There’s a point early on in Mutant Year Zero: Road to Eden when you realise this is something rather special. It’s when you’re methodically picking off a set of marauders patrolling a ruined settlement with a squad consisting of a wise-cracking anthropomorphic mallard (in a top hat, naturally) and his disgruntled warthog partner. You’ve just quietly insta-killed an enemy with Dux’s (the former) homemade crossbow – complete with a sardonic quip – before Bormin (the latter) feasts on the corpses of some fallen enemies, regenerating his health as he goes. A couple of blasts from his shotgun later and the rest are toast, ready for looting. It’s a small taste of what Mutant Year Zero: Road to Eden has to offer, and its mixture of turn-based combat and stealth only gets better as time goes on.
Based on the Swedish role-playing game series of the same name, Mutant Year Zero: Road to Eden follows an alternate history where humankind has been all but wiped out by the one-two punch of a viral outbreak known as The Red Plague and a nuclear war. What remains of humanity has been transformed into mutants, with a mysterious man known as the Elder forming a small community of survivors known as the Ark. It’s a narrative spin that’s not wholly original on paper, but it’s how indie developer The Bearded Ladies Consulting (great name, guys) approaches this well-worn path that gives it so much character.
When a set of developers from a big studio decide to go it alone and create their own turn-based tactics game, you’d probably think they were former Firaxis or Snapshot Games employees. However, the core of The Bearded Ladies Consulting is made of up of ex-Io Interactive talent, and you can really tell. Yes, Mutant Year Zero: Road to Eden is a top-down affair where your squad tactically fights enemies (with the threat of permadeath, should you want to turn it on) so those XCOM influences are clearly there for all to see, but Hitman’s use of stealth as a creative tool has shaped its design just as profoundly.
As a Stalker, you’ll spend much of your time exploring the irradiated ruins of the world (known as the Zone), collecting resources to help keep the Ark going for another day. However, the Elder soon tasks you with tracking down a missing member of your order, leading you further into the Zone than you’ve ever travelled before. Mutant Year Zero: Road to Eden is quick to point out that the Zone is a dangerous place – even forcing you to skirt around a level 50 enemy within your first few minutes or risk instant death – so using quieter and more careful movements are a must. At the touch of a button, you can toggle between walking normally with your flashlight out and moving slower and without the benefit of illumination. Having your torch means you can more effectively identify scrap heaps to harvest or items to collect, but it can make you a blazing beacon for nearby enemies.
Each enemy character has a white and red pool around them indicating how far their senses stretch. In that way, you can cross a glade or backyard right in front of an enemy, just as long as you don’t stray into their field of vision. That focus on stealth is at the heart of Mutant Year Zero: Road to Eden's tactics, enabling you to pick off enemy squads in multiple ways, including taking out enemies on their own in order to thin out the numbers you’ll encounter later on. Using Bormin’s shotgun will bring nearby enemies to your location, and certain types will be able to call in reinforcements, so determining the best course of action before you initiate an ambush is often the best way to enjoy this tactical experience.
You’re playing as a pigman and a giant duck after all, so mutations play a big role in how you shape your playable characters. Presented as a skill tree that uses points unlocked every time you rank up, you can actively transform the role each character plays. Everything from your basic health to powerful new attributes, including the ability to grow a giant pair of Moth Wings (ideal for reaching high platforms for a vertical advantage) and a Spore Cloud that emits every time you’re hit. You start out with Bormin and Dux, but you can add one more to your team from a further three Stalkers you’ll meet while exploring the Zone. Most come with their own unique set of mutations and passive skills, such as Farrow the fox’s ability to leap large distances across an area and Magnus’ enemy mind control power. In a neat, time-saving touch, each new member is also automatically levelled to meet the current rank of your squad.
In terms of performance, Mutant Year Zero: Road to Eden runs very well on Switch both in docked mode and in handheld. However, in order to achieve this performance and maintain mostly brief loading times, the developers have had to give the game a considerable visual downgrade. The sheer amount of blurring and pixelation employed can be a little jarring at first, even in handheld mode, although it helps that much of the Zone is dark and enveloped in shadows. It’s an issue that really stands out when you’re in combat and character models and assets are brought closer into frame. It’s the kind of concession we’ve come to expect from games of this ilk running on Switch, but it’s a sacrifice PC or console players will baulk at if they’re double-dipping on Nintendo's console.
Still, despite the downgrade in presentation, Mutant Year Zero: Road to Eden on Switch still represents a solid package of content. Alongside the main campaign, you also have access to the Seed of Evil DLC expansion. Set to launch on all platforms on 30th July, this chunky expansion picks up where the main story ends and introduces new enemies, new locations, new mutations and a brand new playable character in the shape of Big Khan the Moose. Considering you’re going to get around 12 to 15 hours out of the base game just focusing on the main story alone – and you’ve got a good six or so hours from the DLC – new adopters can be sure they’re getting a considerable amount of game to sink their teeth into.
