Ever been somewhere you know you shouldn’t? Fear and curiosity can entwine themselves into intoxicating shapes, dancing in your guts as you push ever forward into the dark, knowing that the consequences of your being discovered will most likely be dire and terrible? That’s what Little Nightmares II goes for, and it is almost entirely successful in these ambitions..
The sense of place, in fact, is as convincing as something like the original Oddworld games all the way back on the original PlayStation, with similarly weighty, panicked gameplay to the point that we’d be prepared to call Little Nightmares something of a spiritual successor to the adventures of Abe. The “cinematic platformer”, though, carries with it some mechanical baggage that the genre has never been able to get past. That may be contentious, as it could be reasonably argued that the more tiresome, laboured elements of the thing are part and parcel with the game’s intent and the player’s crucial sense of vulnerability.

We believe that while that’s true to an extent, there are still fundamental issues with a platform game that puts the feel of the world over the feel of the character. Because everything’s so rigidly in keeping with the trappings of games like Inside, Deadlight et al, you will encounter instances of unclear objectives simply because what you can and can’t interact with isn’t always totally clear. You will suffer arguably unfair deaths when you’re caught by traps you not only can’t see, but couldn’t really be expected to see.
In a way, you can’t fault Little Nightmares II for this; it’s entirely intentional, and definitely serves to enhance the intense, threatening atmosphere. Some, though, will be frustrated by the unfairness. The genre’s customary trial-and-error gameplay is here in spades, and it’s entirely on you whether or not you’ll push past it in order to willingly experience the game on its own terms.
You should, though, if you can. Little Nightmares II is a very good example of its type, with beautiful diorama-esque levels that manifest as the effective equivalent of the memorable single-screen platformer or fixed-angle survival horror game, while avoiding the limitations of this approach. We found almost every second of the game dripped with tension and dread, exploding into raw, often hilarious panic when we’d be discovered. And that’s not the royal "we" this time, because Little Nightmares II lets you bring a friend. Early in the game, player character Mono meets up with Six (returning from Little Nightmares: Complete Edition, natch), a similarly-seemingly-meek creature who tags along with Mono.
You'd think that this would mean some multiplayer was in store, but in an interesting wrinkle, this isn't the case. In a sense it's disappointing, but with a friend, you could necessarily take comfort in the distance afforded by a second brain helping you with the puzzles and traversal. Without one, you’re responsible not just for your own life, but that of another person. Thankfully, we didn’t find that this led to the whole game feeling like an escort mission – those most hated of all missions! – as Six’s A.I. is brilliant.
Sure, you can see the seams where prescribed paths are being followed, or that the game allows just that little more leeway than you’d expect to account for a second moving target. None of it, though, breaks the world or damages the rich atmosphere. Even though it would arguably be to the detriment of the carefully-curated feel of this horror adventure, we still think it's a strange decision to focus so heavily on the interplay between Mono and Six while completely neglecting the idea of multiplayer.
Level design is strong throughout, and takes into account your second character very effectively, with them offering assists in a way that ranges from unobtrusive to crucial. As well as the exploration, platforming, stealth and desperate escapes, there's also a nice line in slower, more tension-building moments. Beautiful areas appear fleetingly and you'll simply move on, but it's worth taking your time to appreciate the detail. For one thing, there are optional collectables to find such as a variety of different hats – though, admittedly, these could have a negative impact on the game's ambience if you choose to equip them.

Graphically it’s all rather impressive. The world is rich with detail and performance is very good – in handheld mode, it felt to us like a locked 30fps, with no discernible drops even when things get crazy. However, there is a visual trade-off – the resolution seems low, with graphics that are often surprisingly blurry as a result. Docked, this seems less pronounced, but in a strange sort of way, the blurring actually enhances the nightmarish feel of the proceedings. It doesn't excuse it, but with a free demo available you'll be able to make your own mind up on how you feel about this one's looks. We were taken with the sound design too – you'll find yourself flinching in just the right spots, with brilliantly subtle ambient effects joining with loud, punchy bangs and booms when things kick-off.
