Take The Legend of Zelda: Breath of the Wild, Harvest Moon, and Animal Crossing, mix it all together in a big game stew, and what do you get? Something that would no doubt closely resemble Yonder: The Cloud Catcher Chronicles. The newest release from Prideful Sloth certainly isn’t shy about the franchises and games that led to its creation, although the final product goes to show the value of focusing on a game’s strengths. Yonder: The Cloudcatcher Chronicles is the kind of game that tries to do a lot of things and doesn’t do any of them all that well, but it’s still an enjoyable game in its own right.
The story opens with you on a ship bound for the island of Gemea, an idyllic environment that was once your childhood home. After your ship is wrecked in the storm, you encounter the magical Sprites in a dream realm, who task you with finding their brethren on the island of Gemea to beat back the terrible purple Murk substance that has covered parts of the land. It’s a simple enough plot that acts as a way of framing your adventures to come, although there is a certain element of mediocrity to it that can’t be shaken. Not only does the plot not really go anywhere after the initial introduction, but the supposed stakes seem nonexistent; the Murk doesn’t seem all that threatening, and life in the various villages goes on peacefully and carefree in spite of it. Even so, it’s hard to fault a game like this for its lackluster story, and it does its job of giving your actions context.
Gameplay in Yonder spans a variety of genres, from farm sims to open-world adventures, meaning there’s something here for everyone. Your character can traverse a vast and diverse map that’s spotted with villages, rundown farms you can acquire, and various other points of interest relating to quests. The map is divided into several different regions, each of which is governed by a completion percentage that will grant you benefits the higher it goes. Doing quests for village workers, planting trees, tending farms, and clearing murk will contribute to this percentage, and raising it will grant you new multipliers that increase the chances of finding collectibles or more wild animals.
Doing quests for villagers seldom goes beyond the age-old 'go here and grab X amount of this thing and bring it back', but these quests are essential in collecting tools and supplies for the utilising the crafting system that much of Yonder is built around. Your character can build everything from flower beds to shelters for your animals, but much of these products must be unlocked by partaking in certain guild quests that give you new things to craft.
Crafting is handled by either picking up things in the overworld (such as rocks, vines, and wood) or by trading goods with villagers you come across. There’s no currency in Yonder, rather, all items in a transaction have a certain value to them, and a successful trade requires you to put up enough things to meet that value. It’s a bit of a strange system, but it works in practice, although the crafting all feels a little bit too tacked on.
Indeed, there’s a recurring thread in Yonder where it never quite follows up on any of these gameplay threads in a significant way; by trying to do a little bit of everything, it ends up doing none of it that well. The exploration feels neutered by the absence of any sort of combat system or enemy presence, making it feel more like a walking simulator with a few things scattered about to find on the way. The farm sim elements, arguably standing as the main draw, aren’t anywhere near as rewarding or deep as those you might find in something like Stardew Valley, and this isn’t helped by the fact that you can’t even strictly make any money on what you produce.
All of this comes together to make for an experience that fails to provide players with adequate incentive to keep going. There’s no drive to find what’s next because there’s no real sense of progression to be found, aside from seeing patches of Murk slowly disappear. Zelda empowers players by granting them new combat abilities and perks so they can take on stronger challenges and harder puzzles. Minecraft gives you the ability to set your own goals and projects in a completely open environment. Stardew Valley slowly gives you more farming options as you successfully manage what you have. Yonder has none of this, it simply asks you to do things for the sake of it and doesn’t give you much reward for your trouble.
In spite of this, there is still enjoyment to be found in Yonder, just of a different kind. It’s quite relaxing to simply walk around and find things or tackle quests at a leisurely pace, and though there isn’t much else to do but keep going once you’ve hit a goal, it’s a nice ‘breather’ kind of game. In this way, Yonder echoes Animal Crossing with its directionless aims, and though it doesn’t quite manage to nail the same quality of that chill atmosphere, it comes close enough to be satisfying. The portability of Switch lends itself well to this sort of experience, and we greatly enjoyed being able to check in for just a little bit every now and then.
