We know we're risking the ire of several hundred very cross Sega Master System fans by saying this, but we have to be blunt — the original Alex Kidd in Miracle World, while inarguably an important and formative classic, is and always has been an exceptionally flawed game. Don't get us wrong, there's plenty to like and a surplus of charm present in its curious world, but mechanically and structurally there's a lot to be desired. Gotcha traps, luck-based design, missable key items and localisation issues rendering puzzles near-unsolvable? It's issues like these which make it something of a perfect candidate for a remake. Elevate the features that people enjoy (level design, visuals and soundtrack, shopping/inventory system) and iron out or fix the ones that they don't. It's a no-brainer!
Why, then, does Alex Kidd in Miracle World DX seem to double down on the more unfriendly elements of its source material while doing next to nothing to update them? It's a truly odd decision that results in an experience that will irritate long-time Miracle World fans while doing nothing to bring new people into the fold.
Rather than accentuate the negative (for now), let's talk about what Alex Kidd DX does well. For a start, it's absolutely gorgeous, with vibrant and enjoyable pixel art bringing the world of Radaxian to life as it's never been seen before. Familiar stages are given a beautiful lick of paint, creating something that's recognisably Miracle World but with a contemporary look. It may irritate some purists, but there's plenty of character in the reworked sprites, even if it's not quite the same character as the Master System original. The same, unfortunately, can't be said for the new map and character artwork. There's nothing essentially wrong with it, but it's somewhat generic in a way that the sprites certainly aren't.
The soundtrack has survived the remake, to a point, though it's worth noting that there weren't many songs in the original Master System title anyway. They're all here in new arrangements and with a handful of new songs to boot — which, in a nice touch, have equivalent 8-bit versions available if you switch to "Classic mode" mid-game by holding ZR, akin to the Lizardcube remake of Wonder Boy: The Dragon's Trap.
Said "Classic mode", however, flags up a major issue for series stalwarts: it's not 'right'. At a glance, yes, it looks the part, but if you're familiar with Alex Kidd in Miracle World you'll quickly realise that it's not at all faithful to its game feel. Alex just doesn't feel right moving around and the sound effects are routinely just... wrong. It's bizarre and we can't imagine why it turned out this way given that M2's Sega Ages version of the same game is spot on.
Let's talk about the aforementioned issues. The most prominent that comes to mind is the retention of rock-paper-scissors as the principal 'boss battle' mechanic. Now, we hear you cry, that is exactly what was in the original game. You're quite right! It was. And, like here, it was primarily a luck-based system. Pick rock, paper or scissors and hope you win. Get it wrong twice and you die. Life lost. Yes, you can memorise the order of the games. Yes, you can locate a Telepathy Ball that lets you read the minds of opponents, but you lose it when you get a Game Over, and you will get a Game Over. And every time you do, you'll receive a suggestion to pop into the Options menu and give yourself infinite lives, which we have to admit got more and more compelling as the game wore further and further through our patience. But it's a crutch; a way to paper over cracks that we'd suggest should have been removed in the development stage.
On one hand, it's a little churlish to criticise Miracle World DX for being too much like Miracle World. After all, a good remake should be evocative of that original experience. We feel in this case, though, that too little has been updated outside of the aesthetics, resulting in an experience wherein the visuals and the moment-to-moment gameplay feel somewhat mismatched almost all the time, which means we never quite felt comfortable controlling Alex.
The changes that have been made feel universally detrimental, though in a way that we can sort of see the reasoning behind them even if the outcome hasn't been a great one. For example, in the early-ish game there's a boss battle with an angry bull. In the Master System game, this was simplistic in execution; you simply punch the bull when it approaches you, causing it to be knocked back before coming at you again, this time a little faster. It's very, very basic, but it's also quite tense and exciting — it's a pure test of reactions and lasts less than thirty seconds. In the remake, it's been changed to a much more traditional sort of thing where you need to jump over the charging bull so it rams into the opposite wall and becomes stunned, allowing you to attack it. Isn't that just... worse? For no reason? What was wrong with the original approach? Other boss battles have been changed to similar, more routine fights. The tension of the forest boss, for example? Gone.
