Originally marketed in Japan with bottles of tea labeled as “Windia’s Delicious Urine” — the ostensible excreta of Deathsmiles’ central protagonist — one has to wonder what exactly Cave’s aspirations were for this entry in their shoot-em-up canon.
A 2009 bullet hell shoot-em-up (or ‘shmup’), Deathsmiles is an eccentric pastiche of broomstick riding heroines battling the forces of darkness through fiery caverns and over Ye Olde English shipyards. Its roster of ‘Lolis’ (or ‘Lolitas’, for those less au fait with anime lexicon) are a group of female witches aged 11 to 17 that occupy Gilverado, a Halloween-themed world filled with dragons, wizards and giant, satanically possessed cows. Each character’s weapon and orbiting spirit familiar offer different advantages for survival and scoring, and shot types can be alternated between a faster (but weaker) laser, and a slower, more powerful cannon. Holding both buttons engages your familiar’s homing properties, allowing them to target anything within a specific range.
Deathsmiles is one of Cave’s more polarising titles for all but casual players. An incredibly easy default game, it’s been the maiden one-credit clear trophy of many a shmup rookie. Its real challenge lies within its complex scoring parameters, and, while it’s an experiment of mixed results, it proved popular enough to spawn a sequel, Deathsmiles II X, also included in this package.
The horizontal aspect is visually beguiling, allowing the world of Gilverado to breathe full-screen. Your Lolis can fire forwards and backwards at will as enemies stream in from the left and right extremities; a fun mechanic that keeps you on your toes as you lay waste to all manner of ghouls, demon pigs and giant orcs. The stages are nicely visualised, with the fire cavern and its two-headed dragon being particularly enticing, some nice foggy atmospherics in the graveyard, and an impressive velvet-draped, castle-raid finale. While the presentation is nice and the backgrounds beautiful, it does suffer from some crude pre-rendered sprites; and Arcade Mode is obsolete unless you’re planning to play it on a CRT. Thankfully, its ragged edges have been dramatically overhauled by Normal Mode’s high resolution upscaling — although one can only guess, with some certainty, how much better the game would have looked were it wholly created using traditional pixel art. Still, bosses are wonderfully macabre — if rather easy — with Mary the Giant cow and the thundering Tyrannosatan finale flexing art director Junya Inoue’s wilder side.
Elsewhere, there are options galore for game parameter adjustments (that you should never touch) and screen adjustments. For some reason an empty pixel sliver bands the display when adjusted to full widescreen, which really sets the OCD off. Thankfully, Deathsmiles II’s native 16:9 aspect doesn’t suffer from this issue, but a patch for the picky would be welcome. A lazier issue is that Deathsmiles II’s replay function is inexplicably devoid of options to speed up footage.
Deathsmiles is made purposely easy for the casual player, with a clever system that allows you to freely moderate its difficulty. Its six initial stages can be visited in an order of your choosing, each with a choice of rank. Rank 1 is kid’s stuff, 2 isn’t much tougher, and 3 is a notch up. As you become familiar with layouts and bosses, it’s fun to wean yourself onto higher ranks; but if you take on Rank 3 five times, you unlock ‘Death Mode’, triggering swarms of ‘suicide bullets’ (additional homing fire released by destroyed enemies) for the remainder of the game.
It’s still nowhere near the bedlam of the Donpachi series thanks to generous hit-boxes, appropriate slowdown, and powerful weaponry; but ‘Gorge’, the optional, adrenaline-soaked EX stage that precedes the majestic Hades Castle finale, steps things up a gear. It’s here that your orbiting familiars become indispensable, acting as a suicide bullet barrier to see you through the carnage.
Deathsmiles is a superbly rewarding survival game, and if that’s all you’re looking for, you’ll have a blast. Scoring, however, is a polarising affair. It’s incredibly deep, typically convoluted, and reserved for experts only — and genre aficionados targeting the upper echelons of the scoreboard may find its structure frustrating. To score, destroyed enemies drop crowns that shatter when they hit the ground, breaking into tiaras and then skulls, increasing in overall number but with successively lower point denominations. Different enemies will drop larger point icons depending on which shot method is used, adding to the learning curve, and you hoover them all in automatically within a certain proximity. During this vacuuming process you build a secondary meter that, when maxed out, can be manually triggered to induce a ‘fever’ state for a brief period. During this state the number of score drops multiplies into a screen-filling cascade, and, while this is the most enjoyable part of the game — blitzing everything and sucking up a tornado of shiny ingots — you won’t be able to compete with higher scores unless you learn to perfectly execute a ‘recharge’ before the fever ends.
