Imagine a world where money is at the centre of everything we do, where the rich prosper and the poor suffer. Imagine a world where a handful of cash can bribe you into, or out of, certain situations, where – hang on a minute. Yes, Penny-Punching Princess revolves around the idea of money ruling pretty much everything and, while that might not be too dissimilar to the real world around us, the game uses the concept to create a genuinely interesting and fresh take on classic RPG-style action, fused with some tasty beat ‘em up fun.
This isn’t the first time we’ve seen an interesting spin on RPG gameplay from NIS America on Switch, with the similarly intriguing (and very enjoyable) The Longest Five Minutes getting a release on the console in February. This time around, we follow the titular princess as she goes on a journey to exact revenge against her world’s corrupt money lenders. The story is presented through some hefty chunks of dialogue in between each round of action, getting pretty bonkers at times, but it's the gameplay itself that will be holding your attention here.
As the Princess, and later with a second playable character called Isabella, you’ll be taking on waves of enemies that appear in various levels split across each of the game’s chapters. You have various melee attacks at your disposal, such as a quick attack that can build up combos, a stronger attack that deals higher damage, and more, but the real fun comes from the clever use of your magic calculator.
Exploring each level and unlocking treasure chests found within, and also simply by defeating enemies standing in your way, will net you a decent chunk of money to be spent with your calculator. If you have the sufficient funds, you can select an enemy on the battlefield and ‘bribe’ it, effectively rendering it useless for your enemies’ side and allowing you to use it to your own advantage. Generating, and then maintaining, a high enough level of cash in each level is key because of this, and carefully choosing which enemies to join forces with can sway the results of a battle.
Your bribing goes much further than this, too; as well as being used to unlock special locations in each level, often holding important goodies within, your cash can even bribe the scenery around you. We found that bribing things such as fire pits, saws, and cannons that were dotted around the arena, and then using them to unleash attacks on our opponents, was actually a much easier way to wipe out enemies in certain battles. Your tactics will need to change depending on each fight, but a solid understanding of how the calculator can be best used to your advantage will go a long way.
Representing the more traditional RPG side of the game are the skill updates and armour menus. Here, you can upgrade your characters’ stats and learn brand new abilities to use out on the battlefield. Hidden within each level are Zenigami coins, which you can trade in for one skill point. These skill points can then be used to upgrade your maximum health, attack, defence, and even things such as improving the amount of money you’ll earn in battle.
Perhaps the best feature here, however, is the ability to craft your own armour and make Zenigami statues. Between battles you’ll be able to access lists of these armour sets and statues that you can attempt to build, and doing so will give you some much-needed benefits. To do this, you’ll need to spend some of your hard-earned cash (unsurprisingly), and also sacrifice some of your enemy collection. You see, each time you capture an enemy out on the field, you’re also adding one of that particular race to your current tally to spend on these goodies. Thanks to this, bribing enemies within each level becomes a whole different game; do you bribe the one you need to easily win the fight, or the one that gets you another step closer to unlocking the gear you’re desperately after?
Getting hold of different sets of armour, which will each have unique combat abilities included, and the bonus, skill point-rewarding Zenigami statues, will be essential for your progression through the game. The title’s key artwork might make Penny-Punching Princess look all cute and cuddly on the outside, but this is one tough fighter that may well have you seeing the ‘Mission Failed’ screen very frequently indeed – even from the earliest of chapters.
In fact, the game’s difficulty can sometimes be one of its relatively few downfalls. Often, the hardest part of any level will be its boss, naturally situated at the very end. If you get to the boss and discover that it is too hard for you with your current armour setup, you’ll have no choice but to exit, and then restart, that entire level after shifting around your skills in the menus. Some levels can take upwards of half an hour to navigate (depending on your degree of exploration), so you really don’t want to have keep playing it over and over again if you fail.
This also means that the best way to ensure success is to grind your way through repeat plays of earlier levels, building up your enemy tallies to purchase more skill points. The game is already relatively repetitive, with each chapter and set of levels essentially tasking you with the same idea, so again, this isn’t something that you’ll want to be doing.
This is all a shame as the core idea of the game is immensely fun and we love the way that the calculator and battle bribes influence both the fights, and your attributes. The story is full of humour, the art blends clear cartoon graphics with pixelated goodness, and the soundtrack features several gorgeous tunes that had us humming along during our travels (even if the audio does clip and stutter occasionally). The battles themselves are most enjoyable when you can simply blast your way through, though, using your tactical knowledge to win, rather than waiting to be strong enough to cope. If the grinding aspect of the game wasn’t quite as necessary, this could have been something wonderful.
Conclusion
Penny-Punching Princess offers a great twist on the classic RPG formula, adding a new bribing system that takes your opponents out of the game to use for your own advantage. You’ll find many hours’ worth of content available here, and learning how to best use your magic calculator abilities for maximum success is highly enjoyable. In the end we felt a little let down by the need to repeat earlier sections to unlock essential equipment, and the time wasted thanks to having to redo entire levels that were too difficult in our current state, but we’d still recommend giving this one a go if the core idea intrigues you enough.
Comments 34
Looks good. Usually Nicalis makes good games as the review tell.