There are new levels added here and there, and they're fine. Mostly, though, they have the (presumably unintended) effect of reducing environmental variety — there's now a second, nearly-identical volcano stage right before the original volcano stage. A later stage outside Janken's fortress, though, is very cool and great addition, so it's a bit of a mixed bag.
You unlock a couple of modes on finishing the game, but they're not super interesting: there's a Boss Rush (which inexplicably includes the rock-paper-scissors challenges, too) and a full Classic Mode, but this, again (and bafflingly), still isn't the original game. We initially assumed it was the Master System ROM running in a wrapper but it's not and it still doesn't quite feel right. The Sega Ages version is, again, right there on the Switch eShop.
Conclusion
We can't pretend this isn't a disappointment. After promises of updates and improvements to this classic title, what we've got is something that we'd honestly not recommend to either prospective new fans or enthusiasts of the original Alex Kidd. We're inclined to think this may have been something of a rushed release, but that's pure speculation based on some of the more lax features (there's a lot of new dialogue but almost all of it is awkwardly written, with typos and errors). Alex Kidd in Miracle World DX is not horrible by any means, and you might have fun with it until you run up against its irritating issues — unless you use infinite lives, in which case you'll finish the game in two hours, tops. If this was supposed to be Alex Kidd's big comeback, we're sad to say that we don't think we'll be seeing that Alex Kidd: High-Tech World remake any time soon.
Comments 83
I mean. I am getting this in the hope that Sega keeps giving their old franchises new love whilst expecting very little. Infinite lives seems like an option that will suit me so seems like a decent callback. At least it isn't a full price £50 game.
That really sucks. I've loved the art style of this game since I first saw it, but if it doesn't play well, I'll be passing I think.
My collector’s edition turned up yesterday and though the review does seem to show it being mediocre, I’m not really that concerned.
Oh no, what a shame. They seem to have made a real hash of this. Alex deserves better in 2021. Never mind, maybe I'll still get it in the bargain basement. One to scratch off the wishlist.
@Sam_TSM
That's the South Park joke anyway.
Rock Paper Scissors over in Japan is known as Janken Pon.
The lack of rewind feature like the Sega Ages port makes this an absolute deal breaker. There’s no way I’ll ever finish this with the unforgiving design elements of the original and no way to save mid-game (CAN you save in this game?!). Frankly, I think 5/10 is too generous. I would also be inclined to strip off a star rating or two for typos too.
Plus, I imagine that this will also be very brief, which is also off-putting given the relatively high price.
I’ll wait for a sale on the physical.
''If this was supposed to be Alex Kidd's big comeback, we're sad to say that we don't think we'll be seeing that Alex Kidd: High-Tech World remake any time soon.''
Well I hope we won't see that game ever again, it was a big pile of trash honestly.
There is a demo on Steam (available only until today it seems), I will try that before deciding to buy it or not. After all I enjoyed many games you gave a bad score!!
@Sam_TSM
It wouldn't surprise me if school kids learned about South Park's take on Roshambo through the 1998 episode "Mecha-Streisand".
Despite not being for children, the show was popular among school kids. Our lunch room murals even had Kenny hidden in them.
@Silly_G I hear what you’re saying - but I played the originals back in the day and although difficult, it’s not impossible. I think giving people rewind is a nice idea, sure; but I think we are asking a bit too much and dumbing down the challenge by offering this in all these games.
I spent days and weeks (and months) playing these games on release, so they are burned into my mind as a result, from growing up with them.. If I could just rewind and finish it easily, It would just be another blip on the radar..
Well guess Alex Kidd needs to return back to his grave now. No wonder Sega buried him after the 16-Bit era for Sonic instead, the little dude just can't be save and no amount of revival could ever fix the flaws he was curse with. Sad indeed but I think I'll pass on this game too. Now revive and give us Ristar and Vectorman Sega.
