It is hard to beat a good murder mystery. The classic battle of wits between the detective and killer makes for perfect tension and AI: The Somnium Files – nirvanA Initiative takes advantage of this established formula to give players a fun mystery with plenty of twists and turns, keeping them engaged through the closing credits and beyond.
Directed by Akira Okada and a sequel to AI: The Somnium Files from Zero Escape creator Kotaro Uchikoshi, this game features a familiar and fun juxtaposition between the comic writing and colourful characters and the gruesome nature of the killings that they are investigating. The main character, Ryuki, tends to make loud and passionate references to anime characters while looking for the culprit behind the Half Body killings, assisted by his AI companion Tama, who also happens to occupy Ryuki’s left eye socket. She feeds him information by giving him X-Ray vision or allowing him to see heat signatures, as well as by providing witty commentary as he struggles to put together the crime scene.
Gameplay here, like its predecessor, is split into two distinct sections. You’ll spend a good chunk of your time speaking to potential suspects and witnesses in the visual novel parts, making occasional dialogue choices that branch the story in different ways. When a character is less than forthcoming with their information, Ryuki can perform what is called a Psync, sending Tama diving into their subconscious world to unlock hidden memories or learn more about their motivations.
These sections play out as puzzles, with time a precious commodity. Ryuki can only stay plugged into the Psync machine for six short minutes, but time only passes when Tama moves or interacts with objects in the subject’s mind. The puzzles follow a strange sort of dream logic that players of the first game might recognise, with some surreal imagery forming the basis for unlocking the next section. There is a careful balance between exploring these regions and trying to solve the puzzles in the allotted time, sometimes requiring more than one attempt to complete, but their challenge is always balanced enough to be completed. It feels difficult while still being fair and figuring it out is rewarding after struggling for a few attempts.
The visuals in nirvanA Initiative are as solid as you’ll find on the Switch, with models that are full of character and move fluidly throughout cutscenes. Each character has a voice actor bringing them to life in solid fashion, even when they are mere bit players in the background. There is a great deal of love and care that has gone into crafting this game; it has all the quirky charm and humour of the Ace Attorney series with a plot and design that feels at home in the Persona series.
The characters of nirvanA Initiative are what make this game shine, especially the interactions between Ryuki and Tama. Their relationship shifts from serious and professional to playful and irreverent at times, with Tama occasionally taking on an almost maternal role as she looks out for Ryuki’s well-being as well as helps him solve the impossible murder. It feels natural and organic, their relationship growing deeper as the plot unfolds.
This sequel goes to great pains to make itself accessible to both new and returning players, with dialogue choices early on making it explicitly clear that the developers will allow those who haven’t played the original AI: The Somnium Files to play this game without risk of spoiling the mystery that has come before. Familiar faces will show up, including the protagonist from the first game, but nirvanA Initiative is completely separate from what has come before and can be enjoyed without any previous experience with the series.
If you enjoy visual novels, there is plenty to get your teeth stuck into here. Each character feels both relatable and outlandishly weird, from the hulking, terrifying chef who always wears a creepy mask to the high school idol who occasionally breaks out into dance routines. The world of AI: The Somnium Files has always been a strange one but never to the point where it stops being accessible. The contrast between these outrageous characters and the gruesome murders that Ryuki investigates is part of what makes this game such a joy to play.
There were some minor frame rate issues that popped up during our playthrough, particularly during more action-packed cutscenes. Characters' movements became choppy for a few moments, undermining the sense of motion on display. This was the sole technical glitch we encountered in our time with the game, and is apparently due to be addressed in a scheduled Day One patch — assuming that's the case, it shouldn't impact most players.
The only real downside of nirvanA Initiative is how imprecise the Joy-Con controller feels when trying to click on some of the smaller details in the game. Playing in handheld mode, you can use the touch screen to directly click on small features like a character’s face or a detail on their clothing. In docked mode, that option isn’t available, meaning that the player has to carefully shift the cursor to the correct spot. It is a minor detail that shouldn’t impact the player’s enjoyment too much, but in an otherwise stellar game this irritation stands out more.
