
Motorbike enthusiasts have had it rough on Switch, which is why the news that Milestone is bringing its officially-licensed motorcycle racing series to Nintendo’s hybrid console has been greeted with such enthusiasm by faithful followers of two-wheel racing. But does this version finish on the podium, or should we all just take Rossi’s advice and stay at home and work on the garden?
The great thing about this being the first title in the series to burn rubber on the Switch is that we don’t need to compare MotoGP 18 to previously released versions – it doesn't matter if it has more or less features than last year’s edition because if you’re into the real motorsport and only have a Switch, this is your only choice to virtually emulate it in the comfort of your living room (or any other place you take your Switch to).

Like most of Milestone’s line-up on the Switch, it’s all about making concessions to keep this Unreal-powered racer running at a steady 30 fps. This version locks the maximum number of bikers on the track to sixteen; a worthy sacrifice because despite lower resolution assets around the track and frame drops during cutscenes, when you're on the tarmac things run steady and as smooth as those 30 fps allow, both in docked and portable mode.
Content-wise, we can’t really fault this offering. Every rider and team present in the MotoGP, Moto2, Moto3 and even the Rookies Cup 2018 season are present and correct, along with the 19 race tracks from the ongoing tournament - including legendary European tracks like Silverstone and Le Mans. Good tutorials and precise controls allow you to move from basic rookie skills to advanced pro manoeuvrers while racing options let you enjoy quick runs with fully customizable options including the weather, or entire seasons with your favourite racer. You can also fully customize your own personal MotoGP avatar.

Like other Milestone racing games you can turn on and off all sorts of driving aids (including the ever popular/controversial ‘Rewind’ feature). The less of these you use, the bigger the XP reward multiplier you'll get at the end of each race, which in turn allows you to level up your racer profile. But even with lots of practice, disabling some of these will greatly impact your ability to keep your bike standing, with frustration settling in at a steady pace.
The graphics and overall presentation are quite good, even with the lower resolution assets; you could easily fool someone into believing they were watching a proper MotoGP broadcast if you just let a race replay run unattended. It is easier to play with the third person camera, but if you want to experience the proper intensity of motor racing you will probably prefer the first person view. Music is nonintrusive and since you will be spending most of the time hearing motorbike engines revving up and down, we are glad to report that they sound the part. Loading times - which, in the past, have been an issue with Milestone games - are also quite acceptable this time

Sadly the biggest sacrifice is the all-to-familiar repeat offender in Milestone’s Switch offerings: neither online nor split-screen racing thrills are anywhere to be found in this version, but at least the game does support between two to eight players via wireless play between consoles. While it is certainly far more exciting to play against human opponents than the by-the-book AI racers, finding seven other players with seven Switches and seven copies of MotoGP 18 might turn into a yellow flag situation.
Conclusion
MotoGP 18 is your one and only option if you want to experience the thrills of MotoGP racing on your Nintendo Switch. As long as you fully understand and accept the visual and technical concessions being made for the freedom of portable play, this is overall a very competent package; it's just a shame that there's no online or split-screen multiplayer, which seems like a major oversight to us; local play between Switch system is possible, but could prove to be a logistical nightmare. It's also worth noting that this isn't for racing novices; the aids take away the challenge but turning them off makes things brutally realistic. Don’t expect to make it to the end of the races as easily as Valentino Rossi makes it look on TV; aim to fall on the grass, they say it’s softer.
Comments 59
If it actually had split screen multiplayer and I could pick it up cheap I’d play this with my dad
Gotta say this review is seriously lacking details.
No mention of the career mode. I can live without online if single player is good. I know the game has a career mode. Just disappointed the reviewer didn't bother giving us some details.
Also how do the bikes handle without analogue triggers?
Visually switch version is big step up from Vita.
other places are suggesting this game is running 320p in handheld mode but because its 30fps somehow nintendolife says the graphics are quite good..
@kobashi100 Some in-game screen shots would have been nice too...
So it's basically like Gear.Club Unlimited but with motorbikes and without splitscreen. I'll stick to the former until a better racing sim comes out.
I think the game looks fine docked
https://youtu.be/10E46m75GWE
I wanna see undocked in motion though. See how big the drop is.
Yeah, I knew I would have to come to the comments for this one. This is my first play session with the game, that will give everyone a proper real look at what the game looks liked docked.
In portable mode since the screen is smaller you wont notice or mind the low resolution assets since 1) the bikes and bikers still look good and 2) it still runs at 30 FPS.
