Editor's Note: We reviewed the Toy-Con 01: Variety Kit and other Labo kits individually — if you like the sound of this first kit, check out our verdicts on the Toy-Con 02: Robot Kit, the Toy-Con 03: Vehicle Kit and the Toy-Con 04: VR Kit.
As unusual and ‘out there’ as its concept appears, Nintendo Labo is perhaps the most Nintendo thing Nintendo has ever created. From the safe and rewarding nature of its built-in design suite to the simple pleasure of building its cardboard sets, it ticks all the boxes you’d expect from a company that once made its name in hanafuda cards and toys - all the while offering something no other platformer holder would ever dream of (never mind have the guts to invest so much time and effort into).
And that’s what makes it so special; a core concept that takes the basic principles that make Nintendo Switch what it is - the HD Rumble, the IR camera, the motion controls of the Joy-Cons - and conjures up something so bizarre it somehow works. Whether you’re using Switch’s screen in portrait mode while you use a makeshift fishing rod to dangle a real (and virtual) line to catch fish, or playing a light symphony (with cat meows, naturally) on a homemade keyboard, it’s just the kind of wholesome silliness that follows in the footsteps of Wii Music and 1-2-Switch.
Right out of the box, Nintendo Labo comes in three distinct experiences; 'Make' (where you’ll follow on-screen instructions to create the physical Toy-Cons), 'Play' (where you can play the games that utilise each Toy-Con build) and 'Discover' (and mode that serves as both tutorial, inspiration board and programming suite). Each one weaves into the other, and there’s far more to do here than simply 'make things out of cardboard', as some of the product's critics have stated.
The Toy-Con 01 Variety Kit comes complete with a multitude of flatpack sheets, each one with a symbol, lettering and colouring system to ensure you know which one applies to each of the Toy-Con designs (even if you mess them up - which you almost certainly will in the maelstrom of making them). Each of the five designs included with this kit has a handy rough guide to how long it’ll take, and outside of the Joy-Con holder you make in the tutorial and the RC-Car, most take anywhere from an hour and a half to three-plus hours to build.
The cardboard designs themselves vary in quality - some are thick and pliable enough to fold into their respective shapes, but some are a little too flimsy, so don’t be shocked to make the occasional accidental fold. None snapped or tore during any of our builds, but they’re not built to withstand the usual rigours a children’s toy gets put through.
The builds are chunky too, so it’s probably best to have somewhere to store them (the Motorbike, Fishing Rod and Piano builds are particularly bulky). There are a handful of spare pieces included with each box, although perhaps not enough to justify its hefty £70 price tag. You can use cardboard you have lying around the house if you need to repair or modify these builds, but it's best to rely on the corrugated stuff Labo uses if you want these additions to last.
The on-screen tutorials are designed to be followed at your own pace, with an on-screen button (which can also be controlled by holding ‘A’ on the Joy-Con) moving the process forwards and back. They’re simple enough for even tiny players to follow, with witty on-screen prompts and words of encouragement showing that Nintendo really is aiming to cater to every age group in a family.
The process is much like putting together a sizeable LEGO build, with each Toy-Con build broken up into sections to make its lengthy creation sessions more manageable for smaller attention spans. The length of each build will make this a tougher sell for those of you with very young children, and it would have made more sense to have had two larger models and three or more smaller-to-medium-sized ones to make its 'Build' mode seem less of a slog.
On the plus side, there’s no cutting or glueing involved. Everything just pops out of its cardboard frame and can be folded and slotted into place with relative ease. Bar the occasional piece of string, IR-friendly sticker, rubber band or washer, the process of actually making everything from the simple RC Car to the elaborate Piano is a joy. You can rewind and pause the instructions at any time, and with Switch’s kickstand you can simply take it anywhere, set your console up and follow the on-screen tutorials.
Whether you’re putting these builds together on your own or in the company of a child (we built all the kits with a mixture of the two), it becomes one of the most involving and rewarding co-operative experiences. Which is a strange thing to write for a game based around making things out of cardboard, but it’s a collaborative conceit that’s infinitely more involving than any other toys-to-life concept that’s come before it. Being able to use Switch’s touchscreen to view each step in full 3D simply adds more agency to an already empowering mix.