From a presentation perspective, Yonder manages to impress, even arguably by first-party standards. The art style has that Wind Waker-esque look to it, but the dynamic lighting is what really sets this one apart from the rest of the pack. Light and shadow are handled in a realistic and convincing way, and it lends the cartoony visuals a kind of depth that’s admittedly surprising. Couple that with friendly writing for the villagers and a relaxing soundtrack, and Yonder proves to be a game that is a delight to experience, docked or undocked.
Conclusion
All told, Yonder is that kind of game that has value, but only a very specific kind of gamer will be able to find it. Yonder isn’t a bad game by any means, but it’s clear that it tries to do too much at once and doesn’t stop to make sure that anything is that fun in practice. Mediocre gameplay mechanics aside, it’s a relaxing game to play with your coffee in the morning, and the presentation value is a definite plus. We’d recommend this to anyone looking for a relatively shallow game that doesn’t take a whole lot of a time investment; for what it is, Yonder is a decent game, though it’s hardly a must-play.
Comments 50
BotW: children's edition
I'm only about 90 minutes into it, but so far I have really enjoyed this game.
Haha!! “Yawnder” 😂😂😂
@JayJ thinking the same thing. I figure it might be a good starting point for my kids as an introduction to something as large as BotW without getting overwhelmed.
I’m getting this for the kids. Looks great and really easy to play and finish
@MaSSiVeRiCaN Yeah it is definitely a better game for young kids than BotW. It is a lot less demanding and due to it's lack of violence it's far more suitable for a very young audience. You shouldn't have anything to worry about here.
That’s a shame... I’ve been waiting for this review with hopes it’d be a good fit for me but I’m more undecided than ever.
Y'know, this actually made my wishlist (it's at the very bottom...but it made it!)
I played this on ps4 last year while wishing it were on the switch and absolutely loved it.
@justin233 For what it's worth, I do understand and agree with the criticism in the review, but I'm still having a lot of laid-back fun with the game. The one thing I really wish was different is the villagers you encounter, as they have close to no personality (and personality is what makes games like Stardew Valley so fantastic for me).
I'd give it an 8/10 right now. I guess the points of contention don't annoy me nearly as much as it did the reviewer, and I just really enjoy exploring a peaceful, pastoral world while befriending pixies, acquiring farm lots and cleaning the land from whatever menial problem it has.
I remember when this game was first announced, alongside what seemed like a slew of similar looking and playing games - Portal Knights, Rime, DQ Builders - and what stood out to me was the lack of an attack button. I don't think every game needs to be 100% focused on violence, but this seems like the kind of game where they could have let you hit a few rats or raccoons w/ a stick, or drive off some crows w/ a slingshot, just something else to do that someone cleaning up a place and growing a community would do.
Sounds like it'd be a delight if it had more of the progression systems that held BotW's almost completely open gameplay together
Still, based on the review, I could definitely see myself picking this up one day.
@Eef I loved just walking around and looking at things in games like Skyrim and breath of the wild. You’ll have to report back on how you enjoyed the game.
Well it looks nice anyway...
Well this review really put me off. I thought the trailers made this look like a stunning game, relaxing and nothing too taxing. So I am glad to see others seem to be enjoying it, I might still be tempted to pick this up.
Sounds like this could have been one of the greatest games of all time.
Is this an M-rated game?
I wonder what the competitive scene will shape the meta into.
I thoroughly enjoyed it and as for the people saying it is for kids the navigation in the game is pretty complicated. Its all of the non fighting MMORPG quests in an enjoyable relaxin game.
@CairiB I really enjoyed it
I also love this game, I like the fact that it has no enemies and you can just wonder around collecting stuff while doing missions. I tend to go for the more action packed type game so this is a welcome breath of fresh air for me. For the amount of time I have played it and enjoyed it I would give it a solid 8 out of 10
Meh, I'm enjoying this game a lot so I clearly disagree with the score.