TBH It's getting better reviews than this elsewhere
This was the very first game I played in my life. Of course I'll buy it, even if it's pretty much like the original.
I suspected this wasn't going to turn out well. So much so, I bought the SEGA AGES version the other day.
I was never a fan back in the day and I was curious about about this reboot but it sounds like Sega, sadly, missed it again. They perhaps, should have picked a different developer to do this one.
@OorWullie Sega Ages version is awesome. No need to bother with this one.
I played the game on my old MS2 about ten years ago and finished it for the first time. I think I remember finding out that the key to the Rock-Paper-Scissors games was just changing it at the last second to the choice that would beat what the enemy was going to play to beat your own overt choice: i.e. staying on Paper for the duration of the little song, and then, anticipating that the boss would play Scissors to beat that, changing your choice to Rock. I remember it worked pretty well and you didn't need telepathy to read their mind, just very quick reflex pressing up or down.
@Zidentia Actually this game was not Sega's initiative. It was a independent project that happens to acquire the license from Sega.
It was a medicore Game back then, how should a Remake close to the Classic change that ?
Being a late 80's early 90's gamer kid in Brazil meant (at least for me) having a Sega Tec Toy Master System 2 with Alex Kidd in Miracle World built in. But growing up, it amazed me how hard it tried to be an "anti-mario" of sorts. Right on the first screen, you went from top to bottom, instead of scrolling left to right, any money Alex collected could be used to purchase items, you could use different vehicles from stage 2 and on, and there was also a map, selectable power-ups, levels and environment all seemed varied... even the action-jump buttons were switched. I have fond memories of it. But I hated the "Jankenpon" trial and error. It felt so well... Janky. It always bothered me. I wondered why it couldn't just be a harmless pre-boss bonus point round thingy (remember when scores did matter?) and from there a proper fight would ensue no matter what every time. It was the biggest staple I wish they had addressed in this remake tbh.
Pre-ordered so too late for me but the content of the review doesn't seem to be bad enough to warrant the end score, I'll have to play it and see for myself.
I'm just really annoyed that it took so damn long for it to be "available". I've been checking all day to see if it can be played yet but gave up at 2pm and after seeing this review thought it give it another go and lo and behold it now opens. Do games normally take this long on the day of release to let you in?
@Carnosaure I used to do the same thing, thinking it served me well but the SEGA AGES version shows that they play the same move every time. its border art shows what move you need to play.
Or maybe it's just the AGES version that isn't random. I forget.
I thought the original was naff. Sounds faithful hee hee.
@Silly_G sounds like you hate a challenge lol I beat it when I was a kid on the sega masters system
@samuelvictor I absolutely did beat the game, in the standard three-life mode, because I was up until 3am trying to beat the last castle before I succeeded and moved on to the final level and epilogue.
Miracle World was my first game, I know it inside out and back to front, and the classic mode on offer here categorically does not look, feel or sound the same as the game i grew up with. If I'm somehow mistaken I'll concede as much, but I know my Alex.
I’m really not sure why you’d expect a remake of one of the earliest platformers to be the second coming of Alex Kidd. I have played a good few hours and calling it a disappointment is a bit of a stretch. I’m quite enjoying it. The original wasn’t easy by any means so why should this one be a walk in the park?
@ilh only Nintendo ones it seems. Not worth preordering with them because this happens 90% of the time. It’s almost an entire day late..
It's hard to justify buying this at the moment as the AGES version is £2.50 on the eShop right now.
I was a big Master System fan back in the day but never really got into this game back then. Alex Kidd in Shinobi World on the other hand...
@samuelvictor I both unlocked the mode and tried it out, which is how I knew it was botched. It may look superficially like the original game, but I can assure you it is not an equivalent experience. Moving on now.
This is one of the few times I feel sad reading a review. The developer should update the game and fix all those wrongs like others before (Biomutant). I can't understand why the developers didn't realise that the classic frustration of this game should have been completely optional and that the bull fight should be like in the original game. Come on, fix the game.
