If you're a fan of great big robots mercilessly smashing each other's massive metal heads in – and let's face it, who isn't? – then RocketPunch Games' superbly stylish 2D side-scroller Hardcore Mecha would like a very loud word. This is an absurdly overwrought anime adventure spread across a solid seven-hour campaign which sees you strap in for some hot mech-on-mech action as you blast across space with a motley crew of mercs on a dangerous contract to rescue a missing intelligence officer. Do you like Cybernator on the SNES? Imagine that turned up to eleven and you're almost there.
From the get-go, Hardcore Mecha fully embraces its overblown anime influences, telling a ludicrously OTT tale that's full of twists and turns, cheesy dialogue, guitar riffs, death, drama and multiple epic face-offs between main protagonist Tarethur O'Connell and his newly-found nemesis Vulphaes Bonaparte. What starts out as a relatively simple rescue mission to Mars for our colourful cast of rebel scum soon escalates into a full-scale Gundam-style war between the New United Nations and a mysterious terrorist cell known as Steel Dawn.
There's no shortage of shadowy villains, vengeful protagonists, plot twists or unexpected tragedy with this one, and we were pleasantly surprised by just how much story has been crammed in here. This is an unexpectedly meaty tale populated by hugely likeable characters and more than enough high-octane cyborg slapping to keep you properly hooked over its running time.
Hardcore Mecha's action-packed gameplay takes place over an impressively varied and wonderfully detailed selection of locales that see you strap into your mighty mech and battle hordes of robot foes on the hostile red surface of Mars, through bright and sunny futuristic cities, labyrinthian enemy lairs, deep under the ocean and across the vacuum of space itself. There are tricky platforming sections to navigate, zero gravity elements, stealth levels which see you abandon your mech for some sneaky on-foot sabotage and even a side-scrolling space battle that hands you control of a massive frigate as it punches its way through Steel Dawn's intergalactic forces.
In terms of the actual mech combat on offer, there's also a surprising level of depth and variety to proceedings, with the game's intense robot action backed up by RPG mechanics that see you unlock a steady stream of new weapons, suit upgrades, support mods, gadgets, melee moves and a handful of screen-shattering ultimate attacks that charge up as you fight and can then be activated in order to cause critical damage to anyone dumb enough to get in the way.
You can also pick up any defeated enemy's guns during battle, a smart little gameplay wrinkle that gives you access to absolutely loads of superbly high-powered weaponry on the fly, something that really helps to add a ton of spice to the moment-to-moment action. Mechs feel satisfyingly heavy and involving to command, too, although it does take a little bit of time to find your feet and get a handle on the basic rhythm of battle, your offensive options and the speed at which you move around arenas – something that's facilitated by early levels which take it relatively easy on players, easing you in before really cranking up the heat.
Getting a proper grip on the combat requires you to master boosting in tandem with your mech's ability to hover in order to zip up and around levels to dodge incoming damage, holding ZR at any point to lock your position in the air and using the right stick to aim your weapons and attack from an advantageous position. You can dodge and boost on the ground, dish out devastating CQC combos via the X button and block by holding in ZL for a temporary shield that can soak up massive amounts of incoming damage.
There's plenty of variety in the foes you'll face too, with rank and file enemy mechs easily despatched while heavier shielded forces wielding massive weapons require forward planning, quick manoeuvring and clever use of anti-mech mines, deployable turrets, smart missiles and any other gadgets you can get your hands on if you're to emerge victorious. Fighting really is all about timing, both in terms of your movement around arenas and when taking into consideration the cooldown timings of each of your weapons, your melee attacks, shield defences and that all-important boost function.
Boss battles in Hardcore Mecha are also uniformly well-designed fare. You'll come up against your nemesis Vulphaes Bonaparte in several ridiculously OTT sequences over the course of the story, and these central setpieces are complemented by a handful of other boss encounters that see you face off against some ludicrously large enemy death machines. These are nicely-balanced fights, too; a couple of them saw us take a good few poundings before we had a read on our enemy's entire move set, but overall, there's nothing that'll stall your progress for a frustratingly long period of time.
Each of the eighteen missions that make up the game's main campaign are scored and you'll need to charge through chapters whilst taking absolutely minimal damage if you want to earn yourself an illustrious S-rank, something that's far from straightforward given the scale of some of the battles here. Adding further to the replayability factor, there's a wave-based survival mode unlocked when you complete the game's main campaign which allows you to slowly unlock and pilot any one of the many awesome mechs from the story mode, and gives you a ton of bits and bobs to upgrade and add to each and every one of them to keep you coming back for more. There's also a PvP online mode and up to four-player local multiplayer battles which we, unfortunately, haven't had the chance to sample yet as the online aspect of things has yet to be activated pre-launch.
Overall, Hardcore Mecha really is an impressive package. This is some of the best mech action we've sampled in a very long time and it all looks and sounds stunning, with lots of variety in mech and level design and some fantastically OTT sequences woven into proceedings. However, unfortunately, there is a slight spanner in the works here in the form of some persistent stuttering during hectic battles that can see things turn into a bit of a slideshow from time to time on Switch. It's not something that affects too many parts of the game, but when it does rear its head, it's pretty noticeable and can make it quite tough to manoeuvre out of harm's way during more intense sequences.
We're really hoping RocketPunch Games has a patch incoming that'll sort this issue out because what's here is a genuine delight to blast through; a brilliant combination of knowingly overwrought anime narrative elements and explosive mech action that truly deserves a Switch port that does it proper justice. For now, though, we're still happy to recommend mech fans jump in as, for us, the stuttering doesn't detract enormously from the fun overall, just be forewarned that things do get a little janky from time to time in heated battles.