There is plenty to bring players back for more even after they solve the mystery here. The game’s story branches at certain points, which are easy to spot thanks to the Timeline feature. For example, early on, Ryuki is asked if he knows who the murderer is. Answering yes will bring up a text box where the player can enter the killer’s name. Obviously, they won’t know the correct answer this soon, but on a second playthrough it opens up a whole new timeline for the player to access. Only by playing through the plot multiple times, answering questions differently, and taking different paths in the unfolding timeline, can the true solution to the Half Body Serial Killings be uncovered.
There are also collectibles to be found in the Psync sections of the game in the form of Eyeballs. These are collected by spending your precious and limited time exploring the areas around you and can be redeemed for new outfits for Tama or to unlock tracks to listen to. It is a small reward but completionists will appreciate the challenge.
Conclusion
AI: The Somnium Files – nirvanA Initiative is one of the most interesting visual novels we’ve played through in a while. The murder mystery at its heart is brought to life by some great writing and quirky characters alongside the satisfyingly integrated, beautifully balanced Psync puzzle elements. Even with some minor control issues, there is a lot to love in this game even if you never picked up the original. Highly recommended if you're even a little bit curious.
Comments (50)
I loved the first one, going to do the final route this weekend probably!
Glad the voice acting remains awesome, really curious how the new murders will play out! 😁
I like to think I am able to keep an even keel about games that I am personally not interested in - but I genuinely hate the title of this game and am sick of seeing it show up in gaming spaces. I am glad it's good, and I hope people love it and I would love to see this be the last article about it. Lmao
I've been avoiding info about this game like the plague as I really want to go in as blind as possible but I'm super excited for it. The first game was an easy 10/10 for me. Importing a physical copy from the US so I'll need to wait a little longer before jumping in.
Still need to start the first one but will get this eventually.
I loved the first and I'm so happy that this is still awesome
After playing the first entry earlier this year, this went from completely nothing to one of my most anticipated games of the year. Can't wait.
Still no one has investigated why the Special Edition was apparently cancelled at the last minute?
It’s nice to hear that it’s newcomer friendly and doesn’t go out of its way to spoil the original story. You’d think more games would do this but most seem more than eager to drop plot bombs early on and spoil it for those wanting to experience the whole story for themselves (looking at you Persona Strikers/Ultimax).
@Chocobo_Shepherd
It hasn’t been cancelled. My special edition has been preordered for months. I’ve mine through GameStop.
So excited about this! The first one is one of my favourite visual novel ever. Thankfully it will come out during the first days of July here in Europe so I have time to play Three Hopes first.
Im so excited for this release. Love the first game and the branching options in the story. I cant wait to dive back in and see whats going on. I must solve everything!
Visual novels = just watch a let's play and save $60.
I found the first game underwhelming compared to my expectations. I didn't care for the trial and error nature of the Psync/Somnium system verses a standard escape room section. It was still a worthwhile purchase, and I'll be getting this one, too, but I'll wait for a sale instead of buying on release like I did with the original.
oh its out already. gotta get this one. lived the first
@SteamEngenius
More than a VN. It’s a third person logic puzzle (though it’s dream logic most times).
This is the first game correct? If so, I have a strong desire to pick this up because good mystery stories are my JAM.
@GameOtaku You'll just have to forgive SteamEngenius' lack of logic I guess...
This'll be a better game by default if it doesn't ruin its action sequences with stupid sex jokes like the original did.
First game was good so want to get it
@Chocobo_Shepherd why don't you investigate it instead of complaining that someone hasn't done free work for you?
@GameOtaku Amazon and BestBuy disappeared. Thanks for telling me about GameStop's!! ... wish I didn't need to rely on the comments section to get this info. =P
EDIT: hmm, just went to GameStop's site and those are also unavailable now. And it's not a supply issue since I pre-ordered from Amazon when the game was announced. So, yea, the mystery continues.
@TMNHertl cuz I'm not being paid to be a games journalist?
@Chocobo_Shepherd
They may have only received so many copies. I preordered mine when it was first announced.
@Chocobo_Shepherd You're asking for a niche investigation that only seemingly you are talking about. They're not paid to do favors for individuals.
Been very eager for this one ever since it was announced, took my time getting to the first one but loved it. Wound up going for the Xbox version in this case though.
I've been debating whether to pick this up on Switch or PS5 (where I played the first AI.) If the only issue on Switch is a little slowdown in some cutscenes, I think it's probably worth it to be able to play in handheld.
