The original Fitness Boxing launched a couple of years ago, and while it certainly served its purpose, two years is a long time for anyone to be playing one game on a daily basis, as was its intention.
With that in mind, Fitness Boxing 2: Rhythm & Exercise is now with us, but a lot has changed in two years: after all, we now live in a world where Ring Fit Adventure is a thing and nothing else really comes close to it on the Switch. Does this sequel offer up enough new features to justify a second round, or should it have thrown in the towel and left fans to keep playing the original? The answer, which is nice and annoying, lies somewhere in the middle.
The general idea in Fitness Boxing 2 is the same as it was the first time around. The main menu gives the choice of a Daily Workout or Free Training: the latter of these lets you choose which workout to do, its intensity level, which music you want to accompany you, how fast you want the music to play and which background you’d like as you work out.
You then start the exercise itself, where you have to punch a series of icons to the beat. These icons represent different actions and while early on it’s fairly straightforward stuff like jabs, straights, hooks and uppercuts, eventually it throws in ducking, weaving, blocking, stepping and the like. After your workout is complete, you’re then scored on how accurate your punches were – and that’s more or less it, really.
As in the first game, the way Fitness Boxing 2 detects punches could be better, but motion controls of this type were never going to be entirely accurate. Jabs and straights are fine for the most part, but when you start introducing hooks and uppercuts to the mix, that’s when things can start to get a little messy – until you reverse-engineer the Joy-Con in your head and figure out exactly what gesture the Switch is looking for.
It’s not checking to see if you’ve done the uppercut properly, because it’s got no way of telling that. It’s simply checking its accelerometers for a quick burst of movement. This means simply doing the motion isn’t enough, you’ve got to properly ‘punch’ it at the end to make it register. It’s perhaps a tiny bit more forgiving than the first game was at registering some of these punches (especially the hooks, which we often had problems with), but given that these calculations are done in secret, it’s hard to tell whether it actually has improved the motion detection or if we’re just used to playing the first game so much.
There are also some performance issues from time to time. When a game mainly consists of following a set of large squares sliding up the screen, it becomes far more noticeable when those squares aren't moving perfectly – and they certainly chug along at times. We don't know if it's our imagination, but on some songs, it felt like we went completely off the beat, as while we were still getting Perfects on our punch timing, everything just sounded a bit off.
As before, you’re accompanied by a fitness instructor, and while there were six to choose from in the first game, there are now another three newcomers to try and warm to. Karen (whose name is rather unfortunate in 2020) is a friendly, quiet type and a harmless enough choice to be your trainer. Janice is the complete opposite and is often terrifyingly enthusiastic, while Hiro looks like he's been rejected from a Korean boyband and has a typically ‘cool’ set of clothing for you to choose from.
If you’re a Fitness Boxing veteran and you’re concerned by this new blood coming in, you don’t need to worry: all six instructors from the first game are still here, so you can continue to marvel at Bernardo’s comically large arms, or try to figure out why the impossibly posh-sounding Sophie is teaching you how to box when she clearly sounds like she could afford servants to burn calories on her behalf. Whoever was your choice in the first game, they’ve all stuck around for round two.
As before, each instructor has their own outfits to choose from, and you can unlock them over the course of the game. The unlocking process has been made far more straightforward, though, and much less time-consuming. In the first game, instructor outfits were unlocked when you hit certain milestones, but some of these were frankly ridiculous: throwing a total of 198,000 punches to unlock a new top felt ever so slightly disproportionate.
This time the game has a whole host of achievements for performing certain routines, hitting more manageable milestones and even things like customising your instructors or simply choosing them for the first time. Every time you perform one of these achievements, you’re rewarded with some orange tickets; these can then be traded for new clothing. While more new clothes are still unlocked over time, you at least get a generous enough helping of tickets at the start of the game and you’d really have to try hard to run out of them.
Slightly less generous is the selection of music available to you. The first Fitness Boxing had 20 songs, and the general theme was pop: you had the likes of Lady Gaga, Kelly Clarkson, Justin Bieber, Maroon 5 and co. This time, there are another 20 available (as well as three forgettable original tunes), and they seem to span a wider range of decades. While you’ve still got some relatively modern tracks (like Hot N Cold by Katy Perry and Alone by Marshmellow), there’s a hefty percentage of older ones here, too.
A bit of Girls Just Want to Have Fun by Cyndi Lauper, you say? Why, yes, it’s in there. Boogie Wonderland by Earth, Wind & Fire? Um… sure, why not. Sandstorm by Darude? Okay, someone’s clearly just added that one for the memes. The thing is, with only 20 songs to choose from, there isn’t a lot of scope to vary the track listing a bit, and the odd tracks that look like attempts to step out of the “cheesy pop” category just feel like they stand out awkwardly. It’s hard to think of anyone who’d be a big fan of What Makes You Beautiful by One Direction and Venus by Bananarama, but also be well into Born to be Wild by Steppenwolf and It’s My Life by Bon Jovi.