Conclusion
Hardcore Mecha is a superb 2D side-scrolling adventure that marries some spectacularly OTT anime storytelling with explosively satisfying robot combat. There's a surprisingly meaty story here set across eighteen wonderfully varied levels with plenty of depth to RPG elements allowing you to customise your mech's attack and defence capabilities. An unlockable survival mode, online PvP, local multiplayer and mission rankings also add plenty of replayability to proceedings. It's a shame that this Switch port has some framerate issues that can see intense battles stutter, however, if RocketPunch can rectify this with a patch pretty sharpish you can feel free to add a point or two to the score below.
Comments 28
I really enjoyed the demo for this one, and the review makes the full game sound like a winner to me.
This didn't look that impressive to me by just looks alone, but I'll go ahead and download the demo to check it out.
The analog-only control feels terrible to me. 2D games should take advantage of the greater precision of the d-pad. That kills the game for me. Fading with a double tap on a d-pad - like Mega Man X or Cybernator - feels much more fluid.
I looks interesting, so I might get the demo.
I picked up the demo as soon as it was available and LOVED it so much! And the experience has only gotten better since picking up the full game.
Visually, its all looking very crisp and detailed. You can see the effort put into this with just a glance. Gameplay wise - Im not usually into mecha but platformers that play as smooth as this are exactly what I like. The character moves very well, its snappy and responsive, the enemies aren't brilliant until you get to the bosses but when you die, it never feels like the game ripped you off. And better yet, the multiplayer aspect is incredibly fun! You get a huge stage to play on and just shoot down your friends with any of the mechs you want!
I could go on, but trust me when I say this game is worth the money!
Yossha! I’m waiting eagerly for my preordered cart to arrive from Amazon Japan. The trial version left me hungry for more anime mech action - this game’s power core heart seems right on target for fans of Gundam, Macross, and Votoms, with obvious nods to older super robot shows like Mazinger.
This review doesn’t disappoint, though I hoped for a longer campaign! Still though, I’ll be happily unlocking all the mechs and weaponry and wring as much fun out of it as I can.
There’s always Target Earth/Assault Suit Leynos on my Sega Genesis mini to fall back on. Please somebody port its sequel Cybernator to the SNES online service, too.
A shame to hear about the frame rate issues. I may have to take a wait and see approach to this one. If they fix it, I'll give it a shot. I was already burned by CrossCode's issues at launch, and I'm not making that mistake again.
Just played the demo. Surprisingly good. Definitely my kind of thing. This well written revw reinforces that.
Good game of what I have played.
@Teksetter Do you know if the Asian physical version includes the languages of the European version (English, Spanish, etc.)? I have it preordered and I don't want to have another "Crystal Chronicles" language surprise!
What's OTT and CQC?
@dBackLash over the top and close quarters combat.
@LutraLoop
I believe I heard the Asian release does come with English (maybe only subtitles?) but don’t quote me on that.
I preordered the Japan release as I won’t really miss English if it’s lacking.
Thanks for the review! This is one of those games that I had considered but passed by, I'll definitely pick it up soon.
@LutraLoop
I looked up Play Asia and they do offer a multilingual edition:
https://www.play-asia.com/hardcore-mecha-fighter-edition-multi-language/13/70djmp
It’s Jpn or Chn dialogue w subtitles in English.
@Xiovanni
I’m surprised to hear the devs are in China! Seems like such an authentic homage to Mecha shows. But on second thought there must be at least as many mech fans around Asia as there are in Western countries.
The theme song was by Hironobu Kageyama (veteran anime theme singer) but maybe Japanese collaboration was in the audio only? I’ll be curious to see the credits.
@Teksetter Thank you!
Ended up buying a physical copy of this off Play-Asia yesterday so I look forward to getting my copy in like a month.
@BenAV
@dBackLash
OTT = Over the Top
CQC = Close Quarter Combat
Why is it $20 on PS4 but $25 on Switch? They didn’t include anything extra- the DLC is still separate. Given the framerate stutters, I’ll continue to wait for it to be on sale on PS4. It’s been on my wishlist since July, and hasn’t been on sale yet.
@aznable Looks like the US eShop got the rough end of the stick here. It's $30 here in Australia which is often the price point we get for $20 USD games (currently would be around $21 or so USD).
Ordered the Asian English PS4 version a while back only for the case to have been crushed in transit, so back it went. Shortly after the Switch version was announced and was on the verge of ordering that until Red Art Games announced a European release so have ordered that.
The stuttering is a concern as I prefer buying Switch versions over PS4 yet that always comes with a risk of performance loss.
@dBackLash over the top and close quarters combat
Great review. Will try the demo and then hopefully hop on in.
I actually gave up on waiting for a sale on PS4 with this game- it hasn't been on sale once since it debuted last January. I used my eShop points and picked this up along with it's DLC, at a savings of like 6 bucks. Flawed as the eShop might be, those gold points are... well, golden. Sony has been screwing devs over in regards to sales, and therefore their customers.
I love this game btw. Real Gundam-y vibes.
Did anyone find the demo was horrendously optimized?
I had really bad loading times when playing handheld.
Really enjoying this one! Reminds me a lot of Metal Warriors on the SNES.
Only thing I dislike is the mobile looking art style and character models.
@dBackLash
OTT = Over The Top
CQC = Close Quarters Combat
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