
Movement is such an integral part of the Trails/Kiseki series – both in a literal and figurative sense. The focus on transportation, walking, and familiarising yourself with the geography and inhabitants of Zemuria is paired with moments of political navigation, those who refuse to move on, and people growing from their mistakes. And after the events of Trails of Cold Steel IV, there’s a lot of movement – people are trying to move on from the events of five months ago.
In The Legend of Heroes: Trails into Reverie, there’s plenty of player movement – moving between characters and stories – coupled with the aftermath of the Great Twilight. While recovery is slow and change is imminent in the Erebonian Empire, the state of Crossbell is at last reclaiming its independence. These are two nations in flux, moving on from the past. But there are new forces that threaten to disrupt this new chapter for Zemuria. This results in a solid and unconventional entry in the Trails series, albeit one that feels like a bit of a cheap excuse to get all of your favourite characters together.

In many ways, Trails into Reverie feels like a slamming down of the brakes after the 100+ hour gauntlet of intensity that is Cold Steel IV. Reverie is a relatively brisk 45-hour affair, and the game is also a lot more heavily structured. You follow three different story arcs between three different protagonists: Lloyd Bannings, head of the SSS and the lead of Trails from Zero and Trails to Azure; Rean Schwarzer, Instructor at Thors Branch Campus and protagonist of the Cold Steel saga; and the mysterious ‘C’, a brand new character. You can swap between these stories whenever you want through the ‘Trails to Walk’ system; sometimes you’re forced to swap to another character or finish another route.
We love this approach – it helps split attention between the cast much more evenly, though there are still way too many characters who barely get a look in. But it also helps in making this one of the tightest adventures in the franchise to date: there’s very little filler and the game feels more digestible as a result, even with all of the barriers to entry this tenth Trails game has to get over.
However, the individual arcs are in no way equal. Lloyd’s route, which focuses on the SSS in Crossbell as they continue to fight for independence, feels like a diet version of Trails to Azure. We adore the SSS, but yet again it’s about Crossbell’s freedom being snatched from its grasp. Rean’s story was the one we were most worried about, and while it does a good job of exploring his personal struggles after his role in the Great Twilight, did we really need another story about Rean? That route also features probably the worst chapter in the game.

C’s arc, however, is extremely good. Focusing on four new characters – C himself, Swin and Nadia (two former assassins), and a talking doll called Lapis – there’s never quite been a playable cast like this quartet. These are all criminals who grow and change each other and their perspectives on the world for the better, all with plenty of teasing. We would’ve taken an entire game focusing on these four in a heartbeat, and they bring a fresh dynamic to the franchise.
While there is very little filler in Trails into Reverie itself, the three storylines are all linked by one overarching plot thread, which ironically feels like filler in the wider Trails storyline. There are a few small carrots that are dangled in front of you, hinting at the series’ future in Calvard and the events of Kuro no Kiseki. But Reverie largely feels like a convenient way to gather over 50 characters together for a second song.
The game is pretty fun to play, though. Reverie still essentially has the same turn-based battle system as its direct predecessor, with Brave Orders, Rushes, and Bursts all returning. The goal is still to break enemies and then throw out tons of hard-hitting Arts and Crafts, and we enjoy nothing more than snapping Trails’ combat system in half and dishing out hundreds of thousands worth of damage.

The newest feature comes in the form of United Fronts. Using the Assault Gauge, you can spend points to get your entire party together (both in the battle and in reserve) to either attack with physical moves, or magic, or heal the party in one big motion. It also recovers Bravery Points, used for Brave Orders and follow-up attacks. It’s fantastic in a pinch and adds an extra layer of strategy to battle.
You can play around with the game’s combat to your heart’s content in the True Reverie Corridor, an extradimensional dungeon and hub. In the hub, you can spend Reverie Points to upgrade your Brave Points or Assault Gauge, unlock other features, play minigames, buy new equipment, or view Memories, additional cutscenes that add some flavour to the game’s main story and fill the gap between Cold Steel IV and Reverie.
The dungeon portion is where the magic lies, though. The floors in the dungeon are randomised and give you monsters to fight, treasures to uncover, and Orbs to take back to unlock Memories, minigames, equipment, and new characters. We spent hours here exploring, reshuffling, and working towards upgrading our favourite characters and kitting them out with the best gear – with the snappy battle system and the host of combat options on offer, it allows you to experience the pure joy of Revere’s gameplay, uninterrupted. It was hard for us to put down – particularly with the promise of creating the ultimate team, and in the post-game.

