When the original Red Faction dropped in 2001, it was kind of a big deal. Sure, it wasn’t the best first-person shooter we’d ever played, but its destruction physics really were something else. Corridor shooters could often be stifling and claustrophobic affairs, but Red Faction just pointed a grenade launcher at the walls and blew them apart. Who needed doors when you could just demolish things instead? We’ve seen a few series attempt to copy the power of Volition’s GeoMod tech – Just Cause and Battlefield both offer impressive destruction in their own right – but very few games have ever really reached the unscripted level alteration of 2009’s Red Faction Guerrilla.
Without its creative wrecking powers, Red Faction Guerrilla is just another one of those generic third-person, open-world shooters that seemed to clog up the previous generation. Does anyone remember Fracture? Inversion? The Saboteur? Well, Red Faction Guerrilla quickly descended into this miasma at the time, which is a shame, because its unscripted destruction elevates every single mission and side-activity since every building or structure could be blown or smashed to bits. All you’d really need is a sledgehammer, some throwable explosives and penchant for all-out chaos. So it’s with that same sense of lavish agency that Red Faction: Guerrilla Re-Mars-tered finally lands on Switch.
Yes, there’s a story in here somewhere, one involving a nefarious military authority, a rebellion of Martian freedom fighters (the titular ‘Red Faction’) and a tale of bland vengeance to get our cookie cutter hero motivated to participate. You know he’s a PS3/X360 era protagonist because a) he has an instantly forgettable name (“Give it up for, Alec Mason!”) and b) he’s voiced by Troy Baker. You’re constantly told you’re doing all this for martian rights, but really you just want to see that tower come crashing down in real-time while ragdolling some poor goon across the map with your sledgehammer.
Original developer Volition was already learning how to create open-worlds with fun activities – it would release Saints Row: The Third two years later and perfect its own formula for this – and while parts of Mars too often fill barren and underutilised, almost every activity you do find involves blowing things to smithereens. You’ll ride shotgun in a trike and destroy barracks and checkpoints; you’ll help overrun an enemy base by either killing its enemy occupants or bringing the whole place crashing own; you’ll rescue hostages while shattering walls to make an impromptu exit. The mission structure might change, but Red Faction Guerrilla never forgets what its good at: glorious demolition.
The Destruction Master side-missions are still the best, which task you with destroying one or more structures in a time limit with a certain weapon. You might need to use remote charges to topple a tower, or blow apart a facility from a distance with a rocket launcher. Watching masonry crumble away as internal steel structures warp and break never stops being a riot, even when you’re hours and hours into the campaign. The fun is finding where a building’s weakness lies and how best to disintegrate it.
In terms of environment design, Red Faction Guerrilla is a little disappointing, though. It's reminiscent of the original Borderlands, with a wash of browns and rusty reds making every hill and canyon look painfully similar wherever you roam. Yes, this is Mars, but a little more creativity wouldn’t have gone amiss. As you open up more areas, there’s a little more variance introduced in terms of new vehicles and building designs, but a few more structures and a slight change to the overall hue isn’t enough to make it seem any less repetitive. There’s a little too much barren space where there could have been a greater spread of activities.
Much like the versions launching on other consoles, Red Faction Guerrilla also benefits from some graphical improvements over the 2009 original. While the cutscenes are still a little ropey, there have been noticeable enhancements to actual gameplay, including shadow rendering and lighting (although the latter is only ever really used occasionally; most of the time you’re exploring Mars on Switch everything is bathed in a soft light) and the use of post-processing.
You can also shift between Performance and Quality mode, with the former keeping exploration, gunplay and driving mostly slowdown free, while the latter eschews total smoothness in favour of finer texturing. Considering the importance of the GeoMod engine, High Performance was often our mode of choice.