Initially, the 'Play' area of Labo appears the shallowest. The five core games of the Variety Kit (controlling the RC-Car, fishing with the Fishing Rod, interacting with a ball-like creature in the House, riding around a track on the Motorbike and playing a tune on the Piano) are fun, but the basic nature of their premises means they’re unlikely to hold your attention (or that of a younger players) for as long as it took to make the bigger builds. Some do feel like glorified tech demos, but others manage to keep that Labo magic pumping away. Being able to scan objects to create custom tracks for your makeshift Motorbike is a trump card even Mario Kart 8 Deluxe can’t match, although it’s a shame you can’t draw or design them from scratch.
The RC Car (well, it’s more like an ‘RC Bug’, but we’re not going to knock a remote control vehicle that moves without wheels), is more of a toy in and of itself, with Switch’s touchscreen doubling for an RC controller. You can even use the IR camera to see through your new creation. Sure, it looks like you’re trying to view the world through the medium of Game Boy Camera, but it’s just another little dimension that’s both weird and cool all at once. There are three more mini-builds to make (one based on the House design, and another two for the Motorbike) but they don’t add anything particularly groundbreaking to the mix. But that’s not to say Play serves no further purpose past these select experiences. In fact, these games are just the beginning...
It’s in 'Discover' mode that Labo’s real genius - and ultimately, its true longevity - really lies. Hidden among the cartoonish mini-game ideas and customisation prompts you’ll find a manhole cover. Give it a tap and you’ll find the Toy-Con Garage. It’s easily Labo’s most important feature, and one that might not be immediately apparent to first-time users (or, in fact, those yet to be convinced its more than a childish fad). It’s effectively a simplified programming suite, which enables you to take the Toy-Cons you’ve already built and make them do entirely new things. And that’s not even touching on the brand new creations you can create with any old cardboard around the house, some sticky tape and a few well-placed nodes.
From a working clock to a convincing Game & Watch build - and so many other things in between - it’s an ideal way to introduce users to the world of programming and simple engineering principles. If you know your way around the world of coding its simple presentation isn't going to change your world, but it's the exactly the kind of mode young users need to begin their journey towards anything from engineering to game design. And all from the safety of a Nintendo handheld console.
Nintendo Labo might seem like a gimmick - and it is, to a certain extent - but there’s far more it than at first meets the eye. It’s a collaborative concept as rewarding in its construction as it is in its final result (much like any LEGO build you’ve ever worked on), and one that utilises every facet of Switch’s DNA in a way only Nintendo could pull off. With the unbound potential of Toy-Con Garage at its heart, Nintendo Labo mixes the physical and digital so seamlessly even its hefty price tag shouldn’t put you off.
As I expected. I have been liking my Variety Kit a lot though!
Finally, a Review about Toy Con 01.
Actually i felt a bit disappointed for Piano due to 1 minute song limitation.
If only it extended until 10 minutes for Maximum recording, i think i can create my own song with duration 2 - 3 minutes.
Great review! I have been very much enjoying my Variety kit.
I couldn't find one in local hyper markets so I ordered one online. I hope it arrives tomorrow. I want to build all of the Toy-Con and create interesting stuff with the Garage. The games that come with it are more of an extra.
Although I won’t be partaking, I am totally down with the spirit of this thing. I’m all for more encouraging coop play, interaction and growing one’s imagination through gaming vs. ultra-violence (the realistic looking kind), increased solitude (in a world where drones are delivering to our doors) and micro-transactions.
Good for someone who actually like those thing. While Im here still hoping for a new decent game that suit me. 🤕
Been really enjoying my time with the Variety Kit. It's not perfect, but it's damned good fun, and with the Toy-Con Garage being as expansive as it is, there's still an awful lot I'm sure I've yet to make, play and discover.
I'm more interested in Toy-Con garage, but unfortunately that isn't available for separate purchase or download.
I got mine on 4/20 and I think it's great. I've been hearing a lot of comparison's to Lego, but, I don't really see it that way, to me, it reminds me more of making a model airplane, or model Gundam making.
My daughters are really loving this game.
If I consider all the fun I had so far with my kids and on my own, it is really a 10/10 for me. The Discover-section is really nice and underestimated. Just did the RC and the House and I already think it was worth the price.
Where's the God of War review?
@cfgk24 This is a Nintendo website, not a Sony website.
From what I’ve heard the level of detail for the instructions is a feat unto itself. Sounds extremely well thought out.
@sillygostly I suspect the software will be widely available second hand for incredibly low prices on eBay within weeks as people finish building the packed in sets and have no interest in the garage (or without realising that you can use any cardboard - not just the pre-patterned sets included).