@EasyDaRon You are correct and I have no clue why Milestone uses them to promote this version (these shots are the same you find on the back of the retail boxart which takes me back to the Zx Spectrum games that had Amiga screens on the back cover). I posted the video above so everyone can see exactly how it looks like on the Switch.
@kobashi100 The reviewer enjoyed career mode. Mostly because it lets you customize your own avatar with just the right amount of detail to make it worth seeing himself in the cutscenes. Analogue triggers might have been nice, but their omissions is not deal breaking.
As usual in my reviews, I will be around to answer everyone's questions.
I hate "it looks fine" or on a small screen it won't bother you. I feel like I'm at a 3D movie theatre without glasses. If you squint it won't bother you. Plus you won't get a headache. Stretching to find positives.
Still we lack a properly good, non-cartoony racing game. It's the N64 all over again.
Let's have that proper Excite Bike sequel on Switch, or a Motocross Maniacs revival out of the blue. I'm game for something crazy in this genre. Motor sports are often kept a little too safe for my tastes, both mechanically and aesthetically.
True if we get excitebike it might hit 900p 60fps
Excite Truck Switch Edition ftw!
@EasyDaRon : If that handheld screenshot is indicative of the general quality of the visuals, then that's atrocious. The docked image looks fine though.
I think it was very misleading of them to be using pre-rendered art in the eShop gallery (which have been recycled in the above review), which look unbelievably photorealistic in portable mode.
Well, the devs can't do anything about the baffling omission of analogue triggers. They could however have done more than phone in a port that looks like the Moto GP game that launched with the OG Xbox (or it did it eh UK at least).
The lack of split-screen multiplayer is a bummer, but understandable all things considered. I guess the developers didn't want it to resemble an N64 game in order to get it to work. It's nice that they at least bothered to throw in local wireless multiplayer (while not ideal, it's better than nothing).
@Curlybobs I loved Excite Truck on Wii, still have it. A new version with more levels would be fantastic. I always stuck on a custom soundtrack with that game, sticking Butterflies and Hurricanes on in the background made it feel epic.
Sounds good to me. I don't get it why this only gets a 6 out of 10. Only because of the Multiplayer? I can live without online play. I've already seen videos of the switch version. It looks fine, only portable looks very low res, maybe a patch will be coming. I'll wait for a price drop
Maybe when I'm bored. People wanting an arcade experience but this is not it. But it let's me know the demographic if people who play "racing" games. Also the only good racing reviewer I've heard is on ign. He is legit.
Never mind the grass, I wouldn't want to fall on Dolly Parton's chest at the speed them damn things get up to. Shame about the multiplayer shortcomings, as that could've been its one saving grace. Ah well. Maybe one to consider if it ever drops down in price.
Multiplayer would have likely made it 20fps. But sure why not. We had that in the 64 Era.
It starts to be a regular stuff to have mediocre games...
It's like the most important is to put a mix of small titles, subversions of games, Ios/Android, zillion indies, ports and whatever just to hear " HEY THERE ARE A LOT OF GAMES TO PLAY ON SWITCH".
The truth is there is a huge lack of quality games, I'd say that we can count'em on one hand even...
The SEAL of QUALITY seems to be forgotten and replaced by the SEAL of QUANTITY... :/
Looks good enough for me I'll grab it on sale.
There is no seal of quality.
I want a good street bike racing game since I’ll never be able to afford a real one...
Maybe I’ll get this extra cheap used someday.
@SethNintendo
Erf, DUHHHHHHHHH...
It was a wordgame dude... more about to play with the words and make an opinion with it...
I experienced the launch of NES, I mean IRL... Do you really think seriously that I don't know there are bad games on the NES, seriously ? o_O
The young generation of "gamers" is just incredible...
Had this since launch and really enjoy it.
Its one of those gaming oddities that it has so much bad, but its actually.... good. Reminds me of games of old that had jank in them, but you still enjoyed playing them.
The career mode is pretty deep and lengthy, so tonnes of replayability. Loads of options and tweaks too.
Docked, it doesnt look too bad at all, all things considered - but its true, its a hot mess handheld. Still playable, but with a lot of graphical concessions. I play my Switch mainly docked, so personally, I dont let this bother me.
Finally... analogue vs digital. Yea, its a pain to be sure, but its playable without too many issues, Just takes some feathering, but controls feel pretty tight. Like letting go of accelerate will smoothly slow you down (cpt obvious right?) then its just slowly building the speed up again. Its hard to explain, but it does 'work' somehow!