Update 01/08/19: A patch for Mutant Year Zero: Road to Eden was rolled out on the day the embargo lifted, so much of our time was unwittingly spent with an earlier version of the game. The patch unlocks access to a number of features including adding the Seed of Evil expansion to the map and unlocking the Stalker Trials mode, which was introduced to the PC iteration back in February. This is a challenge mode that takes existing map locations and repopulates them with special combinations of robots, marauders and more. You can take in your existing squad – including all your limitations – but you’ll need to buy weapons and armour beforehand.
There are plenty of special objectives to complete, and your performance and times will be posted to a global leaderboard, should you wish to parade your stalking skills to the world. Alongside content unlocks, this patch also adds some improvements to Mutant’s overall visuals. As we noted above, the game experienced a considerable downgrade to its visuals in its review state, but we’re pleased to see some of this has been addressed. Character models and environment assets are now noticeably less pixelated, with few instances of rasterization and reduced blurring. It’s obviously still a less prettier version of the game, but the differences are much less pronounced.
Conclusion
Mutant Year Zero: Road to Eden is one of the best additions to the tactical RPG genre in years; a well-written and rewarding experience that combines the creative use of stealth found in the legacy of its ex-Hitman developers with a world that’s full of interesting characters and ideas. Almost every game in this genre lives in the shadow of XCOM, but Mutant offers enough new ideas to set itself apart. The visual downgrade on the Switch version can be a little hard on the eye, but considering how this sacrifice has preserved the quality of the game within, we’d call that a worthy trade-off.
Comments 49
Not really my sort of game but I love the animal designs on the box art.
I've been waiting for this game for a while but now there's so many I want this is going to get pushed back for me. Sad really as if it came out 3 to 4 months ago I would probably own it.
I still haven't finished Mario + Rabbids. I won't be buying this on day one. But I'll certainly grab a physical copy on discount.
I'm wondering why some reviews say it has very poor performance, and some say the exact opposite. Curious to hear more about that in the coming days...
Played through this one with Xbox Game Pass. Shame, I probably would have preferred it on Switch as it has a portable-friendly feel to it. That said, there wasn't anything particularly outstanding about the graphics in the first place so I'm curious why the downgrade happened.
Maybe my most anticipated game this summer, if not year, but those graphics are an absolute disappointment to say the least (even given the Switch's limitations). Coupled with the short play time, it's kind of hard to drop $40 on it. What a bummer.
@bozz That's what's been stopping me, mostly the play time. I just can't justify the price for how little I get out of it.
A tactical adventure with my two favorite looney pals, mutant Porky Pig and Daffy Duck? Yes definitely picking this up soon.
Yeah waiting on DF before I decide which system I buy this for.
good to hear this turned out well. I'll add it to the list for later.
Neat! Cool! Funny. Hey, wait a minute...
"However, in order to achieve this performance and maintain mostly brief loading times, the developers have had to give the game a considerable visual downgrade."
See, even if someone had a cool game idea, Nintendo will never be the ones to premiere it. You'd think they'd have senior staff that are just able to observe startup projects and know if something will appeal and also succeed, and make immense dividends off of the risk taken (ala Disney).
XCOM gets tossed around too liberally as a corollary for every squad tactics game IMO. It neglects half of what makes those games AWESOME, which is the research and development/base building aspect of it. Heck, I can see the inspiration more in Fire Emblem: Three Houses than some that get called an XCOM-like.
I have a copy of this game on my PC and I can't get myself to play it. Why you ask. Because the characters look ridiculously stupid looking. I know, I know. Don't judge a book by its cover.
Boy, Mario + Rabbids 2 sure took a dark turn
Great to hear this game turned out well. Not a full price purchase I suspect, but definitely on the list.
Well this is different.
Handheld mode looks abysmal.
@bozz same here. was looking forward to playing this game but I get sad seeing those blurry/pixelated graphics 😩
I double dipped as I didn't get to finish this on PC. The game is awesome in terms of story, gameplay, and atmosphere! But I have to admit that the graphics are a real bummer. I guess it's because they tried to keep as many objects in the world as possible. On the other hand, I stopped playing Fire Emblem and can't stop playing this instead. Even if it sometimes looks like a pixel mess.
Wait... I just wanted to make a comment that the screenshots used in the review don't reflect how the game looks on Switch. And suddenly they're swapped out? Or am I imagining things???
I wonder how big of a hit the visuals took? Big enough to get the game running smoothly at 60fps? It sounds like a fun and addictive strategy game. I want to play it after reading that review!