It's getting positive reviews, too.
https://www.metacritic.com/game/switch/alex-kidd-in-miracle-world-dx?ftag=MCD-06-10aaa1h
I remember reading an interview with the guys remaking this before SEGA gave them the go ahead (pretty sure it was in Retro Gamer magazine) and it very much sounded like a labour of love.
I remember playing Alex Kidd on Master Systems that were demo models in shops like Children’s World in Leeds in the late 80s/early 90s. I could never get past the first screen! Loved what I played though, but as soon as Sonic hit the scene it was bye bye monkey boy!
Apparently, the model 2 Master System with Miracle World installed is far more common than the one with Sonic (which is the one I picked up years later).
Game was always absolute ass anyways, so this being so was always happening.
https://gamefaqs.gamespot.com/sms/588027-alex-kidd-in-miracle-world/cheats
The Janken matches were never random and any 1980's games mag would give you the cheats for the correct order.
The game was a mix of trial and error, having to remember the blocks with the ghost in and so on but this just meant you'd replay the game getting better with each runthrough. This is a gameplay loop not unlike the Souls series! (and most 1980's platformers)
Alex Kidd in Miracle World is not the best 2D platformer ever. It is outshone by Wonderboy 3 and Sonic and isn't as good as Alex Kidd in Shinobi World. But its still better than Super Mario Bros.
@samuelvictor What version are you playing?
Side note, I don't think that you need to apologise for anything.
This is the video you mean, right?
Maybe they SHOULD have remade High-Tech World instead, considering they already made the definitive version of Miracle World already. @_@
@samuelvictor Can confirm as well as Stuart that it's not a ROM, it even tells you that it's a recreation by DX's developers when you enter the mode.
dang, that’s a bummer that this didn’t live up to its full potential. I just played the original for a review on my channel, NichePlays, and thought that (aside from how slippery it played and how unfair it’s boss batted were) it was an alright game. I don’t know if I’ll be up for the remake so soon though, especially if they didn’t do much to improve the gameplay itself, though
@samuelvictor It's a fact that emulation is not exactly like playing the original game on the original hardware so I think that your point of view is perfectly valid. It could be a known emulator or a new emulator so the differences could be indeterminate. "Recreation" is ambiguous, doesn't tell much. Switching the visuals in-game brings the 16:9 ratio while the unlockable mode is 4:3 and it's not cut. Let us know if the developers confirm that it's an emulator or not.
I remember the original designer for Miracle World talking about how the play testers hated the luck and gotcha elements of his game but he ignored them since he liked them even though nobody else did.
I guess the remake team here really channeled his game philosophy when working on this game.
It's a shame, I'm going to receive the physical version tomorrow and I'm fraid it's going straight to sell still sealed.
I wouldn't have a problem if the main issue was that it's a remake of a game showing its age, but a 5 has to be because of bigger problems.
The developers did seem to be putting a lot of love in this.
@Moroboshi876 have you tried the demo on Steam? Maybe it's not that terrible, many times I don't agree at all with NintendoLife's review, especially the final score...
The best way to play this is to emulate the hack that switches the two buttons (to have the configuration of the Mario games). Emulation eliminates the rock/paper/scissors element of the game because you can use save states. Even when played that way, the game gets 3.5 stars out of five at best. I don't understand why this ordinary game keeps getting re-releases and sequels.
@Whitestrider My PC isn't capable of running a modern 2D game, but I was going to buy this game blindly anyway. I think I'll wait for more reviews, but this one has been especially harsh for Nintendo Life, considering reviews here are usually benevolent.
@Moroboshi876 well, they haven't been too benevolent for the Ninja Gaiden Collection recently....
While it has many flaws (unfortunately) I enjoyed it nonetheless...the same goes for various other games, reviewed here...
I think a mediocre game that looks great visually is about as much as any Alex Kidd fans out there can hope for. When you're starving, everything tastes good, ya know?
@TheWingedAvenger the graphics of the original game are outdated, though, this version looks way better...
I never played this game the first time, and it doesn't look like something that is worth playing now. I don't know why companies ask us to pay money for things like this.