The devs have said they are working on patches for all consoles to improve graphics and offer more control options, so maybe they will allow mapping to the right stick (which despite being able to edit the controls on the Switch version, you cant map to the right stick).
Final note - its a LOT cheaper from Canada. Like nearly half price of the UK version. I'd definitely recommend it for what I paid (around £27) but dont think I could at the £50 the UK eShop wants.
@Cobalt I can't believe anybody ever took that seal of quality stuff seriously.
Nintendo hardware has had bad games since day 1 just like every other console.
@kobashi100
Yep but apparently, there is a bunch of teenagers who wants to explain how great their knowledge is...They think that they know everything...
This is the new generation...
@dystome „Still we lack a properly good, non-cartoony racing game. It's the N64 all over again.“
Yeah, let’s have a new World Driver Championship!
@dystome I think the lack of analog triggers for throttle is partly responsible for the lack of more sim-oriented driving games. Of course, you can take a driving sim, and adapt it to lack of analog throttle control by nerfing various aspects of the physics related to traction, but still leave other parts realistic. However, accurate throttle control is such a huge part of the skillset of real-life racing, especially for motorcycles, that without it a driving game is never going to feel all that realistic. As such, I'd guess most devs won't bother developing or porting sim-oriented racing games to Switch, and will stick to arcade racing games.
Decent video capture @Shiryu makes me interested. (Hopefully all that menu faffing about was just showing off what's available and not because you're terrifically undecided). But won't pay more than 30 quid (Crash has madd everything else seem so very expensive).
@Sakura7 I do believe that if they are expecting people to pay the same money for this version than the PC or PS4 version is being slightly optimistic. Yes, I was exploring all the menu options, everywhere (including the physical game box!) the game says its 1 Player, but tucked away in those options is the local wireless lan mode. the only place where that info is correct is on the eShop.
Actually the local wireless is quite a biggie. Pity it's not a one cart share deal, which was possible on some 3DS, but still awesome if my mates get it (but 30 quid deffo my limit).
@Cobalt I can't believe how you criticise someone for being a know all when I see you on multiple articles saying that the Switch has no quality games and portray it as some kind of fact. As well, since you were there for the NES launch surely this means you are a full grown adult, which surprises me considering all you do is moan about the Switch. Maybe just take a step back from the Switch if it makes you so miserable and buy a different system.
@WillQuan
I never said that the Switch has no quality games !
I said, the Switch have only one real exclusive quality game which is KINGDOM BATTLE !
They other quality games are Wii U games :
Mariokart 8
Bayonetta 2
Zelda BOTW
Donkey Kong Country Tropical Freeze
And I even said THAT I HOPE Octopath Traveler to be the 2nd real exclusive quality game for the Switch.
There is a HUGE difference between what you just said and what I REALLY SAY.
You read what you wanna read and you don't take the time to understand what I REALLY say.
The Switch is a great idea, a nice concept BUT like I already explain several times, for the moment after almost 1 year 1/2 the Switch has a poor REAL EXCLUSIVE GAMES LIBRAIRY and it's not by adding zillion of iOS/Android/small games/inferior ports that it can tricks me and makes me think that "there are plenty of awesome games on the system"...
That's all buddy
@Cobalt May want to check the list of top quality first part games that Nintendo released on other systems in the same time frame to show this is typical of Nintendo, they can't pull games out of thin air. The Wii U never had many anyway especially in the first year , the Wii was full of shovelware from the start , the Gamecube launched with Luigis mansion and had what Mario Sunshine? Which is by far the worst 3d Mario game (based on initial reviews and not nostalgia). The N64 by this point has Super Mario 64, Starfox and Mario Kart? Think you may have set your own expectations a little high for Nintendo and your own personal taste in video games.
@WillQuan
You're wrong !
For the first two years ON A SYSTEM LIKE THE WII U(you know what it means, THE WII U), we got :
bayonetta 2
Captain Toad treasure tracker
Donkey Kong Country Tropical Freeze
Hyrule Warriors
Zelda the Windwaker HD
Lego City Undercover
MarioKart 8
Monster Hunter 3 Ultimate
New Super Mario/Luigi U
Pikmin 3
Super Mario 3D World
Super SmashBros U
The Wonderful 101
Zombi U
I even don't add the NON EXCLUSIVES good games such as Deus EX or Resident Evil Revelations or Mass Effect 3 etc... NO, just the quality exclusives ON THE WII U, you know that system that the entire world spat on it...