Oh, and I guess it has no multiplayer?
"The visual downgrade on the Switch version can be a little hard on the eye"
A little hard on the eye? No, just no. It's close to unplayable at times, with the graphics being so blurry that it's really hard to spot loot in the environment. In the snow levels, I couldn't even make out the cursor at times!
"The visual downgrade on the Switch version can be a little hard on the eye"
What ?
https://www.youtube.com/watch?v=7BupjJxzU9M
https://www.youtube.com/watch?v=00c_DwZmuUY
It's day and night.
I think I need to see some gameplay of this on Switch to get a feel for it.
Also can someone who's played this answer this question? The review mentions Permadeath and Five playable characters, so is it saying that you only get five characters and then it's game over? or is it game over if any character dies and it's just you can pick from a pool of five? How does the permadeath work in this game?
@PCkid still looks good, and comparing it to an Xbox One X is kinda a d move any how. 😆
I bought a copy for Switch and Xbox one today to see which is better.
I know the Switch won't be as nice graphically but hope it plays well.
@Mycroft
I want demos to make a comeback, period. Especially in regards to Switch. There are so many games on Switch I’m interested in, but without the option to try them first they just lose a sale from me.
Well this looks awesome mannn, I need this so much
Really cool art design. ...definitely looking forward to getting my hands on this.
Makes me think of Howard the Duck for some reason.
Played through the game last christmas on Steam and been looking forward to the DLC ever since, which says imho plenty I'm glad it turned alright for the Switch and I really hope the DLC is worth it. I'd be all over it already, hadn't I gotten into a similar tactics game with FE Three Houses just last friday... to much excellent tactics game is the kinda of problem I welcome though!
I’m picking it up, just to round out the excellent strategy collection on Switch: Fire Emblem Three Houses, Civilization VI, Mario Rabbids (The trio of excellent strategy exclusives), Valkyria Chronicles, Valkyria Chronicles 4, Into The Breach, and now Mutant Year Zero.
Not for me. Not really a fan of the flavor. But nice to see some more variety on the Switch.
Looks cool. Will put in wish list.
I've played the first areas before you reach the Ark for the first time. Gameplay-wise, it's great. Graphically, it's really had to look at. Much more demanding games have had better-looking ports. The worst part is this is apparently after improvements were made in a day one patch. This is a real bummer.
@StormtheFrontier perma-death is optional
I love my Switch but the graphics look terrible on this port. It wasn't even that graphic intensive on the PC. Was it?
@gcunit it's only $30, sadly the graphics are extremely rough on Switch
Not being able to spot loot or enemies is a real bummer, as I'd been looking forward to this (need some more Mario + Rabbids game-play in my life). I know the subtitle text can be increased in size for portable mode, but the rest of the text looks tiny. I might hold off on this until I pick up a PS - I'm by no means a graphics junkie, but the washed-out, blurred look is making my eyes bleed
Idk. The resolution seemed to be pretty low, at least if I'm judging from the screenshots. Also not my kind of artstyle.
@JaxonH Hard West is quite good too, and I'm thinking about getting Phantom Doctrine as well as this one.
Not fussed about the resolution compared to other systems. It’s a strategy game, I buy it on a portable. The art design and the characters though-urgh. Not in a rush to get this one.
Wish i can get a refund. Very bad advertising on the Nintendo eShop. I felt like I'm being ripped off. Paying $44.99 and getting this mess, not cool.
Jesus, this looks rougher than some of my ex girlfriends.
There's no hyperbole when I say this was one of, if not my most anticipated game this year. Day 1 purchase, could not get past the start screen until the patch launched later in the day, to then be met with some pretty horrific textures and resolution. The game is still 'playable', and as I don't have any other options I will power through, but I'd recommend everyone else either wait for a sale/patches or get it on XB1/PS4.
In a world where Doom/Wolfenstein/Witcher Switch ports exist, I don't see why this game in particular looks this darn bad. Hopefully like Bloodstained they can address it post launch.
Put in a couple hours playing on the TV. Excellent game, really easy to get into and very enjoyable. Graphics are not great but the game is very playable and incredibly fun.
I waited alllll this time to buy this game specifically on the switch system and it looks like THAT....I'm super, super disappointed. I was looking forward to this so much. Even with the day 1 patch, it's nothing more than turning up the contrast and sharpness sliders in the game engine...There's no reason it should look like that, honestly. Just don't even bother if you don't care this much.
Edit: I will not be purchasing, unfortunately :/
So far I had two crashes on Docked and Portable each. And then a game freeze as well. I updated before starting the game also.
One of the best tactical RPGs in a long time. It’s written well, has great character designs and the visuals and performance is great. https://jabbareviews.com/mutant-year-zero-road-to-eden-nintendo-switch-review/
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