The robot is a different thing - those will be incredibly valuable 20 years from now if kept in mint condition. Even the software alone for that one might never drop significantly second hand.
@NintendoKnight ER, its a running joke....
"that follows in the footsteps of Wii Music and 1-2-Switch"
Strangest compliment I've ever seen...
We've been having a blast with ours. We're going to finally get around to building the house today after school. The fishing have had been our favorite so far! Great review!
I can appreciate Labo but I have very little interest in it since I'm not a creative person. The putting together of the cardboard would be fun and running through the software but after a weekend I probably would be done with it. I do want to purchase them though from collector's standpoint and just not put them together. Little pricey for that though at this time.
To enrich your Creativity, i suggest you watch LABO Creation from Japanese Youtube videos.
They are Crazy enough in creativity.
Have fun with colors, shape, patterns and combination with LABO.
I guess the children that want one won't be the ones paying for it.
A gimmick with a limited shelf life. Now if this was a pocket money toy it could have a future.
Really better off buying your kid a $300 Chrome book with pen and touch support and $70 worth of Legos.
This is the silly stuff Brooklyn parents get "for their kids" to show how progressive they being with their development (real reason) to other Brooklyn parents.
I appreciate you trying, just not my thing. Even with Mario Maker I made like 3 levels and got bored.
This will be something I'll likely get in a year or so when my son is a bit older and we can have fun building these together, whilst also copying everybody else's great ideas 😉
Took NL this long to post a review? Did Nintendo sent them the LABO Kits before release? Looks like Nintendo like iJustine more the NintendoLife, she's got the review video ready on launch day.
Could Nintendo Life please explain how Labo can get a score of 8 out of 10 when they admit in their review that Labo is a gimmick, and the games are little more than tech demos that won't hold our interest for more than a few hours? I keep reading all these glowing reviews of Labo despite the fact that the reviewers admit the games aren't particularly good. Isn't the Switch supposed to be a 'video game' console, not an 'arts and crafts' console?
I was really surprised by just how polished Labo is.
The instructions are like LEGO on steroids, and there is a surprising amount of depth to the game offerings, MUCH more than Wii Sports or Wii Fit (both of which I loved btw).
The only negative is that it ages young.
It's best for probably 6-11 year olds.
I had a blast putting things together with my daughters, and still have more projects to go. I'd say there is an easy 20-30 hours of family fun in that box, fun like NOTHING else on the market!
So I give this a 10.
What a unique and unparalleled toy!
It makes me feel young.
Cool to see such a ridiculous concept work effectively. Unfortunately I don't think I'll bite until there's more games for Labo to justify the price tag. Peripherals are expensive on the Switch already
There are movie games, which you play for maybe 10 hours and they get ratings around 80-85%. This is just a different way of entertainment (I woudn't necesseraly call it "game") and if it is well executed and you have fun building and experimenting with it, why shouldn't it get a good score?
Altough, like I said, I wouldn't rate it as a "game".
@MrBlacky If a game only has a couple hours of gameplay in it then I don't think it deserves an 8 out of 10 score.
@needmorecowbell You know what Nintendo Labo needs.......
A little more cowbell!
Got mine Saturday night but haven’t had time to build anything yet. I love DIY (and do a good amount of it for profit) so this is right up my alley. Learning the piano has time limitations for songs is a bit disappointing though.
Excited to see what Toy-Con 03 might be!
@AlexOlney I'd like to know if you're still Laboing a month or two from now. That's the true test.
@JDORS I'm pretty sure everything at NL is given an 8/10
@gatorboi352 Well, it seems most Nintendo first party games get good reviews from this site. Even Star Fox Zero got a good review! But Labo is going to be a bust because it's just a gimmick to sell crappy software. If these games were great, Nintendo would sell each separately with its own plastic peripheral, as that would be far more profitable. Nintendo is bundling all these games together because it knows they would never sell separately.
Beauty of the Cardboard constructs is a 10. Software on the other hand is soooooo shallow (even for a little kid) it gets a 5. Toy Con garage is prob pretty neat but for the price and time spent constructing I'm completely mind effed that they couldn't give the "games" a little more depth, before having to engineer DIY stuff. Especially that house one. Could have been this cool tomagatchi thing. Instead it's a "play some quick mini games and feed the creature stuff to change its color."