I've no intention of playing any version of this game, really, but the pushback to this review is fascinating. It really reads as though too many professional game reviewers are liable to be snookered by a shiny coat of paint, and this review is an indirect broadside calling them out on it.
This series was mediocre to begin with. Never got What was so great about it.
I'm buying it regardless because its one of my first gaming memories
Bought it and what I have played today I don't see what Nintendo life is talking about
@RadioHedgeFund lol super mario bros is better then this game
At least the developer kept the spirit of the game intact, hah - mediocre then, mediocre now.
❗'GameCentral', which is the Holy📖Bible on reviews say different:
https://metro.co.uk/2021/06/22/alex-kidd-in-miracle-world-dx-review-interactive-history-lesson-14811173/
Upcoming Yakuza game will include an in-game Master System!
https://www.purexbox.com/news/2021/06/oh_my_lost_judgment_will_feature_a_playable_sega_master_system
Mjeh. Just seems like a waste of a nice HD update to me. AKiMW was fine for ‘86 but pales in comparison to great MS platformers like Asterix, any of the Mickey games , Sonic etc. would really love to see an update of any of those instead.
I will say this update fixes at least 2 of the originals weakest areas. The godawful sound and the dated (but functional at least) graphics. Too bad the boss battles haven’t been improved much, that’s another area that could have used some attention. I may pick this up on sale for nostalgia reasons but as I don’t see myself spending more than 2-3 hours with this, it will need to be a pretty steep discount!
You lost me at "the original Alex Kidd in Miracle World, while inarguably an important and formative classic, is and always has been an exceptionally flawed game"
Alex Kidd love has nothing to do with Master System vs NES or any of that, it really comes down to "Do you love a great game with some challenge?" If yes, it's a classic. This version is nice, but it's not the original. Wii Virtual Console, Xbox 360, etc. players can still play the best version around without wasting $20 on this one.
So they "fixed" the boss battles that were fine but kept the Janken? Jeez that's dumb. Janken should have been optional. I was looking forward to this, what a shame.
@Sszx09 Asterix, Sonic and Sonic 2 (Master System) are really good games.
I have a few things I need to say after reading this review, and hopefully it doesn't come off as me being an *****.
First, when it comes to the Janken matches, there was a set pattern you could follow to win every single time so long as you didn't deviate from it. As a fan of the original game, this was something I was eager to test to see if it was kept the same. As it turns out, it still works. For those who don't feel like pulling up Gamefaqs, here you go-
1st: Rock, Scissors
2nd: Scissors, Paper
3rd: Rock, Scissors
4th: Paper, Paper
5th: Rock, Rock
6th: Rock, Scissors
7th: Paper, Paper
Now, the M2 port was pretty brilliant for sneaking these into the border art. I think it's kind of silly that this information wasn't incorporated into the game somehow (would've been a nifty hidden slab/scroll to find since Miracle World DX already has a bunch of collectibles that weren't in the original game) but at least it's faithful in that regard. It completely takes the randomness (and one major flaw of the game in my opinion) out of the equation.
In addition, while you can lose the telepathy ball via a game over, these patterns will always be the same as long as you don't stray from them no matter how many times you die or get a game over.
I will agree that the controls feel a little off, and I will never for the life of me understand why developers change the physics when it comes to platforming remasters. It was dumb in the case of the N Sane Trilogy, and it is dumb here. (Also, I can't believe Vicarious Visions basically said "yeah, we know it's different. It's an extra challenge- deal with it" in that scenario) Hopefully they'll patch things, but I don't think it makes the game unplayable.
I'll also agree that it's kind of stupid that the "Classic Mode" isn't just a ROM of the Master System game or the Sega AGES port. Personally, it's a non issue for me as I already own the original game on Switch and Wii but I still think that's a valid point of criticism 100%.
