maybe give it a 9 then, although I still liked the setting of Seiren more than Balduq.
@SwitchVogel Or it could be that devs are getting lazier with the games they make nowadays both old and new. Even Cyberpunk 2077, a game announced 8 years ago still had performance issues to this day for platforms it was planned to release for, The Wonderful 101 end up worst on Switch than it was on Wii U, the Ninja Gaiden: Master Collection had worst versions of these games on all platforms, Balan Wonderworld is hot garbage on all platforms when it should had been a charming fun platformer, Sonic Forces was even hotter garbage with sloppy game mechanic and weird physics, Death Stranding was lame and boring, Tamarin was sloppy and unplayable at time which is disappointing coming from the dev that once made Jet Force Gemini, Mighty No. 9 was a hot mess last gen but is still garbage this gen, Shenmue 3 was a slow pace filler with performance issue both in its interactivity and fighting mechanics, the list goes on.
Ys (rhymes with “geese”) - I thought Ys was pronounced as 'yeeeese'. What am I missing here?
Its kinda awkward that performance issues plage both this and MH Stories 2. I generally dont care about FPS nonsense (or 4K visuals for that matter) but even I can notice slowdown and problems in stuff like this or Age of Calamity. Nintendo needs to address it
I completed Ys VIII to 100% completion earlier this year just to prepare myself for this game! Super excited to get it!
@riChchestM Very weird comment since VIII is regarded as one of the best modern action JRPGs. Just because someone doesn’t like something it’s not over rated.
So far none of the performances issues have interfered with the gameplay and are quite minor. So far very good continued where it left off.
If you liked Ys VIII on the Switch then this will be the same. It can chug in the city sections but inside buildings and dungeons it plays the best which is what matters. If you are only able to play it on Switch I highly recommend it. I'm enjoying it immensely and this will definitely be hard to find later on.
@Vortexeo it’s fantastic so far! Held out to play on switch too!
Idk if I can survive those horrible frame drops. This is so sad!
I love my Switch and already have quite a sizable library of games for it, and I love me some JRPGs as well and have purchased several for it (in some cases double-dipping combined with purchases made of other platforms). But there are many cases where I don't even bother to get the Switch version for this very reason, especially if it's known upfront that the title in question will be resource-intensive.
A "Switch Pro" might've alleviated at least some of the current model's shortfalls (and, to be fair, it's always still possible that Nintendo introduces such a thing once the current chip shortage is over and there are games launching alongside it to support its features...say perhaps 2022 and BotW 2???), but for now it's definitely a chink in its armor. And surely one that publishers must be aware of when attempting ports, not just due to the difficulties of translating games to weaker hardware, but the risk of trying to sell them to gamers who can acquire them elsewhere.
@CactusMan The problem is too many devs either don't know how to optimize their game for consoles anymore or are lazy to do so. You don't just announced a game for said platforms 8 years ago and had it came out buggy and unplayable, next gen systems wasn't even announced back then so they should had spent those years developing and optimizing that game for the planned platforms.
There's no reason for it to come out and rely on next gen system to get decent performance out of a game. Imagine if you buy a PS2 for Final Fantasy X and FFX came out buggy and laggy would you want to play it or do you wait for the PS3 to play it for decent performance, the point is the FFX shouldn't had problem running on PS2, it shouldn't need the next gen system to make it run decently. If it was plan to be developed and optimized for it, it should just play naturally. For this gen these lazy developed games show that devs are either not familiar with optimizing games for said platform or just here for the money and would patch it later which may or may not happen.
Giving a game with lots of performance issues an 8 is irresponsible. It may never get patched. Patches may never improve the performance. Very surprising choice on the reviewers part; I thought one role of the reviewer is to help buyers make a good choice? If the game runs poorly, that is a fundamental that needs to happen for people to be able to enjoy the game!
I’ve seen other games get slammed for having poor performance, and the review score doesn’t get updated to match the developer updates. This is giving Falcom far too much credit.
