With LEGO Dimensions nothing but a brick-based memory, TT Games’ seemingly endless conveyor belt of licensed LEGO games has returned to regular full-game releases, and with its cinematic inspiration now playing in cinemas the world over it’s the turn of the super-powered family of The Incredibles to receive the Danish block treatment.
Much like most of the games in the series of late, LEGO The Incredibles rarely breaks from the blueprint that’s served it well for so long. Its 12 levels are loosely based on the two brilliant Pixar films, with the game following the events of the new sequel first before returning to the ‘Golden Years’ of the 2004 original, but everything is based in the sandbox hub that is Municiberg and New Urbem. The levels themselves are your usual fare ranging from over-the-top set-pieces (including a motorcycle chase through the city) to more mixes of platforming and environmental puzzles.
You’ll break all the scenery for studs, use multiple powers to solve environmental puzzles and smash various foes into pieces along the way. It’s exactly what you’re expecting. The only real new additions here are the new room-clearing Super Moves and the multi-faceted Family Builds, which require you to collect special Incredibricks before hitting ‘A’ repeatedly to fill multiple bars on-screen and construct a giant LEGO build to grant access to a new area or defeat a boss. It’s nothing groundbreaking, but it adds an extra means of utilising teamwork if you’re playing in drop-in/drop-out co-op.
It’s in the sandbox of the city and its outskirts where you’ll have your most fun. The whole urban sprawl is filled with crimes to solve, serving up a plethora or side-quests to complete. These will help you rack up your collections of gold bricks and minifigs, but it’s when the city is taken over by a Crime Wave that things get really fun. These periodic events increase the number of side-quests, and are a great way to farm studs if you’re looking to increase your numbers. And the more characters you unlock, the more powers you can use to fly, stretch, freeze and speed your way around the city.
We also like the slight change to collector characters - completing certain objectives in a level and fulfilling challenges in the open-world will net you packets which can be opened with a swish of the left analog stick to empty out a minifig. It’s a tiny addition, but it makes grinding for these collectibles that bit more appealing and the younger players among you will no doubt go crazy for opening those virtual packs. And, thankfully, there's not a microtransaction in sight.
From a performance perspective, the frame rate can be a little choppy. Again, this has been an issue on other console versions of the game, simply because of the sheer amount of breakable scenery and elements on-screen, but you’ll eventually become blind to it the more you play. As you’d expect, it does run a little smoother when docked, but it’s still very much playable in handheld mode. There’s a little bit of texture pop in as well, but considering how decent the draw distance is throughout the game, it shows you how far we’ve come since the ugly days of the DS LEGO ports. Just be prepared for a painfully long loading time each time you boot up the game - your Switch might even go into Sleep mode it’s so long.
The voice-acting for most part is decent, but up and down when it comes to the Parr family itself. Violet and Dash are spot on, and the voice actress bringing Helen ‘Elastigirl’ Parr to life does a great job of nailing Holly Hunter’s southern drawl, but it’s consistently ruined by the voice actor stepping in for Bob Parr/Mr Incredible. It’s like a horrible cross between Homer Simpson and Peter Griffin and it sounds nothing like the Craig T Nelson from the films. It’s a minor niggle, but one that grates considering how integral the whole family is to the story.
Coming so soon after the enjoyable LEGO Marvel Super Heroes 2 - which gathered together an obscenely large number of well-known comic book characters and expansive locales - LEGO The Incredibles ends up offering an experience that boasts plenty of charm, but lacks the kind of deep lore and world-building needed to populate something as vast and content-filled as a LEGO games.
Without the broad appeal of a DC or Marvel licence - and the incredible rosters that easily fill the character-heavy casts that drive the collectible nature of these games - this instalment looks, sounds and plays more like a collection of user-created superheroes. That’s not to say its cast of supers are instantly forgettable across the board - the slapstick of elderly hero Reflux steals every scene he’s in, and baby Jack-Jack has a brilliant level where he’s wrestling with a raccoon (it's funnier that it sounds). The inclusion of some other Pixar characters also helps bulk out the roll call, but it makes you feel a Pixar-themed LEGO game would have been a much easier sell.
LEGO The Incredibles is exactly the kind of inoffensive and family-friendly action adventure fun you’d expect from a TT Games offering. You’re better off watching the film before you buy as it’ll ruin the plot without a second thought, but with its activity-filled sandbox and the usual mix of platforming and puzzle-solving, it’s an ideal way to keep younger fans happy once they leave the cinema. You just can’t help but shake the feeling this should have been a LEGO Dimensions level pack rather than a full-game.
Yet, another Lego game.
I wonder if WB games will ever bring something else to the Switch.
