RageSquid's Descenders, which originally released into early access on PC all the way back in 2018, has always felt like it could be a pretty good fit for the pick-up-and-play nature of Nintendo Switch. A unique roguelite offering that swaps the dingy dungeon combat usually favoured by the genre for viciously fast downhill biking, its quick and addictive level design seems a perfect match for dipping in and out of in portable play.
When it was finally announced that the game would indeed be heading our way, the only real concern we had was whether we'd end up with a port that could handle the intensity of its extreme mountain biking experience without turning into a slideshow and – thanks to some necessary graphical downgrading – what we've got here is a version that absolutely delivers in this regard.
Descenders is a rather clever take on extreme downhill freeriding that eschews the carefully handcrafted tracks found in most other games of its ilk in favour of satisfyingly scrappy, procedurally-generated affairs that allow you a surprising amount of freedom to approach their challenges as you see fit.
The name of the game here isn't necessarily pulling off a constant stream of slick tricks or learning the quickest line through bespoke courses in order to run them perfectly with your eyes closed; it's about adapting to your ever-changing surroundings and taking on stunts you think you can handle in the heat of the moment – and it makes for a surprisingly organic experience as a result. You're free to choose how you approach courses here, slow down and stop, fling yourself at full tilt, cycle back up a hill for another run at a jump or even avoid ramps you don't like the look of entirely, and it gives the whole thing a refreshing, liberating vibe that keeps you coming back for more.
Hopping on your saddle for the first time, you'll be treated to a short tutorial that runs you through the essentials – how to accelerate, brake, bunny-hop, pull off a few tricks and slide through corners – before you're unceremoniously dumped at the top of your very first randomly-generated track. As you make your way to the bottom, successfully sliding into tight bends, navigating obstacles, landing jumps and so on, you'll earn RP that's used to dictate your rank (hooray for online leaderboards!) and unlock all manner of cosmetics from fancy new bikes to shiny helmets and outfits.
Making it to the end of a stage then sees you bumped out to a map of your current biome – there are four of these to start out, with a further four unlocked later on – and the aim is to successfully traverse the nodes on this map towards a "boss" level where you'll be tasked with landing a ridiculous, Evil Knievel-worthy jump in order to unlock access to the next world.
Each available node presented to you as you make your way across a biome's map provides you with a different flavour of stage to get to grips with, enabling you to curate your runs to a certain extent. Maybe you prefer straight and steep stages over complex stunt-strewn numbers, for example, or perhaps you'd rather take on the game's first-person headcam challenges rather than spend your time chilling in a mellow jaunt down a gentle incline. Combined with the randomly-generated nature of track layouts, all of this adds up to a game that manages to keep things feeling pretty fresh and full of variety and challenge as it repeatedly smashes you and your bike to pieces.
Speaking of smashing things to pieces, being a roguelite, the threat of death here is obviously never far away and you'll start each of your runs with a tiny health reserve which is whittled down by taking falls or crashing – the harder the spill or bail, the more of your life reserve you'll lose. Fortunately, this rather meagre pool can be added to on each and every stage by completing randomly-assigned objectives on your way to the finish line.
You may be charged with pulling off a couple of 360 spins or backflips, making a series of clean landings, reaching the end of a stage in a set time or blasting across one of those crazy boss jumps while successfully landing a squeaky-bum 720. As you complete these objectives you'll boost that pool of health and these extra lives are something you'll be massively thankful for as you move from the relative safety of the initial highland, forest, canyon and snowy peak biomes onto later worlds that pick up the pace and see you face off against evermore outlandish tracks through deserts, jungles and more.
As you move through the various biomes on offer, you can also unlock shortcuts, enabling you to start fresh runs from further into the game by besting any world's boss jump challenge three times. It's a nice touch that keeps things from getting too frustrating or repetitive if you find yourself struggling, but we actually found ourselves choosing to return to the game's beginning more often than not just to stockpile as many lives as we could on easier courses before heading into the final tricksy areas.
Descenders also kindly helps you out during each attempted run through its gauntlet by gifting you temporary boons which take the form of crew members who gradually unlock as you progress and aid you in all manner of ways such as widening tracks, lowering the impact of jumps, revealing more map nodes, clearing trackside obstacles and increasing your bike's manoeuvrability. It's well-implemented stuff that allows you to choose which boons best suit your approach to riding, and can be adapted to suit the specific nodes you've chosen to run as you make your way to the boss level of each biome.
