
If you’re a child of a certain age, you absolutely grew up wanting to strap on a Proton Pack and go bust some ghosts with your friends. There have been plenty of attempts to tap into the nostalgia for Ghostbusters over the years, and, while Ghostbusters: Spirits Unleashed isn’t the best of the bunch, it is a surprisingly fun multiplayer experience despite its shortcomings.
Switch users are finally getting the chance to step into the iconic firehouse with the Ghostbusters: Spirits Unleashed's 'Ecto Edition'. This version comes with all of the DLC released for the main game, including extra story content, cosmetics, ghost types, and maps to play on. The game follows an asymmetric 4v1 format, with four player-created Ghostbusters trying to stop the Ghost from fully haunting the location.
The premise is one we’ve seen from countless film tie-ins. You play as a new recruit to the Ghostbusters team and are sent out on jobs to keep the lights on in their firehouse office. Two of the original crew are back to show you the ropes with Dan Aykroyd and Ernie Hudson returning as Ray and Winston, respectively. Once again, spirits are rising all over NYC, something sinister threatens the city from beyond the grave, and only the player can save the day. There aren’t any good twists or turns here.

The Ghostbusters play exactly as you’d expect, with four first-person players running through the map in trying to grapple the ghost with their Proton Pack and lure them into a trap, just like in the movies. Along the way, they can find collectibles on each map and calm civilians to prevent them from fleeing the scene. Teamwork is key here, as it is very tricky to try to throw down a trap and keep the ghost tethered with your Proton Pack.
The particle shooters felt reasonably easy to control with the Joy-Con, though we kept finding ourselves tilting the controller to try to get more precision in our aim, though the game lacks gyro support. For the most part, it was a great deal of fun – despite the cartoonish art style, a lot of care went into recreating the visuals of the films, including the recoil and the way the beams sear into walls as you chase spirits around the map. Even the sequence used to empty a trap into the containment unit at the firehouse office was taken straight from the films.

Meanwhile, the Ghost is played from a third-person perspective and is focused on increasing the haunting level of a map by frightening civilians, haunting objects, and protecting the Ghost Rifts that they use to respawn when trapped. Ghosts can attack players by sliming them or releasing minions but their best course of action is almost always to hide and keep one step ahead of the Ghostbuster team. We found the Ghosts slightly easier to play during our time in Ghostbusters: Spirits Unleashed Ecto Edition, but both teams are fun in their own ways.
There is certainly more variety in how the spectres play since there are nine different ghost types to unlock, each with variants that give a slightly different experience. We unlocked several and found that there was enough difference to make it worth at least trying different ones out. On the other hand, the Ghostbusters get new cosmetics as you level up and you can upgrade their equipment, but none of these differences felt substantial enough to change the way we played.
There isn’t anything revolutionary in the gameplay here, but that doesn’t mean that it isn’t enjoyable. The fact that you can play on your own as either the Ghost or a Ghostbuster, with the other roles being controlled by AI, is a positive, particularly since we couldn’t get the online crossplay feature working so we could play on Switch with those on other consoles. Developer Illfonic has promised that crossplay will be available for Spirits Unleashed, which will require an Epic Store account to access, but at the time of writing it didn’t appear to be working.

Even without crossplay, we never found ourselves waiting very long to join a group. Once a crew of five players is established, they cycle through playing as the Ghost or Ghostbusters. Players can drop out and are replaced with new human players or with AI if no one is available when the match is meant to start. This system was surprisingly smooth – once you’re part of a group you can generally continue playing for as long as you like before returning to the Firehouse to advance the story or upgrade your gear.
Performance-wise, we didn't catch any frame rate problems during gameplay — it's a spookily smooth Switch port — though some issues keep Spirits Unleashed from being the best game in the franchise. Many of the character models are jittery during cutscenes, making them shake from the neck down as they explain the paper-thin and predictable plot. Some odd bugs popped up during matches, too, like a ghost glitching into the floor and becoming impossible to pull out until it won the match by default. These sorts of bugs were rare but frustrating when they occurred.