@Mando44646 It’s pronounced ‘Eeesss’!
@Ghost_of_Hasashi Theres no reason for next-gen games to be held back by low-end hardware.
@riChchestM How can Ys VIII be overrated when the VAST MAJORITY of gamers out there, let alone Nintendo fans, haven't even played it in order to heap any sort of praise on it?
I played it after FF7R and I can honestly say it was one of the greatest gaming experiences I ever had, graphics be damned. I thought FF7R was just okay.
Ys VIII floored me with how much I ended up loving it.
The combat. The characters. The setting. The music. Everything came together so cohesively. Every item and gameplay system had a purpose and fit into everything. And most importantly, the game felt wonderful to control and play once I tweaked the button layout and camera controls to my liking.
Overrated? Hardly. It's one of the most endearing and likeable video games I ever played in my life. MORE people need to play Ys VIII and experience its unforgettable cast and lightning-fast gameplay.
@Sangria I get that you like the game, but I never got your survey asking if I’ve played it or not. “Vast majority hasn’t played it...”
Uh huh. Where are you getting that information?
@Ghost_of_Hasashi I don't know if I'd call it laziness, I'd say it's more an issue of inexperience and poor prioritization. The fact that a game like MH Rise can load quickly, barely drop any frames, and do it all while displaying in a decently high resolution shows me that the issue of poor performance on Switch is fundamentally a choice being made somewhere. Of course, not everyone has the development resources of Capcom, but there's really no good reason for a relatively simple game like Ys IX to be chugging as much as it does.
@nessisonett That made me laugh, because I always pronounced it Yiss, like pi...oh. I'll stop. Is it really rhyming with "geese," though?
The demo didn't seem too bad to me, and I pretty much only game on Switch nowadays (plus I prefer the option of handheld play) so that's how I'm going to nab this one. Loved Ys VIII and other games in the series, so I see no reason why I wouldn't enjoy this one too.
@Moonsorrow999 It's compared often with Xenoblade Chronicles 2 with the advantage of more interactive combat. But it's also very linear and the building a village aspect is a facade. The story is told through static cutscene drawings that has nothing to do with what the play is doing until many hours into the game.
It's a fun little 3D platformer with some stats and basic graphics and performance issues.
XC2 does have slower combat with tons of options with equipping blades for playstyles and combinations, an engaging and epic storyline from the first hour, plus a wonderful open world (as opposed to small areas with loading screens).
In YsVIII you fight mobs roughly the same level as you. In XC2 you see level 86 and 91 mobs alongside the level 6 mobs.
YsVIII is fun. It is good. It's not any more than that though.
@Miu you cant blame nintendo on third party game prices.
@CactusMan i agree and people should be calling out these devs laziness instead of just blaming the switch for these games issues.
I already had it preordered, and noticed frame drops during the cutscenes and city parts immediately. The couple of battling/crawls seems ok though. I’m going to continue on unless there’s something that makes it utterly unplayable.
Why is it almost every new release is having performance issues on the switch? Clearly the switch needed other areas upgrading instead of the screen 🙃
Not buying a single big budget game until the hardware is improved. The Switch is now exclusively my indie-only gaming machine.
@geo-shifter its not as bad as bloostained though that had extremely worse issues then this due to devs barely polished it up before release.
I have been playing it a lot since it dropped and I think its a great if not ugly game. The biggest performance issue I have is how low the resolution is, and I know they can do better. The Atelier Ryza games are similar in graphical quality but much, much sharper and cleaner looking.
@RiasGremory Agreed! Bloodstained, I had to completely stop.
Question: does it have resolution drops?? I love Lacrimosa, but the resolution drops were terrible, sometimes goig down to 480p or below.
"performance is a little better on PS5"
It runs at a perfect 60fps and 4K on PS5...
@suikoden I feel like this has been the case for a few months, but that critique does seem more apparent now that we know Switch OLED model is a thing.