On top of the game's meaty single-player offering, there's also a multiplayer element that sees the central hub area you return to between runs filled with other online riders and allows you to join up with pals and strangers in traditional lobbies in order to compete and rise up the online leaderboards. The multiplayer aspect of things here is a particularly strong point, and competing with a friend really sees Descenders at its additive and hilarious best. You'll also unlock sponsors as you progress through the game, presenting you with timed daily challenges to complete in exchange for team-specific goodies and more of that all-important RP. Combine all these elements with that slow and satisfying drip-feed of cosmetic items and you've got a pretty cracking little indie effort that provides plenty of bang for your buck.
Descenders really does manage to pull off pretty much everything it aims for, and although there's the odd randomly-generated track that doesn't quite come together properly – you may find yourself struggling to pull off a double backflip or superman when the terrain is devoid of suitably large hills – and the whole thing does have a rather scruffy quality about it, we can't help but be charmed by its uniqueness.
Of course, as we mentioned starting out, managing to provide a Switch port that performs smoothly enough to facilitate the game's quick and exacting nature is absolutely crucial here, and in this respect, the devs have come up trumps. This is a solid version of Descenders; certainly one that's seen a graphical downgrade compared to other ports – said downgrades that are even more noticeable in docked mode where rough textures and pop-in are more easily spotted – but, besides a tiny stutter that happens each and every time you cross a stage's finish line, it's also one that keeps things running smoothly as it flings you headlong down its tracks.
With that meaty single-player campaign, a decent multiplayer offering, plenty of unlockables, online leaderboards and the ability to create your own custom tracks in freeride mode, Descenders is a procedurally-generated delight that suits dipping into for quick sessions of portable play and rises above its sometimes scruffy presentation with fun and addictive extreme biking action that keeps you coming back for more. There's a freedom and levity to the gameplay that manages to avoid the oftentimes infuriating nature of this particular type of game; it isn't trying to box you in, forcing you to hit all of your marks or demanding you perform flawlessly at all times, and that's a sweet style of freewheeling action that we can absolutely get down with.
Conclusion
Descenders is an addictive freeriding roguelite with plenty of content to keep players busy as they get to grips with its unique take on extreme biking action. It may be a little rough around the edges in places and this Switch port has certainly seen a graphical downgrade, but the core riding controls well, the framerate is solid and the procedurally-generated nature of courses keeps things feeling fresh. With a meaty campaign featuring eight diverse biomes, a decent multiplayer component and those all-important online leaderboards, this one's a surprisingly robust package that comes highly recommended.
Comments 28
Looks good, but Lonely Mountains: Downhill is my mountain biking jam. You could say it puts the KING in biking! Recently picked up the DLC too, it’s great!
This is no Lonely Mountain, it's more of a trick based traditional racing style game. I enjoy it quite a bit and have been playing it on Xbox for a while now. Biggest complaint is you can't upgrade your bike, and after the first boss jump you will wonder if it was even possible without an upgrade.
It can be difficult but overall the trick system lets you really play it the way you want and do some cool moves on your way down.
Nice review PJ. There's an 'additive' in there where it assume you meant addictive, and I'm not sure about the fact the graphics are downgraded from other systems is a worthy con (it's the end result I'm interested in; it's kinda a given that graphics will be better on meatier systems), but it sounds like you've done a nice job of capturing what differentiates this game from others. Pretty sure I'll be picking this one up at some point, sounds good.
Thanks for the lovely review, NintendoLife!
Just a note to anyone considering grabbing the game — we plan to throw at least a couple of content updates into the game very soon, with new bike parks, new bike types, and new modes coming over the next several weeks
I personally didn't enjoy Lonely Mountain so this one seems right up my alley! I have always preferred 3D biking experiences rather than the top down camera view. And the amount of content that is apparently in this game makes it all the sweeter. I will be picking this one up after a while if it hits a fair discount.
I bought this for PS4 after a friend recommended it and I found it to be pretty bad with awful controls not a patch on lonely mountain
This has grabbed my attention as a ‘different’ style of game I haven’t got for the Switch. I’m engrossed with all the Mario games and Yoshi with the kids. Then there is the classics like RTC 3 which I’m currently obsessed with on my own! But at he right price this might be a nice little change. May give it a go in the future
@Gs69 it's not trying to be like lonely mountain. It's going for more of an ssx type feel.
@NoMoreRobots Wonderful! Sounds like those additions might possibly push the reviewer's rating up to 9/10!
Reviewers complained about a graphical downgrade on Trials Rising but honestly I didn't notice it I was too busy having a blast with the music and controls! Hoping this is the same!
