
Unbox: Newbie’s Adventure is ‘packed’ full of features reminiscent of classic '90s 3D platformers such as Super Mario 64 and Banjo-Kazooie. Developed by Manchester-based indie studio Prospect Games, the game has been described as a “love letter” to those legendary titles and, thanks to more modern technology, is hoping to ‘deliver’ the ultimate ‘package’ in the genre. Does it manage this feat, though? Maybe we should jump into things and ‘wrap up’ these awful puns (about which we're truly sorry).
You take control of Newbie – a cardboard box that has been sent on an adventure to train up and become the best delivery box imaginable. You need speed, you need to be sturdy and, essentially, you need to be amazing at stereotypical, platform-game manoeuvres! The basic idea here is that you must travel across the game’s three main worlds (there is also a fourth ‘hub world’) to complete a whole host of tasks given to you by your colleagues at GPS – the Global Postal Service. Completing these tasks will get you Stamps and, once you’ve collected enough of these, you’ll be able to fight that world’s boss (you see, it’s not all sunshine and sticky tape for Newbie and the gang – an evil race of cardboard boxes called the ‘Wild Cards’ are up to all sorts of mischief).

Unbox’s unique quality is that one particular move sees you perform a special kind of ‘double jump’ that can actually be used up to six times. This skill is called “unboxing” and basically sees you shed a layer of cardboard skin to propel yourself – kind of like a disturbing, papery snake. This style of movement means that – as long as you have enough skin layers (or ‘health’) – you can launch yourself all over the place, spinning your cute little self this way and that through the air. By pressing ‘B’, Newbie has the ability to slam down on the floor, temporarily confusing any nearby opponents and you can also regenerate at will which is useful for times where you might find yourself getting stuck (each world contains various checkpoints enabling you to warp back to the last one you found).
Some things about this game are wonderful: the characters have a comedic side to them which – whilst aimed at a younger audience – can be funny at times; the idea of a world ran by sentient cardboard boxes is enough to make this writer’s love for the Toy Story films be digitally realised once again; and the optional collectables instantly take you back to the greats from which this game’s inspiration was took. Each world has Stamps, Master Stamps, Zippies (poor, trapped, friendly boxes), and 200 Golden Tapes to find. Sometimes these Golden Tapes are in plain view along pathways, sometimes they are hidden around corners, and occasionally they will be beautifully tucked away in tiny crevices – it is a completionist’s dream. Also, the idea for the aforementioned ‘unboxing’ technique creates some interesting platforming opportunities and hurtling yourself through the air to reach a really distant platform is good fun.

Unfortunately, there are also a lot of things wrong with the game – some of which are particularly poor. For starters, the controls are far from being the greatest we’ve ever seen – you’ll likely want to immediately alter your camera’s sensitivity as its default setting is dizzying, and going through the game’s menus can be annoying thanks to each directional movement needing a second before the control can function again. The camera is pretty abysmal at times too – it seems to keep your box character directly in the centre of the screen, but because your box rolls unevenly on corners, the camera bounces around slightly with every odd-angled roll of your character along the ground. It also often finds itself getting stuck in various different pieces of scenery; you will indefinitely find yourself inside a cliff or stuck behind a tree every minute or so and the camera movement on the right control stick can only help so far with this.
Other issues plague the game, too. Sometimes when you are taken to a loading screen (which can be a pretty long wait), the soundtrack will get stuck – skipping like a scratched vinyl until it sorts itself out. The visuals can sometimes stutter and at times there are highly noticeable frame drops. When a game is centred around platforming with an already ‘floaty’ and imprecise control scheme, any screen freezes make any attempt at landing on your desired location very tricky and highly frustrating. This doesn’t happen all the time – sometimes the platforming feels effortless and exactly how you would hope – but it happens too often to not be mentioned.

Unbox also offers a local multiplayer mode should you want a break from your training. There are five different games to choose from such as a race, a ‘capture the flag’ style game, and others which task you with collecting more goodies than other players or using weapons against them to reap rewards. All of these strategies can be learnt in the main game as they are similar to some of the tasks you must complete to collect your Stamps. You can play these games just for fun in ‘Free Play’ mode, or you can set up your own customised tournament to see who is the best box of them all. The multiplayer action is ‘OK’ (it does the job), but it is troubled with the same issues as the main game and is never as fun as it should be. Also, with the game needing both control sticks to move your character and camera around, using a single Joy-Con isn’t an option; you’ll need either a Pro Controller or complete set of Joy-Con each to play.
Conclusion
Unbox gets everything right in theory, but fails to actually deliver on the majority of its goals. The character design, the core ‘unboxing’ mechanic, and the collecting side to the game could have been great but there are just too many problems standing in the way for it to be truly successful. We can’t help but feel that the game just needed an extra dose of love and attention on the technical side of things because, if that was at the standard of the creativity and fun of the characters and ideas, it would have been a great experience and a whole lot of fun. As it stands, it might not be quite worth your time.
Comments 32
Going to pass on this too.
That score doesn't tick all the boxes.
Didn't know this was a 3D platformer. I'm interested, but I'll probably wait for a discount (especially because Stardew Valley has a way of taking over your life, and as such I can't really see myself playing anything else until Mario Odyssey arrives).
Disappointing. Oh well, my wallet already cries with my current wishlist.
Sounds like an incomplete package!
@SLIGEACH_EIRE Aha...actually made me laugh.
That's a shame,I wondered how this one was going to turn out. It doesn't look like your average indie game. It seems like it was a bit too ambitious a game for a small indie to take on. It's clear a lot of love and probably money went into it but maybe just a lack of resources and/or experience caught up with them in the end.
Hm, I was actually looking forward to this. Might still get it (as long as it's not too expensive), 6/10 doesn't scare me off.
How much does it cost on the Switch?
It also got higher scores on other platforms, so I think I'll still check it out.
Think give this miss ive hear same issues from other reviews on other platforms...
That's a shame. The world needs more good 3D platformers.
Bummer. This looked intriguing. At least I'll save some money.
The environment looked great, but the chracters..... are Cubes ??