@RiasGremory I've played the X1 version of Bloodstained and don't mind the Switch version at all. To each their own, I guess.
Edit: nm, I feel like the Switch version of Bloodstained is fine, though.
@MARl0 I played it on ps4 when it came out and it was fine then also.
I said on here before that the switch will hold anime/jrpg games back ftom looking their best on the better hardware (ps5/ps4/xbox), and is why tales of Arise and scarlet nexus skipped the switch.
My switch at the moment is purely used for nintendo exclusives but in terms of third party games and anime games in particular I have to get them on playstation for performance and better visuals. That would change though if nintendo just upgraded their hardware with a pro version, I'd love to play scarlet nexus handheld
@UltimateOtaku91 Took the words out of my mouth.
I will say that I expected the Switch version to be a nonstarter in terms of graphics and performance, so I was wondering more whether the PC version would be a dumpster fire as with VIII. Thankfully, that's not the case, with Durante working with this one from the beginning.
Decent review. Got my preorder Tuesday; it's already out in North America. While I'm not too bothered by the performance issues - believe me, I've seen worse - I can afford to wait for that upcoming patch. Besides, I still need to play Ys VIII, and this has helped my decision on which to play first since the stories are self-contained.
Wait, performance on PS4 and PS5 is just a little bit better? Then it's not the nth case of a bad and lazy Switch port. It doesn't perform well enough on the target systems either, right?
Anyway, after being unable to grab a copy of VIII because of its price skyrocketing and these performance issues I don't know if I'll play this series beyond I&II, which I have on the PC Engine Mini. A shame.
it is nice to hear that there has been mention of a patch, since iirc Trails of cold steel 3 and 4 both had some quite nasty bugs which never got fixed (a few areas had a bug which could cause the game to get stuck on a load screen and CS4 has a case where certain text boxes dont display)
i am happy to see falcom games come to switch though it does make me a bit concerned about similar issues in future games (such as Trails to zero and azure)
I am enjoying it so far, but the performance drop in the tall grass is real. I could look past it in Hyrule Warriors AOC, this is much worse, but I am still enjoying the game.
Makes me want to go finish the first Switch release. Spent 60 hours in it, enjoyed it immensely, but eventually moved on before completing it. This game looks good but something about the camera angle bugs me, as it did with VIII.... I think I prefer my Us with the old fashioned top-down camera.
@DockEllisD they had to find something wrong with the game. The frame drops seriously effect hardly anything.
The game is amazing. The Fran rate issues are hardly anything to be worried about. People always resort to the frame rates when they cannot find burning else to complain about. We are in a era where older games are still played and with these frame rates. As long as the game is fun that doesn’t matter at all.
Played Ys VIII on Switch and absolutely loved it. It’s a fantastic game. That said… it does look better on PS4/5. Just managed to get hold of a PS5 so will be playing Ys IX on PS5 when the price drops.
Had Ys VIII on Switch, then got it on PS4 (I like supporting developers). Got IX on PS4. Basically…
IX’s gameplay is more fluid than VIII
VIII’s story is more involving than IX
IX’s combat is less natural than VIII
VIII’s area-to-area transitions are a pain in the butt holdover from the PSVita original.
Generally? I like VIII more.
So far the performance is definitely noticable compared to VIII (I barely remember any FPS drops during that game, maybe in very specific areas). At the very least it's not unplayable (IMO, Bloodstained fits that bill). It's annoying, but has yet to interfere with combat or anything.
The strange thing that I am seeing is how fast the load times are. For how poor general performance is in most areas, I'd think load times would take a hit too, but it loads weirdly fast (loading a save, new areas, etc).
Granted, I am also not very far into the game yet, but the performance drops aren't nearing dealbreaker-status yet.
@Mgalens I would worry about the Crossbell games. Those were psp games originally.
@CactusMan those games never had combat like that. They were always done using bump mechanics. That was one of the biggest differences between Ys and Zelda for comparison. Falcom decided to keep the original 2 games the same way when the did the remakes because of nostalgia.