To pull this off you need to deduce the optimal moment to enter fever mode, and then, just as the counter reaches zero, nuke a huge swarm of enemies, absorb a wave of skull icons, and instantly recharge the meter. It’s so difficult to pull off that even when you could have sworn you had it exactly right, it’s still prone to failure — and video observation barely helps.
Compounding this, there is a cumulative score multiplier — nixed by either a death or exiting fever mode — that requires suicide bullets to thrive. It demands months of practice to pin down, a repetition not helped by slightly simplistic enemy patterns early on, and you need to ride out Rank 3 stages and Death Mode to make the most of it.
Like so many Cave shmups, Deathsmiles received a re-tooling known as Mega Black Label, also included here. Its new character, Sakura, is one of the coven’s most enjoyable additions; while the introduction of Rank “999” — darkening stage backgrounds and upping enemy fire to a full-on purple haze — offers an exhilarating but nigh-on impossible experts-only pitfall.
Mega Black Label mixes up the core game by increasing the multiplier’s score ceiling while reducing death-related penalties. You can also induce multiple fever modes per stage and command a greater number of point drops and recharge opportunities. Its complex re-arrangement means that some still swear by the vanilla version; but MBL’s greater sense of action and flow will likely feel more natural to most, and its brand new EX Stage, the Ice Palace, is a standout moment.
The console exclusive “1.1” Mode again rebalances the scoring system and its penalties, and adds features like suicide bullets for bosses during a fever state. It’s difficult to say why the game needed a third rebalancing, but those with a deep understanding of the original may find its tweaks rewarding.
The sequel, Deathsmiles II X, has a suffix that translates to “Hell’s Merry Christmas”, which tells you all you need to know about its festive horror theming. Uniquely Cave’s only fully polygonal shmup, it has a nice aesthetic flair despite being visually akin to a PlayStation 2 game. It’s got even younger Lolis, one ‘Trap’, and a consistently bizarre set of enemies, but is nonetheless a very enjoyable, manic shmup experience. Often overlooked compared to its predecessor, its crazy scoring mechanics are really fun to toy with. Stage lengths and bullet pattern densities are closer to Cave’s usual works, and, while many familiar systems remain — including routes and stage ranks — the new force field system and its enormous, bombastic, screen-ripping bullet cancellations are freshly alluring.
Here, fever mode can last for the majority of a stage, and on Rank 2 or above draws ambling blue suicide bullets toward you. Once these bullets enter your magical sphere they can be repelled back across the screen, reaping glittering destruction as they go. Recharges are still a thing, but they’re now far simpler to pull off, and converting the play-field into a cyclone of shiny points is a spectacular rush. It also features a great antagonist in the form of Satan Claws, and a host of quirky boss battles. It’s hard to say why, but there’s something more immediately relaxing about Deathsmiles II’s pacing.
Conclusion
Although there’s nothing here that hasn’t been seen previously, this is still a package bursting at the seams with content, and the sequel’s novelty Christmas theme is perfect for memorable December gaming. Driven by an excellent set of punchy organ arrangements and murky musical notes, Deathsmiles I & II is a very large Halloween-themed cake; an exuberant, gothic flourish punctuated by enduring bosses and a unique route-and-rank structure that encourages experimental replays. With little middle ground between casual and concerted professional play, it might not be Cave’s most balanced piece of work, but there’s no doubt it has something for everyone, no matter how you choose to approach it.
Comments 49
Not bad for girls shoot'em up games.
It’s a damn good shmup but yeah, basically made by Uncle Geoffrey from Bridget Jones’ Diary.
Great review, glad to holds up well. Day one!
Can’t wait to purchase this. I am so happy we are seeing a resurgence of Cave games on the Switch.
Removed - flaming/arguing
I'm almost tempted to buy this on PS4/5 just because I don't want to wait for the Switch release. I have the original on Xbox 360, but I haven't had my 360 hooked up in ages. I need my Deathsmiles fix!