Foop much ??
Well, this seems to be pretty frequent in recent times with this kind of 3D platformers (and not only). I could be interested if the developer patch the technical problems that seem to be the biggest flaws in this game. So, they could correct the issues and have a good game from this.
@shani I think I saw something around 25£. So quite expensive. I rather buy one of the other top rated indie games which all are between 10£ and 16£.
@SLIGEACH_EIRE legendary comment.
@silentium Woah, 25£ would be really expensive!
It only costs 20€ on Steam.
I'd be okay with paying 20€ for a good indie title but not more.
Gutted. I was actually hoping this would be good. Bah. I saw the boxes rolling in the direct and immediately thought of Monkey Ball or Katamari. Hmpf. Come on Sega and Namco...sort it out! We need these games next to Mario
I only saw the trailer for this recently and it definitely caught my interest.Like @shani said 6 out of 10 doesant really scare me off too much but then I saw @silentium comment mentioning the price and thought "What the!?ya having a laugh!"So...a no buy from me.
@Wazeddie22 Yeah this whole 'Switch tax' thing is starting to get on my nerves. I mean come on, I want to pay the same price as I would on Steam! Now that I got a Laptop again, I might actually think about getting these indie games on Steam instead...
But hey, the game isn't released yet, maybe it'll be a bit cheaper in the end, who knows.
Sounds like it needs some major patches. I thought Review policy was to hold off giving a score until the game was patched - or is that just 2K18 fertiliser? Until then, Return to Sender
@shani Oxenfree is a worthy purchase. Short game, but man was it intriguing.
They keep repeating the same mistake in Switch as they did in PC steam Version & guess what the price is even double.
Hell yes i will pass it :/
That’s disappointing. I was mildly interested in this.
People...these reviews are just an opinion. If a game doesn't work for someone doesn't mean it's the same for you. If you like what you see what is keeping you playing it? Don't let people play with your mind by making you believe it's bad because it doesn't work for them or they are not good at it. Seen many reviews for games that should've been imo a 9 but yet it got a 5. So don't let this control you! Make your own choices.
I had interest in this game, I am glad when I looked through the list of upcoming games that I decided not to get it anymore.
Looks cool but it’s a $19.99er
Developers should consider giving an initial discount to eshop buyers and charge full price for retail, if that is what making it more expensive for them.
Maybe a Nintendolife should adopt a chance for a re-review if developers could fix most of the problems and significantly affect the quality of the game. Seems, there is a backlash for them giving big developers a free pass by having a score pending on big games.
What a shame. I was hoping this would get a good review, but at least I'll save myself $30.
I bought the game (mind you it was 10% off on eshop) and the textures are awful and seems like I'm playing at 480p...at least on handheld mode. I haven't tried docked but I have a feeling it won't be much better.
I bought the game yesterday and regret spending so much money on it. The graphic in the eShop trailer corresponds to the PC version, not the switch version. There is no shadow, no anti-aliasing or anisotropic filtering on the switch in handheld mode. Everything looks flickering.
Nevertheless, you always have the feeling that the hardware is overwhelmed. The game doesn't seem fluid and sometimes jerks strongly, which makes the not very precise control even more imprecise.
The game asks for the language before each start (which cannot be changed unless you restart it). Since my mother tongue is German, I played the game in German, but the translation seems to be from Google Translator.
Unfortunately, this makes everything look very cheap and unprofessional. For $30 a complete disappointment. I wish Nintendo had a Refund program.
I'm sure it's a great game in theory, but man it plays and looks awful. The handling is terrible full stop. The graphics? Looks like some shovelware title from the Wii era...
Such a shame. I only paid £19 for it but even then it's getting returned.
bought that game, and I must say the consept itself very fun and cute, also the controls aren't so bad, but the graphics brought me down, very blurry for my taste, the switch hardware can do better.
why didn't mention that on the review? I wouldn't have buy it if I knew that before !!!
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