The Memories are the core draw here – the characters and world are what make Trails what it is. If you’ve played the PC-exclusive Trails in the Sky the 3rd, these are similar to the Memory Doors, but none of the Memories hit the same highs. Most are just fun little stories following different groups of characters prior to the events of Reverie. Some have gameplay elements, while others are just pure exposition. A few do give a taste of what’s to come in Kuro no Kiseki, and some put a smile on our faces, but these felt of little consequence.
If you’re not a fan of tinkering with loadouts, then it’s worth noting the amount of tinkering you have to do in Trails into Reverie. Given that there are over 50 playable characters and the number of times you switch between stories and parties, you’ll have to constantly equip, unequip, swap, and shuffle gear and party members — even if you eventually settle on a 'best' team, because you’ll be jumping between stories and as some Reverie Corridor fights force you to use a randomised party. It’s a level of micromanagement that’s fun when you have a party of ten, perhaps, but when it’s 50, it’s pretty overwhelming and can take 15-20 minutes to settle on a setup.

Visually, Trails into Reverie is similar to Cold Steel IV, which makes sense given that it was the last game Falcom developed using the PhyreEngine. However, some of the action scenes are a step up with some brilliantly choreographed fights, one in particular acting as a showcase for the new engine used in Kuro no Kiseki onwards. Couple these moments with the always-solid soundtrack from Falcom Sound Team jdk, and the epic fight scenes help to lift the game’s overall narrative.
The Switch port, however, struggles in the performance department. In dungeons and quiet towns, Trails into Reverie runs smoothly and consistently. However, in locations such as Heimdallr, or anywhere in Crossbell, the game lags considerably, to the point where it affects button inputs. This occurred whether the Switch was docked, undocked, in fast-forward mode, or played at regular speeds, and it really dampens some of the more epic moments in the game. We hope patches will smooth all of this out later down the line.
Trails into Reverie moves in lots of different directions, and in many ways, it's one of the most refreshing games in the series. It’s also impenetrable if you haven’t completed the Crossbell or Cold Steel games, requiring hundreds of hours of knowledge and gameplay in order to even comprehend what’s happening. But if you’re a series fan, then even as filler, it’s an enjoyable ride.
Conclusion
Capping off the Crossbell and Cold Steel arcs with a nice little bow, The Legend of Heroes: Trails into Reverie hits some high highs – such as with C and the True Reverie Corridor – and when it does, it's an RPG fan’s paradise. But as an overall package, it feels like an easy excuse to get a huge number of characters together rather than do something meaningful with them. It’s far from the series’ best, but fans will find a lot to love here, even if we'd recommend seeking it out on another platform for the best experience, or waiting for a patch.
Comments 39
But what's the point when we still can't play 1 and 2 on Switch? I'm not salty, you are. >.<
Keep em coming Falcom! I don’t know when I will have the time to play but I keep buying just in case.
better get the physical edition while you can. as these trails games have limited print and quickly will be out of stock..
Trails in the Sky the 3rd's my favourite game in the series so this being "filler" totally works for me! Heard very good things when it released in Japan years ago.
Will be playing on Steam though.
I'd love to start this series but it's so daunting that first I would have to play multiple 50-60 hour JRPGs to catch up. I don't have 300-400 hours available for that sadly.
Ah the last “Rean game”.
I want to get into this series eventually - already have the first Trails in the Sky on Steam - so I've pre-ordered this one. Falcom games don't typically have long print runs. I almost missed out on the physical release of Trails From Zero as a result. Went ahead and picked up Trails To Azure as well. Thank goodness I found a Canadian retailer who ships to the US.
@Zeroo big same. I hear a lot of good things, but that's a huge commitment.
@Zeroo Agree! I have added this to a new (retirement) backlog.
Perhaps on the NG Switch Falcom will coalesce all the entries up until Crimson Sin.
@Zeroo
Ya it's one of the main reasons why I haven't played any of the games either. I've always been interested in these but after reading online that various games are connected to each other and it requires hundreds of hours that's put me off from taking the dive.
>Performance issues on Switch
Well, damn. Guess im going with the PS5 version then. What a shame. But good to see its otherwise a pretty good.
The order of these games is more confusing than Xbox’s naming scheme.