@Themagusx1 DUDE chill out. You have some serious issue and have no clue as to my gaming gameplay to make dumb and stupid comments.
@SwitchForce Dumb comments? You are the one who said the silly comment about it being a girls shooter. But hey, Cave games are nit for the faint of heart so yeah….
Glad the series has come to the switch. Thanks for the review. Insta-download.
Looks really nice but unfortunately I just cannot do bullet hell games, they make my eyes go limp.
I’m just here to say that I caught the “chips, dips, chains, whips” reference. Awesome
Deathsmiles I is my all-time favorite horizontal shooter. If you've been wary of engaging with a Cave or bullet-hell game, consider giving this one a try--it's easy to beat and you'll have a fun time doing so, even if you ignore the scoring mechanics. I only wish that they included the iPhone version, which includes finding and buying weapons and items that affect various aspects of your character.
I wish the review touched on the new characters from Gothic wa Mahou Otome.
As I said in the other article I can't get on with the hit box/large sprite thing in bullet hell so I probably won't dive despite being intrigued.
Polite request though, please can we drop the casual references to OCD in games. I actually have OCD and was clinical some years ago and there really isn't anything casual about it. Horrific and life and relationship destroying at times until I got help to manage it.
Whenever I look for shmups, I prefer the visuals to look really good and not pixely. I'm usually not one to really need the best graphics ever but in a game like this I find it rather important, so for that reason alone I couldn't get into this one regardless of how good it may be outside of the visuals.
I hope all the Cave games makes their way onto Switch.
Guwange and Dangun Feveron especially.
Lack of difficulty is a bonus for me. I suck at shmups!
Too bad they look like really early PS2 games on a visual level. Would've been nice if the re-releases touched up the visuals a tad.
What a hideous mess of a game.
@MARl0 You may want to wait. The PS4 version is still waiting for a patch that allows for a 16:9 ratio on Deathsmiles, and some of the slowdown has been under scrutiny for being inaccurate. The Switch version has neither of those issues from what I could tell.
@Realness 😁
Weird loli art aside (why the hell did they do that, any explanation?) the game is super fun and is one of the easier bullet hell's to get into. It's also got a stellar soundtrack, btw.
NINJA APPROVED
Still so weird and disturbing to me that the concept of sexualized underage girl characters is so prominent and widely accepted in anime. I was blown away that a character in Fire Emblem Awakening (a game I otherwise loved but stopped playing for this reason) was essentially a 10 year old girl wearing some kind of s&m outfit. So strange to me that this was not mentioned in any reviews of that widely acclaimed and Nintendo-published game
As a casual trying to get into bullet hells, DeathSmiles has been one of my favorite games. I haven't checked out the sequel yet but it sounds good.
Only thing I really dislike is the whole loli stuff.
screenshots look t e r r i b l e but maybe in motion it’s better? i wonder what the shmup lag guy has to say about lag. probably nothing good.
@Warioware You do realize that there are varying levels of OCD, right? That it isn't just a "you have it and your life can't be normal or you never have OCD with anything"? I'm truly sorry you have it with such major issues, but not everyone who has OCD does. It is absolutely possible to control it and have "casual" symptoms while also never having parts of your life ruined by it.
I'll grab Deathsmiles some time after Christmas once I know if I'm getting any eShop cards. The balance isn't that much of an issue because I'm too casual with shmups to care that much about perfecting runs.
While a decent review, it's pretty unprofessional to use the terms "loli" and "trap" unironically in 2021. Loli is a term specifically evocative of pedophilic media and trap is a pretty nasty transphobic term. I get that some of that history or nuance may be lost on some people (even the author), but it's kinda cringe to read.
Surprised this got past the NL editing team.
@Kilroy yes I am aware of that fact having lived with it for years to varying degrees. What bothers me is that it is so often used as some kind of synonym for anally retentive behaviour or other things like FOMO and the like. It's often passed off in entertainment and media as some sort of amusing quirk when the reality is that it has ruined lives for many and it irks me when it is portrayed that way. That's all I am objecting to here, not sure why my comment deserved such an ireful response.
Well, "loli" is not a word I expected on NintendoLife. Or anywhere near Nintendo. It's usually used in a very different context.
