
Anime fans around the world will be familiar with Sword Art Online. The light novels and the sprawling media empire that they spawned follow the exploits of Kirito as he stumbles from being trapped in one online video game to another. Sword Art Online: Alicization Lycoris is the latest game to follow Kirito’s misadventures and the first to attempt to directly adapt the events of the light novels. The results, unfortunately, are mixed at best.
The story of Sword Art Online has always lent itself toward video game adaptation, allowing characters to reference things like hit points, experience, and levels without breaking the fourth wall. In this iteration, Kirito finds himself in a strange virtual place called Underworld with no memory of how he got there. His quest to contact the outside world is hampered by the fact that none of the other people he meets seem to know they’re in a video game. Most of the inhabitants that Kirito encounters are flat and lifeless, adding to the shallow feeling that we got from the rest of the game.

It sure makes a good first impression, though. The opening cutscene is stunningly beautiful, with fluid motion and gorgeous animation that looked like it could have come from the best bits of the anime. The developers did an amazing job of recreating the anime's epic feeling. Unfortunately, the game seldom looks that good again. Most subsequent cutscenes and animation are stilted and plain, with villains not even given mouth flaps when they speak. It feels like something that you would see two console generations ago and stands in stark contrast to the high bar the opening sets. It's like giving us a Michelin star-worthy appetiser and then quickly replacing it with a fast-food main; it's serviceable but didn’t live up to our expectations, leaving us frustrated. The skill and ability are there but either budget or time constraints prevented developer Aquria from delivering.
The technical issues with the game don’t end there. Several times during our playthrough, characters wouldn’t animate in a cutscene, meaning that their model would merely slide across the floor rather than walk. Despite how wide open the world looks, the developers have managed to make it feel painfully small thanks to invisible walls that pop up without warning. There are frequent and long loading screens, the most jarring of which appeared in the middle of a cutscene. Every hour we played we experienced at least one or two of these issues.

These issues hamper what is, at its core, a decent action-(J)RPG. The combat is smooth and fun, with visually exciting auto-combos and powerful sword arts to unleash on enemies. It starts simple and adds layers of complexity during the game’s first ten hours. Even grinding isn’t a drag here because fighting the average enemy is engaging. When Sword Art Online: Alicization Lycoris gets out of its own way, it manages to be a decent game.
Throughout the excessively long tutorial, you're introduced to its combat system. Tying attacks together with your AI companions is the key to success against the more powerful foes you’ll encounter. New skills are unlocked through the Skill Tree system, though they can’t be assigned until much later in the game. This became a running theme of our time with Alicization Lycoris – showing us all the fun stuff we’d be able to do several hours before we were able to do it. It is a frustrating and confusing design choice.
When you’re not slaying monsters, the story unfolds through a combination of 3D and 2D scenes that are heavy on dialogue and light on action. Because most of the game is so plainly animated, it is easy to get bored as characters dump lore on you. The plot for the first several chapters mirrors the source material closely before it diverges to tell a new story. The transition to the new story is handled somewhat clumsily, with large time skips that brush over major plot points. It is pretty clear that Sword Art Online: Alicization Lycoris is intended for existing fans of the franchise, complete with the option to skip much of the opening plot to get to the original material sooner.