@TMNHertl It actually is a pretty known of issue in the circles where this game is more heavily discussed. It's hardly just a single person problem.
And really just the entire idea that it's an individual fan's place to try and figure out why a company seemingly heavily oversold its stock is just completely absurd on the face of it.
Turning out to be a high quality series. Looking fwd to it. Thanks for the review.
Yes, but how do the trees look?!
Wrong series, sorry...
The first game was surprisingly great, from what I played
So I preordered this digitally and copped the collector edition.
Sad the EU version is not out until 8th July but not long yet! Seems like a little extra discount on UK amazon site which is nice.
@TMNHertl it's a game they cover regularly and my original point the first time I asked about this was because they write so many inflammatory clickbait stories, and then ignore an aspect of a game they cover — it didn't add up.
Sorry if you missed that context.
@GameOtaku Yea, like I said, so did I. Like, immediately when it was announced. As you can tell, I was kind of excited about it ^_^
With Amazon I got a message saying it was "cancelled" and when I tried to sign up for alerts with Best Buy instead I got a message saying it was available, but then you couldn't add it to your cart on the site. Again, very mysterious.
This game is a day one bar no financial emergencies, as the first game was amazing. I had a blast with that first game on all levels, and the story was utterly great. Can’t wait for this one
@Ralizah What's wrong with sex jokes? Western games became devoid of all that relates to sex, but glorifying violence. Let japanese games at least be japanese with all their weirdness and perviness. Sex is absolutely welcome here!
@Meangenie Inherently? Nothing. I don't mind the pervy monologues during investigations, since that's just a reflection of the character's personality.
When every action sequence turns into a dumb joke about distracting enemies with lingerie and porno mags? It gets old very quickly.
@SteamEngenius Or just support a game that won't sell that much anyway? Especially if you (appearently) are interested in this game
@Ralizah I don't remember perviness in Every action sequence, that's a stretch. There were few out of place, yes. But in general flirting, innuendos, sexy character models - I'm all for that (and i'm sure majority of fans are too). Everything's fine in moderation.
@Meangenie Every QTE-driven action sequence was ruined by the same dumb jokes about lingerie and porn except for near the end of the game. And it's all still fresh in my memory, as I finished the game very recently (May).
Like I said, I'm not talking about character designs, innuendos, flirting, etc. I'm fine with that. Previous Uchikoshi games have had all that. I expect some level of pervy silliness in his projects. But the Zero Escape trilogy, Ever17, etc. knew when to rein that stuff in. AI: The Somnium Files struggles with that, and it's to the detriment of the game itself.
@Ralizah Ruined?)) Ok. For me it was minor a bit out of place thing, still somewhat enjoyable. But maybe it's because I'm not that sensitive to these things like many western folks. Anyways, I'm happy this game got 9 here! Uchikoshi games are something special, freakin narrative masterpieces
@Ralizah I found that that feature did serve an appropriate story function. Date was in Saito's body, a body whose brain was damaged so that they could only feel pleasure from murder. Thus, during action (QTE) scenes that potentially involves killing, porn served as a misdirection/redirection for the excitement Date felt that actually came from harming others.
@Demonlark I think your interpretation is mistaken.
It's only directly stated near the end to preserve the twist, but it's alluded to throughout the game that one of Aiba's functions is actually to regulate the chemical (I want to say oxytocin) deficiency in Saito's (Date's) brain. Additionally, the porn is used by Aiba because it motivates Date to move significantly faster than normal, regardless of whether anyone in the scene has died or not (baddies are usually just knocked unconscious in the action sequences), as well as to distract enemies, supposedly trained mercenaries, who will gather around pornography and lingerie that happens to drop on the ground and giggle like a group of small children.
@Ralizah Just because Aiba was supplementing Date with hormones so he can be happy at other times doesn't mean his brain won't still feel pleasure when killing as well. And Saito eventually grew a resistance from simply killing animals, an issue Date may not have yet developed and thus could be excited simply from injuring others. As for the mercenaries, while it does require greater suspension of disbelief, "In this world, porno mags are heavily regulated, so they are rare and getting them is tricky" (-Uchikoshi), and the Wadjet system (used by Aiba) knew about this and exploited it in battles.