@Fake-E-Lee How big is the map compared to BotW?
I've always liked the look of this. Once I can get it physically for sub £20 I think I'll get it.
eeey another 6/10 from nintendo life.
I personally did not like this game. If I could refund it I would of. Younger fans of harvest moon/minecraft games might like it.
This review sells it to me. I love relaxing, easy games. BotW was too tough as I disliked the fighting elements (seriously, in every fight I’d either accidentally throw my weapon or crawl when trying to run, and on the off chance I did neither of those, my weapon would break).
And Yonder looks gorgeous!
9.0 at the top of the article...
6.0 at the end...
Make up your minds!
Is this a physical came or eshop poo only?
How much?
This game seems like its in the same club as Happy Birthdays. Niche as all hell and therefore bound to get middling reviews to mediocre reviews with the occasional glowing one.
Feel it folks!
@Gold_Ranger
Yonder the Cloud Catcher Chronicles is availablea in BOTH Physical and e-shop release (See the box above).
MSRP = $ 30.
And please mind your language.
Pass for me. I was slightly interested, mostly because the hype this game was getting, but it seems like it was just that.
I do enjoy casual fare, but given my workload these days, it's a pass for me. But a definite yes for the kids. We need more games like this for younger players.
After reading the review it seems like this game would be on the boring side. I like games that you can possibly collect stuff and progress in them. I will save my money for something else!
I played this on PS4 and must say I enjoyed it oddly enough not possibility of portable seems a good fit but it no attention grabber more a younder !!!
It's on my radar as a game that may scratch that "exploring" itch, although that does seem to conflict a bit with the farming part. Not much exploring can be done when there's crops to grow. I wonder how does it manage this balance.
Lack of combat sound good on one hand (not being annoyed by skeletons, chu chus or Keese when walking around in Zelda would be nice sometimes), but on the other exploring in videogames is not as fun if there's no danger involved. Also the world does not seem too outlandish from the screenshots. It would be a different story if there were floating castle ruins or a forest of purple-pink trees to encounter.
.... and is this shallow game worth whatever the asking price is?
It's a great game! It may not be for everyone but I loved it so far!
@1UP_MARIO Plase let me know how that goes. I was thinking the same for my 6 year old.
Definitely a niche game and for those who either don't like or want a break from combat. It's a beautiful world to explore, the farming is simple and not time consuming, and the whole thing is just utterly charming. If you want a world to explore without stress, one as beautiful as Hyrule but without lynels and bokoblins around every corner, this is one of the best available. A great game to while away a few hours while waiting for My Time At Portia to come to Switch.
I have this preordered on Amazon for the physical release in the US. They gave me $10 off since it doesn't show up with the Prime member discount for preordering. Hopefully this game is worth the $30. I missed this on PS4 since I had sold my PS4 for my Switch by then. Visuals look stunning and Animal Crossing is one of my favorite games so this looks promising.
@Francema my daughter already played this in her uncles house on the PS4 so I definitely know she will enjoy the story. She’s 7 so similar age to your daughter.
@1UP_MARIO Thank you!
@Gold_Ranger Nine is based on user reviews, not NL’s score.
@Yawnder,
Lol, fantastic title!
its a great game, 6 doesnt do it justice.
Is there anything like BOTW? I've put in 300 hours but I'm finally burned out. The exploring and puzzles are cool but I've done it all and want something similar but ... different. Clearly Yonder isn't in the same category, but will there soon be something big and challenging?
I actually find it fun to play, despite the absence of any threat and combat system. This reviewer is a bit harsh. Maybe if he looked at it more as an Animal Crossing-like game, it would fare better.
Bought it... there is nothing that makes you want to progress the story. Just a series of errands for the sake of quieting that voice in your head that tells you to do all the things, check all the boxes, break all the rocks!
Totally regret spending my money on this.
@Octane Canadian rating is E.
8/10 for me. Nice, relaxing game.
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