To slightly quote Sundar Pichai’s opening line at the Google Stadia event; ‘I don’t play point-and-click games’, but for many, Silence can become the exception and one that players new to the genre will come back to time and time again. It’s a part-spinoff, part-sequel to The Whispered World, a game released in 2010 to much acclaim, and this entry was released back in November 2016 to similar acclaim. Almost three years on, it finds itself on the Switch.
Developed by ‘Daedalic Entertainment’, you control the character Noah, where the player guides him through the land of Silence once again – a place of limbo between life and death – to rescue his younger sister Renie from the land. The game begins with them taking shelter in a bunker during an air raid, where they find a path to the Whispered World, almost similar to the realm of Narnia.
To some players, point-and-click games won't be the type of genre that they usually go for. Similar to those who don't queue to play the latest FIFA or Call of Duty every year. But Silence gives you a gentle introduction to the genre, and by its close, it gives you the curiosity to play games that defined the genre, such as Grim Fandango, Monkey Island, and many more.
But most of all, Silence will remind you Telltale’s ‘Batman’ series of games from this genre, and using the Joy-Con gives you a means of interacting with a world full of character and curiosity, as is standard with these games. As you control Noah, you can’t help but stop and gawp at the general loveliness of everything around you, especially when you’re playing it in docked mode. Everything has a pleasing sheen to it, as though you're walking through a painting. Every cut-scene demands your attention, and you can’t help but just sit through and see where the story takes you. The voice acting throughout is also fantastic and serves to draw you further into the story. It’s also available in Chinese, Polish and German, if you so wish.
As this is a sequel in all but name, there are references to the previous game which may be lost on newcomers, but returnees will lap these up and be glad to discover new details in this entry. The puzzles can be challenging, and when needed, there are hints available. None of the conundrums are too tiring to solve and most were fun to complete – especially when the solution 'clicks' in your mind – so you won’t need a notebook by your side to figure these out. Some can even remind the player of puzzles from Onimusha and Resident Evil 3, which is no bad thing in our eyes. These only make you want to go through the puzzles with no hints whatsoever and to have the fun of discovering them on your own with no help.
But there are faults to the game, starting with the price. At £30 in the UK, it’s a big ask when you can purchase the game on Steam for half the price, or Silence and its forerunner The Whispered World in a bundle for £27. It’s another victim of the infamous ‘Switch Tax’, where games are seemingly priced high to take advantage of that nostalgia, similar to how the upcoming Resident Evil re-releases are going to be on the eShop for £30 a pop. In Silence's defence, it is also available as a physical release that comes on a game card, but if you're going digital route then it still stings.
While we're picking fault, it's worth noting that throughout the game you will come across moments where you need to select the right conversation paths, and while this makes it varied and unpredictable every time you play, it eventually does converge into the right outcome. You do feel at times that there wasn’t really a consequence to your choices, and this gives the impression of a game that's linear in terms of story, despite suggesting otherwise. It leaves you feeling slightly disappointed, and puzzled as to why the chats branched in the first place.
As this is a point-and-click game, it's disappointing that Daedalic didn’t take advantage of the Switch's touch screen to help with the immersion, instead of just limiting it to your controller of choice. It would almost emulate having a mouse once again, clicking through all the objects to see how Renie reacts to them. At least in terms of performance, there's little to grumble about; in docked and handheld mode the game plays great. Everything is at a smooth 30fps and while there’s some slight blurriness in certain scenes in handheld mode, it didn’t take away from the experience.
Conclusion
Silence is a game that deserves to be played in docked mode on the Switch. It gives you a story you’ll be immersed in, while the vibrant graphics will keep you playing for just that little bit longer. You may feel like you’re wasting time when it comes to the multiple chat options, as they always conclude at the right outcome, but your curiosity will want you to keep going to find out more about the world of Silence, and to bring Noah and Renie home, whatever it takes. The lack of touch screen control is a disappointment though, and we can't help but feel this should have been priced a little cheaper, considering its age and how much it costs elsewhere.
Comments 30
"a smooth 30 fps" is an oxymoron. I agree that perfectly frame paced 30 fps can be playable. My favorite game is Breath of the Wild, which is practically a perfect 30 on Switch. But the point is that 60 fps is smooth. I think 30 fps should at most be called "steady".
Silence sounds like a great game though, and I'll keep an eye out for either a digital sale or an affordable used cartridge. Thanks for the review!
Funny coincidence: I just checked out this game on the eShop a couple of days ago, because it seemed interesting, and now there's a review of it. Must be a sign...
But I'll wait for a discount, or maybe I'll pick up a used copy from somewhere.
Silence is definitely a game I’d love to play on Switch. Unfortunately however, it is prohibitively expensive. As is Deponia.
Is someone really claiming that BOTW isn’t smooth? It’s just steady??
FPS snobs rarely make sense at the best of time but come on.
The experience and impact varies so wildly game to game that often quoting the FPS is pointless.
BOTW is the perfect game to illustrate this
Cost based on age in a game like this seems unfair. If this game released new today, as is, how would it be different and worth more? Still, even novels and books go for the hard cover release and then a cheaper paperback to try and make enough money on excitement and advertising. I don't know. I'm just sensitive to how the race to the bottom just devalues everything and it's more pronounced than ever.
Prices elsewhere, length of the play time, lack of expected features should, of course, help set a reasonable price point.
@graysoncharles Yeah, "rock solid" or "steady" should be the adjectives of choice for 30 fps. "Smooth", "buttery", or "perfect" should be the adjectives applied to 60 for. That's how I see it, literally.
What I think would be funny is if someone would make ridiculously over the top frame rate and graphics videos. Maybe it would get stale quickly, but it sounds like a least a funny skit.