Now, what I get on the Switch ?
Xenoblade 2, the less good of the 3 Xeno full of technical issues but OK it's a "big game" so OK
Super Mario Odyssey, the most overated 3D mario ever but OK.
Mario Tennis Aces ? Meh
Kirby Stars Allies ? LOL
ARMS ? Meh
Nintendo Labo ? LOL
Ultra Street Fighter II ? Meh
1_2 Switch ? LOL
Dunno for you, but from MY perspective, The Wii U had a WAY better start but almost everyone was bashing the system (not me) !
So, saying what you just say is a NONSENSE, the facts are that NINTENDO IS LAZY AS HELL for the moment this generation.
Without the WII U exclusives ported on the Switch, the system is objectively poor and dry... PERIOD !
I love Moto GP, I think it looks good though.
@Cobalt You are right, I still have my WiiU (Mostly for Netflix and playing XC X) Marketing is a very interesting tool, How a product is marketed changes the perspective of the consumer, Some people genuinely thought that you could buy the Wii U game pad and use it on your old Wii, It was ignored for very silly reasons. My opinion is they should have dropped association with Wii right from the Name...may be called it Revolution but maintain backward compatibility.
@uximal
You have pointed two interesting things that we can add to the list of "Wii U did better than the Switch" !
The "extras" that you get on WiiU, Netflix, Virtual Console, WAYYYY better Eshop in every way possible and BACKWARD COMPATIBILITY which means two other stuffs :
So basically, everything was better on Wii U except THE MARKETING like you said...
It means something important, the "players" are sheeps.
If internet says to you that the Wii U is a crap, so yeah it's crap.
Only a few saw the real potential of that wonderful system and it's sad...
Well done uximal
@cobalt, if the wii u would have done better than the switch, than it would have sold more systems. Heck Game Cube did better than Wii U and sold more systems. Wii u had good first party games, but you want to get a system for all good games including indies, retro and also third party. The switch has become that system.
@ekwcll
The gamecube sold "sort of" the same as the Wii U in reality !
You probably dunno why I say that because you as a person who ONLY look at numbers you stop thinking after getting the numbers of sells.
Me, I was in charge of a game store (GAMES) and guess what ?
The REAL difference of sells between the Wii U and the Gamecube is about approximately 2 Millions only...
So now, explanation :
The Wii U stays at the same price during its entire life (399€/349€ which was too expensive BTW, a common thing with Nintendo...)
Do you know how much a Gamecube cost at launch ? 199€
Do you know what was the last price we had in my store for a brand new gamecube 1 year 1/2 before the end of it ? 69€
So, take now everything in consideration, because just numbers don't give the reality of facts...
PERIOD !
@Cobalt I mean if you want to go from your mindset, let's go through them Wii U games.
Zelda the Windwaker HD - a gamecube port
Monster Hunter 3 Ultimate - a wii port
New Super Mario/Luigi U - basically the same game we had twice once on ds and once on wii
Super Mario 3D World - imo the worst 3d Mario after Sunshine, glorified version of a 3ds game
Zombi U - a game eventually ported to every other system
And the third party releases listed are a 3ds port, a third game in a series when the first two weren't even on the system and Deus Ex which came out after other consoles if I remember correctly (happy to be corrected).
Will give you the rest but don't think we will ever agree haha don't take this as me having a go, we just enjoy different things. The only thing I question is the constant negativity, maybe try to look on the bright side every now and then 🙂
@WillQuan
"Zelda the Windwaker HD - a gamecube port"
hummm do you know the difference of work that is to take a SD game and turn it into HD compare to take an already HD Mariokart8, DonkeyKong CTF, Hyrule Warriors, Bayonetta2 to just copy/paste them ?
Espacially when those games were NEW only 3/4 years before on the previous system ?
Bad-Faith...
@Cobalt I loved Wind Waker HD but it added no substantial content just made sailing quicker and added a bloom effect/lighting system and upped the resolution. Many would argue the game doesn't actually look better and that it betrays the art style of the original (not me, I think it's look great but seen a lot of people say it). I just feel you are moving the goalposts to suit your argument in terms of ports but each to their own. I sold my Wii U due to a lack of games that appeal to me so I could get a PS4 but wouldn't think of getting rid of my Switch. Different strokes for different folks in the end I guess haha
I honestly think this game is excellent, and how great you think it is really depends upon your interest in racing and motorcycles.
