
The Switch isn’t short of superb narrative adventures. From Night in the Woods to Thimbleweed Park, via Oxenfree and Gone Home, the platform’s got fans of loquacious conversation and perplexing puzzles pretty well covered. Now, into this mix, comes another blast from the recent past (something the Switch sees a lot of, of course), in the shape of Revolution Software’s Broken Sword 5: The Serpent’s Curse.
A point-and-click adventure through religious history and contemporary art conspiracies, fully voice-acted and never shy of using 20 words to say what 10 could achieve, Broken Sword 5 was first released in 2013 – the very same year as the celebrated Gone Home. But while The Fullbright Company’s tender first-person exploration title feels as fresh in 2018 as it did five years ago, Revolution Software’s fifth main entry in a series that started with 1996’s acclaimed The Shadow of the Templars, and has retained fans ever since, remains firmly rooted in the previous century’s idea of adventure game design.

With some painfully slow dialogue, a handful of nonsensically obtuse puzzles, and a first half that moves the narrative along at a positively glacial pace, Broken Sword 5 plays like a relic. There’s no way to make the two controllable characters – series stalwarts George Stobbart, an American lawyer turned insurance representative, and French investigative journalist Nicole Collard – move any faster than a sluggish amble. Even at life-threatening moments – not that there are any fail states to contend with, here – neither character breaks into so much as a jog.
Factor in additional actions that break up the player’s journey from A to B (sometimes whole screens must be navigated, for no reason save location layouts – how some select fast-travel would have helped), and you’ve a game that adds substantially to its run time of 10 to 12 hours purely with the padding of plodding feet. Interactions with NPCs, essential for discovering new clues, can feel hopelessly stunted, inconsistent acting threatening to detach the player from the unfolding drama – a shame, because there are twists in The Serpent’s Curse that could have struck with revelatory force had they been delivered with greater vocal enthusiasm.

And when the solution to encouraging a painter to drink more whiskey, necessary to slow his gait and gain access to a private portfolio, is to – wait, let's double-check this… yep, amazing – is to press the buttons on a lift’s controls, after turning up the thermostat, thus tripping the building’s power, which in turn… makes him finish his drink? What kind of a mind thinks that makes any reasonable sense? Now, adventure games are well known for their, ahem, 'peculiar' posers – older readers may remember Red Herrings and Rubber Chickens well enough – but Broken Sword 5 contains slightly too many head-scratchers that toss logical thinking out of the nearest window (speaking of windows, be sure to pick up the cola and the mints… you’ll see).
Which isn’t to say there aren’t times when this game’s puzzle design is a whole lot more engaging and leaves the player feeling legitimately smart for solving them. In The Serpent’s Curse’s second half – which moves from Paris and London to rural Catalonia, the mountainous tourist trap of Montserrat, and Iraq for its closing scenes – there are coded telegrams to decipher, hidden rooms to unlock, and several clues must be combined to trace the path of the game’s main treasure from the 13th century to its present-day location. Keep your cockroach close, too, as the game has an ingenious use for one of the world’s most notorious pests.

Combing locations for collectable items and using them to unlock new areas is always rewarding when that all-important logic prevails, and at its best Broken Sword 5 subtly but cleverly ushers the player towards plot-forwarding solutions. If you’ve the right objects in your inventory (which is to say: pick up everything you can), eventually you’ll defeat the dilemma at hand. And should you get stuck, a number of hints are included, ranging from gentle pointers to outright walkthroughs.
Visually, Broken Sword 5’s background art is wonderful. Its supremely detailed, hand-drawn locations bounce off the screen, be the Switch docked or played in handheld mode (where its touchscreen is fully supported, giving the player a welcome control option for a point-and-click game). Paris is a barrage of colour, all stained-glass windows and eruptions of fabulous flora; and even London looks attractive here, albeit with artistic licence employed to position attractive private homes on the South Bank, opposite Westminster (roughly where the London Eye would be). The three-dimensional characters themselves can sometimes appear a little out of place on top of such finely crafted backdrops, but it’s mercifully rare for the different approaches to clash with notable dissonance.

Once past its laboured opening hours, which primarily concern themselves with a dangerously unfunny pair of incompetent French policemen and a Russian oligarch who in no way (sarcasm, there) resembles a certain (famously bare-chested) president, The Serpent’s Curse efficiently moves through the story gears to better encourage the player to keep at it. Just one more puzzle, one more clue, one more twist. It’s not exactly a game you won’t be able to put down – a steady stream of jokes that never land rather compromises its acceleration towards higher stakes – but as the once-disparate pieces of the plot begin to bind together, and an unexpected villain becomes central to the late-game action, this Broken Sword proves itself just about worthy of its series’ lofty reputation.
Conclusion
It can’t shake its past, running as it does through every beat of its game design, for better and worse, but The Serpent’s Curse concludes satisfyingly, wrapping in such a way that has one just about forgiving, if not forgetting, its more frustrating moments. Players experienced with '90s adventure games will no doubt revel in how Broken Sword 5 moves in some maddeningly mysterious ways, and happily muddle through its poorly-paced first half. But those short on patience and with a low tolerance for bad acting (and worse accents) should seek out the aforementioned superior Switch adventures before investigating this curious concoction of mostly redundant old-school sensibilities mixed with flashes of evergreen flair and modern HD artistry.