Conclusion
Little Nightmares II is nothing less than engaging from start to finish, with superb pacing, entertainingly varied level design and excellent graphics and performance. Its only real flaws are based on the imprecision that comes with all games in its sub-genre, as well as a few sections that feel more about trial and error than reactive survival. In our view, though, this doesn't detract from a far superior sequel and one of the best cinematic platformers we've had the privilege of enjoying. A real stylish treat.
Comments 31
Either this review spoiled something in the plot or the reviewer mixed up Mono and Six...
I have the first one locked and loaded on Switch, but haven't played it yet. I played the demo of Nightmares 2 though, very atmospheric. Yeah, this will be downloaded down the line (when it gets discounted). Good to hear that this one performs better.
I love the music box song in the demo so much I learned to play it on the piano.
Glad that the demo proved my biggest fear wrong: loading times are immensely reduced compared to the first game. My other biggest fears are all here though... Hunters, teachers,...
Looking forward to receiving my limited edition pre-order, something I ALMOST NEVER do anymore.
We can only dream of playing a 2D Metroid or 2D Castlevania game that looks as moody and atmospheric as this one does.
I need to finished the first one.
Got the notification my copy has been sent out!😁
Was on my wishlist radar. I think the first game didn't get a good score on here so nice to read the 2nd game in the series is better. Looking fwd to it
Really looking forward to this!
I'm so tempted to buy this, but should I play LN1 first?
I'll get this one once I actually finish the first one first.
looks like i have lazy eyes
@Shambo I never finished the first one because of the distractingly long loading times. In a game where you die so often, minute-long loading times shouldn't be a thing.
Glad to hear this has been remedied in the sequel. I'm getting this one for sure.
.....who am I to disagree.....
Tends to have lower reviews elsewhere, seems like it's a decent follow up that doesn't do much new. Will probably pass
I loved the demo, but the noisy delivery compare to PSX or XBOX seems quite strong. There are games on Switch with much sharper image and detail. One can argue its the atmosphere, but Switch does suffer with the overall unsharp and blurry presentation. Lets hope early update can adress this.
I was hooked on the first game. I'm sure this will be intense as well.
Who I'm I to disagree I travel the world and the seven sees everybody is looking for somthing. sorry I had to.
I’m considering going “next gen” so I can play this game (and revisit the first) with higher graphical fidelity. First one looks pretty decent on Switch, and I’ll check out this demo, but I really love how this one looks at 4K/60fps... or evening 1080p. Hopefully a Switch Pro makes my dreams come true, because I really don’t want to stop being an elitist Nintendo fanboy lol
Just finished the first game and its dlc, I cannot wait to buy this day 1!!!
@Multi The first one goes on sale pretty often for pretty cheap, and it's totally worth a playthrough in my opinion.
@Gerald I travel the world and the seven seas
Have the demo but I still didn't play it, it's too late now lol. I'll play the PS4 version on my PS5 for better visuals and trophies. I will also double dip and buy the Switch version day 1.
I was about to purchase the first one. But It's digital only. Will add to wish list for future sale.
Glad to hear reports that the loading times are fixed. I don't mind a game killing me "unfairly" so long as I don't have to wait around for ages to have another crack.
@Antonis427 Yeah, it made dying frustrating, now with the sequel dying is just a part of it, as with most horror platform adventures. When I played the original, there was someone with me all of the time, and we had tea and some small snacks with us, because we both really wanted to see it through, but we couldn't stand the loading times. And it was worth it in the end, but I wouldn't go back and it always broke the immersion.
@stuntz0rZ I have a physical copy of the first one, both a limited edition on PS4, and a standard (and only) edition on Switch. It probably didn't get a huge print run, but it's definitely not strictly limited, I got it in a regular game store here, and you can probably still find it online in some game stores.
The first one was a surprise, but the 2nd looks more like a dlc to a great game.
@Shambo don't think it was released physical in North America.
@kobashi100 Ah I don't know about that, and didn't think about that, sorry. Switch is region free, but sadly currencies and tax extortion aren't... Last two times I imported something from the US, they held my post hostage and demanded a ransom of half of the value of the goods, "because they had to open it to ensure the safety" or whatever made up reason. In capitalism, the post office robs you. The man behind the counter was even masked.
I would've liked more explanation on what they fixed from the first Little Nightmares game which you scored a 6.
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