@60frames-please It depends on the game. If the game is fast moving like a racing or fighting game, and/or requires lightning fast reflexes, I'd agree with you. But this is a point and click game. I doubt things are moving fast enough on the screen to even notice the frame rate.
@TheFox For me things have to move very slow onscreen for it to not be noticable. I've enjoyed Machinarium on Switch at 60 fps, so I know I really like 60 fps in point and click games. Tiny Metal versus Wargroove is a good test case. Tiny Metal feels sluggish and not fun to play partly because it runs at 30 fps and thus all onscreen action and menu selections are not as snappy. Wargroove is always at 60 fps and it helps a lot. Part of what makes Advance Wars games (all of them) so addictive is how perfectly and instantaneously they respond to controller input. One doesn't need 60 fps for a turn based game like one does in a racing game or fighting game, but it still makes a huge difference in the impression the game leaves.
I really think Nintendolife need to include in their reviews how much more expensive it is to buy certain games on Switch e-shop as it is other consoles. This game looks interesting but it is significantly cheaper at on-sale prices on PSN
So did anyone else get this physical from Amazon ES?
@60frames-please lol, this is the worst troll gimmick account I've ever seen.
**Imma comment everywhere that 60fps is better** Liek duh
@60frames-please
For a cinematographically finetuned, animation-rich presentation, 30fps is a lot closer to what the artists in the field usually work with, which is 24fps.
So in this particular case, we likely get a better result at 30, than had some higher-up decided they would target 60 to impress some techie gamers.
Interesting game. But $40 for this is insane.
At home for $9 is good enough - also better played in a large Screen maxed out (art is beautiful and wasted on a tiny screen). Not like this is an epic classic on way or another.
@HumanDog I'll troll for 60 fps all day and night. It looks better and feels better when playing any game. I'm all for being kind to folks, so I don't want cruel attacking posts, but I do want more requests for smoother frame rates or at least high performance modes in games.
@Pod Usually people disagree with this, but I much prefer TV and film at 60 fps too. I'd always rather watch something on a smart TV that can smooth the motion out to 60 fps. To me everything looks better and is more pleasant to watch when it runs closer to the perfect smoothness that real life presents to us.
@60frames-please
lol; you're playing the wrong console (or consoles at all).
Get a pc since you're so wrapped up in framerates. you'll be happier.
@60frames-please
I do not really disagree with that, but the craft of animation is typically taught for 24fps, and performed at 24, 12, or even 8 or lower fps.
At framerates higher than 30, it becomes much more taxing for traditional animators to ensure that all movements read well and perform with the SNAP, -click-, FlumP, WOOoop, or squAWK that they need, and it becomes harder for the audience to watch as well, as you typically don't see heavily stylized designs move that fluently for storytelling purposes.
@sword_9mm Yeah I don't get why some people are so obsessive about graphics on the Switch when it is meant to be a portable console.
@sword_9mm I know what you mean, but I like Nintendo games by far the best. I also don't want to emulate them, if that's even possible with Switch games right now. I have an older gaming PC, but just use it for productive things. Plus, most games on Switch run at 60 fps. I just want more of them to, or I want it to become a standard. I don't want mega-powerful electricity gobbling consoles and PCs. I'd rather have lower resolution, lower polygon count, lower texture map sizes, etc. Whatever it takes to keep input response snappy and frame rates at 60. I'm basically a weird version of Don Quixote.
@Pod Yeah, I appreciate what you're saying. It kind of makes me want to dabble in creating animation at 60 fps, just to see what it's like. I know it would be a massive amount of work...
Drat. Bought this on PS4 a little while ago. Still in the shrink wrap. Maybe I'll sell it and buy it on Switch. I much prefer portable because I can see it more clearly.
The art style in this looks great, but you guys lost me at "point and click". I can't stand those kinds of games and yes I have played Myst. If I want to "point and click" something, I'll get my gun and go hunting lol.
this game is unfinished rushed nonsense, play The Whispered World instead
It's 10 bucks on Steam right now, but 40 bucks on the Nintendo Switch. That's not okay. Don't buy this if you don't want to be ripped off, especially considering the wide range of cheaper, equally good point and click games on the Switch.
@60frames-please
That's fair.
I'm ready for a switch 2 myself. I still posit that it'd be smart to get Apple's arm chips and maybe throw them a few games on the Apple TV or whatever to get it done. Nvidia does OK on the PC (thanks to AMD's lack of focus and talent) but Apple by far owns the arm race when it comes to power.
Iterate the switch every 2 years similar to phones. Keep backward-compat across all of it and print money. Or be Nintendo and completely miss out on everything because 'reasons'.
@60frames-please
Try it out! Animating for 60 doesn't HAVE to be harder if you're used to it, and a lot of animators for action games have certainly had to adapt to it.
@sword_9mm Yeah, I'd love a Switch Pro with a boost mode. I kinda hope they don't release it though because I'd spend way too much time just trying out tons of games to see how much it improved the frame rate in both portable and docked modes.
I like your plan of releasing a new back compat Switch every 2 years.
Nintendo being Nintendo they'll probably release some crazy Gameoctagon with squishy powerglove type controllers, then the next system will be some kind of helmet with a faceplate that has a semi-transparent screen inside it. But I'd be happy with nothing but Switches from now on, maybe with lots of different joy con types. Release SNES Joy cons!
Did anyone buy the Physical version from Amazon EU?
Puzzles where simple, but the graphics where great. Loved the world and didn’t overstay its welcome. An enjoyable game I got on sale. My partner loved it.
I’m just paying for £1.54 for it right now in the sale.
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