The game gets off to a slow start and takes a long time to recover. As we mentioned before, new features and systems will continue to pop up more than ten hours in. Even something as simple as fast travel, which is introduced almost immediately, isn’t accessible until you're four hours into the game. Multiplayer aspects are locked until nearly 20 hours in, which keeps you from using the most interesting features. Joining other people’s games, either friends or random strangers, can be a fun way to pass the time but you have to invest so much time getting there that it loses all appeal.
Sword Art Online: Alicization Lycoris hits all the notes you’d expect. Players can craft their own armour and weapons, go fishing, and complete side quests. These aspects feel shallow and tacked on, though, lacking any challenge to improve on the game’s dry opening. It doesn’t do a great job of satisfying JRPG fans who want depth, and also manages to disappoint fans of the series as a whole. This one is safe to miss, then, unless you simply have to see every possible story within the Sword Art Online world. While there's a good game in here trying to get out, there are better RPGs and better Sword Art Online titles out there.
Conclusion
Sword Art Online: Alicization Lycoris takes forever to get moving. By the time the training wheels come off, players will likely have switched off in frustration. Pacing is a big issue for the first half of the game, with hours spent in unskippable cutscenes or repetitive tutorials before the best features become available. There is a decent game locked away behind the multiple missteps and technical issues, and if you've got the requisite patience and high regard for the source material, there are things to like — most notably the smooth, engaging combat. The problem is that getting to it feels like work rather than play.
Comments 26
SAO is my go to guilty pleasure anime, it’s a shame none of the games are that good.
I’ll wait on a patch.
This game got pretty poor reviews when it came out, a shame they invested Time and money to port this instead of other BN games.
The aggregate scores weren't great on other platforms, and there's little doubt the Switch port is pared down from those. I was keen on importing a copy for the sake of the collection, but now I'm not so sure. https://www.metacritic.com/game/playstation-4/sword-art-online-alicization-lycoris
Having played a few hours of it already, I disagree with some of the things said in this review. For a Switch game it looks better than most but understanding there's better looking visual versions out there on other consoles. Combat is very good but unless you're fan of SAO I can see why you'd be turned off.
Seems a bit harsh considering the target audience will pretty much just be SAO fan base. Generally games that focus heavily on story will be fairly slow to get going to avoid burn out. Look recently how Xenoblade 3 divides up the story perfectly and without the gameplay to support it would definitely be a slow burner.
Combat seems good, story seems decent when it gets going. That’s what these games are designed for.
@Rika_Yoshitake Seems like they’re reviewing it compared to Xenoblade 3 rather than reviewing based off the target audience. You wouldn’t pick this up if you weren’t a fan of SAO already. That said, it’s Nintendolife making reviews they pretty much just make it up as they go along.
Of... course? Just like Made in Abyss game. Why reviewers playing anime/manga/light novel games that they are not familiar with or a fan of?
Just like visual novel.. a visual novel haters will definitely hate visual novel game as we can see from Root Letter review on this site.
@Miu Because a good game is a good game regardless of the source material. You don't have to be a fan of the source material to enjoy a good game and review it on those merits. It legit blows my mind that some people just don't understand that.
@Rika_Yoshitake see, I'm glad you said that. I've been waiting for this port since the game first came out. SAO games have been day one buys for me since hollow fragment on vita. They're niche games, and I find them relaxing and fun. Mainly because of the right amount of jank and fan service. I don't want this type of game to look and act like the Witcher 3. So a dumbed down less shiny version is ok with me. The review definitely scared me at a glance.
@MARl0 yes and no, because some people will hate a good game just because they dislike a genre (out of experience, I know a scary large amount of people with that logic)
It’s sadly not that easy
I mean this SAO aside, I played it and even as a SAO fan I don’t like it as much, but I did raise a eyebrow for the review mentioning a “long tutorial”.
The reviewer doesn’t have patience or never did play a game with REALLY long tutorial.
Doesn’t change what I said anyhow, there are better SAO games.
@Miu thought the same thing
Seems like overly-long tutorials has been a real issue for JRPG's lately.
I was kinda hooked watching the first season of SAO, since the MMO theme felt kinda similar to .Hack. But as soon as the second-ish season switched to the gun/military theme I lost interest in the anime.
Maybe that was just a spinoff season though, because whenever I see clips of the latest seasons they look like they are back to the fantasy style? Don't really have an avenue to watch anime anyway, since I'm not paying for a Crunchyroll account.
I have the others backlogged, not even watched the anime yet >//<
Will wait for a sale. None of the negatives bother me all that much.
@Ulysses Later seasons aren't military based so that would be correct! Also, good time to come back as there's lots of amazing stuff on Crunchyroll (huge fall season starting this weekend too) and it's a direct way to support the anime industry, which already needs a lot of our support.
Already preordered deluxe only can’t wait to play this game again. Played only a few hours on ps before and I would say I didn’t like it that much but that was when I wasn’t even into sao but now after finally only watching all seasons this game will be great for me.
No idea the Switch version for this even came out/close to coming out
Fans shouldn't be the only ones to review a product. It's how games like Elden Rings are celebrated as critically acclaimed games with little criticism. Almost every review was from a Souls fan and you could tell.
I think it tells a lot more about a game if someone who has no feelings or even bad feelings toward a genre IP or whatever reviews it.
Fans are happy with anything. I say that as a fan of many things that I would have no business reviewing for a publication.
This overturorializing and stretching out the content as much as possible seems to be common in JRPGs for awhile now.
It always feels bad for someone like me who has maybe an hour a day to play games.
I like SAO the anime but I have never really gotten into the video games. Shame the games aren't better considering the source material. May skip this. Thanks for the review
Nintendo Life being Nintendo Life again. While other games get praised for no reasons, this game gets slammed because the tutorial is too long? Never heard of that before, but always something new from Nintendo Life. It's hard for me to take this publication seriously anymore.
@Mattock1987 the game actually very good. How long did you play?
After playing close to 15 hrs I can say that this game deserves at least an 8 out 10.
Update: after close to 25 hrs in, 8.5 out of 10. Game is REALLY great. Tutorial is long because there is so many things in this game to know while doing battles.
Also, NL needs to be more cautious when doing a review, telling us players, that a game is crappy with a 5 out of 10 and we go and play it to discover that the review was very poor and the game IS A GOOD/GREAT game, NL will lose credibility. People, us players, will not take any reviews from NL serious.
Sooo, have they updated the performance/graphics in the Switch full version of the game? Or the demo is as best as it gets in that department?
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