Still, minor problems were forgotten when we heard the alarm ring and got to slide down the firepole to begin a mission. If you love Ghostbusters and enjoy the 1vsMany gameplay format, then Ghostbusters: Spirits Unleashed Ecto Edition will scratch an itch you didn’t know existed. Depositing a full trap in the containment unit in the basement gave us an unreasonably giddy smile. It was a completely optional activity that gave us no in-game reward, yet we found ourselves doing it every time.
There are plenty of reasons why Ghostbusters: Spirits Unleashed shouldn’t work as well as it does. It takes the 4v1 format and slaps a shiny coat of nostalgia on it, holding the mission structure together with the flimsiest of plots. There are technical bugs that pop up in both gameplay and cutscenes as well as some minor balance issues with the game’s structure. And yet, despite all this, it makes up for all those shortcomings with fast-paced, fun matches.
Conclusion
While not quite the best game in the franchise, Ghostbusters: Spirits Unleashed - Ecto Edition douses its thoroughly serviceable online 4v1 gameplay in positively charged psychomagnotheric nostalgia slime. From small touches in the visuals to snippets of dialogue, the detail and care that has gone into recreating the Ghostbusters’ world here made us forgive the occasional visual glitch and basic, predictable plot. If 'busting makes you feel good, you'll have a great time.
Comments 33
Does this have voice chat on switch?
It would be really hard working as a team without the ability to communicate with your teammates
I honestly forgot this was going to come to the switch! I should honestly nab it soon before it dies.
Nah fam, this game is whack unless you're like 8. Solid 5/10 for sure.
This isn’t the best of the bunch for Ghostbusters games? What is? The series hasn’t exactly been a hit for games, despite it feeling like it was designed to be one. We’re lucky if a Ghostbusters game even works properly because the series has had some real bombs.
I actually really enjoy this little curio on PS5. It’s a good foundation for what could be a really solid single player campaign if they ever decided to go that direction with it. The gunplay is solid even if the gameplay loop gets a little dull in extended sessions. It’s a solid multiplayer title for a “play every once in a while” type of session.
Why is Dan Aykroyd dressed as Kazuma Kiryu in the thumbnail?
With pettable dog and smokeable cigarettes!
How is the AI in this? I’m not big on online multiplayer, my girlfriend and I might get this for our Switch’s and play local multiplayer, but it’s really going to be dependent on how enjoyable it is playing with/against the AI. Also with this now available on Switch and Rise of the Ghost Lord coming later this week on Quest 2/3 and PSVR 2 it’s a great time to be a Ghostbusters fan.
@somnambulance Do you know about the 2009 video game? It's a single-player third-person shooter and basically a sequel to the first two films, so definitely check out the remaster on Switch if you want to bust ghosts alone.
@KayFiOS lol I’m glad it wasn’t just me who saw that. I wasn’t aware of an arc where Kitty gains 40 pounds and moves to NYC, but then again I haven’t played all the games yet.
@Deltarogue Yeah, I know about that one, but I wouldn’t say that game aged well. I mean, it was already clunky in 2009, you know? Remastering it modernized certain aspects of the game, but it’s still the same game. It was nice to have the gang back together, so to speak, but it’s a patchy experience. The story is fun, even though it was sort of obvious that Afterlife would retread a lot of themes from the first movie after playing Ghostbusters 2009. At least it was better than Sanctum of Slime and some of the more retro titles. I’d put Spirits Unleashed above the 2009 game by a long shot… Spirits Unleashed has some story bits that are entertaining too. Always great to see Dan Akroyd and Ernie Hudson and it’s clear they both love continuing the series, whereas we really never know how Murray feels about it.
@somnambulance I just think no AAA dev is really interested in the property.
The 1st film was a hit while the 2nd was a misfire. Since then the franchise just faded from the spotlight, with a 3rd film in development hell so long, that one of the main stars died.
Then we had the extreme backlash 2016 film, and the mixed reception of the 2021 film. I guess what Im saying is, the franchise hype just isn't where it was in the 80's.
In this day and age, there is just no big market calling for AAA Ghostbusters experience. 2009 game is basically the third film that never completed.
"If 'busting makes you feel good, you'll have a great time."
Ahem, phrasing.