Would it be insane if I just got this and started here without having played the other games? lol
I did actually play an English patched version of Trails in the Sky on the Vita years ago, but none of the other Trails games.
Played Trails in the Sky and was hooked. Such a great game, story and characters. Best I had played in years. Currently playing part 2 and already bought the physical Switch duo Zero and Azure. Read in a different review that the story of Reverie is almost incomprehensible if you did not play the Cold Steel and Zero/Azure series. So I'm probably ready to play this chapter in 10 years time with the time it will take to finish those.
It looks like the franchise truly died after Trails in the Sky.
@Arawn93 - And I cannot be more thankful for it. Something about... Everything Rean resonates the "DeviantArt OC" vibe. Never understood his hype, honestly.
I keep playing these Trails of Cold Steel games, pour about 30-40+ hours into them, feel like I'm barely even into the heart of the main story and then reach a point where I fall off completely because the story is moving too slowly for the amount of time I've put in.
It happened with the first game on the PS Vita and now again with ToCS 3 on Switch. I truly enjoy the visuals and lore of these games, truly I do, but I just can't even consider buying another one until I finally beat the two I already own on Switch.
I realize this is a first world problem, but I wish I could spend 100 hours on a JRPG like I used to when I was a kid so I could play the next one when it comes out.
@Paraka because unlike Sky and Crossbell MC, Rean got WAY MORE overall game focus overall + animes.
That and he sparks the LoH power levels discussions way more due to being a war hero/professor katana master, has an anime transformation power up mode, and a personal Gundam. I mean Lloyd in comparison is plain as hell policeman where even when you fight against Rean as him and “beat him” it’s written off as “lol wasn’t trying”.
He just stood out way more compared to past protags because he literally was propped up more even in the same game that Sky and Crossbell protags shows up in too.
With the new Calvard MC they toned things down again and didn’t make him particularly strong, but if Rean ever shows up in those games again I expect another “It’s all about me” presence.
In a nutshell Rean was a very Gary Stu power fantasy panty wetting harem protag. People either love that or hate that about him. As Rean himself would say about this like usual “haha…”
I still want to see CS 1&2 on the Switch in the West. I hear that means a ridiculous localization effort or a licensing agreement with XSEED, so I'm worried there will never be a strong enough business case for either.
Maybe GeoFront to the rescue again???
@DemonKow Unlikely to happen. XSEED has full publishing rights for the Sky games and CS1-2 in the west and they no longer seem to be interested in releasing more Falcom titles. No official word why but I would imagine they're not too keen on rereleasing older titles primarily to get a rival company more sales.
Anyone who wants to play the whole series should really just play them (or at least the "missing" games) on PC. They're incredibly well optimized and run on 20 year old toasters with no issues whatsoever.
@steely_pete Yes, this would be insane, you'd be completely lost. Just take your time and (re)start at the beginning, this game isn't going anywhere.
Falcom is a great developer, still need that US release of Tokyo Xanadu on Switch!
I finished zero and azure on switch, I'm in chapter 5 of cold steel 1 (playing the steam version with geforce now) I have 2 on steam and 3/4 on switch after that. I'm buying reverie day one I hope that when I'll get to it, the performance issues will be smooth out
@Arawn93 - Basically the sterotype of the "DeviantArt OC" I also mentioned. Always rubbed me the wrong way, and Cold Steel was the first of the LoH I got into, and Lloyd in contrast felt refreshing due to that.
A friend mentioned him as a "Kirito" because of how perfect he comes off too, which is apt.
@DemonKow unless things change Xseed unfortunately has the say for localized Cold Steel 1 and 2 not Nisa. Cold Steel 1 and 2 is already on Switch, but that is from an Asia localization job [that doesn’t have English subs to my knowledge]
Welp, since I played through all the Cold Steel games, this is pretty much a must get for me.
But...perhaps not on Switch.
@Arawn93 Honestly, good. The Cold Steel games are easily the weakest story-wise and he's a big part of why.
I get these on Steam now due to performance issues, good on NL for calling them out.
@Nintendencies That's like saying what's the point in releasing The Witcher 3 on the system without the first two. Lots of people have other platforms to play Cold Steel I & II, as it's playable on PS3, PS4, PS5, PS Vita and PC. I'm one of those people. I have the Vita games and then I bought Cold Steel III & IV as well as Reverie on Switch.
I'm not saying it wouldn't be nice to have I & II on Switch. I'd consider buying them again for the remastered content alone. It's just that there's still a point to the release. Though I've heard that the chances of I & II coming are slim because of some licensing issue.