This isn't a game for gamers, they will probably look at this, call it boring or stupid, and proceed to play some character action title. This is a game for enthusiasts, people who want to enjoy the experience of riding a motorcycle and racing in MotoGP. If you have any interest in the sport this game is fantastic, the best motorcycle racing you will experience on a portable.
I had MXGP3 and passed on the Monster Energy Supercross, and this game is definitely a higher quality production than those games. I would say Monster Energy was easily the worst, it was like they didn't put any effort into that port. They at least put some proper effort into MotoGP, and it's a good game.
@Alber-san The game is honestly nothing like Gear.Club. Gear.Club Unlimited is a very arcade racing title with short fantasy tracks and real cars. MotoGP is a simulation motorcycle racing title with real full length tracks accurately modeled with real motorcycles that perform like the real thing. It is like comparing Need for Speed to a F1 game.
@JayJ
Have you played Gear.Club Unlimited without any assists on? It becomes pretty much a sim racer: you'll drift in corners if you don't brake correctly, you'll have full control of yhe gear box which, if used incorrectly, will make you lose control of your car, cars have different attributes to them like maneuverability or throttle, you'll slow down drastically if you hit a wall, etc. The only things missing are real tracks, car damage, tyre wear down and long races (though this can be solved in multiplayer splitscreen by chosing more laps).
@Cobalt you may have been in charge of games, but the Wii u also went through price reduction as well. The game cube even with price reduction still sold better than Wii u lifetime sales. The game cube wasn't such a failure that made Nintendo jump straight to the Wii. The game cube even had better graphics than the ps2 during that generation. The only problems were the discs, because Nintendo never had them before. Had Nintendo had dvd quality discs like ps2 & Xbox. It would have sold more systems. The game cube was more powerful than ps2 but not the Xbox.
@Alber-san You can also adjust Need for Speed like that, but it is still an arcade racer at heart. I like how Gear.Club gives me a way to race with real cars on the go, but outside of that it doesn't satisfy any real sim racing needs. MotoGP gives you real tracks to race on and the game is designed to feel realistic. For someone who is serious about racing, especially motorcycles, it has a lot to offer.
@ekwcll
You know what is sad ?
You even don't take the time to read, analyse an then understand...
Typical from today's generation...
@Cobalt , you really think I am part of today's generation? I have been gaming since the late seventies. I do have a little knowledge when it comes to this. Also reading is fundamental.
@ekwcll
It's even worse if you're from my generation then o_O !
@Cobalt. very funny. When I make comments I do not just spread nonsense out of my head. I do read and analyze things. I had been a fan of Nintendo since their arcade and game and watch days. they have come along way since the eighties when they were dominating and competing, to now, when they are into more innovation and less competition
@ekwcll
I see.
So, if you act like you just said, I copy/past my previous post right here... Hope you'll take the time to do what you're writting just above : read and analyze.
quote : "The gamecube sold "SORT OF" the same as the Wii U in reality !
You probably dunno why I say that because you as a person who ONLY look at numbers you stop thinking after getting the numbers of sells.
Me, I was in charge of a game store (GAMES) and guess what ?
The REAL difference of sells between the Wii U and the Gamecube is about approximately 2 Millions only...
So now, explanation :
The Wii U stays at the same price during its entire life (399€/349€ which was too expensive BTW, a common thing with Nintendo...)
Do you know how much a Gamecube cost at launch ? 199€
Do you know what was the last price we had in my store for a brand new gamecube 1 year 1/2 before the end of it ? 69€
So, take now everything in consideration, because just numbers don't give the reality of facts...
PERIOD ! "
@Cobalt, I do not know if it is pounds that you are talking about. But here in north America, the gamecube costed 199 dollars to get at launch.
@ekwcll
Euros ! 199€ at launch
@SethNintendo
I don't think anything special about you or someone else.
I don't know you, how I could think something about you.
I just pointed out that you didn't get the "wordgame" but that's not a problem... I swear...
Peace man !
I just had a look at some video before I contemplated buying this game and un-docked visuals look a slight a cut above the PSP version. Look at Panic Button's amazing ports vs this utter mess.
GRiD on iOS can pull it off, I have no idea how the Switch can't run this with competent visuals in handheld mode..
@electrolite77 devs could use the right analogue stick for acceleration and braking that was my favourite way to play Toca Touring cars on ps1.
Base. Com have it for £22.85 so I have taken the plunge.
After a real racer. Will report back once I have tested it out.
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