@Demonlark
Date rarely kills in this game, though. And the few times he does, Aiba isn't distracting him with porn. So your justification isn't supported by the content of the text. Also, the mercenaries will also stop shooting and giggle when lingerie falls on the ground. It's terrible writing, no matter how you cut it.
Also worth mentioning that when Date does kill in Saito's body, there's no suggestion that Date feels a wave of intense pleasure from the activity. Could be a plot hole, but my read of this is that Saito's particular derangement stems from the fact that his brain was an oxytocin-deprived environment otherwise. Aiba regulating Date's hormone deficiency means that any feeling of pleasure from killing would be profoundly muted as a result in general. Your experience of a drink of water is going to be very different in normal circumstances vs having marched through the desert for hours without.
@Ralizah There were moments when Date randomly thinks something violent with Aiba muttering if his dosage was too much, thus implying that the relationship between violence and hormones is still present. And the porn should be brought up before the actual violence happens instead of after or else it wouldn't properly redirect it (and porn mags do get referenced again at the end of many action scenes). What exactly were the cases when Date killed someone and porn was not mentioned? Was it when he killed Saito, where he had already switched out of the body? Or 'So', when of course he would be focused on saving Mizuki (thus redirection was not necessary) and fell unconscious immediately after? And why does lingerie specifically change the general idea that when porn gets restricted, more people would get more "sexually frustrated". Is it just this hard for you to suspend your disbelief that this world can be more horny than a real one just so you can complain about tone shifts or bad writing?
I'm not saying everyone should enjoy this kind of humor and you are fine to dislike it. But the moment you talk about "bad writing" is where it becomes clear you don't see it as something that is personal taste but as something objective instead.
@Demonlark
As I recall, those moments came when Date's behavior became strange or giddy, implying that she overdosed him. Again, the connection you're drawing probably only exists in your head. And you're right, Date rarely actually kills people. The few times he does (or achieves that result secondhand, like when Aiba arranges it so that Sou's bodyguards are electrocuted when Date is trying to save Mizuki), there's no sense that he achieves any sort of intense pleasure or release from the experience, so bringing that up isn't aiding your hypothesis.
There's a limit to "suspension of disbelief." When adult characters in your universe all act like incredibly horny thirteen-year-old boys without some sort of external cause that explains the behavior (and no, intense sexual repression in an environment where there are literal vending machines full of porn isn't a believable explanation), it stands out. So, yes, I'm going to call it bad writing, because the mercenaries in this game don't act the way you'd expect an adult human being to act. Again: they literally stop shooting in an active gunfight to crowd around and ogle lingerie. It's stupid.
There's no such thing as an "objective" assessment of media. Everything I'm saying is obviously my opinion. That doesn't mean I think my opinion is baseless, any more than you think yours is. That's why we're having a discussion.
@Ralizah So what's your solution then?
How are you going to explain how a single detective can defeat multiple enemies? Place more explosive barrels? Make his pistol shoot nuke rounds? Would you rather there be more of the 'super realistic' 12 year old that can beat dozens of men with guns (which stood out far more to me but I still suspended my disbelief and moved on)? Would you just not have any hordes of enemies, thus reducing tension and the theme of conspiracy of the plot?
The very fact that you remember that porn was part of the action scenes immediately means it has worked from the perspective of being unique and memorable. If they were generic battles, they would easily be the least interesting parts of the game to many cause it's not like the actual gameplay is significant. And now, the first action scene for Nirvana
was just bullet dodging trope with no other explanations, much "better" and "creative" writing.
Sounds like the hit I hoped it was! Can't wait to play it this summer!
Welll… that was boring 6/10 at best. Seems to me Nivarnas success on reviews comes from pre lockdown nostalgia because this was a poor effort in comparison….
This game was such a disappointment. I give it a 6/10 as well only because the graphics, music and character design is so solid. If it weren't for the art this would be a 4 or 5/10...
The first game was amazing, and they had a decent plot foundation for this sequel but blew it big time with a dragged out snoozefest that has no mind-blowing reveal and ends exactly how it begins. Everything is spelled out and repeated by characters with no underlying schemes or hidden motives.
One of the few games I ever felt like I wasted my time playing through the end of.
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