@JDORS But the point isn't to have fantastic in-depth games with ready-made peripherals. Its a kind of build your own peripheral set and some clever little toys to play around with to set the imagination running for what else you might be able to create.
I think you're either of the mindset where you enjoy stuff like this and your brain starts firing with possibilities, or you're just not interested.
If your point of comparison is other video games then Labo will never make much sense.
@MischiefMaker You say it's not the point to have fantastic games. But why wouldn't it be the point? The Switch is a 'video game' console, is it not? And history shows that 'user-generated content' games always bomb. Besides, the purpose of first-party software is to move the hardware. And sales reports show that not only is this not happening, but that Labo has already flamed out in Japan.
Makes me wish I had a kid to get this for and play it with. Not to say I don’t get games aimed at kids, I just don’t think I’d feel very satisfied with it for that price. Once I built the stuff I’d be quickly bored with the mini games and the building part lacks, er, replayability...
@JDORS Well, I can't deny that if the games had more depth that would make it more attractive (I say this not yet having played it). But I definitely think that Labo was designed to be something very different to a standard video game. I mean, the key words are 'lab' and 'toy'.
As for how it works for nintendo in terms of strategy and profit, only time will tell.
Personally I think it's great that Nintendo are willing to take risks on stuff like this, and for that reason alone i hope it's a success.
@justin233 I am ready for the Labo Arcade. Get more of these Nintendo Arcade Classics back.
@MischiefMaker You said Labo was designed to be 'different.' This is a mistake that Nintendo keeps making. They need to realize that they don't need to do things differently in order to succeed. They don't even need to be innovative in order to succeed. They just need to do things better than their competition. Cardboard peripherals may be different but they certainly aren't better than plastic peripherals.
It comes down to best vs. different. I'd rather play the best games rather than every goofy take on the genre. The sales history of video games suggests that most people feel the same.
@Tandy255 I’m kind of surprised they didn’t release an official Labo arcade cabinet (yet).
I've really been enjoying the extra $70 in my pocket more than I thought!
The good thing about products like this (even though I'm not interested in it) is it brings the "G" word back to the forefront in the comment sections...
I take my hat off to Nintendo for confusing the hell out of so-called gamers with Labo. It makes me happy.
I'm pretty sure, I had more than a couple of hours fun, building everything and just messing around a bit. I didn't even really played a game or trying everything out what Toys-Con Garage can do.
Will I play every game for hours straight? I doubt it, but I surely will spend plenty of time in Toy-Con Garage and will surely come back for some rounds fishing, piano and motorcycle.
So for me itˋs definitely worth it.👍
Labo has already flopped in Japan, only selling 30% of its inventory. For a first-party Nintendo game that has received as so much press and hype, that's terrible.
But it was very predictable if you understand why people buy products. People buy products to perform a certain job. They buy a Nintendo switch for the job of playing video games, and they buy video games to perform the job of entertainment. The actual games of Labo aren't very good, and Nintendo hasn't even done much to push the actual games. Instead, they've focused on the 'arts and crafts' aspect of Labo. But people didn't buy a Nintendo Switch to perform the job of 'arts and crafts.' They bought it to play games. And because the games aren't entertaining, it was easy to predict that Labo would flop. Because Labo doesn't perform the job that people want their games to perform.
@JDORS In some ways I agree, there are some great games out there are unoriginal concepts done very very well. But if Nintendo didn't do different then they probably would have died out. History has shown that there isn't enough room for 3 console makers all doing similar things (Atari, Sega, Gamecube). And without Nintendo trying out new things, would we have such staples as d-pads, shoulder buttons, analogue sticks, controller rumble, portable consoles, etc. I'm not saying that all of those were invented by Nintendo but they were the ones who took the risks to bring them to the masses. Sure there have been plenty of mis-steps but the fact that nintendo are willing to continue innovating is what helps keep things fresh.
Don't get my wrong, i love the fact that we're seeing some great traditional games on the switch, but I'm glad that isn't at the expense of some of the more experimental stuff. Otherwise I'd have moved over to ps or xbox by now.
Tl:dr I'm just a big kid.
If you love Labo, then great. But the sales numbers so far indicate that the vast majority of consumers do not feel the same. Labo has already flopped in Japan.
@JDORS You sound like the idiots from DualShockers, might want to read the actual article before you spew out more ignorance in public.
I just like variety on my Switch and if I find a game or a concept interesting, I'll buy it!