As a package, Red Faction Guerrilla on Switch isn’t holding back on content, either. Much like Saints Row: The Third - The Full Package, it brings together all the previous modes plus additional DLC content, including the Demons of the Badlands prequel. Alongside the main solo campaign, there’s Wrecking Mode (which is a solo or multiplayer mode where players try and destroy as much of the map as possible), and support for both local and online asymmetrical multiplayer. These modes are great fun when viewed through Red Faction Guerrilla's destruction prism, so here’s hoping they get a little more love this time around. There’s even support for gyro controls, which are actually much better than aiming while in normal handheld mode (Pro Controller, as usual with Switch shooters, is the preferred method).
Conclusion
It’s crazy to think that the original Red Faction Guerrilla came out 10 years ago, especially when you consider no one has matched it for sheer destructive agency. As an open-world third-person shooter, Red Faction Guerrilla: Re-Mars-tered doesn’t do much to set itself apart from the pack, but its unscripted destruction physics help elevate even the most boring of missions into a riot as you smash walls to reach an objective or use a rocket launcher to crumble enemy vehicles. With extra DLC bundled in and some decent Switch exclusive motion controls, Red Faction Guerrilla is another forgotten shooter that deserves a second (or third) shot at stardom.
Comments 43
One of my favorite games ever on PS3! I can't wait to play it again on Switch.
While the sequel, Armageddon, isn't nearly as good, I kind of hope we get it too just because the destruction tools in that game were amazingly fun.
At £23 physical it’s a bargain.
@Giygas_95 loved the unicorn gun on Armageddon. But Guerrilla is one of my favourite games of all time. Even loved the mp which usually isn't for me.
I was thinking about picking this up but as I was looking through my Steam library I realized I already owned it so I'll probably check it out there. Good to see it on Switch though.
@MarzipanD Yeah, that unicorn was hilarious. I wish Guerrilla had the rebuild mechanic that Armageddon has though because I'd love being able to rebuild and tear down buildings as much as I want.
Seems like Gamestop is the only place you can get this physically in the U.S.
I'll grab for $30 considering I never played the original
Edit: Also something tells me this game got a VERY limited physical release for the U.S.
While reading the review I was expecting a higher score. Seven is still not so bad and the price is perfect. Hope for more remasters!
Looking forward to this one. It had been on my list to play back during the 360 era but I never got around to it.
Red Faction will always be an FPS in my eyes
@Stocksy Where have you seen it that price? if you don't mind me asking. cheapest I've seen is £25
Is this game recommended to someone who enjoyed Blast Corps. immensely?
Is this game running at 60fps in performance mode? I would assume so, but I've assumed before and gotten burned after buying a choppy game...
@PlayedNSlayed I preordered on the game collection - was 23.95 on there but just check and it’s 25.95 now... base have it at 23.95... I thought it was 22.95 but I paid 23.95... apologies
I remember this game. It was a pretty fun gimmick for a while just doing the whole demolition thing, but I also remember how that got old after a while because that was pretty much the only good thing about the game.
The review makes it sound like it's an 8.5, not a 7. But still, sounds interesting.
Seeing as this will be a brand new experience for me and for only $30 I had to order a copy.
Here in the U.S. it seems that only Gamestop and Walmart are carrying the game (physical).
Performance mode and gyro aiming are a welcome addition. Keep em coming THQ Nordic.
@Stocksy Thanks I'll take a look
@Stocksy did yours come from the game collection today ? I ordered mine from the and it never turned up and it was dispatched yesterday at 1pm ish. They're normally great for early or release day delivery.
I played this way back when on PS3. It's a solid game, though I feel like something was missing in it.... can't quite put my finger on it, since it's been literally a decade since I last played it.
The game is enjoyable nonetheless.
Forgettable character name of Alec Mason. Awful... (Remember that my own name is Alan Mason and is only 2 letters off said name. Cries quietly in the corner.)
On a different note have some credit for returned game at an online retailer. Tempted to get this as had so much fun playing online with friends on Xbox 360. I'm off now to go be a forgettable character in real life...
I didn't even know this was a thing. When was it announced this was coming to the Switch?? This is definitely a pleasant surprise. I think I may already have this for the 360 due to Games with Gold, but seeing as I never have time to play games at home (the Switch is magical!) I'll definitely add this to my wish list... I always wanted to give it at try.