@Vexx234 Ah, but a fourth film is launching next year and there’s a Sony-backed VR title coming out this year, so I do think there’s some interest in it. It’s just not huge interest. With the right team, however, there could be a really good game with the bones established in Spirits Unleashed.
And, for what it’s worth, as derivative as Afterlife was in many respects, I really enjoyed the film. It was certainly at its best when it leaned away from references to the first film and I’m hoping the fourth film learns from it.
@somnambulance It's gonna more than the right team. Investors, backers, licensing agreements, etc.. AAA experience? Doubtful.
@DripDropCop146 Or the next movie could be a success and opinions shift. I mean, Spirits Unleashed got released with all of those things last year, you know?
@somnambulance Luigi’s Mansion 3 is the best of the bunch. 😉
@DwaynesGames totally agree on Luigi’s Mansion 3
I don't play online games. No point in paying for the game when it will become unusable in a few years
@somnambulance Yes, but Spirits Unleashed isn't a AAA game.
Im not saying a game couldn't be made, Im just saying exceptions aren't high for a AAA game backed by millions of dollars. A small experience like we had in 2009 is a possibility.
But nothing on the scale of say Hogwarts. Something just moderate as Spirits Unleashed.
@DripDropCop146 Cool with me. A short fps Ghostbusters campaign sounds like fun, regardless of how high the budget is. Spirits Unleashed has all the proper mechanics for a fun campaign mode, just not the actual campaign.
I'm gotta have to press X for doubt on this one.
Thanks for the review. Shame about the lack of gyro but may be one I get further down the line on discount.
@Specialstreamcannon
"The game follows an asymmetric 4v1 format, with four player-created Ghostbusters trying to stop the Ghost from fully haunting the location."
Hmm.
Could this be inspired by the "Luigi's Ghost Mansion" game in Nintendo Land?
Launch title for the Wii U in 2012, the console made for asymmetrical multiplayer.
One player plays the ghost with the Wii U gamepad, and up to four playes play the ghost trackers.
On the other hand one could say Luigi's Mansion was possibly inspired by Ghost Busters.
Perhaps inspiration went full circle?
Sadly not a lot of later Wii U games took much advantage of the Wii U gamepad..
For me Luigi’s Mansion is the penultimate ghost busting experience. The “09” ghostbusters game I do consider good but not much else has come close from that franchise. I’d love to see a truly great game come out for the series tho, it’s such a fun concept of searching out a creepy ghost, luring it out and then photon beaming it’s slimy little bits in the trap.
In other words, the game is broken, and yet it still scored 8/10?
"Occasional" isn't exactly "infrequent" now, is it?
@HaileySheridon Read your two comments and learned a little bit. I would have loved that version of Ghostbusters 3. Paul Rudd as Oscar would’ve been a really nice touch. I’m glad they kept him along for Afterlife. I’m really looking forward to the sequel.
It is interesting that the 2016 film is essentially reviled by the fanbase and flopped in theaters. It’s actually sort of amazing we got Afterlife at all, given that. While the 2016 film is certainly the least of the films in the franchise, I wouldn’t say it deserves as much hate as it’s gotten.
@turntSNACO They're a good time, definitely start with Yakuza 0; in my experience, it's a really good starting point. Nowadays, the easiest way to play Yakuza 1 is through Yakuza Kiwami, its remake, but it was made after 0, and some of the stuff that was added makes it feel more like a continuation from 0.
EDIT: Oh I just realized you said you haven't played all the games yet, and for some reason I thought you said any games. I should not be online when I wake up...
I legit thought it was chubby Kiryu on the thumbnail
@HaileySheridon Wow, thanks. I did not know that. All I knew there were plans for Ghostbusters 3 in the works for years, but never had details as to what happened.
Guess I'll do my Ghostbuster duty and pick this one up. Any of these GB games we're bickering about are better than GB NES 😆
This would have been great on the wiiu.
Aside from the cartoon and the female cast reboot, never been much of a ghostbusters fan but you would think the franchise would be prime real estate for gaming.
This is still a great multiplayer experience. I'm renting it from Gamefly currently and love it. Crossplay works well.
Is this playable completely Single Player?
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