@Lyricana
Not really the same thing at all xD
I've not played the Witcher so I won't pretend to know if you need to play the other games, but judging by the fact I have it backlogged and I have never seen anywhere that suggests you should play the other two first, I assume it can be played completely standalone, even if you might miss some references here and there.
All I have ever heard as a new fan is that Trails is a series dripping with history and lore that you will enjoy so much more if you can play them in order. I bit the bullet and played Zero and Azure on Switch because I heard it was an ok place to start, but I know I missed out massively by not having the sky games available to play first.
But If I played 3 and 4 (which I do own by the way) I'm just going to be completely lost unless I read the text wall that is supposed to get you up to speed at the start of the game, it just isn't enjoyable and kinda defeats the point of the series, I did try to do that if it isn't obvious, and it just didn't work for me (I'm used to a lot of text playing a lot of VN's and story driven games)
Well I'm not one of those people, the Switch is my only console and I know there are others like me, I've always just had Nintendo consoles. I know there are some issues regarding the port of I and 2 and that's fair enough. Trails from Zero/Azure had a right to be on the system but 3/4 and Reverie? I'm not so sure unless they just want people to double-dip or purely for the on the go side of things.
The worst thing is though despite my comment, I have the damn thing (Reverie) pre-ordered in some stupid hope that in supporting the game 1 and 2 will somehow happen, because I've loved what I've played so far, but I'm so close to canceling it for Rain code.
@Nintendencies It is the same thing. The Witcher 3 is a massive culmination of the first two games and practically starts right after the events of the second game. It basically begins mid story. It's just people didn't want to play the older games because they were.. older and not open world. The games have tons of story and lore and so much is lost by not playing the first two. They even have a bunch of carryover saved data that changes tons of things in the world based on your decisions in the first two games but they gutted that from the Switch version because they weren't going to port the first two games.
As for cancelling your Reverie preorder, you absolutely should. If anything, buying it will show people don't care that they don't have the other games on the system and they'll just move on with it.
I understand you say you've always had Nintendo consoles, but honestly.. getting an old used PS4 or even a cheap laptop would open up that world for you at least for things you couldn't otherwise play. Or even a Vita, which has a lot of good options for gaming and modding.
@Lyricana Ahh fair enough, I didn't know that, I guess I just wrongly assumed that people play Witcher for the gameplay, not the story but I was very clearly off the mark there.
Yeah I think I will then.
I really don't want to buy another console just for two games, I'm content with the selection on Switch, I just have a bee in my bonnet about really wanting to play the series, should probably just sell 3 and 4 and be done with it at this point. I know I sound annoyingly stubborn and it's completely a 'me issue' but I'm drowning in games just on Switch, if I open up more avenues with more game libraries that would not be good for me at all. xD
@Nintendencies I just feel bad because I want you to be able to enjoy the other entries in the series! And it's just so unlikely they'll get released in English on Switch. Alas. There's always YouTube, if nothing else!
As a side note about the Witcher.. the first two Witcher games have some of the best story telling I've ever experienced in gaming. I really love them, though I fully admit the first game is so awkward and clunky that most people would struggle to get through the combat today. It was really interesting the way it handled choices and consequences in the story. And the way they carried over into the sequels. The Witcher 3 still has some decent story telling, but it sort of dropped the ball on story in favor of more content and making the game open world. I'm sure it's an unpopular opinion, but the first two games were overall better for not being open world because of the closer knit storytelling and investigative/detective styled elements of gameplay it offered in confined spaces.
im playing jap ver, have 300 hours game time
I'm a huge Falcom fan but their 3D games like cold steel and Ys 9 have always had performance issues on switch. Will be picking this up on PS5 but thanks for the review regardless!
@Levantine
Ys 9 had performance issues on PS4, so it isn't just a Switch problem.
@Rosona Yep. Ys IX was all around too much for their Walmart giftcard budget to handle. Still a great game though. Been playing Reverie on PS5 and it's smooth as butter.
Performance issues? What performance Issues? I am playing on Switch Light and the performance is perfect. This game is a solid 9 out of 10. None of your - (negatives) are valid.
This IS the best Trails games so far in all aspects. You probably do not know the Trails series enough. How much hours did you invest in Reverie? 2 hours?
Reviewers tend to spent 2 hours in a game and they belief they can review it.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...