Comments 33
Wow.
Yet another crap review of a 3rd party game. Lol
Think I'll delete this site as unless a game is made in house by Nintendo it gets a crap review.
@Woosh193 Or could be just this release is eh like it was the amount of times its been released previously.
Now there are some questionable ratings on this site, but a score shouldn't be up'd just to suit a reputation.
From what I've played of this elsewhere, the score is quite generous, especially now in an oversaturated market for this genre's renewel (much like metroidvanias).
@Woosh193
I get that you disagree with some ratings, but there are plenty of non-Nintendo games that received great scores because they deserved it. I still remember Rime that was described as barely playable and ugly and it still got 6/10.
@Woosh193
Nintendolife is often definitely generous to Nintendo games in a way that it wouldn't be towards third party games, however they do give poor/mediocre reviews for Nintendo games. Off the top of my head; 1-2 Switch only got 6/10. Hey Pikmin and Triforce Heroes both got 6/10 (which I thought were harsh).
The only thing I have a problem with in the review is calling OxenFree and Gone Home good adventure games, both of them were barely games(and yes, I've beaten both of them).
Anyway, If this is like previous broken sword games, its a 90s style adventure game with obscure and obtuse puzzles. It's now a niche genre, but does have its fans.
Broken Sword is very much a game series that is made for it's fans, and the gameplay/puzzles reflect that. I mean, it was the fans that backed the game to begin with through crowd funding.
These types of games are very much open to opinion as to whether it is to individuals likings, so a 6/10 shouldn't be taken as gospel. If it looks good to you, get it.
They gave the same low review score to Atelier game. Which is a great game and should've gotten an 8 already because you have so much to grind and to learn new alchemy. Level up to 99 with many many stuff to do and yet it got a 6..... and I've seen other games that were much shorter in gameplay and slow gameplay and yet got higher scores. I don't agree most of the time with the score here. I hope they will add review score from gamers themself by adding a poll here on the review score so gamers can have their votes to a score to get a better view. With that said
I found Oxenfree extremely boring and Gone Home is one of my most regrettable purchases of the last 10 years, if not this century. If I had spent $1 on Gone Home I'd still feel the same and would be cursing myself for the loss of 90 minutes of my life. I'd sooner watch pain dry. Its 9/10 on here means I will be suspicious of every review its reviewer puts out on here from now. Ridiculously over rated "game" and one I've actually deleted from my Switch altogether so I don't need to look at the icon again and be reminded of my disappointment and that 9/10 score.
That said, I absolutely loved Broken Sword Shadow of the Templars when I played it 7 or 8 years ago and from what I've read, this one returns the series to its former glory. I'm not quite sure I'd pay $30 for it but it's on my wishlist and I'll pick it up in a future sale.
Switchwatch gave it a 8/10 and says for fans of the genre it's an easy recommendation. He didn't mention Gone Home either.
Broken Sword 6: Stop Buying Swords Off Ebay
This genre, especially as by the numbers this game is, typically gets a 6 because it's just not going to have mainstream appeal. So in regards to its genre, this would be like a 7.5/8. It's supposed to be methodical and slow paced, and sometimes, puzzles will be far fetched. That's what I love about Point & Clicks though, and the more traditional it is, the more I like it.
I also disagree with the score, the game may not be for everyone (has very cult following) but it's still a very good game. At least a 7/10.
It's also a MILLION times better than trash like Gone Home, which I gave a 0/10.
It is slow paced in the first half, and that is actually a good thing. Giving you a way to get common to the story.
The voice acting is bad? Well no, not if you look at the background of the characters.
The acting wasn't bad either. This is an unique and fun game, and it's different from the games that we have these days. Which actually only makes it better.
I've loved the series since the start and one of the reasons I bought a PS4 was to play this. I wasn't disappointed and it's in my top 3 of PS4 games, as it does what I would expect of the series.
I guess this shows you can only take the rating of a game on the personal taste of a reviewer. Definitely will buy it for Switch so I can play it again and can lend it to my Nephew. 8.5 out of 10.
Yeah, im still getting this. Looks great!
£25 seriously the switch tax extreme. Seriously should be rated a 1 as they are just ffffffffffffffffffff you over. This is £20 too much for this game.
"Broken Sword 5 was first released in 2013 – the very same year as the celebrated Gone Home. But while The Fullbright Company’s tender first-person exploration title feels as fresh in 2018 as it did five years ago..."
At this point, I was laughing. Hard.
"Tender first-person exploration title." lol SMH
I'm really not sure why Broken Sword is being compared to Night in the Woods and Gone Home. They are absolutely nothing alike. Thimbleweed Park yes, Oxenfree is really stretching it but the other 2 aren't remotely similar. So recommending one of those over this is like recommending Inside over The Messenger. (2 incredible games I might add)
I enjoyed playing this on the PC. It's a good game and would be perfect for the Switch. I wouldn't spend more than £10 or £15 on it though.