Edit: My mistake, I thought Nis and Nicalis was the same. Sorry.
Already got this baby pre-ordered. Looking forward to checking it out!
I like the idea of this game but I don't like the price. It'll take a hefty discount for me to ever consider it.
@0muros This isn't from Nicalis, it's developed and published by NIS America. They do have something in common with Nicalis though, overpriced games.
@0muros Nicalis didn't publish this. NIS America developed and published this game
Well hopefully I can be wealthy in game life since it isn't working out in real life.
@Biff_ARMStrong @OorWullie
Sorry guys. I always thought Nis and Nicalis was the same. Like a way to write it more fast. I did my research and you are right. Thanks for your knowledge.
@0muros The next Nicalis release will be Runner 3 which will be coming out May 22nd. I am collecting all their releases for the Switch
@Ryu_Niiyama The plot of Payday 2 revolves around Switch owners and their growing back logs.
Looks really fun! It reminds me a lot of Tingle’s Freshly-Picked Rosy Rupeeland (I have what must be one of the 3 copies they sold outside of Japan lol) in its “bribing” mechanics, which is certainly a good thing as I really liked that game, even though I got stuck on a late game dungeon and never completed it.
I’m on the fence. I preordered it on amazon but it hasn’t shipped yet
@OorWullie
I think it's a bit unfair to compare PPP's pricing to Nicalis releases or NISA's TL5M.
Nicalis stuff an TL5M are typical indie games with 8-16bit-esque graphics made by 1-3 people that would usually be download-only releases for 5-15$/€, while PPP definitely feels like a typical handheld retail game and at 40$/€ i think it's priced reasonably.
I thought the title was Pony-Punching Princess. What does this child have against equestrians?
The idea of money ruling everything I think was one done in one of the DS RPGs I bought but hadn't gotten around to playing, My World My Way: The World Revolves Around Me.
I guess 7 is common, but I gave it an 8.0 =)
I'm excited for this. Love the concept and definitely don't mind grinding. Price is also great. So c'mon 4/3! Got my physical preordered.
@Deleted84 I feel sad for you. It must be lemons for breakfast everyday over there at your place.
Not paying $40 for this id pay $30 at most.
This is definitely the kind of game that I have zero interest in playing.
@Deleted84
[1] Nintendo is not responsible for the price of this game. They do not set the prices for indie titles on the eShop
[2] You need to heighten your understanding of 'why' the Switch is priced what it is, and it isn't the exorbitant profiteering you ignorantly assume it is.
It sounds pretty interesting and creative, but I don't know about a game that demands me to replay the same levels to get enough skill points to progress and being forced to replay an entire level because I lost to a boss is a major turn off to me.
I will file this under "maybe" likely if I see it on sale.
Got my goldbar today (really subpar in quality, sadly) and I'm looking forward to trying this one out. Love the concept behind it!
To everyone complaining:
This isn't an indie game. It's by NIS, the company that made Disgaea, and their formula is all about grinding and finding ways of super levelling to minimise grinding to reach ludicrous levels.
@Deleted84 now that was a bitter rant. Well done. Have fun griping about games you won't buy and about how angry you are at Nintendo! I wish I knew how to game like that... Like a mature, 30-something. I'm only 37, so what do I know? Haha
@Deleted84 "Nintendo seriously needs to lower the price of their games, console itself and accessories."
The reason the e-shop is rammed with games is because of the price companies can charge on switch. Everyone wants their game on switch because they can change two or three times the price on other platforms. It's tough if you're not minted, but it's why we have the choice we do.
Capitalism ho!
Calling the mechanic "bribing" makes me think more of a sad (post-)soviet state where corruption is the norm and one cannot get anything without "showing a bit of gratitude". I think "hiring" would sound more capitalist. But in the end it's just a satirical version of a monster charming mechanic.
Fun fact: one reviewer lowered the score because "the game is not critical of capitalism enough". I don't know what he expected from a game that looks like this and boasts "pay 2 win" mechanics. And I don't think "People-Starving Princess" would be a particularly catchy title.
@thiz This isn't an indie game.
I absolutely love the premise, and I don't mind grinding older levels in games. I have been doing that for many years. The only thing that holds me back is the price. Money is kind of tight right now.
@thiz calm down.
@Deleted84 Switch console is with every penny. I'm glad devs get paid for their work. 😎
@Deleted84 nuff said
Looks interesting, $55 CAD is a bit steep though. Wishlisting it, gonna wait it out for a sale. NIS is usually pretty generous with their discounts.
I'm up to ch. 4 and I really don't see why you felt the need to grind, your main source of damage is the environment which isn't tied to your characters attack.
A lot of your skill points come from exploring the environment and finding the Zenigami statues, you can easily get by if you explore and bribe enemies your first time through.
It's a shame the environments are so ugly and off-putting because the game has a lot of content and is pretty fun.
@0muros remember also that NICALIS are foremost a publisher. The only one of their Switch games they actually developed was Cave Story +... Isaac, Ittle Dew 2, the end is night, Wonder Boy all have other developers.
@TheGameTutor Thanks for your response man. Its been almost a month ago that I post this comment. Yes now I know more things about Nicalis and NIS. Always nice to share knowledge .
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