@Warioware Wholeheartedly agree with you.
"It's often passed off in entertainment and media as some sort of amusing quirk" Yesssss. Always feels so disrespectful, like "f you, be thankful you don't actually have to suffer from it". Same with romanticizing depression. It's troubling because it makes those issues seem less real or serious.
@Warioware Because for some people, that's truly all it is. Others have had problems, but learned to deal with them while turning the disorder into something positive. I can tell you with first hand experience that is the case. Your first comment just came off as "OCD is automatically bad and people shouldn't make light of it" when it isn't bad for everyone. That's all I was saying. No ire involved.
@Kilroy @Warioware Doesn't that beg the question what OCD is by both of your definitions? I'm genuinely curious about this discussion now! By warioware's definition it doesn't seem like "an amusing quirk" can be "truly all that it is" ever. Sorry for hijacking this discussion, i was thinking about this same issue a lot in the past.
Also your first hand experience would be interesting to me Kilroy! Feel like it might help me understand the perspective
@Kilroy OK fair enough, not sure how somebody could turn something like OCD into a benefit for their life. For myself and all others I've known with it they would have given anything to be rid of it and the discrimination that it has brought into their lives. As another person said above it is similar with things like depression and psychosis. For many these hellish experiences yet the more common portrayal is as some sort of romantic or even fun experience. For most, based on the people I have encountered and my own personal experience, I would have traded all of my possessions to be rid of it. OCD is simply an abused term at this point and used incredibly lightly by some which trivialises the issues some experiecne, as StefanN above says.
@StefanN Thanks man, totally agree. Hope if you have had issues that you have managed to surmount them.
The original Deathsmiles is one of my favourite shoot em ups ever. Will have to get this collection
@Drb Yeah well welcome to the weird world of video game journalism, where the most minor things are offensive for a western game to have, yet something like this never gets mentioned from a Japanese game.
It seems like they are always extremely inconsistent in the way they criticize video games.
@StefanN Just to pick up on your question, people can be "obssessive" and act "compulsively" without actually having OCD. I am pretty much in control of it these days, at least to the point where it doesn't generally affect my life. However, back in my darker days with it, the "working" medical definition to have the "disorder" part of it was that the compulsions caused by the obsessions took up two hours or more of your average day. Not really an exact definition but at that point you were basically deemed clinical. That's not necessarily what OCD fully is, as Kilroy rightly says there are varying degrees but it still upsets me that the common portrayal in media is of some sort of quirky or irritating individual who just needs everything "a certain way". I've talked to friends in tears because they couldn't enter their house or hold their child because of this awful condition. That's pretty far removed from quirky "comedy" characters like Monk.
I'm very open about my condition with those around me these days and most people are pretty understanding when they realise the struggle that it can entail. I guess that could be one of the good things Kilroy refers to? Restoring some faith in humanity and the like?
As you rightly said earlier there are similar approaches to depression and psychosis with romanticised portrayals of depressed artists creating masterpieces and the like and psychotics all having the times of their lives like The Joker. I'm not really the right person to lead in these areas though because I lack sufficient experience.
My original annoyance, bringing it back to the review, was that OCD seemed to be used here as something that might upset the easily annoyed or those who can't tolerate distractions. In relation to your question, OCD is a disorder as the "D" denotes, it's not a mood or a quirk. I guess i could give some sort of comparative example with another condition being used to describe a transient feeling or emotion but I don't want to upset anybody experiencing another awful condition.
I'm not saying there is no place for humour or satire with regards to my condition, but when the prevalent portrayals lead to a general belief that this is a funny or annoying thing and should be seen as such, well, I take a bit of issue with that.
Happy to answer any further questions and thanks for phrasing your message in a polite way!
@StefanN Let's say your OCD only has you cleaning and organizing everything under the sun. I say "only" as opposed to someone who feels the need to stay in bed for the first hour they're awake, then take a half hour long shower, no matter how clean they already are, then eat the exact same cereal every morning in the exact same number of spoonful servings and so on. 'Only cleaning' would be the milder case.
That person would then realize how keen they are at finding details, so they would then try to turn that into a job, like becoming an inventory specialist of some kind, which is a skill that not everyone can do. That's what I meant. Basically, lean into your problem to turn it into a positive, don't lean away from it so that it just keeps bothering you. Obviously, it's much more difficult to do this in extreme cases, but the mind is a wonderful tool that you can use for anything.