I like Breath of the Wild, I like Mario Odyssey, Doom is cool, or Xenoblade 2, Splatoon 2 too, sometimes a few rounds Fifa 18 and more.
I, for example, don't get why God of War is get such extremely high ratings. I am sure itˋs a very good game, but what makes it so different from all the other dozens of 3D-action-games?
I have no problem with Nintendo doing things differently as long as they do them better. The Wii succeeded not because it was different but because it was better. It performed the job of a game console better than the PS3 and the Xbox 360. (It was more fun.)
But in the last couple years, Nintendo has often chosen not to do things different in a better way but different in a worse way. Cardboard peripherals are different in a worse way. They go against the whole Nintendo philosophy that hardware should be durable and should last. It's just a gimmick to sell bad software and indicates that Nintendo still has a tendency to be lazy.
@JDORS Labo still outsold God of War on launch in Japan. Does that make God of War worse or less mainstream because fewer people bought it? Of course not. It's just a different product for a different market.
Nintendo's overall success attests to there being room for more than one take on an entertainment experience.
The Switch is a product of Nintendo doing things differently. It's been very successful so far. Different isn't always worse, it's just different.
Labo software isn't bad, it's just subservient to the programming and creativity found in the toy-con garage. The provided games are there to encourage creativity, to give clues as to what is possible, almost a demo mode, not to provide a fully-fledged game experience in themselves. A different focus. It's the consumer who dictates how much fun they have and the cardboard is used to make the whole thing viable - plastic would be too expensive and also contradict the engineering/programming element.
You CAN bash Nintendo for not doing the same as everyone else - there are definitely areas where Nintendo remains frustratingly behind -, but for many, the fact that they are different in what they provide is what is appealing. That's almost the whole point.
It sold 30% but was still by far the #1 selling game. Let’s not leave that part out, it outsold everything else by a wide margin. It’s hard to imagine that game selling 70% more in one week, so clearly that stock wasn’t meant for just 1 week.
In the long run, I see this being a big hit with family and kids, which typically buy things around Xmas more so than any other time, or perhaps golden week for Japan. With kids still in school, and with almost no ads in the US that I’ve seen at least, I expect it to continue to sell as word of mouth rises and especially over the holidays in the US as ads pop up.
We shall see but wether it’s a commercial success or not, and it looks to me it will be, this is a brilliant idea by Nintendo.
@JDORS I don't think labo is about peripherals or games. It's more a mixture of lego and basic programming. I think we fundamentally are coming at this from different expectations and views so won't ever agree on the merits of labo.
The main thing is that Labo exists alongside botw, splatoon, mario, doom, metroid etc etc so there's room for both.
(Also i realise in my earlier post that i made it sound like cardboard toys are the equivalent of the d pad in terms of long lasting effect on the world - didn't mean it quite like that!)
Funny how Labo is supposedly for kids, and yet a big part of the supposed appeal is that you can program it to do things. But most kids don't want to program. They want to play games. That's partly why the NES succeeded and wiped the mat with PC gaming.
Programming your own fun is another kind of user generated content. These games always bomb. Remember Wii Music and what a disaster that was for Nintendo? I thought Nintendo was in the business to make money. Labo may be quirky and unique in some ways, but it sure isn't going to be making much money.
Yes, Labo was #1 but it also had an extraordinary amount of press and hype behind it, much more than your usual game. Let's see if the sales grow or if they go down. I suspect the hype won't push it very far beyond the first week.
Good Lord!! So it's not for you, move on. Not all things are for all people. A review is one person's opinion, you don't have to agree. Also this review doesn't state that labo is a gimmick, it's says it may "seem like a gimmick".
When did Nintendo ever say the Switch is a purely video game console? Even if they did, why does it have to fit your narrow idea of what that can encompass? It's clearly been designed to do many things, it seems to me Labo was designed at the same time as the hardware given how seamlessly they work together. As for sales how can you call it a flop based on the Japanese sales? I would also say that this is the type of product that will mainly be bought as a present for kids so birthdays/Christmas not by teenage or twentysomething gamers with their own disposable income. Either way it's far too early to tell whether it is a financial success or not. I love it, my kids love it as do many more. I think you have entirely missed the point.
Why so serious ? 🙃
LABO was designed for enriching the creativity, soft motoric skills and communication.
You looked the video games from One Angle Only (Must be played with D-Pad, press some buttons, some actions, etc).
Look at Nintendo.
They treat a video games can be played with DIFFERENT way.