Part of me feels like the reviewer just wasn't a big fan of the original game to begin with, which is also fine. This one's definitely a love-or-hate affair, even for hardcore retro gamers. 5/10 is pretty harsh IMHO. This felt more like a 7 or 7.5/10 to me. It did a lot right, but you're still probably better off playing the M2 port unless you're a big Master System/Alex Kidd fan due to the fact that they messed with how the character handles and the butchering of "Classic" mode.
I don't see Alex Kidd games as sacred cows that can't be adjusted to be better. They should have offered a new mode that drops the rock paper scissors, and an original mode.
@Darkyoshi98 Which is exactly something a blinkered Nintendo fanboy in the 1980’s would say! If we’re talking Super Mario World, absolutely. The SNES was an easy match for the Mega Drive and excels it in many ways. Stone cold classic.
But the NES? Most overrated console in history. I can appreciate it from a historical point of view and looking at how games like Metroid and Zelda laid the foundations of modern game design is fascinating. As a piece of Archaeology it earns its place. But have you ever played any of those games? Yuck! In terms of gameplay and technical prowess the Master System was a better console than the NES.
People complain about how Sonic is just a left-to-right runner and they have a point, but Super Mario Bros got there first.
Alex Kidd is a more varied game than the review above suggests. Many levels require deadly timing with jumps or have you figuring out which blocks to destroy. These can be tough puzzles. The trial and error difficulty is why the Souls series is praised in modern reviews.
Add in the underwater sections, being able to pilot vehicles, buying power ups with limited funds etc the game is a lot more varied.
@Moroboshi876 Don't do that, man. Open your copy and play it. Maybe you'll have a different experience and enjoy it much more than the reviewer. Why not? Different gamers have different experiences playing a game
So this one is from the time when the souls like difficulty was the standard. My lord! You just had to memorize it and calculate your jumps precisely (that is, if/when controls let you). After reading what the dev said in an interview, I thought they were gonna keep the original difficulty/challenge. But I have to admit I thought they were gonna make jumping a better experience. Now I think I was wrong.
Anyway I'll get this one some point in the future
@John_Deacon Yeah, after reading the main complaints about this game I've come to the conclusion that the reviewers just don't like Alex Kidd and hoped it would be more of a remake than the remaster it is. Which I respect. But I like the game, so I'll unseal it and play it. Thanks.
@abdias
I said as much in the comment. I know they di not make it. They had to choose the developer to license the game. they made a bad choice.
@Zidentia no, they had not to chose anything. The game was in development before Sega knew it existed. Sega would never make it, it was not their call. The terms are not clear (obviously) but probably the developer brought the license to release the game. Sega could have fallen in love with the project and authorized for free, but this is more unlikely.
Keep in mind that Sega is not even publishing the game, so even that Sega owns the Alex Kidd franchise, they have absolutely nothing to do with this project.
@abdias That's right. Probably, Sega asked for a sales commission because I don't think that this developer had the money to develop the game and also to buy the rights for this particular remake beforehand [edit: rights might be cheap as this game is included in cheap mini consoles].
A good thing about Sega is that they allowed Sonic Mania, Streets of Rage 4 and Alex Kidd in Miracle World DX to happen. The only one published by Sega is Sonic Mania.
@BlueOcean Exactly! Sega don't even care, they license everything for anyone and this is going one for decades. Just look how many products ATGames pulled out officially licensed by Sega. Many of those even have Alex Kidd in the Miracle World included.
This is a good/bad sign. It reminds me of nights on Wii. New nights game but mediocre and never revisited again, such a tease.
That's a shame. I was pretty interested in this remake as I wanted to see what all the buzz around Alex Kidd was about.
I guess I'll take this off of my Wishlist...
@BlueOcean @abdias
No you are both wrong. The publisher Merge games already had a relationship with Sega and had worked on a few titles including SOR 4. They worked with Sega to bring Janken on board and reimagine Alex Kidd. They absolutely were involved from the beginning.
Licenses do not work as an afterthought. It is too expensive and risky to work on a game and pay programmers and artists then ask for terms.
@Zidentia you don't even bother researching.