Above all else, though, the songs are still unlicensed, MIDI-quality cover instrumentals that wouldn’t sound out of place embedded on a website from the ‘90s. Choose YMCA by the Village People and close your eyes and, if you’re old enough, you can almost picture yourself signing the guestbook, looking at the ‘under construction’ signs and animated gifs of flames, then clicking on to the next site in that particular Geocities webring.
With that in mind, we’ve got no idea why it was decided to draw a line under it at 20, when they could have theoretically had a whole load in there. One potential shining light is that the main menu has an eShop option, which currently takes you to the eShop where you’re met with an error message that there’s nothing there. This suggests that there’s DLC to come, so with any luck that’ll mean more songs, and with even more luck they’ll be free because it would be a bit of a joke to charge us actual money for music that sounds like a 14-year-old learned it on their Yamaha.
Let us just throw in one suggestion if we may, though, and while such an undertaking is obviously far too late now for Fitness Boxing 2, maybe it might be an idea for the third game. Friends, let us not forget the JoySound library. The JoySound Karaoke app was one of the Wii U’s few successes in Japan, and it’s now currently on the Switch where it has no fewer than 180,000 songs, along with tempo control. If there was a way to somehow integrate that with Fitness Boxing and charge a membership fee to give the player access to a much larger library, that would make every day feel fresh rather than having you feel like you’ve heard everything after just three weeks.
That’s ultimately the main issue here. Nothing in Fitness Boxing is remarkably bad: the controls work as well as they could and, some performance issues aside, you can still get a half decent workout as long as you’re willing to put the effort in (and aren’t tempted to just sit on the couch and flick the Joy-Con once you realise that works just as well). The problem is simply that there isn’t enough variety here, and while there are a series of different workouts to unlock, they’re all the same sort of thing. This is no major flaw in itself – it’s called Fitness Boxing, so if they started throwing ballet moves in there you’d be annoyed – but this repetition would feel a lot less monotonous if there was more music to make each day feel different.
Conclusion
Fans of the original Fitness Boxing will feel at home with this sequel, if a little disappointed that it isn't quite the evolution it could have been. A few new instructors and an improved achievements system isn't quite enough to make up for the fact that this still suffers from many of its predecessor's issues, most notably its disappointingly small selection of music and the terrible unlicensed instrumental versions it provides.
Comments 41
Still should have been DLC.
Very weak effort. Pitiful song list, didn't fix the wonky motion controls, move list looks boring for people who already played the first (which got boring fast, anyway). Hard pass
Knock off ring fit
Seems they spent more effort on adding more trainers and clothes than actually improving the core gameplay loop.
This is the kind of game that will be worth a mint in 20 year's time if you have it factory sealed.
Definitely doesn’t sound like there’s enough new content to justify buying if you already have the first game. It makes me wonder if this was a rushed project to capitalize on the home workout craze due to COVID.
@g_ruz
Except they took their sweet time
@TheSmashTheorist pretty sure Ring fit came out after the original fitness boxing.
Whenever I see art for this game I get excited and think it's a new "Feel The Magic/Rub Rabbits" game and get really excited. Then I look closer and just get disappointed....
The true sequel to FitnessBoxing is obviously FiNC Home Fit, which is apparently only available in Japan.
That one adds new martial arts and looks like a true update.
I have fitness boxing and use it quite regularly. I see no need to upgrade at this time. Half the time I turn on my own music anyways as you can easily follow the “rhythm” from the visual cues.
As a martial artist, I can tell you that the reason you are missing your hooks is because you aren’t striking “through” the target. Accelerate more across your midline amd the Joycon picks it up better.
My issue is the ducking and weaving which seems to only pick up the motion if you “jerk” your movement, or shake your Joycon as you move, versus the realistic motion of moving smoothly... that’s unfortunate as it doesn’t train you properly....
Anyways. This sequel is a pass based on the above. But I would recommend picking up the first game on sale or used at probably half the price. I do find FB much better for a workout than ringfit
Fun fact - I use Fitness Boxing 1 every day for about 1 hour of Exercises. The music is awful - but the Game gets the job done - I've lost a stone in weight in Lockdown using it.
I've been playing the FB2 demo and restarting it everyday with a new User account and playing through all the 10 uses. The 3 demo tracks are more "Exercise Friendly" they're pretty nondescript - The main joy with FB2 - and I will be buying it - is that you get Some DIFFERENt tunes from FB 1 so I've got Variety - The Wii Fit Boxing tune - well - there was only 1 tune lol.
Yes - I use this as a serious part of my fitness regime and it works.
I hope they have some DLC musics. . .
In regard to Hits and misses from the motion controls - it downs; t matter lol. The point is that you're doing the movements ( I put extra ones in on the pauses) and burning calories and getting moving.
When you go to a Gym class - you just follow the instructor - you don't get a score - think of it like that!