@doctorhino yeah I know and that’s the reason I bought it but the controls felt really loose maybe it’s the PS4 version I don’t know plus it was only £14.99 physical I ended up trading it for Tony hawks 1+2 which I’m much happier with
@Gs69 well yeah it's no tony hawk 1+2, that's one of the best extreme sports games period. The flip controls take some getting used to, they are pretty loose to let you do weird twists. I think the downhill controls depend a lot on sliding and speed.
It's not for everyone and with a lack of progression of bike stats it's more of a sandbox for people who like bmx. Tony hawk is on another level from almost any other game like it but obviously no switch version
@doctorhino Tony hawks is fantastic wish it was on the switch would be far more convenient for me I was just hoping descenders was more like downhill domination don’t know if you ever tried it but it was a lot of fun it definitely deserves a HD remake
This sounds lovely, but I think Lonely Mountains is more my speed, and I'm probably not going to buy two downhill biking games.
@Gs69 that game was freaking awesome. It was basically the real ssx of mountain bike games. So over the top though, you could basically land jumping off the side of a cliff. No Fear Downhill Mountain Biking on ps1 was pretty fun as well. I think that game played a lot closer to descenders.
Doesn't really seem like a roguelite. It just seems like it has procedurally generated stages.
I've been playing this a lot on Game Pass for Xbox and it's a ton of fun for a while but after I beat the 4 zones it became a real grind to do anything more and I lost interest. Cool concept though, but I think I'll prefer having Lonely Mountains on my Switch.
@NoMoreRobots thank YOU for stopping by and keeping us posted on the progress. The game seems lovely! Added to my list.
I've been playing it for years on Steam and I can highly recommend it. It's such a wonderful game, certainly one of my all-time favourites!
@NoMoreRobots The review says that the game looks a little rough in places, are there any plans to address that in the future? If so, I may well pick it up after all. Many thanks in advance and have a great weekend.
Been waiting for this! I don't mind a graphical downgrade in the name of framerate. It's all about the gameplay for me.
@NoMoreRobots Can we have some larger text while you're at it. I bought it last night, played through the training levels and tinkered with the menus a bit, but so much of the text is barely legible for this old man. Those of us who started gaming in the 70s are getting on a bit now, so these quality of life things make a big difference. As it is, I'm not 100 % sure what the game is telling me unless I play on the big screen.
Really loving what I've experienced of the game so far though and the price point is good, I feel like I'm getting VFM with it.
@Gs69 I'm here because I'm trying to scratch my Downhill Domination itch. Great game on PS2!
@Lionyone I totally agree. Yes, when I saw screen shot comparisons, I could tell the difference.
But, when I play Trials Rising (and likely this game), I am too focused on the game play to really notice the details of the background.
While I love Lonely Mountains, it is obvious how different a game this is. I think I will check out the eshop and give it another look.
I wasn't going to get this because I already played Lonely Mountain. However, after reading this review I want the game. Dang you, NL.
Thanks for the revw.
I love this game on PC. It's the kind of Switch game I've been salivating for, and having it on the go is seriously tempting. But I'm not sure I can go back after beating all the sponsor challenges at 144 fps.
Edit: It's just too good, I had to double dip. And ye gods what a downgrade! The environments are almost unrecognisable. Almost no trees on the forest level; no cliffs on the peaks level. On the plus side, it makes the game 50x easier... But you'll need that with frame rates in the mid teens. Still, its great fun in handheld. But almost unplayable docked.
Edit 2: ok, 50 hours in on the Switch version and I absolutely have to edit this comment. Yes there's an initial shock coming down from the buttery, maxed-out PC version, but it doesn't take long to forget all that and just enjoy this cracking, addictive game. The game actually runs pretty smooth. Playing it on TV and in handheld is so satisfying. And the new patch has brought us the fantastic Stoker bike park which is something you can just grind on over and over without having to wait for a new track to generate after every 60 seconds of gameplay.
An absolute gold game.
Fantastic game this, loads of fun. Really love the "all carrot, no stick" gameplay that lets you ride as extreme as you like without penalty.
A word of advice for any new Switch players: the first thing you need to do in this game is go into the options and set it to offline mode.
It pretty much doubles the frame rate.
It's sad that it's necessary, but online is pretty useless in this game anyway (just a few ghost players here and there with no way to compete or interact at all). The performance gains from offline mode turn it from an unplayable mess (as in my first comment, from September) to an addictive GOTY contender (as in my subsequent edit).
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