@JayJ What do you feel is inconsistent or overly criticized in Western games?
@Kilroy I know your reply wasn't directed to me but I see what you are saying to Stefan there. Yeah I guess if it leads to a keen eye for detail then it could make you effective at spotting details and make you an effective detective or something like that. But I think that it strongly depends on how your symptoms manifest in such instances. I can't see how needing to relentlessly wash yourself or have your tins all facing one way or feeling contaminated every time you pass a trash can could be put to any kind of use really.
I would be interested to know what your symptoms are? I think I'm classified as a "washer" since I never experience the feeling of being clean no matter how much I have washed and also feel contaminated and worried about spreading "objectionable things" that I have been close to.
@Warioware Absolutely it does depend on the severity of symptoms and exactly what symptoms a person has. No, I don't think there is a way to hone what you said positively if it means that's all you'll be doing for the OCD hunger. But if you can find a different activity that still quenches your "must turn all tins" thirst and you can manage to change your mind from "must turn tins" to "must draw tins" because maybe you also have an interest in art, so you learn how to draw and make unique artwork out of it, potentially redirecting the urge to something that might earn you money.
Granted, I'll be the first to say that what I just said is much easier said than done. I just always try to look at things in a positive light.
I'm certainly on the milder side, but to answer your question, I have to organize things in a very particular way (different for each case) and if someone moves it or I'm not in control of the organization, I hate it and want it changed. Resident Evil 4 item management is a good example.
I will probably never quite understand how and why people still get hung up on nonsense like ages of fictional characters...
It's something i have a hard time caring about even if its pointed out...
It always feels like a hefty does of projection to me if i'm honest...
But yeah, fantastic Shmups! Both of them!
@Kilroy I see, sorry to hear that. I honestly used to think that I had it worse than "organisers" until I saw an interview with a guy who was so acute in his compulsions that he could barely sleep because he just had to keep checking that everything was in order. Kind of put it into perspective and made me think that this isn't much good to any of us and that I was no worse off than him.
I guess that many people can turn a negative experience into a positive outcome, especially if they can find some sort of way to monetize it, but the experience itself still remains a negative one. I just feel that mental illness isn't understood fully by most people and particularly not by those who haven't experienced it. I stopped hiding mine long ago when I realised that I had actually done nothing wrong. Since then I've tried to raise awareness of the issues a little bit in my own way. I also freely admit that my own perception of mental illness was drastically changed by going through it. I think we've still got a ways to go but I'm hoping that the general perception will change over time when people have a greater understanding of how it can effect people.
Hope you're able to work through your symptoms. The tins were just an example, I don't have any experience with those symptoms myself.
@UglyCasanova Deathsmiles is actually considered one of Cave's more beginner friendly games! Their easy mode is more than comfortable enough for you to enjoy!
any word on the input lag? Was literally the only thing i was concerned with while reading review.
@Roz1281 No problems whatsoever. If it was an issue I definitely would have mentioned it. All seems perfectly responsive and improves over the PS4 release.
@Tom-Massey Thanks, I think I will order the Strictly Limited release.
In NO way am I defending creepy pedophilic elements in some anime-style media (it's true that it's still prevalent), but the term loli in this context is just being used to describe "young-looking girls" in a gothic lolita fashion style. The word is used differently in Japan and is more to do with the "doll-like" cutesy aesthetic (google it if you don't believe me).
There is nothing inherently sexual about the "loli" characters in this game. Obviously there are still other racy character designs, but for the little girl characters, I don't see it. They are there to be "cute". Anyway, you can read into the style more and draw your own conclusion, but criticising the writer of the article JUST for using that term in a review is a bit much.
I can't say the same about the term "trap" though, as that still seems inappropriate to me, given the negative conotations of trans people that are evoked by using it.
@JayJ That's absolutely backwards, to be honest. Japanese media consistently gets criticised and panned for ANY kind of sexual elements - this is clearly evidenced by the huge wave of censorship from Sony, only done for anime-style games.
When do Western games get criticised in the same way for their sexual elements? If anything, they get celebrated for it. Let's be real here.
Incredibly easy? Not the volcano and last level.
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