"Alex Kidd in Miracle World DX is what one would call a labor of love. What began as two Alex Kidd fans recreating their favorite game, the project eventually got the attention and blessing from Sega. Developer Jankenteam, along with publisher Merge Games, is bringing the classic to life with completely revamped visuals and music."
https://www.pcinvasion.com/alex-kidd-in-miracle-world-dx-preview/
It was a fan project at beginning, they got the licence after, and they don't care if you think that's too risky, they done that way anyway.
The the info that it is "too expensive" I don't know where you get from, because looks like that is not the case, as a local company here named TecToy release packs with hundreds of licenced Mega Drive/Master System games for very cheap every year, and TecToy is broken AF.
@abdias
The article you quoted does not refute anything I said and I am guessing English is not your native language because it clearly says they used Merge games to get the licensing from Sega. I never mentioned if they had money. I said releasing a game without the licensing deal is both risky from a legal standpoint and costly. You do not understand the business which I get from what you have said so far and from this point I am done with the conversation because you have convinced yourself you are right.
I interviewed the developers way back in 2018 for my blog when it was just a two man project with no SEGA, or no publishers in the mix.
https://acertainkindofgamer.com/2018/06/19/remake-alex-kidd-in-miracle-world-an-interview-with-the-devs-narehop-josyanf1/
@Whitestrider
If they'd failed at making the game look modern, then they should quit their jobs.
The original game's graphics are outdated, but not obsolete. And the game itself is still good. This remake is obsolete straight out of the box, because it doesn't serve any purpose. It's actually less good than the original, which looks better, can be played on emulation with Mario-style button configuration, and doesn't force you to repeat stages (because of save states).
It's baffling me to see so many people this hung up about the Janken matches, when they're literally the same every time. I finished the game three times in a row today to get the Platinum trophy, and haven't lost a single match.
Now, of course one could argue that this makes the whole Janken minigame at best redundant, and at worst a tedious exercise in memorization — and you wouldn't be wrong, but it's such an integral part of the theme, the gameplay and even the plot (Why do you think the villain's name is Janken the Great?), that getting rid of it just wouldn't feel right.
As for my opinion on the remake — It has its flaws, and not everything works 1:1 the way you expect it to, especially if you're the type that can basically play the original in their sleep. Being one such person, the slightly adjusted controls threw me off for a while at first, to the point where I died repeatedly in places where my muscle-memory normally would have autopiloted it. And honestly? It was a little annoying at first, but eventually I got the new physics down, and basically re-learned the game to the point where I managed to finish it without Game Overing on my third playthrough.
Is it a perfect re-creation? No, of course not. That's what the original game is for.
But it's a remake that a lot of love went into, both to Alex Kidd as well as Sega in general (See if you recognize the easter-eggs and collectibles!).
@Silly_G You want a rewind feature...lol ok noob. The game is beatable if you played actual games with real challenge instead of handholding interactive stories they pass off as video games these days.
@Oddball83 : Real challenges would test one’s skill rather than hindering progress via (mostly) luck-based roadblocks (which is a cheap attempt to artificially prolong this otherwise very brief game’s length). I only suggested a rewind feature akin to the Ages release because this remake has done nothing to address any of the poor design choices from the original game.
It’s no coincidence that the Alex Kidd series has remained dormant for the better part of three decades when it had not progressed in any meaningful way, and this remake has done nothing to change that.
If any other game included such a ridiculous mechanic where your progress hinged mostly on luck, then such games would be rightly ridiculed in this day and age. I daresay that it wasn’t fashionable in the 80s either (hence why Nintendo of America, rightly or wrongly, opted not to release the original Super Mario Bros. 2 internationally in its heyday).
Of course you may have been more perceptive had you possessed basic comprehension skills. lol n00b. Roflmao reekkkttt. L333333t. 🙄
@Silly_G Wrong.
If you even just LIKE the original Alex Kidd IMW game, then you'll LOVE this. It's as simple as that.
I think the controls are nice and tight, great levels. love the new art style. If you're a fan of the original you will love this remaster.
Just picked this up for $20 physical. Sure hope it’s as good as 5/10 for that price.
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