Different ways like that are good.
I appreciate Nintendo's effort to be Out of the Box.
Without creativity, the video games will just like Cookie Cutters (Copy Paste from other ideas).
Nintendo is Not a Cookie Cutter, They Cut the cookies.
I had so much fun with my 6 year old on Saturday with Labo. And we only made the RC car, then spent our time creating a tennis racket electric guitar which he and my 3 year old absolutely loved. For the bigger builds I'm having to finish them myself as interest was waning after half an hour building with the little ones, but we had a good 4 hours entertainment - which is worth the price alone! Brilliant way to get them into coding too. Labo is just so Nintendo. That says it all really.
If Labo had great games, I'd be okay with it. But all the reviews are saying that the games are forgettable. Shouldn't the goal be to make great games that you'd want to keep playing forever? I think Nintendo is using a gimmick to cover up their laziness.
Hefty price tag? It isn't THAT expensive, I remember N64 games selling for the same price.
I've said it before and I'll say it again. Interesting concept and people will find tons of entertainment out of it.
I have no interest in it at all, though and that's alright.
Well said. Nintendo stretches the boundaries of what we believe to be games and many times surprises us with something better than we could’ve imagined. And I appreciate that greatly!
"silliness that follows in the footsteps of Wii Music and 1-2-Switch."
Man, I'm in desperate need of Switch Music. I've had unbelievable amounts of fun with Wii Music being a "night cap" after a night of beer & gaming. It may be hard to appreciate at first glance, but the effortless nature of choosing a song and just waving your arms around to make some silly music shows the real genius of the game.
(It also helps when most of your friends know how to play real music, so the silly game aspect just adds to the fun.)
Really enjoying my Labo set. I've built the RC car and Fishing Rod. The fishing game won't keep me coming back for long but the games are kind of secondary. The whole concept is fresh, there is nothing else like this. Well done Nintendo!
I'm not angry, I just enjoy debating. And I enjoy evaluating this from a business perspective which is why I think Labo is a bad idea for Nintendo. Even if it does sell well, it's not going to move hardware, and that's the purpose of first-party games.
You say it is only a gimmick to a certain extent, but I don't see longevity in this. This seems like the kind of toy a kid loves and plays with for a week, breaks, and never touches again. Do parents want to spend the money on something like this that ends up trash in a week?
And I do mean parents buying for kids. I just don't see this appealing to many teenage or adult gamers beyond a very curious few with lots of disposable income.
Toy Con 01 Variety Kits is pretty interesting.
You can play and create your own song, though just only 1 minute max & not complex as KORG considering the game was designed for kids.
You can create your own tracks for Motorbike and play your custom tracks.
Moreover, you can combine, mix & match command input with the result to create a new way to play. Just like function in Math.
Nintendo was NOT Lazy.
If Nintendo was lazy, there were NO Creative way to play with LABO. It will be Straightly 5 ways to play with RC Car, Fishing, House, Motorbike & Piano.
I bought this, the robot kit, and a couple boxes of the customization packs. I've only built the RC car and the piano. It's not my thing, but to be totally honest I'm blown away by the creativity these toy cons present. I am very intrigued by the rest of the toys and I hope this is a successful venture for Nintendo.
You shouldn’t give this a score at all. People want different things out of this. If you want a game it’s might be a 2/10. If you want something to build it’s might be a 7/10. If you want to make your own interactive creations it’s maybe a 10/10. Perhaps not. The point is that now people are arguing over the score, instead of discussing what this thing really is.
@JDORS Labo is innovative, though and appears well thought out. Every good game is somewhat gimmicky.... The gaming industry is awash with overrated, cynical titles like GoW4, CoD, Uncharted 4. It’s nice to see something innovative.
1st up I'm not intrested, I've been burnt too many times with casual games and I'm not falling for this one.
2nd my purchase rule would really struggle with this. (£1 = 1hr)
@Anti-Matter that is definately limiting! Thanks for reporting. It might be a RAM thing, or ninty wants pros like you to buy korg gadget...
Nice review! I won't buy it myself but I can see people having lots of fun with it, especially with the programming-area.
Sorry, but I'm not wasting hours of my life putting these things together just for some lame tech demos. As for the programming suite, there are much better options out there for doing that kind of thing from SmileBasic, RPG Maker, or even Mario Maker and WarioWare D.I.Y., and they don't make you sweat for hours of physical assembly before you can use them.
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