They better patch this soon or I will leave it sealed until that comes around.
Having played all the Ys games up to celcetta on my PSP and Vita, and VIII on my Switch, this game is the worst-performing of them all.
Dungeons and smaller locations are fine, the city is also fine at certain angles, but any long-distance view of the city tanks the fps hard. I haven't gotten very far due to lack of time, but the fields before the first dungeon are particularly egregious, when the camera points towards the greatest city there, the fps feels around 10.
Mind you, Ys games on handhelds were never great performers, I think every single 3d Ys game on handhelds chugs each time there's a large attack involving transparency effects, this one is no exception, using those attacks and the super mode attack causes the framerate to hitch.
Still, the game's fun so far and the special powers make traversing the city a joy, I think even better than botw climbing.
I just hope they fix the performance at least a bit. I simply think Falcom's extremely green at making open world games, they clearly ***** something up with the lod and occlusion settings, i mean, Vice City Stories on the PSP and Gravity Rush on the Vita managed to have open worlds with long-distance views and decent performance just fine.
Cya
Raziel-chan
I had the Pact Edition preordered, but after reading early reviews, I canceled. Glad I did. A $60 price tag is steep.
Well I am getting this and Monster Hunter Stories, but I am torn. I just downloaded a demo to MHS 2. If it’s anything like the 3DS I’m gonna like it. Should I wait for a patch or a price reduction? I absolutely loved Ys 8 but All these good games coming out at once. Skyward Sword is coming out next week. I’m gonna have to do some game planning.
Shame about the performance issues but it is great to read it has turned out good. Wishlist download is imminent. Thanks for the review.
Eh, I'm still getting this on Switch. Portability for the win.
I go where Adol goes... I love Nihon Falcom. I won't be getting it right away due to backlog, so hopefully it's patched by then.
@River3636 I can't give an opinion about this one but Stories 2 is pretty much like the first one but improved on almost every aspect. I loved the demo, you should play it (I understood that you downloaded but haven't played it yet) to see for yourself.
Ys VIII is rare and expensive now, so I'm definitely getting this physically before they run out.
@SuperBiny64 fyi, it'll probably never go down in price for a physical copy beyond $50 bucks. Gamestop charges around $50-$55 for a used copy of Ys VIII on Switch. The only way to get Ys IX physical for cheaper than $60 is if there's a surplus of unsold copies (doubtful), or maybe a local mom and pop store sells them under secondary market value. Ebay and Mercari already have sellers trying to squeeze more money out of the regular release.
Tbh, the game is as playable as Ys VIII was on Switch. Take in mind that this is the last physical release for the game months after the PlayStation version and also that NISA titles seem to rarely get additional prints runs and also that the Switch collector market for niche Japanese titles is crazy popular.
I bought my copy day one and I don't regret it. Of course I'm a diehard Ys/Falcom fan and I'll always support them on Nintendo consoles so it was a no-brainer for me. If you want it and have other ways to play it then you should go for it now or maybe wait a while for the next NISA digital sale.
NISA raised prices on their digital market recently so it'll stay $60 bucks for a while and won't drop too far down from that for quite some time.
On the Russian eshop this game costs over 6000 rubles, which is over 80 dollars. Why is that? This seems like a great game but why does it cost more than Breath of the Wild?
Ys VIII was incredible in a lot of ways. Beautiful setting and music. The ending wasn’t my favourite but otherwise a great experience. It wasn’t the smoothest thing on the Switch but it was serviceable. If IX is similar to VIII then that is fine by me.
Ys IX has proved to me that Falcom is exploring more ideas for their future games and these last couple of titles (Ys IX and Trails into Reverie) are the springboards for what's to come. Ys X and Kuro no Kiseki are using the new Falcom engine and hopefully they'll be able to really use it to their full advantage and make both series shine.
Shame about the performance issues. I'm planning on getting it soon, but if they don't patch it up running better by then, I'll nab the Steam version instead.