For better or worse it's a very old school adventure game. So if you liked the first two Broken Sword games you'll like this because it's very similar but with much better graphics. 8/10
Broken Sword: The Shadow of the Templars is one of my favorite adventures ever, and this game seems to return to that roots.
I’m sorry but this reviewer is one I won’t be able to trust from now on.
Hard to take any review seriously that mentions how great Gone Home is.
I'm joining the divisive comments too on this one. All the things he mentioned were bad in this game are the very things that make me want it more. I'm over 30 and have very fond memories of playing old school point and click adventure games like King's Quest V (one of my favorite games of all time). I love Shadow of the Templar and can't wait to play this one too. And it's not a true P&C Adventure without a little cheesy acting and some crazy obscure puzzles. Downloading today!
I can't wait for the negative review of Smash Ultimate with tons of comparisons to Dynasty Warriors! What does Dynasty Warriors have to do with Smash? I don't know, but it's as good of a comparison as Gone Home and this game!
I've already played this, but double-dipping for Switch because I love this genre and handheld is my preferred gameplay style because I don't need my glasses for that.
I really enjoyed learning a little about Catharism too as I'd only had vague notions about it before and this game prompted me to find out a little more. Never hurts, eh?
Reviews of about 6 are common for this genre and I'm not surprised. As long as a review tells me what to expect and points out any running issues, the score doesn't bother me. For me, this will be more like an 7/8. For comparison, I found Odyssey to be more of a 6. That might sound crazy because Odyssey is clearly a well-made game. It just wasn't as much fun for me. Different strokes.
I'm also looking forward to Syberia 3, though waiting for a sale. I know it's been panned on other systems, but again, it's more my kind of thing so I'll still enjoy it. Anyone remember using the file/folder on the gates in Mystery of the Druids? Ridiculous puzzles are part of the charm.
If you like point and click games this game is okay.
It's a traditional point and click and like many of them you're often solving problems in unconventional ways.
The story is okay, I wouldn't say it's amazing, but they do a decent job of pacing out the story to make you want to find out more of what's happening (and keep playing).
There are times when what you have to do to progress the story is unclear and too abstract, and you may need to look up what the game wants you to do in a guide.
At least that's what I remember from when I played this a long time ago.
To all the people getting angry for the review or score and are saying you don't trust the reviewer from now on, grow the [removed] up. It's his opinion, apparently it's not common sense that a review is just the opinion of the person reviewing the game. There will be times you will not agree with someone, doesn't mean you can't trust them, they're not lying to you. Just because your opinion are different doesn't the site is biased, your opinions are not worth more than his, the majority of opinions are no better than the minority.
@Malanta7
I agree that the comparisons were unnecessary since they're not even the same type of game, but you can't say it ruins the whole review nor that people getting angry for the score and different opinion and saying he shouldn't be trusted it's ok.
@Malanta7
Just because you think point and click games are meant to be slow and relaxed, doesn't mean they have to be for everyone or that everyone has to like that, this is his review and he's entitled to his opinion. If you're telling me people can't dislike things for what they're supposed to be, then you're wrong here.
Regarding the IGN review, I'm one of the few who was on the reviewer side, not because I agree with her, I don't, but because it was her opinion, if she didn't liked that there was an big emphasis on swimming, she had all the right to point it out as a flaw for her.
If you can't accept that a review is just another person's opinion and can't accept such opinion because it's different from yours, then there's something wrong with you. People who can't respect other persons opinion can't fit well into all of society, they only fit with those of the same mindset.
@Malanta7
I respect your opinion of the game, what I don't respect is you making his opinion less than yours just because you don't agree with him.
There's nothing wrong with a person who doesn't like certain game genre to review one, a reviewer is supposed to give you 2 things: a technical side and his/her opinion, and he did both. If you liked what he said about the game then this game is for you, don't take his opinion into account. That's the point of a review.
No, I see no fault in someone that only drives motorbikes to review a car as long as review it as what it is a car, wether I agree with his opinion or not.
And yes, I would take your opinion as valid because it's what you truly felt about the game, the only reason I would not count it it's if you lied.
A review is more than just the score, if people get what the game is and you review it as it is, in this case a point and click game, even if your opinion is different from mine, then it's a good review.
I'm an open minded person, I respect all opinions as long as they're true to what the reviewer felt and they're respectful.
@JRRR92 Please mind your language!
@Octane
I don't remember ever writing an offensive word but if I did, I'm sorry.
@JRRR92 It was post #25, I edited it out. No worries.
@Woosh193 Bye then.
The amount of spoilers in this review made me create an account just to say a big "thanks" to the writer who has now ruined a game for me I was really looking forward to playing!
Seems like a really bad review to, from what the review has said it sounds like it's a solid game that just isn't suitable for the writers attention span. (Will let you know really what I think) Can't believe you spoilt puzzle solutions though.
£1.24 in eshop sale, hmmmmm.....
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