I just wished that the superhero and licensed game genre wasn't dominated by lego.
Lego games are my guilty pleasure. I'll get it when it goes on sale.
I want Sporty LEGO games such as Hyper Sports by Konami or Kickboxing / K-1 or Wii Sports or Casual LEGO games like Go Vacation (LEGO Vacation ), LEGO Life (Tomodachi Life meet LEGO )
Almost tempted to buy full price just because of how much I love The Incredibles and you can play as other Pixar characters as well. But I just know it'll be half price in a few months. Tough decision.
@Anti-Matter I think you would like the first Lego Island game. It's an island you can explore, with minigames like racing and jet skiing.
Is that official ?
On what machine ?
@AxeltheBuizel Yeah, if the pricing of other Lego games are anything to go by, it should be half off in six months.
@Anti-Matter yeah! The first game is only on PC though. The second game is also on the Playstation, but it is more of an action-adventure game.
It's good to hear that it runs quite well but I have absolutely no interest in The Incredibles so I'll pass.
At least the next LEGO game will have a more interesting cast!
@Kimyonaakuma are you refering to the rumored Lego Overwatch game?
@AxeltheBuizel No I was referring to the DC Super Villains game in October
I still love LEGO games, but cannot spend the $80 (plus taxes) these warrant when released in Canada. And given that the formula didn't change that much since... quite some time, even at half-price, these should be REALLY special to warrant my attention. I'll buy them, of course, but probably when they get around $20 either digital or in-store, during some special sale. I mean, same old, same old, only with a new coat of paint doesn't make me want to spend a lot....
Rented it, great unlockable Disney characters you just wouldn't expect.
not the least interested in recent Lego games.
if they make a game like "Lego City Undercover" than i'll buy it.
Got this for my kids on Friday as we were taking a weekend road trip & they seemed to love it. Got about halfway through the story missions and finished quite a bit of the side quests. They seem to enjoy this more than they did Marvel Heroes 2. I thought the inclusion of some other Pixar characters was a cool touch. I just wish these LEGO games came at the $39.99 price point as opposed to $59.99. If your on the fence I’m sure you can hold off and get it on same, LEGO games always seem to get discounted on the eShop. From the short time I played the game (co-op) I’d say it the 7/10 seems spot on.
Picked it up for PC for the time being. May re-buy for the Switch when it goes on sale because it is a fun LEGO game romp. Much to destroy, much to see, lots of things to do. I managed to unlock a flying hero while doing one of the earlier sidequests or miniquests near the waterfront so that helps seeing what's going on easily.
I think if my youngest had more fine motor skills, she'd like this. She's making up superheroes in the other room.
So far no major issues other than me getting confused by which button to hit or where to go next for certain things. Unlocking other Pixar characters is fun, if a little odd at times.
Not really looking forward to the "Race" parts of the game - I just never do well with those. Would love a handicap option for them as the controls always get me turned around way too easily.
These drop in price pretty soon after release. Maybe for Black Friday as a Christmas gift.
I have yet to pay 59.99 for a Lego game - and Ok with that.
We like the Lego games in my house and I DON'T CARE WHO KNOWS!
I will wait for a sale. @Dom are you going to correct your article regarding the Crazy Justice release date or just leave it?
@Ryu_Niiyama : I feel the same. I imagine they're a lot cheaper to finance due to the reuse of assets/engine from game to game and the relative simplicity of the graphics.
@AxeltheBuizel hope the lego overwatch game still comes. Rumour has it the overwatch sets will be the new bionicle replacement.
The family looks way too weird for the Lego style.
Far too expensive. $90CDN with tax. I snagged it for $30 on sale for Steam. The prices for new Switch retail releases are out of control.
Like most Lego games, it is a game for kids.
I don't want this! I want Lego Star Wars: The Last Jedi, darnit!
I’ll pick it upon sale eventually. Thinking of Lego games I wish were Switch bound I would love to see Lego Star Wars and Harry Potter. There’s something so satisfying about breaking lots of crap.
Lucked out, guy at Target mistakenly marked it on sale for 19.99 and realized his mistake but still gave us the marked price even when we said not to worry about it.
@Ryu_Niiyama They make alot of money.
LEGO already has all assets. They dont need to build any assets, they dont need to build an engine.
The production draw some textures, program some animations, add misions, voicetrack and music. The huge costs assosiated with producing a AAA title is assets and engine. This isnt a problem in the lego universe, they are able to pump out a bunch of games because they dont have to build it from the ground up.
Few passion designers these days. Its all about pleasing stockholders and increasing profits.
The few studios that work out of passion are being bought up by the major studios and brought into the mass production fold
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