My backlog says I can't have this one yet, but I'll keep an eye on it. Backlog told me I can buy it if I beat a few more games.
Just in case it matters to anyone: this game doesn't run at 60fps. Based on YouTube videos I saw it runs at about 28 to 45 fps in performance mode. I think it was about 22 to 32fps in quality resolution mode. This bums me out because I'd rather have a 60fps locked mode, or at least a 30fps locked mode so my smart TV can motion smooth and dejudder it up to 60fps. Oh well, maybe I'll try this if a Switch Pro comes out that can boost it up to 60fps...
Dull, boring, repetitive game after a few hours. Loved RF1 and 2 though, a couple of my all time favourites. Hoping for a proper third instalment.
@Stocksy I hope Nintendo learns from these prices, but whatever...
I'm surprised by the amount of people recently saying how much they loved this game. The entire Red Faction series always felt overhyped and underbaked even back in 2001. It was hyped for it's destruction and instead it was bland, low budget, corridor shooter where you could smash through some walls. Guerilla promised to make it better by making it open world. It had some fun hooks with the explosives in creatively leveling buildings, but there wasn't much of a game behind it. Everything still felt low budget. It was THQ. Old THQ. The series never had a heart to it, and hung it's hat on the, at the time much too expensive and time consuming level destruction.
Of course the first Red Faction emerged from a time when Volition was reeling in missing money the failing Interplay never payed them for their masterpiece of Freespace 2, and as a result was being in debt and without a publisher while working on Red Faction 1.
Also, disagree with Dom here, The Saboteur was one of the best, most memorable open world story driven games of the X360/PS3 era. it did the tired WWII theme in a fun way, and had decent scripted missions. It's criminal EA shut Pandemic down upon launch, that was a top class studio, and it's a shame we'll never see that game or that series again. It was way better than Red Faction Guerilla once you get bored of blowing up structural supports.
Love this game, cannot wait to play this on the go
Red Faction 1 was one of my favourite FPS games. It was the first real game you could brag about on the PS2 and it has one of the best 2-player death match modes ever devised (2 players in fortresses at each end of a small Map blowing chunks out of each other’s bases)
2-player deathmatch is a hard thing to pull off correctly. Too many games assume you will have at least 4 players and devise large maps which are no fun to slog around in in 2 player.
You need tight maps with ambush points and corridors you can duel in from afar. Wii launch game Red Steel was fantastic in 2-player for this very reason.
dont care about the single player, waiting to hear how the online multiplayer performs before i buy it. i need team deathmatch asap
Bought it during lunch. Sitting in my briefcase for one more hour.
Was big fun, but driving was an huge pain ...
Hope they tweaked that...
Huge pain, like sand of time chariot race pain ...
Great game, just ordered another copy for my son. I hope to check out multiplayer tomorrow.
Switch needs sandbox games.
My favorites are the Just Cause series but I had intense fun with this one, too.
The destruction possibilities are insane and still unmatched in sandbox games after 10 years.
Not like there is a lot of competition for shooters on Switch. I might nab this one.
Honestly I am impressed with the price, the entire game being on the cart and no update needed upon booting it up, a rarity these days.
@Bizzyb Amazon has it as well.
I think I'll grab it down the line when it's on sale. Enjoyed this game a ton on 360, never beat it though.
This game was amazing. I think you forgot to mention the weapons, though. Yes, it is easy to stuck to sledge hammer and the assault plasma thing. Occasionally busting out some remote charges or shotgun, but the saw blade gun was fun and I think there was a levelling system for them? And gun challenges I think. I did 100% it but so many years ago now
The tagline is a winner.
Really love this game, played through it several times. Was really bummed it never received a "proper" sequel.
@60frames-please it runs uncapped but rarely ever hits 60. One X does though.
Honestly just check out the digital foundry comparison video to see just how bad this game (and many others) performs on switch.
@OSS-701 it did.
https://m.ign.com/articles/2011/06/13/red-faction-armageddon-review
@hihelloitsme that's more like a spin-off, I wanted more above-ground destructive action.
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