I'm defo grabbing this at some point. But I am drowning in stuff I want lol.
@River3636 Of those three, I'd get MH Stories first, then this, then SSHD. Stories is a great follow up to the 3DS entry and builds on that foundation well. Likewise, I'd say this is a decent sequel to Ys VIII, although you could make a strong argument that VIII is the better game. SSHD I'd say is the most skippable, as it appears to be nothing more than a bare minimum remaster of an old Zelda game.
The OLED announcement is odd, as it seems that we need a pro model for games to function more than ever.
I've been enjoying it, but the framerate is rough compared to the PS4 version.
Ninja Gaiden had "performance issues" and got like a 4....this site is becoming a joke for game reviews
It's pretty bad when the Nintendo Life review says "just buy it on PlayStation unless you have no other choice"
Then again Sammy's review condemned the graphics as rough.
Falcom is slipping, perhaps.
I debated for months of I should buy on PS or switch. Bought on switch. Great game so far, not as special as 8, but I'm really regretting getting it on switch. Looking forward to a 7 inch OLED 15fps slideshow.
@K1LLEGAL it's much, much rougher than 8 on switch. 8 didn't run great, and some spots ran pretty iffy, but at least they were huge open outdoor landscapes. This stutters in a monochrome walled city.
Still a worthwhile experience, anything falcon is. But Mitch is right. Anywhere but switch is probably a better experience, though I did kind of want it handheld.
@NEStalgia Or, get it on Steam
@SwitchVogel I have been playing a demo for a few hours now. I’m going to go with MHS2. Zelda can wait and so can Ys.😎
Honestly don't even know why NISA decided it would be a good idea to port this to Switch to begin with (oh wait, money). Falcom's old engine is horribly unoptimized, even the original PS4 release couldn't keep a steady 30 fps.
Meanwhile, I've been playing for over 20 hours on PC and haven't had a single frame drop, every area runs flawlessly and load times are almost instant. It can even run at over 120 fps with no issues if you want.
@NEStalgia that is a shame as I only really had time to play all the way through VIII because I was playing it handheld. Also love having the cartridge for these. Thanks for the heads up though. I have spent so much lately but I still want this before it’s hard to find lol.
@K1LLEGAL Haha, yeah, if you really want the game handheld, it's not like there's much choice. It's not a "bad" experience necessarily, I mean the game plays and you can enjoy it. It's just that you always know you're running it on hardware that shouldn't be running it. Kind of like everything used to be in my PC days.
Dp we have any news about the patches they promised to release??
I really really want to get this game on Switch, but not in this condition!
@Moroboshi876 Performance isn't great on PS4, but it's perfect on PS5 (4K 60fps). Their game engine is super poorly optimized, because it should run perfectly on PS4, but it doesn't. Only the PS5 (and PC obviously) is able to power through the poor optimization and run it perfectly.
Going to play this on Stadia then. Seems to work fine there. Don't need another expensive console like PS5 or Series X for that.
I have a crap PC with integrated graphics (Dad bought my PC and he doesn't want anything with discrete graphics for me so I have to make do with vaseline filters and claymation framerates) and I feel bad that my experience is a lot worse than the PS4 version but I feel a bit better that it is still better than the Switch version.
@suikoden
people spoke about performance issues before in games which often dropped to below 30fps (like Hyrule warriors AOC, and Xenoblade 2 handheld mode) the whole reason why most people wanted some form of updated hardware wasnt so much because of a desire for high end performance but more to avoid issues (again such as sub30fps)
As mentioned in another disccusion it felt less that people were thinking the rumors of updated hardware were true but more hoping they were true.
with the switch OLED and the announcement of "no plans" for future models i imagine that without rumors/hope of a "solution" to said issues they only become more apparent.
Performance such as framerate does have an effect on the gameplay itself which is why it is often more of a sticking point than the overall visuals.
@CactusMan I logged in because I rarely comment just to say, I, too, am lagging in real life. Lol 😄
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