Oh - the Sweets and Cakes Theme burns Hell into my Eyeballs
@Westlondonmist ring fit is better fitness boxing
My wife and I use fitness boxing regularly and are thinking of upgrading to 2, mainly for the ability to be able to choose your own workouts and speeds in free mode. Does anyone know if you can stack the workouts though? It’s be great to choose three or four particular ones if we were aiming for 20 minutes for example
@Avol : Those were some seriously gorgeous games. Great art style and a wonderful soundtrack. The end credits song for the first game is unforgettable.
Does not feel like it’s worth it after reading this review. Maybe if it goes on sale then I may get it.
Fitness boxing is fantastic. I don’t know about 2 but playing fitness boxing a hour a day every here and there day will surely find great results. Obviously with a good diet. I’d definitely recommend fitness boxing.
They need an upgrade path for those of us that bought the first one digitally.
The new features would be nice, but I just don’t use it enough to justify buying the second one at full price.
In defense of Fitness Boxing, you do get into a workout session faster than the story mode of Ring Fit Adventure.
However, I like the variety of the exercises in Ring Fit more.
Surely if using this game makes you lose a significant percentage of body fat it's a 10/10 game that is worth its asking price?
On IGN Italia the reviewer there has practiced real fitness boxing in a gym for years. She rated this game as an excellent alternative to real fitness boxing and she gave it a score of 7.5/10. She cautioned that if you really train hard with it set to a single type of punch, you can injure yourself! So the workouts are serious intensity. She recommended alternating this game with Ring Fit simply to avoid injury. Impressive!
How's the voice acting in this one? I've been playing the first daily for the last 3 months, and there are many instances where the subtitles aren't voiced, which is pretty shoddy when you consider how few lines there actually are. It irks me when the vocals only utter a couple of words when the text has 3 whole lines (this is typically at the start and end of workouts sections).
Similarly, only two of the four women are bearable. One is annoyingly hyper ALL of the time, while the remaining one sounds like it's been voiced by two people who are diametrically opposed - like they've pitch shifted half of a good dialogue and half of the hyper one to create someone 'new'.
I have wondered recently how easy it would be to mod the game to 'fix' these issues, and to change the music.
@Kasma88 You can indeed stack the workouts
I enjoyed the first Fitness Boxing quite a bit, but I don’t think I’ll get the second one. It doesn’t sound like it really added anything.
@scully1888 That’s great, thanks, I appreciate you letting me know!
I mean, are the workouts different? Any new moves? This is what I care about here. I’m a regular player of the first one, far more than Ring Fit, still.
So there's potential for DLC this time? Interesting. Not in a rush for it but I may pick it up when I get the chance.
@Kasma88 We'll find out on Friday
Yeah this sequel just seemed really unnecessary to me.
I almost gave up on finding Ring Fit Adventure and bought this one. Glad I held out, because I'm waiting my order on the former
Disappointed the review didn't go into exactly what gets carried over between games.
The motion controls aren't perfect, but the point isn't getting a high score, but just going through the motions. I know you actually lose weight if you stick w/ it. Some moves do detect like garbage (stepping) and I'll be turning those off immediately.
As for the music, the nice thing about switch is I can prop it up next to my tv and get my exercise while I watch.
All that said, I was a fan of the first game, but I think I'll wait for a sale on this one.
@scully1888
What about data migration from the first game? How does that work? Are there any benefits from starting with the first one instead of the sequel?
So what transfers exactly from the first game's save?
@scully1888 Definitely an overly harsh review in my eyes. I may be a bit biased having put 115 hours into the original, but there's a lot of improvements, especially to the animations, overall visuals, and now half of the songs are good instead of 10% of them.
If you have bad registers, try using some wrist weights which will stabilize sudden movements and offer a more intense workout.
Honestly, I would give the first game a 3/5 and this one a 4.5/5 with a half point taken out for cheaping out on the music again.
@Susurrus Your 'graphs' data and that seems to be it. I was hoping clothing unlocks would be rewarded but doesn't seem so.
@g_ruz Boxing at its core is a specific set of moves so it's difficult to evolve it much further. I found the improvements to the visuals and trainers worth it, and it doesn't really have a rushed quality. What's there is hands down better polished than the first game.
@Vyse08 I appreciate that your opinion differs from mine because you're clearly a fan of the game but a 4.5/5 would mean giving the thing a 9 and I personally don't think it's anywhere near close to that, especially if you're recommending that people need to buy extra equipment to get it to work to its fullest potential. I'm happy you were about to get 115 hours out of the first game, but I can't personally see myself coming anywhere close to that with this one: I had it for 2-3 weeks during the review period and was already getting bored with the repetition of songs and moves.
@Susurrus your data transfers, but you have to start from the beginning and earn the different workouts again. The fitness age is different and that does save either.
I like that you can turn off the steps because those wouldn’t work very well in the first one. You can remove any of the moves or you can set it so no matter what you do, you’ll score a perfect. I don’t understand the difference in the fitness age either. Part 2 is higher. For example, I scored 18 on the first one, but the new one puts me at 31.
@CShell93 thanks
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